Classes/Levels |
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60 |
About Sassarra
Sassarra
Elf kineticist 14 (Advanced Player's Guide, Rage of Elements)
Medium, Elf, Humanoid
Heritage cavern elf
Background field medic
Perception +21 (+23 to find traps); darkvision, low-light vision
Languages Common, Draconic, Elven, Fey
Skills Acrobatics +24, Athletics +16, Deception +22, Diplomacy +20, Medicine +23, Nature +19, Society +20, Stealth +26, Thievery +26, Underworld Lore +22, Warfare Lore +18
Str +0, Dex +4, Con +5, Int +2, Wis +3, Cha +2
Items +2 resilient raiment explorer’s clothing, bedroll, clear quartz crystal ball, expanded healer's toolkit, fine spyglass, grappling hook, greater charlatan's gloves, greater clandestine cloak, greater gate attenuator[RE], greater masquerade scarf, infiltrator picks (5), infiltrator thieves' toolkit, ring of sustenance, rope (foot) (50), spacious pouch i, waterskin, purse (124 gp, 2 sp, 3 cp)
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AC 34; Fort +26 (Successes are crit successes instead); Ref +25 (Successes are crit successes instead); Will +22; +2 circumstance bonus vs. traps
HP 202; Resistances fire 14, fire effects and creatures 14, water effects and creatures 14
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Speed 50 feet, fly 60 feet
Ancestry Feats Ancestral Suspicion, Elf Step, Nimble Elf, Unwavering Mien
Class Feats Advanced Trickery, Aerial Boomerang[RE], Basic Trickery, Body Of Air[RE], Clear As Air[RE], Cyclonic Ascent[RE], Deflecting Wave[RE], Effortless Impulse[RE], Impenetrable Fog[RE], Mobility, Nimble Dodge, Ocean's Balm[RE], Rogue Dedication, Skill Mastery (x3), Torrent in the Blood[RE], Trap Finder, Weapon Infusion[RE], Whisper On The Wind[RE], Wiles On The Wind[RE], Winter's Clutch[RE]
General Feats Fleet, Toughness, Untrained Improvisation
Skill Feats Additional Lore, Aerobatics Mastery, Battle Medicine, Cat Fall, Continual Recovery, Discreet Inquiry, Foil Senses, Kip Up, Quick Unlock, Slippery Secrets, Swift Sneak, Ward Medic
Other Abilities reflow elements, weapon specialization
● Offense ●
Elemental Blast +25/+20/+15
1 Action 4d8 C/B/P/S or 4d6 E
2 Action 4d8+5 C/B/P/S or 4d6+5 E/B/P/S (step or move half speed)
Melee choose: agile, backswing, forceful, reach, sweep
Ranged choose: 20' thrown; 50' propulsive; 100' volley 30'
Aerial Boomerang (2A, 8d4 S, DC 33)
60' line deals S dmg, remains at end of line until next turn, then 1 act to return in line to your location (basic Ref). Move half speed
Winter's Clutch (2A 8d4 C, DC 33)
10' burst in 60' deals C dmg (basic Ref) and leaves diff terrain.
● Defense ●
Nimble Dodge (RE, +2 circ to AC)
Deflecting Wave (RE, resist B/S 14 or A/F 28)
When damaged by A/B/F/S: Gain resistance equal to level vs. B/S, or 2x level vs. A/F.
Body of Air (RE/2A, Vapor Form, Overflow)
When targeted by atk of dmging effect, or as 2 act: Gain effects of vapor form.
Resistance 8 to physical damage and is immune to precision damage.
● Healing ●
Ocean's Balm (1A, 7d8, 8 resistance)
Living creature touched heals, gains resistance to F for 1m, and can make a new save vs. pers F with special help
Torrent in the Blood (2A, 7d8, Overflow)
30' cone heals creatures and allows each a new save vs. one poison or disease.
Battle Medicine (1A)
Medicine DC 15: heal 2d8 HP, DC 20: 2d8+10 HP, DC 30: 2d8+30