Gourd Leshy

Jackpot the Leshy's page

60 posts. Organized Play character for Hmm.


Race

HP 49 / 49 | AC 22 | F + 9 R +12 W +12 | Perc +12 |

Classes/Levels

25 Speed | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Active Conditions: ---

Gender

"Oh, no, we are heading towards certain doom!" | 820-2007 | Male Gourd Leshy Polymath Bard 5

About Jackpot the Leshy

HEADERS

In order to generate the correct order, paste the information in the indicated fields in your character’s profile:

[Gender:] "Oh, no, we are heading towards certain doom!" | 820-2007 | Male Gourd Leshy Polymath Bard 5

[Race:] HP 49 / 49 | AC 21 | F + 9 R +12 W +12 | Perc +12 |

[Classes/Levels:] 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 2/2 | Active Conditions: ---

PROFILE

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Bot Me!:

[dice=Acrobatics]1d20 +11[/dice]
[dice=Athletics E]1d20+11[/dice]
[dice=Deception to Impersonate (via Acting Perform)]1d20 +16[/dice]
[dice=Diplomacy to Make an Impression (via Perform)]1d20 +16[/dice]
[dice=Intimidate to Demoralize (via Perform)] 1d20+16[/dice]
[dice=Leshy (Lore) E]1d20+10[/dice]
[dice=Lore (Pathfinder]1d20 +8[/dice]
[dice=Lore (Theater)] 1d20+8[/dice]
[dice=Medicine]1d20 +11[/dice]
[dice=Nature]1d20 +11[/dice]
[dice=Occultism]1d20 +9[/dice]
[dice=Perception E]1d20+13[/dice]
[dice=Religion]1d20+11[/dice]
[dice=Performance (E) Acting] 1d20+16[/dice]
[dice=Performance (E)]1d20+13[/dice]
[dice=Stealth]1d20+11[/dice]
[dice=Survival]1d20 +11[/dice]

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[dice=Performance]1d20 +16 [/dice]
Lingering Performance
Inspire Courage

[dice=Performance]1d20 +16 [/dice]
Lingering Performance

With Inspire Courage

◈ [dice=Rapier+I.C.]1d20 +12+ 1 [/dice]
[dice=Piercing damage] 2d6 + 1 + 1[/dice]
[dice=Deadly]1d8[/dice]

◈ [dice=Dagger+I.C.]1d20 +11+ 1 [/dice]
[dice=Piercing / Slashing) damage] 1d4 + 1 + 1[/dice]

◈ [dice=Whip+I.C]1d20 +11+ 1[/dice]
[dice=Slashing damage] 1d4 + 1 + 1[/dice]

◈ [dice=Short bow+I.C.]1d20 +11+1[/dice]
[dice=Piercing damage] 1d6 + 1[/dice]
[dice=Deadly?] 1d10[/dice]

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Without Inspire Courage

◈ [dice=Rapier]1d20 +12 [/dice]
[dice=Piercing damage] 2d6 + 1[/dice]
[dice=Deadly]1d8[/dice]

◈ [dice=Dagger]1d20 +11 [/dice]
[dice=Piercing / Slashing damage] 1d4 + 1[/dice]

◈ [dice=Whip]1d20 +11[/dice]
[dice=Slashing damage] 1d4+1[/dice]

◈ [dice=Short bow]1d20 +11[/dice]
[dice=Piercing damage] 1d6[/dice]
[dice=Deadly?] 1d10[/dice]

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◈◈ [dice=Animated Assault Bludgeoning Damage (Reflex DC 23]2d10[/dice]

◈◈ [dice=Soundburst Sonic Damage (Fortitude DC 23)]2d10[/dice]

◈◈ [dice=Telekinetic Projectile]1d20+13[/dice]
[dice=Bludgeoning, Piercing or Slashing]2d6[/dice]

PFS Information:

PFS Number: 820-2007
Fame, Reputation & Experience: See ITS
Gold: See ITS

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Nationality: Iobaria
Birthplace: Iobaria
Age: 5
Gender & Pronouns: Male - he & him
Height: 3’
Weight: 3 bulk
Physical Appearance: Absurdly cute pumpkin head

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Ancestry Gourd Leshy
Background Entertainer
Class Bard (Polymath Maestro Muse); Level: 4; Archetype: None
Size small traits small plant
alignment; CG deity Shelyn
Languages: sylvan, common
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SENSES
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Perception: 10 (2 +4+ 4) [E]
Special Senses: low-light vision
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DEFENSES
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HP 35

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OFFENSE
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Class DC: 20 [T]

Speed: 25

Attacks: Check out 'Bot me!' spoiler at the top!

