Roark Thunderbird's page

331 posts. Organized Play character for UncleFroggy.

Full Name

Roark Thunderbird


HP 28/28 | AC 19 (21 w/ buckler) | F/R/W: 5/9/7 | Perc +7, Low Light | 25 feet | Class DC 17 |


Performance (Dance): +8, Acrobatics/Stealth/Diplomacy/Deception/Thievery/Performance: +7, Athletics: +5, Lore (Music, PFS): +4, Intimidate(U): +3, Survival(U)/Nature(U)/Religion(U)/Medicine(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1


CG Male Tengu | Musical Prodigy (Dance) | Swashbuckler Lvl 2 | ◆◇↺ |

Strength 12
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 16

About Roark Thunderbird

Male Tengu Swashbuckler 2
CG, Tengu, Humanoid
Heritage: Dogtooth Tengu
Background: Musical Prodigy
Perception: +7, Low Light
Languages: Common, Tengu
STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 16 (+3)
AC 18 (20 w/ buckler), HP 17, Fort +5, Will +9, Ref +7
Class DC: 17
Speed: 25 feet

PFS Info:

PFS#: 2396852-2005
PFS School: Swords
PFS School Item: Minor Healing Potion
Consolidated Chronicle


Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Performance (Dance): +8
Acrobatics/Stealth/Diplomacy/Deception/Thievery/Performance: +7
Athletics: +5
Lore (Music, PFS): +4
Intimidate(U): +3
Survival(U)/Nature(U)/Religion(U)/Medicine(U): +1

Melee Strikes:

Beak +8/+3/-2 (1d6+1 Piercing; Finesse, Deadly d8, Unarmed)
Fist +7/+3/-1 (1d4+1 Bludgeoning; Agile, Finesse, Unarmed, Nonlethal)
Shortsword +7/+3/-1 (1d6+1 Piercing; Versatile S, Agile, Finesse)
Dagger +7/+3/-1 (1d4 +2 Piercing; Agile, Finesse, Versatile S, Thrown 10')

Ranged Strikes:

Dagger +7/+3/-1 (1d4 +2 Piercing; Agile, Finesse, Versatile S, Thrown 10')

Primal Spellcasting:

Spell DC: 17
Cantrip: Electric Arc (1d4+3; Basic Reflex for half)
Cantrip: Light (from Wayfinder)

Feats and Abilities:

Ancestry Feats:
Storm's Lash - You can cast the electric arc cantrip as a primal innate spell at will

Dogtooth Tengu
In addition to a beak, your mouth also features a number of vicious, pointed teeth. Some legends claim your powerful jaws can even bite through steel. While you aren't that strong yet, your fangs can still leave terrible wounds. Your beak unarmed attack gains the deadly d8 trait.

Skill Feats:
Virtuosic Performer (Dance) - +1 to Performance when using dance

Fascinating Performance - When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour.

Cat Fall - Treat falls as 10' shorter

Class Features:
Confident Finisher
You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.

You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not. While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.

Precise Strike
You strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.

To you, a fight is a kind of performance art, and you command your foes’ attention with mesmerizing motions. You are trained in Performance and gain the Fascinating Performance skill feat (Core Rulebook 261). You gain panache during an encounter when the result of your Performance check to Perform exceeds the Will DC of an observing foe, even if the foe isn’t fascinated.

Class Feats:
Buckler Expertise - Raising a buckler gives +2 to AC instead of +1
Tumble Behind - Successful tumble through leaves foe FF until end of turn

Other Abilities: Radiant Oath Champion


Combat Gear: Dagger, Shortsword
Armor: Studded Leather, Buckler
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves tools, Bandolier, Sheath (2)
Magic Items: Wayfinder (with Personalized lid), +1 Handwraps of Mighty Blows
Consumables: Minor Healing Potion(1)
Bulk: 2 (Encumbered at: 6; Maximum at: 11)
Coins: 53.21 gp