Legacy of Fire: Module 2: House of the Beast (Inactive)

Game Master BloodWolven

Here is a roster sheet to better help me make sure everyone is accounted for!

Combat Map

House of the Beast - Big Map.
Grundmoch's Lair
Great Dome
The Stone Speakers

All the King’s Gold - Legacy of Fire


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Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

With the voices of others offering to lend a hand he returns to the group. "What do you need? I will pull out what we have!" Looking to Vivi to see what she would pick and offering it to her.

MW Adamantine Greatsword
MW Sling +10 (1d6+8) 50 ft. (15 bullets)
3 daggers

2 masterwork scimitars, 2 masterwork composite longbow (+4 Str) with 40 arrows (poisoned with Huge scorpion venom; DC 18 Fort Save, 1d6/1d6 Con damage).

4 potions of cure light

Loot taken:

Two +1 studded leather armor

Then he would see the moist slave, "You shall no longer need to call anyone master. We are here to end gnolls, the house of the Beast and tyranny!"


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi hurriedly dresses in the +1 studded leather armor, and grabs one of the quivers withs 20 poisoned arrows, in addition to her 20 mundane ons.

These bows are a bit too powerful for me to use currently, so I shall keep mine for now.

She would also take a masterwork scimitar, and a dagger for close quarter defense, as well as 1 potion for emergencies.

I pledge by Shadow to return the armor and scimitar once I have reaquired my own gear As Aukan can see her shadow bowing as she stands still.
Well, the poisoned arrows I intend to deliver to Gnolls, point first, I believe that is your preference as well? She adds with a smile.

Swapped my feats around for a final time, avoiding the temptation to be passable at many things in favor of actually being good at Pew Pew Pew we go!
Is my understanding correct that we have 2 traits, +1 campaign trait, +1 additional trait if we take a drawback?


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

After putting on the studded leather armor, and having both quivers on her right (she will be shooting one poisoned and one normal arrow via rapid shot, poisoned first).
She looks at the abused slaves, the gnolls and murmers something in probably quite unfamilar Irriseni

Кровь за кровь, смерть за смерть

Irriseni:

Blood for Blood, Death for Death

Casts divine favor upon herself, at which her eyes turn black and is ready to engage the ranged attackers that Aukan pointed out before.
stealth: 1d20 + 12 ⇒ (3) + 12 = 15

Probably need a map token?


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir watched Varvara step forward and considered his options, It’s now or never. The former slave searched around finding a longspear.

One of the former slaves steps forward. He is a large, dark skinned man, with broad shoulders and heavily muscled. He appears to be scowling as he offers, ”Great Masters, I thank you one thousand times. I too would offer my humble services in this endeavor.” He straightened, stands to his full height, and approached Akuan.

Dwarfed by the massive half orc Bhashir tentatively shows the longspear he found, ”I can help with this spear … but I also have some skill with a sling or shortbow and know bit about alchemy, locks and puzzles.” He takes the sling as well as the bullets, and a potion of healing.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She only comes up to someplace in the middle of the large warrior's chest. "Oh, I have seen people overtake my masters by violence. One way or another I have always ended up calling somebody Master again." There is no condemnation in her voice, merely resignation. This is the way of the world.

Seeing the other new people join, she pauses to judge the group. She does not seem completely convinced but it appears to be enough. "I will fight for my new Masters, who seem less inclined to ... eat those who disappoint them." She takes none of the equipment, but the water around her surges like the tide clinging to her with enough mass to deflect a blow. "I prefer to attack from a distance, but I will follow your orders."


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"Easy with the titles there.", Victrix gets into the conversation with fluency of a spring stream ... and a beaver dam blocking it.

Once the fresh escapees are done, she continues. "You're all free individuals, as far as I am concerned. Not that I hold authority here. But we're all volunteers, so ... Yeah. We'll do proper introductions later when we're not under fire, okay?"

"I'll just stand here, being the usual awesome me, and you go get them, alright? Unless ... You want help?"

She sticks the handle of her glaive into the tiling, and lets the flag wave.

Flagbearer - As long as you hold your clan, house, or party’s flag (see page 293), members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi gives a sharp grin.
Lets return their arrows to their senders, it would be impolite not to would it? Also, is your bag there alive? I could have sworn it just moved on its own.


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Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

The former slave nodded at the bard’s words and is taken with the strength of her conviction. He readies his sling and yells, ”for FREEEEDOMM!

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

"Arrows sound good to me, too. Don't want to get close unless I need to. Which I will if there's no clear lanes of fire, sadly."


As you enter the hallway to the South you can see a torch 60 feet ahead illuminating the last 30 feet. Readied actions to do range attack, as the next gnoll goes through the light and shoots back at you, Aukan charges forward.

