
Sassarra |

Sassarra will try and kill the spider before it escapes. She's never wished for Ifrit blood before.
water blast attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12

Bhashir |

Bhashir tried to thrust his spear into the fray.
Attack, longspear+1, mutagen: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, longspear+1, mutagen: 1d8 + 8 ⇒ (4) + 8 = 12

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Bow in hand, Auso will attempt to feather the spider, hoping he can at least hit the thing!
Bow into melee: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
P: 1d6 + 2 ⇒ (1) + 2 = 3
Fortunately, with all his companions gathered around the doorway, he aims too high, putting the arrow into the wall over the door, and over their heads.

Metal, "The Charm" |

Metal rises from his stasis upon hearing the commotion outside. It has been a while since I have had visitors. He thought. I'll go greet them. Opening the door to the crypt, he's met face to face with the fleeing spider. Oh, S*+*!
Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Metal will step in the path of the spider, attempting to punch it into the ground, his right arm steely and dripping with poison.
Punch: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 3 ⇒ (2) + 3 = 5
Bleed: 1d4 ⇒ 2
Spider needs to make a fort save if that hits, DC = 14, if fail it takes 3 poison damage.

Liam the Wanderer |

Ok, I've missed some things I guess. Not sure what round we're in or my positioning. Gosh this game moves fast.
Liam attacks the spider with his scimitar.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, Slashing: 1d6 + 7 ⇒ (1) + 7 = 8

GM Wolf |

Round 1
Balan and Sendi since the spider is not coming out yet. You could try to open the other door. Same Str DC as the other door, 22 I believe.
Initiative:
Sendi tried to open the other door but was unable to move it more than a few inches, then it pulled back into place. Auso shoots into the rafters. Sassarra blasts the spider with her water. A new figure arises and attacks the spider from behind now giving most of the group flanking. Liam moves in and attacks the spider with his scimitar, cutting into the spider's front leg. Bhashir tried to thrust his spear into the fray. His spear tip was diverted by the carapace of the spider. Balan...? Aukan draws his large greatsword and steps in with a large swing cutting one of the spider's legs. The spider takes a step back and then misses as it bites once more at Aukan. AoO for Aukan and metal.
91
Round 2
Many of your blows will likely hit the spider once more and then it falls to the ground bleeding black inchor.
End of Combat.

Aukan the Goliath |

Round 2
He swings and drags the blade along the side of the spider's face, likely cutting eyes.
Large +1 Cold Iron Greatsword with PA: 1d20 + 14 - 1 ⇒ (19) + 14 - 1 = 32
damage: 3d6 + 10 + 3 ⇒ (1, 2, 1) + 10 + 3 = 17
crit: 1d20 + 14 - 1 ⇒ (6) + 14 - 1 = 19
damage: 3d6 + 10 + 3 ⇒ (6, 2, 1) + 10 + 3 = 22
---
He looks at the other figure within the room with the spider and raises his greatsword pointing it at him, saying, "Thank you for your aid, now who and what are you?" You get the feeling that Aukan is ready to defend himself should this figure aim at fighting the group.

Bhashir |

The investigator continued to try and find an opening with his spear but ineffectively thrust at the spider.
Attack, longspear+1, mutagen: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, longspear+1, mutagen: 1d8 + 8 ⇒ (3) + 8 = 11

Metal, "The Charm" |

Metal takes their AoO
Constructed Arm: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Bleed: 1d4 ⇒ 3
Round 2
On his turn, Metal will 5 foot step to get back into melee with the spider (if necessary) and take a Brawlers Flurry as a full round action.
Metal approaches the beast, hoping to finish it off with two vicious punches, their steel arm clanging and grinding.
Constructed Arm: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit Confirmation: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 crit dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Constructed Arm: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 damage: 1d4 + 3 ⇒ (2) + 3 = 5
reminder for poison save, DC 14 or 3 dmg.
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"Thank you for your aid, now who and what are you?"
Metal puts his hands up. "I mean no harm, large one. My name is Metal. I have been living in this crypt in stasis for quite a while. Just hiding out here for a bit, honestly. What brings you all here?" They say, picking up a stray tattered cloth from the ground and wiping their hands of spider guts.
"Now, for the question of 'what am I', it is a bit more complex. And, truthfully, something I don't particularly like speaking about. Most importantly, I seek no harm to you nor your companions."
Varvara Ulyanova Vladimirovna |

Stasis? Interesting, pretty high level magic.
She gives Aukan a healing hug using 2 wand charges.
healing: 2d8 + 2 ⇒ (1, 3) + 2 = 6 Which looks a bit different given that she is currently larger then him.
Proceed South? I should have 2 minutes of being big left. She proposes as she merrily cuts a way through the web for the party.

