Legacy of Fire: Module 2: House of the Beast (Inactive)

Game Master BloodWolven

Here is a roster sheet to better help me make sure everyone is accounted for!

Combat Map

House of the Beast - Big Map.
Grundmoch's Lair
Great Dome
The Stone Speakers

All the King’s Gold - Legacy of Fire


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With exceptional eyes the trap is avoided as you give it a wide berth. Avoiding the hidden threat, you leave the sands and begin to ascend. Now under the arch you are to look for a black boulder. As most of the area is red stone, sand, or limestone, it sticks out like a sore thumb. Upon the rock you look up and can see a cave on the following hill. There and beyond you enter the cave.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Aukan stops when talk of something strange arises. He smiles and waves to those who made comment and would go around as well.


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

As the party approaches the cave, Balan quietly asks if someone has a torch or a spell to light the way ahead, and offers to take second position in marching order.


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Sendi opened her pack and handed a torch to Balan. "Always worth keeping a few of these around."


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

He reaches into a side pocket on his backpack and retrieves what looks like a torch with a wrap around the top. He removes it and light springs forth. He puts the wrap back into that pocket and the flame is not hot.

He nods to Sendi, saying, "Indeed! Does anyone have darkvisiin that would like to be out in front?"

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

As the others pull out torches, Auso reaches into a belt pouch and pulls out a small stone, glowing with the light of a torch, tossing it into orbit around his head.

"I understand why you might want someone with darkvision scouting, but do we want to bank on a scout, or do we want me to look for unexpected and hidden dangers?"


"I can scout ahead" - Throrgar nodded at Aukan - "But I am fine either way" - he shrugged at Auso.

If they want Throrgar to scout:

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26
Perception: 1d20 + 12 ⇒ (15) + 12 = 27


"Oh I know a stage trick!", Victrix jumps with glee. She plays 3 tones and a shining humanoid shape appears. She high fives the shape, and sends it forward to help with illumination of the area.

"It helps if you are helping in a play and need a ghost on stage. Unless, of course, you don't want to shine like a lighthouse in the night."

She shrugs, and waits for a response.


"Nice trick" - Throrgar chuckled - "So we are intent on announcing our arrival with as much light, pomp and circumstance as possible, is that it?"


Victrix snaps her fingers and the figure disappears. "As I said - if you need a ghost", she makes air quotes as she says 'ghost', "it can be arranged."


"I say let's roll with it, and then we change tactics if needed - I liked the ghost" - the half-orc chuckled again.


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Balan's face betrays a hint of embarrassment as he take the torch from Sendi "Noted, and thank you." He begins to look around for a way to light it as Aukan pulls out a better one, and Victrix demonstrates her magical skill. The monk shrugs, then stows the torch in his pack as the group continues discussing strategy.

As Throrgar and Victrix finish, Balan says, "Do we know where the other end of this cave is?"


"How so?" - Throrgar retorted.

I think we can move ahead - either with Victrix's ghost, or Auso's discerning gaze :)


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Agreed.


Victrix pulls out her glaive, coils a length of rope over her shoulder, and tightens the ribbon in her hair.

"Ready when you are, ladies.", she winks at the expedition with a wide smile.


As the cave is only 10 feet wide at the moment and for most of its path, what is your walking order? It sounds like Throrgar is in the lead with... Aukan and Balan are next? then Sendi and Victrix followed by Auso? Map coming along... Do you leave 5 foot gaps or are you next to each other?

You smell faint fumes that taint the air. Not much growth is on the walls, ground or ceiling; a bit of lichen or moss here or there.

Oh a description of the entrance that I forgot to post: A cleft like a fanged maw cuts horizontally through the pale cliff side, a dark fissure lined with stony outcroppings. Black streaks stain the earth outside the opening, sooty residue as if from some great heat. In uneven blasts faint smoke exhales from the crack like the noxious breath of the mountain itself.

Surprisingly, many areas of the cavern’s interior are well lit. Natural gas jets set ablaze by some source.

