Woman

Sassarra's page

743 posts. Alias of Philo Pharynx.


Classes/Levels

F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

About Sassarra

Sassarra
Elf kineticist 15 (Advanced Player's Guide, Rage of Elements)
Medium, Elf, Humanoid
Heritage cavern elf
Background field medic
Perception +23; darkvision, echolocation (precise) 40 feet, low-light vision
Languages Common, Draconic, Elven, Fey, Mwangi
Skills Acrobatics +25, Athletics +18 (+21 for High Jump and Long Jump actions.), Deception +26, Diplomacy +21, Intimidation +19, Medicine +25, Nature +21, Society +22, Stealth +29, Thievery +27, Underworld Lore +26, Warfare Lore +20
Str +1, Dex +4, Con +5, Int +3, Wis +4, Cha +3
Items +2 greater resilient raiment explorer’s clothing (major grim sandglass), bedroll, clear quartz crystal ball, echo receptors[HW], elite disguise kit, elite replacement cosmetics disguise kit, expanded healer's toolkit, fine spyglass, grappling hook, moderate antidote (80), greater boots of bounding, greater charlatan's gloves, greater clandestine cloak, greater gate attenuator[RE], greater masquerade scarf, infiltrator picks (5), infiltrator thieves' toolkit, ring of sustenance, rope (foot) (50), spacious pouch i, [ventriloquist's ring, greater[/i], waterskin, wayfinder (preserving aeon stone), purse (397 gp, 7 sp, 3 cp)
Echolocation (Precise) 40 Feet The creature can use its hearing as a precise sense at the listed range.
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AC 35; Fort +30 (Crit failures are failures instead; half damage on failures vs. damaging effects., Successes are crit successes instead); Ref +27 (Successes are crit successes instead); Will +25
HP 216; Resistances fire 15, fire effects and creatures 15, persistent 3, water effects and creatures 15
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Speed 60 feet, fly 70 feet
Ancestry Feats Ancestral Suspicion, Elf Step, Nimble Elf, Unwavering Mien
Class Feats Advanced Trickery, Aerial Boomerang[RE], Basic Trickery, Body Of Air[RE], Clear As Air[RE], Cyclonic Ascent[RE], Deflecting Wave[RE], Effortless Impulse[RE], Glacial Prison[RE], Mobility, Nimble Dodge, Ocean's Balm[RE], Rogue Dedication, Skill Mastery, Tidal Hands[RE], Torrent In The Blood[RE], Trap Finder, Weapon Infusion[RE], Whisper On The Wind[RE], Wiles On The Wind[RE]
General Feats Fleet, Toughness, Untrained Improvisation
Skill Feats Additional Lore, Aerobatics Mastery, Battle Medicine, Cat Fall, Continual Recovery, Discreet Inquiry, Foil Senses, Kip Up, Legendary Sneak, Quick Unlock, Slippery Secrets, Swift Sneak, Ward Medic
Other Abilities reflow elements

● Offense ●

Elemental Blast +28/+23/+18
1 Action 4d8 C/B/P/S or 4d6 E
2 Action 4d8+5 C/B/P/S or 4d6+5 E/B/P/S (step or move half speed)
Melee choose: agile, backswing, forceful, reach, sweep
Ranged choose: 20' thrown; 50' propulsive; 100' volley 30'

Aerial Boomerang (2A, 9d4 S, DC 36 Ref)
60' line deals S dmg, remains at end of line until next turn, then 1 act to return in line to your location (basic Ref). Move half speed

Glacial Prison (2A, DC 36 Fort, overflow)
120 ft. Target is immune for 24 hours
Success: The target is slowed 1 until the end of its next turn.
Failure: The target is frozen solid. It can’t act, its AC is 9, it has Hardness 5, and it’s immune to other cold effects, critical hits, and precision damage. This lasts until the end of your next turn, but if the target is affected by a hostile action, this effect ends immediately after that action.
Crit fail: As failure, but after becoming unfrozen, the creature is slowed 1 until the end of its next turn.

Tidal Hands (2A 8d8 B, DC 36 Ref, overflow)
Two 15' cones or one 30' cone. Push 5' with crit fail

● Defense ●

Nimble Dodge (RE, +2 circ to AC)

Deflecting Wave (RE, resist B/S 15 or A/F 30)
When damaged by A/B/F/S: Gain resistance equal to level vs. B/S, or 2x level vs. A/F.

Body of Air (RE/2A, Vapor Form, Overflow)
When targeted by atk of dmging effect, or as 2 act: Gain effects of vapor form.
Resistance 9 to physical damage and is immune to precision damage.

● Healing ●

Ocean's Balm (1A, 8d8, 9 resistance)
Living creature touched heals, gains resistance to F for 1m, and can make a new save vs. pers F with special help

Torrent in the Blood (2A, 8d8, Overflow)
30' cone heals creatures and allows each a new save vs. one poison or disease.

Battle Medicine (1A)
Medicine DC 15: heal 2d8 HP, DC 20: 2d8+10 HP, DC 30: 2d8+30