Initiative:

1d20 + 4 ⇒ (20) + 4 = 24 Aukan
1d20 + 2 ⇒ (13) + 2 = 15 Balan
1d20 + 3 ⇒ (10) + 3 = 13 Sendi
1d20 + 3 ⇒ (4) + 3 = 7 Auso
1d20 + 4 ⇒ (18) + 4 = 22 Victrix
1d20 + 3 ⇒ (3) + 3 = 6 Throrgar
1d20 ⇒ 11 Bhashir
1d20 + 3 ⇒ (7) + 3 = 10 Vivi
1d20 + 3 ⇒ (16) + 3 = 19 Sassarra
1d20 + 4 ⇒ (11) + 4 = 15 gnolls
1d20 + 4 ⇒ (17) + 4 = 21 gnoll
1d20 + 4 ⇒ (4) + 4 = 8 gnoll

24 Aukan
22 Victrix
21 gnoll 1
19 Sassarra
15 Balan
15 gnoll 2
13 Sendi
11 Bhashir
10 Vivi
8 gnoll 3
7 Auso
6 Throrgar


Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

[B*Surprise and Round 1*[/b]

Aukan holds his greatsword over his shoulder as he moves into melee range of one of the gnolls. 90 feet...


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"What do you mean, moving?", Victrix looks at the beg on her belt, unties the strap that keeps it closed, and reaches inside. She shuffles her hand a bit, and raises an eyebrow.

"What?"

She starts pulling whatever was inside and slowly pulls out fingers, elbow, and an entire hand.

"Well, this is interesting..." She turns the bag around, and continues pulling, until a person falls to the floor at her feet.

"WHAT IN SHELYN'S NAME?!", she shouts at nobody in particular, but keeps her eyes focused on the person on the floor.

"Uhh. This is definitely not what I had in mind when I said I will take someone into the tent two days ago. Liam, is that you?!"

Bewildered, worried, confused, and apologetic expressions mix on her face. For the first time in a while, she seems speechless.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi watches this with a pretty amused grin.
Ye old Kinky Shelyn/Saerenrae coupling? She thinks.
Probably safer company then a Kellid Abyssal Bloodrager who worshipped Nocticula because she killed 30 or so other Demon-Lords, and that was the least bad person of the bunch.

He looks a bit Ifrit like, maybe your bag is also a magic lamp?
Oh, dont confuse magic lamps with magic lambs when trying to rub them to summon something, or you get a hoof in the belly and then become the butt of a joke for several centuries, speaking strictly from second hand experience of course.
She banters at Victrix. Before she moves off to battle.


Halfling Hunter 1

With a thump, Liam whacks his head on the floor. After a moment, he blinks a couple of times, then shakes his head. "Ow. Anyone get the number f the cart that..." he tapers off as he looks around. He smiles and nods to Victrix. "Victrix. I remember you." he chuckles. "I definitely remember you. But who are your friends? How did I get here?" Getting to his feet, he nods to the others. "I'm Liam, by the way. Of the church of Sarenrae, blessed be her name, and may her healing flame ever burn." He checks to be certain all his things are still present. Scimitar, breastplate, bow, dagger, wand, cloak, yes, all seems to be in order. Tattoo hasn't gone anywhere either. he thinks, glancing down at the softly glowing image of the Dawnflower's holy symbol tattooed onto his right hand.


*Surprise and Round 1*
Aukan moves forward 35 feet to find a gnoll riding a large hyena adjacent to him. Sword drawn and waiting for him. The falchion swings as the hyena bites. Aukan you may still do a standard action or a move action.

Falchion: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d20 + 5 ⇒ (16) + 5 = 21

bite: 1d20 + 5 ⇒ (10) + 5 = 15

There is a clear shot to hit one of the gnolls with range from the tunnel you are currently within.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra focuses on moving up. Being closer would give her more focus to use her powers to full extent later. She finds a little alcove to help her fire from cover.

Double move. She is also medium, so I upsized the token. She's just on the small end of medium.


In the center of the large chamber are five dens of scattered bones and matted fur. A curving flight of stone stairs descends from above to the northeast, supported by a dense colonnade, while to the southwest a second flight descends deeper into the earth.

To the east a larger path through the mounds of sediment leads into a large, dark hall.

The southern wall appears to have partially collapsed, but glimpses of another large space can be had through gaps in the fallen masonry.

The wall south of Aukan is not there, it is now a light orange color.

From what you can see there is three gnolls riding upon large hyena like beasts.

DM notes:

HyaenodonCR 4

XP 1,200
N Large animal
Init +2; Senses low-light vision, scent; Perception +10

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 47 (5d8+20 plus 5)
Fort +8; Ref +6; Will +2 Spd 50 ft.