You travel for 20 minutes finding the path rather simple, it looks like a volcanic vent. There you find a large pool of lava to one side as the path continues. This leads you to where you are now. No sign of demons or threats, besides the lava, so far.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

I'm uncertain if "the ghost" is leading or if I am. If I am, there are checks anywhere it seems reasonable for someone to have set up traps, or the natural cavern structure gives an indication it might be weaker.


Throrgar waits for Auso's 'report'

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Perception: 1d20 + 17 ⇒ (11) + 17 = 28


If not scouting, Throrgar would probably not take the lead. He is not a frontliner ;)


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

That would probably fall to Sendi or myself. Since we have a scout, I'll take front.


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Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

With Sendi by his side


I would be happy to take 2nd row.


Same. Reach weapon ftw ;)


Continuing on you come to a larger section of the tunnel. Here you can continue forward or go right.

Perception DC 15:
Down the right path you can hear the echoes of pickaxes and faint singing.

Perception DC 25:
The words are in draconic and off key.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Tailing the group, he took on a carefree attitude. The scabbard of his greatsword on it and carrying it between his hands. The height of it on his back was making walking a bear.

Coming to the opening he asks, "Shall we look into the sound?"

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Perception: 1d20 + 17 ⇒ (18) + 17 = 35

"Sounds like a group of miners singing up that way. In Draconic? Not very well, either."


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Draconic? I wondered what language that was. I agree with Aukan, it would be better to know more about whoever it is."


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

"Kobolds, perhaps? I can't think of anything else that would be both mining and speaking such a language. Granted, there are many strange things in this world. If anyone speaks that language, we could ask them for directions and passage through their territory." Sendi offered.


"I will take a look ahead" - Throrgar grunts, then moves off into the darkness, toward the sounds.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 12 ⇒ (19) + 12 = 31

His familiar Azazel follows closely without a sound.

Stealth: 1d20 + 20 ⇒ (7) + 20 = 27
Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Note: Throrgar speaks and understands Draconic.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

"I might be able to work through it, but I don't really know the language."

Just have enough ranks in Linguisitics I ought to be able to recognize it!


"Uh - I don't know the language. I might need to look into that when we have a few weeks time. Anyone here speaks it?"

Victrix shrugs as the group moves towards the source of the sounds. She attempts to move quietly.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception (+1 vs traps): 1d20 + 8 ⇒ (19) + 8 = 27

As she looks for traps, she steps on a sharp stone and lets out a muffled "Ow!" as the edge pirces her skin. Nothing serious, just enough to sabotage the attempt at being silent.


"I do" - Throrgar whispered to Victrix, just as he moves off to investigate.


Throrgar wait!

Victrix catches him by the arm. She has a face of urgency that slowly turns into a smile.

"Please tell me you can throw your voice..."

She brushes the lute gently and the illuminated humanoid appears behind the party.


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4

Balan moves up to Throrgar's position, about as stealthily as Victrix. "If anything goes wrong, I'll be right behind you," he loudly "whispers" to the half-orc.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

"Let's not get too far apart if we can help it."

Stealth: 1d20 + 3 ⇒ (4) + 3 = 7


"Of course, I have the voice of a baritone" - Throrgar chuckles at Victrix.

After Balan and Auso 'quietly' come closer, Throrgar ponders their options for a second - "Ok. Mayhaps send your 'illuminated' friend up ahead? He will not be able to relay any information to us though, correct?"


She cracks a smile again. "Sure thing...", and focuses for a short moment. The humanoid figure starts to move deeper into the corridor. "And no. It doesn't relay any information. Consider it an odd-shaped torch."

Not sure how far can it go. I don't want to remove the map spoilers


Throrgar:
You head ahead of the group silently. You find a corridor that leads into a small opening. You will have to squeeze to get through, Dex DC 12 check. As you likely nimbly squeeze through you can see rocks upon the floor. There are cracks on the walls. It looks to be a mining operation but has not gotten to this area yet. Following the path you find many different small paths that lead off and most of them quickly end. You see the first one, a short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail. It wears leather armor and holds a pickaxe. It is looking the other way and is 60 feet away from you. The aweful singing is coming from it and beyond.