Aukan the Goliath |

He quickly says to Metal, "Good, it is good to meet another ally, Metal, my name is Aukan. We are killing gnolls and cultists, though I think they are one and the same. I don't need the long story, you speaking words is a good indicator."
He looks to Vivi as she gives him the hugs and says his thanks, "Thank you for the healing. Another one would be great. Then let us push forward."

Varvara Ulyanova Vladimirovna |

Yeah, a 4 out of 2D8 hehe
healing: 2d8 + 2 ⇒ (2, 1) + 2 = 5
ROFL
With increasing disblief Vivi looks at her Wand, after 2 more hugs, and then checks the surrounding for Gremlins.

Sassarra |

Sassarra seems wary of this new person who is part metal, but she keeps quiet about this as the others accept him. Still she moves up to be able to cover the advance.

Metal, "The Charm" |

Metal seems a bit surprised at the mention of cultists. "Do you mind if I tag along? I haven't been out and about in quite a while."

Aukan the Goliath |

"I believe that would be fine, though if you do happen to turn on us, trust me death shall be upon you quickly. Just fair warning. You should also stay near the front with me." He offers not trying to dice words and merely putting out his facts.

Bhashir |

”Also, please let us know if you have seen a lone goblin traversing these caverns. We seem to have misplaced ours,” Bhashir inquired of the living machine.

Varvara Ulyanova Vladimirovna |

Vivi moves towards the far end of the chamber, cutting her way through spiderwebs that dont impede her large size all that much, and listens for sounds on the other side.
perception: 1d20 + 6 ⇒ (17) + 6 = 23
She silently points at Aukan, phantomies kicking the door in and cocks her eyes as if making a question.

Metal, "The Charm" |

Metal nods at Aukans comment, and walks next to him, rolling out his shoulder.
”Also, please let us know if you have seen a lone goblin traversing these caverns. We seem to have misplaced ours,”
"I have not seen any goblins in quite a while, actually. I'll be sure to keep an eye out, however."

GM Wolf |

An enormous funnel-web spider has converted this hallway into its lair. The sticky webbing on the floor is treated as difficult terrain for creatures other than spiders. Most of the web-wrapped meals are animals, but one of them near the northern end of the hall is a desiccated human bandit still wearing his +1 chain shirt and an amulet of health +2.
Moving to the South you see a stairwell. These web-choked stairs wind up to the westernmost minaret in area D. Several wide windows up there allow
access to the outside. The ground here is difficult terrain, and the walls are a nasty mix of webs and spider hair from the creature’s nightly passage through the stairs to and from its lair. About 10 feet down, the stairs seem to end in a wall of dense webbing. If it is burned away or hacked apart (hp 14, DR 5/—) or torn open (Strength DC 20), the stairs are revealed to continue down to area I4.

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Auso briefly facepalms, and then tries to help, certain that he's likely wasting his time. "Slicing. You should be slicing. It will be far more effective, go faster, and do less to tire you out than trying to stab the webs will."

Varvara Ulyanova Vladimirovna |

I am slicing, in case you didnt notice! But the foolish webs will think I stab! It worked with a gnoll it will work with the webs!
Vivi replies, chuckling cheerfully.
Dunno, maybe we can make spidersilk resources out of the remains? Probably later after we murdered the stupid dog faced idiots.

Liam the Wanderer |

Liam cheerfully chucks Acid Splashes at the webbing while Varvara hacks. When she mentions murdering gnolls, he shakes his head. "You don't murder gnolls, you kill them. Murder implies you're doing something illegal. No one's going to lock you up for killing gnolls."

Bhashir |

Bhashir moves around the room intently aid in the search.
Perception: 1d20 + 1d6 + 10 ⇒ (13) + (6) + 10 = 29

Metal, "The Charm" |

Metal glances at the dead body. "Poor guy, right?"
He examines the room, as the scenery has changed quite a bit since he was down here.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Varvara Ulyanova Vladimirovna |

Better ways to die for sure exist Vivi remarks as she places the remains in a resting position. Lets bury him later, anything on the shirt indiciating his religious allegiance?

Aukan the Goliath |

"Yeah that painful is rather painful. So what did we find? Shall we head down?" He asks.

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Who has detect magic or a perception check of 18 or higher? Two magical items most the group passes.
Perception Bonus of +17 should work in this case, right?

Bhashir |

It one to fool around with a corpse Bhashir agrees with Aukan, ”Yes, let’s go down. I’m sure we can take care of the unfortunate one on our way out.”

