
Merainaa |

Since we have achieved our mission of beating the big nasty, I think this would be a good spot for Merainaa to retire.
Apologies, but I’m in too many games right now and I’m not doing a good job with them.
Thanks for the invite, GM and good luck to the party the rest of the way!

Grimoin Al'Thorrak |

Have we explored the entire complex? Grim would like to do that, just to be thorough.
Aside from that, he will want to help the rest of the caravan get to some kind of safety, then resume his journey to Kelmarane.

Grimoin Al'Thorrak |

Level 5!
Add a level of Paladin
Add 1d10 ⇒ 3 hp (+4 con) (+1 favored class bonus) This is a horrible trend for a warrior...
Add +1 BAB
Add Divine Bond: Weapon +1, 5min/day, 1/day
Add Diplomacy, Heal, Intimidate, Know:Dungeoneering
Add Know:Engineering, Appraise
Add Feat: Shield of Swings

GM Wolf |

In general, Grim will:
1*Find a place to live.
2*Establish/Refurbish a shrine to Abadar. Aside from that, help out with the Cathedral.
3*Help rebuild the town.
4*Try to trace out the bequest of the strange coin he received.
5*Rediscover the property his ancestors held in this region.
6*Help with patrolling/guardingThat kind of thing.
1 - To address this there are many options. You could use a vacant house, there are many. You could rent a room from the Black Raven, it is the main inn in town. You could make an agreement with the baker or the butcher to use their spare bedroom for daily work done. You could have a room in Aukan's mansion if you wanted.
2 - Do you want to make your own temple out of a townhouse, speak with the cleric of Sarenrae and make a shrine. How are you helping out at the Cathedral: manual labor/rebuilding, Focusing on the religious apsects/restoration, gardening either within or on the outside grounds?
3 - manual labor I am assuming!
4 - Who do you share the strange coin with?
5 - K history check, 12 checks for the last 3 months. Who are you including in your search?
6 - The community is happy with this choice and support you in defending them in the most basic needs. Food, Water, Cleaning, lodging, etc.
---
Also we should likely split up the loot from this adventure.
What do we have listed and how much are their prices?
Axe of life stealing
periapt of wisdom +4
and
chainmail +2
I am going off of memory so please correct me if I am wrong. Also I will be looking for other loot.
Splitting the loot into 10 shares: Vivi, Grim, Auso/half dragon, PCs turn NPCs (4 shares to split between the dozen of them.), Aukan, Alexandria, and one share for Nima and Sasha.
Each Carrion guard: x30 or 40
mwk scimitar, 150 gp
Ranged mwk composite longbow, 150 gp
potion of cure light wounds; 50 gp
+1 studded leather armor 550 gp
900 x 35 = 27000 + 4500 = 31500 / 10 = 3150 gp each share.
Here is a link to the google sheets for all this loot and more.
a
blue crystal minor ring of fire resistance.
4 masterwork greataxes, 600 gp
wand of spiritual weapon (37 charges);
+1 breastplate,
+1 greataxe
Treasure: Grundmoch’s collection of “treasures”
consists primarily of dented brass and tin objects such as
cups, plates, old incense holders, candelabras, and other
such bric-a-brac, most of it badly tarnished, dented, and
in poor condition. A careful DC 20 Search check reveals a
few more valuable pieces including a dented brass canteen
inlaid with silver trimming worth 200 gp, a gold bracelet
inlaid with turquoise stone worth 500 gp, and a decorative
golden helmet inlaid with a few small pieces of quartz
worth 900 gp
wand of cure moderate wounds (18 charges);
+1 chain shirt, small masterwork kukris (2), small light crossbow
with 10 bolts poisoned with blue whinnis (DC 14, 1 Con/
Unconsciousness), cloak of protection +1, onyx unholy symbol of
Lamashtu worth 40 gp
Treasure: One of the Carrion Guards carries a spear
with a strange, hollow, metal head. This injection spear
is one of Madfang’s (see page I7) more clever inventions.
While the device works fine on its own as a spear, the
hollow head can be filled with a dose of poison or a potion.
If the spearhead’s reservoir is filled, it immediately
empties into the bloodstream of any creature that is
forcibly stabbed with the weapon, instantly subjecting it to
the effects. Currently, the spear contains a dose of a potion
of calm emotions. The Carrion Guards use injection spears
so prepared to keep the unchosen under control—the
hulking brutes are too large to carry while unconscious,
but a dose of calm emotions makes them docile enough that
they can be led back to their pen in area I8 below without
much fuss. An injection spear is a nonmagical weapon
worth 100 gp.
10 x 100 = 1000gp
The abacus is a masterwork of lush exotic
woods and precision balance worth 350 gp. A small box
holds a stash of 150 gold coins, seven tiny garnets worth 35
gp each, and a block of incense of meditation.
+1 studded leather armor, Large greatclub