Weapon Proficiencies
Simple: All simple [T], Martial: longsword, rapier, sap, shortbow, shortsword, and whip. Unarmed attacks[T].
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MAGIC
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Magic Traditions

Occult:
Spell Attack Roll (occult): +10 [T]
Spell DC (occult): 20 [T]

Focus Points: 2/2 (maximum)

Spell Slots per Day
1st: 3

Spells Known
Cantrips (cantrip level):
Bullhorn
Daze
Forbidding Ward
Infectious Enthusiasm
Telekinetic Projectile
Inspire Courage (f)

1st: Magic Weapon, Phantom Pain, Soothe, Unseen Servant
2nd: Animated Assault, Laughing Fit, Soundburst,
3rd: Comprehend Languages, Haste

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SKILLS
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Automatic: Lore (Pathfinder Society), Occultism, Performance, Theater Lore
4 Other Skills

See botting spoiler for details.

Entertainer Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Performance skill, and the Theater Lore skill. You gain the Fascinating Performance skill feat.

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ABILITY SCORES
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Ancestry Gourd Leshy Con, Wis, Cha, -Int
Background Entertainer Cha, Dex
Class Bard Cha
Free Str, Dex, Cha, Wis

Ability Score Summary:

Str 12 F
Dex 16 BF5
Con 14 A5
Int 10 A5
Wis 16 AF5
Cha 18 ABCF

STR +1, DEX +3, CON +2, INT 0, WIS +3, CHA +4

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FEATS:
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Ancestry Feats and Abilities

Special 1st: Small, low-light vision
Heritage 1st: Gourd Leshy You have a large gourd for a skull. Your knowledge comes from within your spirit, rather than a physical brain, and you have found a handier use for the space inside your head. You can store a collection of up to 1 Bulk of objects within your head. The DC of checks to Steal objects from inside your head increases by 4. Additionally, if you store only one object within your head, you can draw it effortlessly into your hand as part of another action to use the object. Drawing the item grants this other action the manipulate trait.

1st: Harmlessly Cute Feat 1
Leshy

Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the Shameless Request skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.

3rd: Leshy Lore

5th: Leshy Glide [one-action] Feat 5
Leshy
Source Player Core pg. 68 2.0
Prerequisites Leaf Leshy, or Cat Fall
Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.

[b]Skill Feats

Background: Fascinating Performance
Feat 1
General Skill Prerequisites trained in Performance
When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time.

Shameless Request (via Harmlessly Cute)
Feat 7 (but I get it at level 1)
General Skill
Prerequisites master in Diplomacy
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.

Level 2: Catfall

Level 4: Virtuosic Performer

General Feats
3rd: Ancestral Paragon

Class Feats and Abilities

Feat 1st: Polymath
Your muse is a jack of all trades, flitting between skills and pursuits. If it's is a creature, it might be an eclectic creature like a fey; if a deity, it might be Desna or Calistria. As a bard with a polymath muse, you are interested in a wide array of topics but rarely dedicated to any one, and you rarely make up your mind—you want to try everything. You gain the Versatile Performance feat and add unseen servant to your spell repertoire.

1st: Versatile Performance
Feat 1
Bard
Prerequisites polymath muse
You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.

2nd: Multifarious Muse
Feat 2
Bard
Used to pick up Maestro Muse and Lingering Performance Cantrip

4th: Inspire Defense

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EQUIPMENT
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(See ITS)

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CHRONICLES
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For Chronicles: Jackpot’s Chronicles