OFFENSE

Melee bite +11 (1d8+12 plus trip)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 26, Dex 15, Con 19, Int 2, Wis 13, Cha 6
Base Atk +3; CMB +12; CMD 24 (28 vs. trip)
Feats Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +10, Stealth +3 (+7 in tall grass or undergrowth), Survival +5 (+9 tracking by scent); Racial Modifiers +4 Stealth in tall grass or undergrowth, +4 Survival (+8 when tracking by scent)

------
Carrion Guards (2) CR 2
Male gnoll ranger 1
CE Medium humanoid
Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4
DEFENSE
AC 16, touch 12, flat-footed 14
(+3 armor, +2 Dex, +1 natural)
hp 19 each (3d8+6)
Fort +7, Ref +4, Will +1
OFFENSE
Spd 30 ft.
Melee mwk scimitar +7 (1d6+4/18–20)
Ranged mwk composite longbow +6 (1d8+4/×3 plus poison) or
stingchuck +4 (1d4 plus nausea)
Special Attacks favored enemy (humans +2)
TACTICS
During Combat A Carrion Guard always opens combat by hurling
his stingchuck if he can, then follows up with shots from his
longbow, moving between shots as necessary to maintain
ranged advantage. When mounted on a hyaenodon, a Carrion
Guard usually takes 1 or 2 rounds to attack at range before
riding into melee to continue the fight with scimitar and to
allow his mount a chance to bite at foes.
Morale Carrion Guards are fiercely loyal to their king and fight to
the death.
STATISTICS
Str 18, Dex 15, Con 15, Int 8, Wis 12, Cha 6
Base Atk +2; Grp +6
Feats Mounted Combat, Track, Weapon Focus (longbow)
Skills Listen +4, Ride +4, Spot +4, Survival +3
Languages Gnoll
SQ wild empathy –1
Combat Gear potion of cure light wounds; Other Gear +1 studded
leather armor, masterwork scimitar, masterwork composite
longbow (+4 Str) with 20 arrows (poisoned with Huge scorpion
venom; DC 18 Fort Save, 1d6/1d6 Con damage), stingchuck

Round 1
Aukan swings upon the large beast. Sassarra moves forward to find a niche to attack from. Sendi follows the group. Vivi hits the gnoll with both arrows and it drops from the saddle limp.

Round 2

The two other gnolls shoot at Aukan. The gnoll and hyenadoon continue their melee assault upon Aukan.

attacks:

mwk falchion with PA: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
damage: 2d4 + 6 + 3 ⇒ (2, 4) + 6 + 3 = 15
bite: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d8 + 12 ⇒ (4) + 12 = 16

Ranged mwk composite longbow: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 4 ⇒ (3) + 4 = 7 plus poison
Ranged mwk composite longbow: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 4 ⇒ (4) + 4 = 8 plus poison

mwk falchion confirm crit: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Being at the rear meant that when the others charged forward, Sendi could do little hurt hurry so that she could keep up. Double move


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Shadows guide my wroth and lure the fools into my vengeance.
Vivi gives a dark smile as she sees one of the ghouls just volunteering to move into her unobstructed field of fire.
For once, I agree with your goal. Now build glorious hatred in your hear and dedicate yourself to Queen Eiseth whispers her mental co-host in her head.
Once I am done slaying the gnolls here, I would rather see what the kinky Shelyn Saerenrae couple is up to, thank you very much.
She thinks back. As she glides 5 feet forward and unleashes a barrage at the gnoll she can see!

5 foot stepping towards the action, When Vivi rapid shoots, she uses poison on the first arrow and a non poisoned arrow on the second one, in order to make the poisoned arrow supply last longer. Derped slightly, if I full attack I am not in point blank range because each square is 10 feet. She is generally aiming at the gnolls reproductive areas for flavor.

Ranged attack +6, Deadly aim -1, rapid shot -2, poisoned arrow, divine favor +3: 1d20 + 6 ⇒ (16) + 6 = 22
Ranged attack Damage 1d8+2 deadly aim +2, , divine favor +3: 1d8 + 5 ⇒ (2) + 5 = 7 + poison

Ranged attack 6, Deadly aim -1, , rapid shot -2, divine favor +3: 1d20 + 6 ⇒ (15) + 6 = 21
Ranged attack Damage 1d8+2 deadly aim +2, divine favor +3: 1d8 + 5 ⇒ (8) + 5 = 13

Vivi observes the effects of her barrage, trying to figure out the beasts weaknesses.
Knowledge dungeoneering: 1d20 + 4 ⇒ (6) + 4 = 10
But probably comes up with nothing other "they be tough", "and not exactly philosophers".


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Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

**Round 1**

Aukan holds his greatsword over his shoulder as he moves into melee range of one of the gnolls. 90 feet... but then gets attacked from the side. He is able to dodge the blade but the large maw of a beast bites him.

damage: 1d8 + 12 ⇒ (8) + 12 = 20

He takes his momentum and swings at the largest target and the rider cleaving through.