Varvara Ulyanova Vladimirovna |

Chain shirt +1 would be one less AC then my brestplate, but it certainly would be a bit stealthier. Itemwise, I am massively above my expected wealth level due to the vicious adamanatine greatsword. Vivi will yoink thinks that she can use "best", but other then that others should have priority.

Sendi |

Sendi said a quiet prayer and continued to move on. ”East or west, does it make a difference?” She was so mixed up that she couldn’t tell which way would possibly get them to the surface faster.

GM Wolf |

Going down!:
Ancient plaster frescos of serpentine beasts line the walls. An assortment of weapons hangs from spikes pounded into the wall, including a chipped iron greataxe, a blood-red leather whip, bladed leather gauntlets, and an assortment of battleaxes and throwing cleavers. Along the north wall, huge semi-circular columns, twenty feet across, intrude into the room, creating wide alcoves, while in the middle of the room rests a pile of mildewed bearskins. A set of battered double doors stand shut to the west. Another set of battered double doors stand shut to the east.

Aukan the Goliath |

With little communication from the casters he focuses on the direction they are taking. To the front again he goes left listening at the door before kicking it down.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Metal, "The Charm" |

Metal has been quietly following slightly behind Aukan, looking deep in thought.
They whisper-yell to Aukan as he busts down the next door. "Wouldn't it be better to try and sneak into the room? Even if they did notice us it would make less noise for enemies in the surrounding rooms to hear, right?"

Varvara Ulyanova Vladimirovna |

Metal notices Vivi drawing the greatsword and moving to the other side of the door, also listening.
perception: 1d20 + 6 ⇒ (2) + 6 = 8
Upon Metals comment, she points at the door, makes a wiggly motion with her hands as if bidding Metal to go ahead and open it quitly.

Aukan the Goliath |

"I don't hear anything, ready to go in? Yes, I am not going to literally kick in the door. Once you open that door we are going in, double doors, who else is opening a door?" He whispers to the group.

Bhashir |

Bhashir holds his spear out before him waiting for the door to open.

Aukan the Goliath |

Aukan snickers at Sendi's words.

GM Wolf |

We are back to Combat Map
I2. The Maggot Throne
A gargantuan but shallow pit filled with broken, rotting carcasses crawling with larvae and vermin dominates this area, leaving a ten-foot wide walkway to the east and west. The bodies in the pit, mostly the remains of goats, cattle, and other animals, turn the pit into a roughly bowl-shaped depression, ten feet deep in the middle and nearly even with the floor along the edge. A twenty-foot-wide gap in the pit wall to the east opens into a carcass-lined tunnel.
To the south, the ledge widens into a balcony overlooking the pit, while to the north the room curves inward around a concave ledge that supports a gigantic framework of bone and sinew in the shape of a nine-legged spider with a gaping maw. Much of its surface is stretched with the dried skins of dozens of different creatures. Extending from the spider’s maw is a stone walkway that connects to the top of a twenty-foot-wide pillar rising from the center of the pit. Atop this pillar sits a tremendous and gory throne made of shattered bodies, stitched together with rope and lengths of bent metal to form a throne of bones and maggot-writhing carrion.
Upon the throne sits a a monstrous brute of a gnoll, even bigger than the Unchosen. He holds a menacing black and red great axe in one hand and eats meat with the other. He is arrogantly slumped upon his throne with his favorite advisor “Rokova” at his side.
The Carrion King berates the your group, "Why are you being foolish enough to try to break into 'MY' temple." He then commands, "Save me the effort and sacrifice yourselves to Rovagug by casting aside your weapons and armor and flinging yourselves into the pit."
Only if they refuse does Ghartok rise from his throne to do the job himself.
The Carrion King was ready for you. You can see most of the unchosen are chained to their spots, dots around their picture.
1d20 + 4 ⇒ (15) + 4 = 19 Aukan
1d20 + 2 ⇒ (3) + 2 = 5 Balan
1d20 + 3 ⇒ (14) + 3 = 17 Sendi
1d20 + 3 ⇒ (4) + 3 = 7 Auso
1d20 ⇒ 17 Bhashir
1d20 + 3 ⇒ (14) + 3 = 17 Vivi
1d20 + 3 ⇒ (12) + 3 = 15 Sassarra
1d20 + 0 ⇒ (20) + 0 = 20 carrion king
1d20 + 0 ⇒ (1) + 0 = 1 unchosen gnoll
1d20 + 4 ⇒ (2) + 4 = 6 ranged gnoll
1d20 + 8 ⇒ (12) + 8 = 20 Liam
20 Liam
20 carrion king
-
19 Aukan
17 Sendi
17 Bhashir
17 Vivi
15 Sassarra
7 Auso
5 Balan
-
4 ranged gnoll
1 unchosen gnoll