GM Wolf:
We had decided to move as a block. With Victrix's glowing humanoid form up ahead.


You find a corridor that leads into a small opening. You will have to squeeze to get through, Dex DC 12 check. As you slowly squeeze through one by one, Aukan shakes his head and chooses to stay behind.

In the next tunnel after the squeeze, you can see rocks upon the floor. There are cracks on the walls. It looks to be a mining operation but has barely gotten to this area. Following the path you find many different small paths that lead off and most of them quickly end.

You see a creature. A short, reptilian humanoid that has scaled skin, a snout filled with tiny teeth, and a long tail. It wears leather armor and holds a pickaxe. It is looking the other way and is 60 feet away from you. The aweful singing is coming from it and beyond.


The Opparan bard follows the half orc. Better not leave a single person alone. Her 'ghost' moves forward as well.

Squeeze if needed: 1d20 + 4 ⇒ (18) + 4 = 22


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Don't actually have any ranks in Eacape Artist yet...

Escape Artist: 1d20 + 2 ⇒ (9) + 2 = 11

The monk follows after Victrix, but his voat-clad shoulders stick on a particularly narrow section in the opening, wedging Balan in. After struggling for a few moments, grunting quietly, Balan takes a long, meditative breath and asks, "Can someone please.....help push me through?"


Dex to Aid Balan: 1d20 + 3 ⇒ (9) + 3 = 12
Dex to squeeze through: 1d20 + 3 ⇒ (20) + 3 = 23

I modified the token positions on the map, as they did not reflect our marching order - as was agreed, when we are not in 'scouting mode', Balan and Sendi take point. Right?


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Aid: 1d20 + 2 ⇒ (1) + 2 = 3
Dex squeeze through: 1d20 + 2 ⇒ (8) + 2 = 10

Sadly, it seemed like the tall and muscular aasimar was not the ideal candidate for fitting through tight confines.

Try again?: 1d20 + 2 ⇒ (10) + 2 = 12

After a moment she decided to just force her way through. It certainly wasn't comfortable, but it beat being stuck.


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

@Throrgar - That's right.

After a yank from Throrgar, Balan is free. Seeing the strange creature, Balan quickly turns to face the half-orc and gives a silent nod of appreciation.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Trying to stay with the group, Auso squeezes through the opening.

Escape Artist (untrained): 1d20 + 3 ⇒ (9) + 3 = 12


Thanks for the readjustment of tokens Throrgar!

Anyone going to move forward, say something, or etc. The first one through gets a round to act if they want and then another when the next person gets through or at least attempts.

Balan you get shoved through and Throrgar follows you. You each have two rounds to act before Sendi gets through.

kobold perception: 1d20 + 5 - 8 ⇒ (15) + 5 - 8 = 12

Balan once you get through you see the kobold turn and exclaim to himself. Then he runs down the other way.

kobold perception: 1d20 + 5 - 8 ⇒ (20) + 5 - 8 = 17


LG Human Unchained Monk 2/Paladin 1| HP: 24/31 | AC: 19 (T: 18, F: 16) | CMB: 7, CMD: 19 | F: +6, R: +6, W +6; +2 vs. charm and compulsion| Init: +2 | Perc: +10, SM: +9| Speed 30'| Smite Evil 1/1, Stunning Fist 2/2

Perception (listening down the tunnel for movement): 1d20 + 9 ⇒ (3) + 9 = 12

Stopping in a defensive stance, Balan listens for the movement of other creatures.

Taking to total defense action, for a +4 to AC.


Throrgar, are you going to do anything? Sendi what is your action once you get through?

Round 3 and 4
Balan moves a few feet forward and readies himself for a fight should it come at them. The singing slowly begins to stop and then stops completely. Then Sendi emerges from the crack in the wall.

Round 5

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