Large +1 Cold Iron Dragon slaying Greatsword of Legacy: 1d20 + 14 - 1 + 2 ⇒ (13) + 14 - 1 + 2 = 28
damage: 3d6 + 10 + 3 + 2d6 ⇒ (1, 4, 2) + 10 + 3 + (2, 1) = 23

Vs. Hyena
Large +1 Cold Iron Dragon slaying Greatsword of Legacy: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
damage: 3d6 + 10 + 3 ⇒ (4, 3, 3) + 10 + 3 = 23

AC 17.

**Round 2**
He fights defensively increasing his awareness of attacks, also using combat expertise.
Large +1 Cold Iron Dragon slaying Greatsword of Legacy: 1d20 + 14 - 1 - 4 ⇒ (2) + 14 - 1 - 4 = 11
damage: 3d6 + 10 ⇒ (1, 5, 5) + 10 = 21

AC 22.


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Victrix looks at the ifrit, still a little confused. She quickly snaps out of it, and decides to go help Aukan.

"We'll discuss it later. Find some cover, or come help."

She grips her glaive agian, and charges into the fray. "For the Rose!", she shouts and runs in.

Crunch: Standard - Activate Inspire Courage for +1/+1. People within 30 ft of me get an additional +1/+1 from Flagbearer. // Move action - well, move.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

I think I am just within range of Victrix for Aura purposes, and Victrix resolves first, so that would be another +2/+2 to my attacked and damage. Turning them into 24/23 and 9/15 for a total of 24 damage.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Spurred on by the bard’s words Bashier rushes forward and quickly realized his sling is useless in the current position. The investigator quickly puts it away and draws his spear.

round 1double move
round 2move secure sling move draw spear


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Round #2

Sassarra calls out, "Yes, my new masters. I will fight for you." but she winces as it sounds a little forced.
bluff: 1d20 + 4 ⇒ (6) + 4 = 10
Still, she doesn't let this stop her. she's seen what the teeth of their mounts can do so she targets the hyaenodon closest to her. With the song rushing through her, she goes for the kill with a torrent of water.

water blast, inspired, deadly aim, elemental overflow: 1d20 + 7 ⇒ (16) + 7 = 23
blast damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Round #2
Assuming the Gnoll targeted is still standing

Having a perfectly valid target in he sight, Varvara moves forward and unloads another pair of arrows at her prey.

5 foot step south, full attack on Gnoll standing close to stairs. Gnoll is still out of point blank range.

ranged attack rapishot, deadly aim: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 7 ⇒ (8) + 7 = 15

ranged attack rapishot, deadly aim: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 7 ⇒ (4) + 7 = 11

Probably landing another solid hit, with one of her arrows passing by harmlessly.

Assuming the Gnoll is not standing, I think I reuse above dice yes?

Vivi moves up 30 feet, putting her next to Sassara without provoking AoOs, and shoots the upper attack at the Gnoll fighting Aukan.


Round 2:

24 Aukan
22 Victrix
21 gnoll 1
19 Sassarra
15 Balan
15 gnoll 2
13 Sendi
11 Bhashir
10 Vivi
8 gnoll 3
7 Auso
6 Throrgar

Bhashir wrote:

Spurred on by the bard’s words Bashier rushes forward and quickly realized his sling is useless in the current position. The investigator quickly puts it away and draws his spear.

round 1double move
round 2move secure sling move draw spear

You should be able to stow the sling at the same time as your first move and pull out your spear during your second move. Giving you a chance to do something more in Round 2! XD

Sassara, since your attack is technically a ray, correct me if I am wrong, it can't do precision damage so you can't use deadly aim.

Vivi you believe you took down the gnoll but the hyena is still a viable target as it charges in... though you target the hyena upon Aukan taking it down. But not before it bites Aukan for 16 more damage, a total of 36 damage. Aukan is bleeding from each bite the large beast laid upon him.

bite/trip vs. Aukan: 1d20 + 12 ⇒ (20) + 12 = 32


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Balan follows in Aukan's wake towards the gnolls, no war cries on his lips, simply the promise of death for the monsters in his eyes.
*Round 1*
double move

*Round 2*
Balan rushes into the room, perhaps a little recklessly, and strikes at one of the gnolls.
Stunning Fist attack: 1d20 + 9 ⇒ (2) + 9 = 11

Well, that's a miss. Also, GM Wolf, any attack that requires an attack roll and does HP damage can have sneak attack applied to it, assuming sneak attack requirements are also met. Arcane tricksters would be very sad otherwise.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

prospective round 3, run up to Aukan while staying out of reach of remaining gnolls, cure light wounds on him. Vivi would shoot the gnoll first, Hyenas second.

Vivi winces as the mighty Goliath takes another blow, in a fluid motion, she spurts toards the Warriors side, her right hand brimming with healing power.
cure light wounds: 1d8 + 3 ⇒ (6) + 3 = 9

Shadows seal your wounds, may your shade calm your friends and scare your foes.

