Khattibi Rider

Bhashir's page

33 posts. Alias of Knight of Yesterday.


Classes/Levels

Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Gender

Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10

About Bhashir

Bhashir 

Male human Investigator (empiricist) 3

N Medium humanoid (human) 

Init +2; Senses Perception +10

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Defense

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Armor class 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)
hp 33 (3d8+6 con +3 fcb +3 toughness +3 trait) 

Fort 3, Ref 5, Will 5

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Offense

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Speed 30 ft. 

Melee longspear +7 (1d8+7 P/x3)
Melee gauntlet +6 (1d3+4 B/x2)
Ranged shortbow +4 (1d6 P/×3) 

Special Attacks Inspiration, mutagen, alchemy

Extracts Known (CL 3rd,) 
1st —Cure Light Wounds, Heightened Awareness, True Strike, Long Arm, Tears to Wine, Coin Shot, Shield, Comprehend Languages

Extracts Prepared (CL 3rd) 
1st—(4/day)

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Statistics
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Str 18, Dex 14, Con 14, Int 18, Wis 14, Cha 14

Base Atk +2; CMB 6; CMD 18

Feats Power Attack (EitR, free), Deadly Aim (EitR, free), Combat Expertise (EitR, free), Weapon Finesse (EitR, free), Toughness (1st level, human bonus), Extra inspiration (1st level), Extra investigator Talent (3rd level), 

Traits finding haleen (campaign) student of philosophy (social), accelerated drinker (combat), meticulous (drawback)

Skills Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10*, Disable Device +10, Knowledge (all) +8, Linguistics +8*, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10

Languages Common, gnoll, terran, aquan, aran, ignan
SQ
Combat Gear chain shirt; +1 longspear; buckler, dark wood MW; gauntlet
Other Gear Elixir of vision; Alchemy lab, portable; wrist sheath, spring loaded(x2), bandolier (x2), ghastly wretch flask; tanglefoot bag; thieves tools MW;

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Special Abilities
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Accelerated Drinker drink as a move action.
Alchemy +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) use Intelligence instead of the skill’s typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks as well as checks made to gather information.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 You can subtract from your ranged attack roll to add to your damage.
Extra Inspiration +3 points
Extra Investigator Talent gain an extra investigator talent
* Expanded Inspiration (Ex) use inspiration when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he’s trained in the skill.
Favored Class Bonus +3 hit points
Finding Haleen gain 1 hit point and skill point /level in addition to favored class bonus.
Inspiration (Ex) (+1d6, 8/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save. No cost for knowledge, spellcraft and linguistics checks.
Investigator Talents Gain an investigator talent.
* Mutagen +4/-2 to physical/mental stats 30 minutes/day.
Keen Recollection can attempt all Knowledge skill checks untrained.
Meticulous –2 penalty on skill checks for skills with which you’re untrained.
Power Attack -1/+2 You can subtract from your melee attack roll to add to your damage.
Student of Philosophy use INT in place of CHA on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Trapfinding +1 adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks. An investigator can use Disable Device to disarm magical traps.
Trap Sense +1 (Ex) gain a +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 6th level and every 3 levels thereafter, these bonuses increase by 1 (to a maximum of +6 at 18th level).
Toughness +1 hp/level
Unfailing Logic (Ex) +2 insight bonus on all Will saving throws against illusion spells or SLA. Use one point of inspiration to use INT instead of WIS on all such saves for one round.
Weapon and Armor Proficiency proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. Proficient in light armors, but not shields.

Background:

Bhashir al Abu sat in the dark, the chains and collar chafing his neck, when, in the distance, he heard a woman’s voice, ”Hey, mangies! Come get me!” He immediately thought Haleen and he began to feel something he hadn’t felt in awhile, hope.

As the sounds of battle raged in the distance the slave’s thoughts wandered too the past…..

Bhashir was born and raised amongst the tightly packed streets of the great desert metropolis of Katapesh. His parents, Abbu and Jaheria, were alchemist mixers of elixirs and tinctures, enjoying a deal of notoriety for the effectiveness and affordability of their wares. His parents enjoyed a reputation as shrewd bargainers, competent craftsmen, and honest business owners. As successful merchants they owned a small sized, blue and white striped tent, in the great bazaar of the lower city.

