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About SendiOffense and Defense:
To Hit: +3 (BaB) +3 (Dex) +1 (MW) = +7 Damage: 1d6 (Base) +2 (Fire) +3 (Dex) +1 (LG) 1d6+2+4 [dice=Hit]1d20+7[/dice]
Defense
Race, Traits, Station:
Race: Ifrit * Ability Score Modifiers: Ifrits are passionate and quick, but impetuous and destructive. They gain +2 Dexterity, +2 Charisma, and –2 Wisdom. * Mostly Human: A few ifrits have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages. * Darkvison: can see perfectly in the dark up to 60 feet. * Brazen Flame: Ifrits sometimes flames infuse their weapons in mortal combat, rather than protect them or grant spells. An ifrit with this racial trait deals 1 point of fire damage with its melee attacks. This racial trait replaces the energy resistance and spell-like ability traits. * Desert Mirage Ifrits thrive in the deserts of the world, where their keen instincts and resistance to heat give them a huge edge over their competitors. Those with this trait gain a +2 racial bonus on Stealth checks in desert environments and on saves to resist starvation and thirst. This racial trait replaces fire affinity. Traits
Station
Template: Fiery Creature:
Link Rebuild Rules: Type gains the fire subtype; Senses gains darkvision 60 ft.; Defensive Abilities gains DR as noted on the table below; Attacks gains bonus fire damage as noted on the table below on attacks with natural weapons and metal weapons. Simple Template: Fiery Creature (CR +0 or +1) A fiery creature’s CR increases by 1 only if the base creature has 5 or more HD
Hit Dice 5-10:
Hit Dice 11+:
Feats, Skills, Equipment:
Feats:
Skills
Equipment 4k
Virtuous Bravo Paladin:
Aura of Good (Ex)
Detect Evil (Sp)
Bravo’s Finesse (Ex)
Bravo’s Smite (Su)
Nimble (Ex)
Divine Grace (Su)
Lay On Hands (Su)
Aura of Courage (Su)
Divine Health (Ex)
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