Not letting the tank go down this time! Also, he gave me free stuff so he is nice then the previous party!


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Not expecting anything to be left alive by the time she arrived, Sendi jogged over towards the sounds of conflict. She figured that she might be surprised, but it was not likely.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Dang. I even checked the board yesterday and didn't really see anything indicating I should roll an attack yet. Guess I checked too early in the evening.

Rd 1

Auso lets his first arrow fly, before inching forward towards the opponents, letting the bruisers stay in front of him.

Shortbow: 1d20 + 6 ⇒ (6) + 6 = 12
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Rd 2

Continuing to move forward slowly, the young man lets another arrow loose.

Shortbow: 1d20 + 6 ⇒ (20) + 6 = 26
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Confirm?: 1d20 + 6 ⇒ (3) + 6 = 9 Yeah, okay, so, not so much.
Bonus?: 2d6 + 4 ⇒ (5, 5) + 4 = 14 Coulda been 19.


Halfling Hunter 1

Round 1:
Liam casts Shield of Faith and studies an opponent.

Round 2:
Liam casts Divine Favor and moves toward combat, scimitar drawn.

GM, I don't see myself on the map anywhere. Can you drop me in near an enemy?


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Round 2
Bhashir continued forward following the bard and lashes out, with his longspear at one of the filthy creatures.

Longspear +1, power attack, inspired courage, inspired: 1d20 + 7 - 1 + 2 + 1d6 ⇒ (8) + 7 - 1 + 2 + (6) = 22
Damage,, power attack, inspired: 1d8 + 7 + 3 + 2 ⇒ (6) + 7 + 3 + 2 = 18

Attacking the one diagonal, with reach, spent 2 points of inspiration


Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Aukan takes a moment to flash a smile to Vivi before focusing on the dire hyena before him. Dodging and weaving as it tries to bite him and using his sword to block the creatures attacks.


Round 2

Aukan cuts into the dire hyena before him defensively but it is not dead yet. Victrix moves into the room and supports the group with her flag. The large beast bites Aukan and trips him to the ground. Sassarra shoots and takes down the beast that had just tripped Aukan. Balan rushes into the room and misses his strike. The 2nd gnoll bites at Balan and possibly trips him.

bite vs. Balan: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d8 + 12 ⇒ (2) + 12 = 14
bite/trip vs. Aukan: 1d20 + 12 ⇒ (7) + 12 = 19

Sendi moves into combat. Bhashir joins the fight with Balan versus their own dire hyena. Hitting it and putting a grievous wound upon it, 18 damage, first damage. Vivi moves over and heals Aukan. The third gnoll drops its bow, erging the hyena to attack and draws its scimitar. The hyena and gnoll both hit Bhashir.

vs. Bhashir:
mwk falchion with PA: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
damage: 2d4 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14
bite vs. Balan: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d8 + 12 ⇒ (8) + 12 = 20
bite/trip vs. Aukan: 1d20 + 12 ⇒ (2) + 12 = 14

Liam rushes out to the room. Auso hits the Dire hyena Balan and Bhashir are fighting, for 6 additional damage. Still need to do Thorgar.

Round 3


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Round 3
think Bhashir took 34 points of damage, if that is correct he is down @ -1 hit points,


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Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Due to the adversaries having reach , Vivi did not see a clear way to reach the fallen Bashir without provoking Attacks of opportunity.
She thus 5 foot steps towards Bashir, and then unloads a full barrage, aiming with 2 poisoned arrows. Should he first arrow fell the first hyena, she will target the gnoll rider on the other one.

Vivi actual round 3:
Ranged attack, PBS: 1d20 + 9 ⇒ (20) + 9 = 29
Ranged damage, PBS: 1d8 + 8 ⇒ (4) + 8 = 12 Confirms for 24

Ranged attack, PBS: 1d20 + 9 ⇒ (6) + 9 = 15
Ranged damage, PBS: 1d8 + 8 ⇒ (1) + 8 = 9

Crit confirm?: 1d20 + 9 ⇒ (12) + 9 = 21

Hopefully slaying the Hyena that the took out Bashir, and preparing to offer aid and healing to Bashir on the next turn.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Round III: Vengeance for Balan!
Slipping into the room and running behind the others, she finds a spot to get a clear line of fire. She targets the beast that just killed one of her allies. At this point, there was no going back without killing at least the ones in this room.

water blast, inspired, deadly aim, elemental overflow: 1d20 + 7 ⇒ (15) + 7 = 22
blast damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15

I need new damage dice...


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Both attacks on me were 15, so neither one hits. Whoo!

Round 3
Though his first punch does not connect, Balan ducks and weaves between the jaws of his opponent. After a second dodge, he attempts to take advantage of the opening with his blade.