While they were a family of modest income they enjoyed the cosmopolitan lifestyle offered by living within the walls of the city of coin.
Bhashir was an energetic and curious child, with a natural aptitude in alchemy. Bhashir was raised to take up his father’s trade and the goal was that he would eventually have his own small stall to make and sell alchemical items from. His lessons began at a young age and his father was a hard task master in showing him the alchemist’s art.

Inspite of his parent’s skill they slowly lost business to less scrupulous business in the bazaar. Slowly their debts mounted until they lost their place in the bazaar. Close to being destitute and sold into slavery to pay their creditors Bhashir looked for a way to quickly earn some money.

As fortune would have it Bhashir and his family was rescued from their fate by a trader and pesh dealer named Haleen. Haleen was impressed by Bhashir’s natural talent in the alchemical arts and took him on as an apprentice. His parents were happy to let him go reducing their expenses as they prepared to relocate their business to Solku, a city to the west.

Thus, Bhashir’s training began, as Haleen was more than just a trader of alchemical items and pesh she was a purveyor of information, brokering the secrets she had to the highest bidder. Under Haleen’s tutelage he leared spy craft, how to read people and situations. Codes, cyphers, and puzzles became a way of life for him.

Bhashir’s classroom was the various inns, bazaars, and street corners of the great city Of Katapesh. His primary instructor was Haleen who was… well she was hard headed, sharp tongued and uncompromising. She had a fiery temperament that didn’t win her many friends but she always had a smile and a kind word for Bhashir. She was also magical, she possessed a gifted ear for music, writing her own songs as well as playing several different instruments.

It seemed that they were always on the move, either running from something or running to something. Along the way Bhashir fell in love with the intractable woman. In spite of their skill the pair struggled to survive in the mercurial city where coin was king. Life was hard for the two and, thanks to Haleen’s temperament as well as Bhashir’s prefectionism, steady jobs were hard to come by. As a result they supported themselves by whatever means necessary often forced to take risky jobs to pay their debts.

After one such job Haleen disappeared with no warning but a suspicious note. Bhashir became convinced that something happened to Haleen and could not forget her and get on with his life has her note suggested. He was on her trail when he was captured by the gnolls.

Roused from his reminiscing by the silence of a battle ended Bhashir decided, Now I escape. This confusion should should make it easy. He begins to probe the collar around his neck trying to remove it.

Appearance:

Bhashir is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs with gnarled callused hands that attest to a life of hard labor. The trader is well tanned, from constant exposure to the elements, with walnut colored, weathered skin, that accentuates the hard, dangerous lines of his body.

The large man has sinister, yet handsome face that always looks like he’s about to laugh or scowl. His face is framed by slicked dark flowing hair with grey eyes, the color of the sky right before a storm.

The imposing investigator looks older than his years and carries himself with an air of confidence. He usually stands with his head cocked to the side and eyes darting as if always scanning for danger. He walks with the swagger of a veteran, usually on the balls of his feet, judiciously picking his path, while producing little sound when he chooses.

Bhashir favors loose linen clothing in shades of purple and gold that is usually worn over armor made from the hide of one of the great dessert beasts. Around his head is wrapped a long purple colored scarf, to protect him from the desert sun and sand, and a fringed girdle the same color adorns his waist. There is usually an assortment of pouches, bandoleers, vials, and containers strapped to his body and he always has a weapon within easy reach.

Personality:

Bhashir is a product of the sprawling city of Katapesh and the brutal trading of its markets. As a result he is opportunistic but is friendly, outgoing, and gregarious by nature. He would rather make a friend then an enemy, however he his quick to defend his friends. He is quick of wit and inquisitive, always looking for the why of everything. Unfortunately his mouth is equally as quick as his wit, which has gotten him into trouble on more than one occasion. Bhashir understands the value of working with others and is willing to use his companion’s talents to help him survive. He enjoys sharing a good joke, strong drink, and a nice smoke with his companions, preferably in the shade.

Item cost
Longspear +1 = 2005
Gauntlet = 2
Shortbow = 30
Chain shirt =100
Thieves tools MW = 100
Elixir of vision = 250
Alchemist lab, portable = 300
Bandolier x2= 1
Wrist sheath, spring loaded x2 = 10
Ghast wretch flask x2 = 150
Tanglefoot bag = 50

Total 2998