Flurry of Blows Attack 1 (waveblade): 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1: 1d6 + 5 ⇒ (4) + 5 = 9
Flurry of Blows Attack 2: 1d20 + 10 ⇒ (14) + 10 = 24
Damage 2: 1d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Auso frowns as he realizes his chance to contribute with the bow has ended. He stows the bow before he pulls his blade as he moves closer.


Halfling Hunter 1

When Bhashir falls, Liam reaches out to heal him. "By the grace of the Dawnflower, rise!"

CLW: 1d8 + 3 ⇒ (3) + 3 = 6

Then he steps forward, trying to interpose himself between one of the hyenas and his fallen comrade.


Round 2

Victrix considers helping Bashir, but it seems someone else has that covered. She decides to cover Liam and Varvara. She slashes at whoever appears within reach.

Currently Yellow.

Glaive, IC, Flagbearer: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 121d10 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Hit: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

Hit: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 8 ⇒ (6) + 8 = 14

It was as the saying went, many hands made for light work. And Sendi had two which were available for the current gnoll problem.


Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

***Round 3***

Aukan moves forward with greatsword in his hands and gets as far over as possible without taking an AoO to possibly get into flanking.

He takes his momentum and swings at the largest target and cleaving through to the rider.

Vs. Yellow Hyena
Large +1 Cold Iron Dragon slaying Greatsword of Legacy: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21
damage: 3d6 + 10 + 3 ⇒ (4, 5, 2) + 10 + 3 = 24

Large +1 Cold Iron Dragon slaying Greatsword of Legacy: 1d20 + 14 - 1 + 2 ⇒ (4) + 14 - 1 + 2 = 19
damage: 3d6 + 10 + 3 + 2d6 ⇒ (2, 6, 3) + 10 + 3 + (3, 1) = 28

AC 17.


Stats:
HP: 28/28_AC: 17_ T:13_FF:14_Percep+12, SM+9_Init: +3_Fort: +7_Ref: +9_Will: +8_CMB: +5_CMD: 19_Speed: 40

*#*Round 1-2*#*

He moves forward within the shadows. Hoping to come out into a flanking position.

***Round 3***

He double moves again with his bardiche in hand giving Sendi flanking.


Round 2
Victrix swings and misses.

***Round 3***:

24 Aukan
22 Victrix

19 Sassarra
15 Balan
15 gnoll 2 yellow
13 Sendi
11 Bhashir
10 Vivi
8 gnoll 3 red
7 Auso
6 Throrgar
1 Liam

bite vs. Aukan: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d8 + 12 ⇒ (8) + 12 = 20
bite/trip vs. Aukan: 1d20 + 12 ⇒ (5) + 12 = 17

bite vs. Balan: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d8 + 12 ⇒ (1) + 12 = 13
bite/trip: 1d20 + 12 ⇒ (5) + 12 = 17

Aukan moves in and slices into both the rider and the mount, killing the rider. Victrix... Sassarra hits the yellow hyena with a powerful blast of water. Balan misses with his first strike but the second connects solidly to the hyena's jaw snapping its head to the side. The yellow dire hyena bites Aukan who has hurt it the most returning the pain, another 20 damage, but does not trip him. Opposite of Balan Sendi hits with her first strike but not her second leaving an obvious dent in its hide. Bhashir... Vivi hits the red hyena and with the barrage of attacks and the finishing arrow hitting through its eye, the hyena drops to the ground. Auso moves in with weapon drawn. Throrgar gets into flanking as the hyena is taken down. Liam...

DM notes:

HyaenodonCR 4
XP 1,200
N Large animal
Init +2; Senses low-light vision, scent; Perception +10

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 47 (5d8+20 plus 5)
Fort +8; Ref +6; Will +2 Spd 50 ft.

OFFENSE

Melee bite +11 (1d8+12 plus trip)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 26, Dex 15, Con 19, Int 2, Wis 13, Cha 6
Base Atk +3; CMB +12; CMD 24 (28 vs. trip)
Feats Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +10, Stealth +3 (+7 in tall grass or undergrowth), Survival +5 (+9 tracking by scent); Racial Modifiers +4 Stealth in tall grass or undergrowth, +4 Survival (+8 when tracking by scent)

------
Carrion Guards (2) CR 2
Male gnoll ranger 1
CE Medium humanoid
Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4
DEFENSE
AC 16, touch 12, flat-footed 14
(+3 armor, +2 Dex, +1 natural)
hp 19 each (3d8+6)
Fort +7, Ref +4, Will +1
OFFENSE
Spd 30 ft.
Melee mwk scimitar +7 (1d6+4/18–20)
Ranged mwk composite longbow +6 (1d8+4/×3 plus poison) or
stingchuck +4 (1d4 plus nausea)
Special Attacks favored enemy (humans +2)
TACTICS
During Combat A Carrion Guard always opens combat by hurling
his stingchuck if he can, then follows up with shots from his
longbow, moving between shots as necessary to maintain
ranged advantage. When mounted on a hyaenodon, a Carrion
Guard usually takes 1 or 2 rounds to attack at range before
riding into melee to continue the fight with scimitar and to
allow his mount a chance to bite at foes.
Morale Carrion Guards are fiercely loyal to their king and fight to
the death.
STATISTICS
Str 18, Dex 15, Con 15, Int 8, Wis 12, Cha 6
Base Atk +2; Grp +6
Feats Mounted Combat, Track, Weapon Focus (longbow)
Skills Listen +4, Ride +4, Spot +4, Survival +3
Languages Gnoll
SQ wild empathy –1
Combat Gear potion of cure light wounds; Other Gear +1 studded
leather armor, masterwork scimitar, masterwork composite
longbow (+4 Str) with 20 arrows (poisoned with Huge scorpion
venom; DC 18 Fort Save, 1d6/1d6 Con damage), stingchuck

Round 4
Liam or Victrix may get the finishing blow on the dire hyena as Aukan makes sure it is dead.

End of Combat


Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

****Round 4****

Aukan slashes at the dire hyena.

Vs. Yellow Hyena
Large +1 Cold Iron Dragon slaying Greatsword of Legacy: 1d20 + 14 - 1 + 1 ⇒ (4) + 14 - 1 + 1 = 18
damage: 3d6 + 10 + 3 ⇒ (6, 4, 2) + 10 + 3 = 25

--- End of Combat ---

"Great job everyone, keep your wits about you there could be other threats nearby. Should I use a potion or does someone have more healing for me? Var... Sorry I don't remember your name, would you say it again? Vivi, assuming that is what she says, thank you for the other healing before!" He states as he takes a knee with his greatsword deep in the dire hyena flesh still.


Loot:
3 potion of cure light wounds;
3 +1 studded leather armor,
3 masterwork scimitar,
3 masterwork composite longbow (+4 Str) w
50 arrows (poisoned with Huge scorpion venom; DC 18 Fort Save, 1d6/1d6 Con damage)
23 cp, 55 sp, 13 gp, a garnet worth 30 gp
Also each of the former slaves recover another piece of their equipment!


Halfling Hunter 1

Liam sheathes his scimitar and helps Bhashir up. "I've got some healing spells remaining, but it might be wise to use potions and the like first."


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

My full name is Varvara Ulyanova Vladimirova, Irriseni naming patterns are kind of long, but thats really a mouthfull when you like try to say "Varavara Ulyanova Vladimirovna, get down arrow!" unless you are proposing to me, stick with the short form "Vivi". What is thy name? Oh, and thanks for the equipment!
She then methodically goes through the room checking for a certain item, as if she remembers the Gnoll riding the Red Hyeana.
She then laughs, retrieves a wand and given Aukan a hug while holding it.

Wand of cure light wounds Aukan: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of cure light wounds Aukan: 1d8 + 1 ⇒ (5) + 1 = 6
Before repeating the process with Bashir

Wand of cure light Bashir: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of cure light Bashir: 1d8 + 1 ⇒ (8) + 1 = 9

And then gives Aukan another hug.
Wand of cure light wounds Aukan: 1d8 + 1 ⇒ (8) + 1 = 9

I can do this 40 or so more times, this wand, I missed it a lot.
She says to the group.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Sense motive DC15:

Vivi is looking far more relaxed and at ease after shooting some gnolls in the face/balls.

Sense motive DC20:

Vivi is also happy that the party is supportive of each other.

Sense motive DC25:

It is telling though that she is particularly nice to the most obviously powerful party member.

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I have been waiting nearly the whole week for responses moving you forward.

No one has been asking any questions.

If you are unsure about something ask!!!


Just to be crystal clear, Sasha and Aukan were moving slowly enough for her to take a 20 on perception checks. If someone wanted to follow they could have. Though since no one made any posts otherwise they began looking into the room.


Anyone think they would like the black half dragon to stick around, if so, then I will make an alias for him. He likely will be an archelogist bard too. But if not that is fine too.


Waiting on player input, or questions, or anything!

I have been swamped these past few days, it appears it is not just me...


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Since we have achieved our mission of beating the big nasty, I think this would be a good spot for Merainaa to retire.

Apologies, but I’m in too many games right now and I’m not doing a good job with them.

Thanks for the invite, GM and good luck to the party the rest of the way!


Vivi and Grim with Merainaa pulling out what do you want to do?


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Have we explored the entire complex? Grim would like to do that, just to be thorough.

Aside from that, he will want to help the rest of the caravan get to some kind of safety, then resume his journey to Kelmarane.


Sounds excellent Grim!


Hello? Who has questions?

Do you want the NPCs to take the lead?

How are you doing? Work taking up a lot of your time?


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

We are down to 2 people? Right?


Yup... down to Vivi and Grim... time to recruit more!

Also Vivi would you make note of any actions you do to Merina. Right now you are just shouting... I think.


Feel free to send out messages to other players!


Also Everyone level up!!!!


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Level 5!

Add a level of Paladin
Add 1d10 ⇒ 3 hp (+4 con) (+1 favored class bonus) This is a horrible trend for a warrior...
Add +1 BAB
Add Divine Bond: Weapon +1, 5min/day, 1/day
Add Diplomacy, Heal, Intimidate, Know:Dungeoneering
Add Know:Engineering, Appraise
Add Feat: Shield of Swings


New campaign thread!

Here it is!


Looking for players to drop in on the other campaign!!!


Grimoin Al'Thorrak wrote:

In general, Grim will:

1*Find a place to live.
2*Establish/Refurbish a shrine to Abadar. Aside from that, help out with the Cathedral.
3*Help rebuild the town.
4*Try to trace out the bequest of the strange coin he received.
5*Rediscover the property his ancestors held in this region.
6*Help with patrolling/guarding

That kind of thing.

1 - To address this there are many options. You could use a vacant house, there are many. You could rent a room from the Black Raven, it is the main inn in town. You could make an agreement with the baker or the butcher to use their spare bedroom for daily work done. You could have a room in Aukan's mansion if you wanted.

2 - Do you want to make your own temple out of a townhouse, speak with the cleric of Sarenrae and make a shrine. How are you helping out at the Cathedral: manual labor/rebuilding, Focusing on the religious apsects/restoration, gardening either within or on the outside grounds?

3 - manual labor I am assuming!

4 - Who do you share the strange coin with?

5 - K history check, 12 checks for the last 3 months. Who are you including in your search?

6 - The community is happy with this choice and support you in defending them in the most basic needs. Food, Water, Cleaning, lodging, etc.

---
Also we should likely split up the loot from this adventure.

What do we have listed and how much are their prices?

Axe of life stealing
periapt of wisdom +4
and
chainmail +2

I am going off of memory so please correct me if I am wrong. Also I will be looking for other loot.

Splitting the loot into 10 shares: Vivi, Grim, Auso/half dragon, PCs turn NPCs (4 shares to split between the dozen of them.), Aukan, Alexandria, and one share for Nima and Sasha.

Each Carrion guard: x30 or 40
mwk scimitar, 150 gp
Ranged mwk composite longbow, 150 gp
potion of cure light wounds; 50 gp
+1 studded leather armor 550 gp
900 x 35 = 27000 + 4500 = 31500 / 10 = 3150 gp each share.

Here is a link to the google sheets for all this loot and more.

a
blue crystal minor ring of fire resistance.

4 masterwork greataxes, 600 gp

wand of spiritual weapon (37 charges);
+1 breastplate,
+1 greataxe

Treasure: Grundmoch’s collection of “treasures”
consists primarily of dented brass and tin objects such as
cups, plates, old incense holders, candelabras, and other
such bric-a-brac, most of it badly tarnished, dented, and
in poor condition. A careful DC 20 Search check reveals a
few more valuable pieces including a dented brass canteen
inlaid with silver trimming worth 200 gp, a gold bracelet
inlaid with turquoise stone worth 500 gp, and a decorative
golden helmet inlaid with a few small pieces of quartz
worth 900 gp

wand of cure moderate wounds (18 charges);
+1 chain shirt, small masterwork kukris (2), small light crossbow
with 10 bolts poisoned with blue whinnis (DC 14, 1 Con/
Unconsciousness), cloak of protection +1, onyx unholy symbol of
Lamashtu worth 40 gp

Treasure: One of the Carrion Guards carries a spear
with a strange, hollow, metal head. This injection spear
is one of Madfang’s (see page I7) more clever inventions.
While the device works fine on its own as a spear, the
hollow head can be filled with a dose of poison or a potion.
If the spearhead’s reservoir is filled, it immediately
empties into the bloodstream of any creature that is
forcibly stabbed with the weapon, instantly subjecting it to
the effects. Currently, the spear contains a dose of a potion
of calm emotions. The Carrion Guards use injection spears
so prepared to keep the unchosen under control—the
hulking brutes are too large to carry while unconscious,
but a dose of calm emotions makes them docile enough that
they can be led back to their pen in area I8 below without
much fuss. An injection spear is a nonmagical weapon
worth 100 gp.

10 x 100 = 1000gp

The abacus is a masterwork of lush exotic
woods and precision balance worth 350 gp. A small box
holds a stash of 150 gold coins, seven tiny garnets worth 35
gp each, and a block of incense of meditation.

+1 studded leather armor, Large greatclub


Also each of you may have 6 wishes.

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