Sevroth

Metal, "The Charm"'s page

14 posts. Alias of Benobo.


Full Name

Metal

Race

Centaur|HP 71/71|F: +12, R: +10, W: +9|Init + 3|AC 23 (17 T, 16 FF)|

Classes/Levels

Venomfist/Constructed Pugilist Brawler 6

Gender

Skills:
Perception +11, Climb +9, Craft(Arms) +8, Escape Artist +12 Handle Animal +4, Intim +9, Knowledge(Dung) +6, Knowledge(Loc) +5, Ride +7, Sense Motive +6, Swim +9

Size

Large

About Metal, "The Charm"

Character:

Metal "The Charm"
F Centaur Brawler (LVL 6)
CG Large Centaur
Init +3; Perception +11
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Defense
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AC 23, touch 17, flat-footed 16 (+5 Armor, +3 Dex, +2 Nat, +2 Shield, -1 Size, +1 Deflect)
hp 71 (1d10+5)
Fort +12, Ref +10, Will +9 (Cloak of resist +2, Earn Your Freedom, Iron Will)
Base Atk +6; CMB +12, CMD 25
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Offense
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Speed 80 ft.
[dice=Constructed Arm] 1d20 + 13[/dice] [dice=damage] 1d8 + 7 [/dice]
Unarmed Strike (1d8+7/20 x2)
Medium MW Dagger +6 (1d4+3/19-20 x2)
[dice=Unarmed Strike] 1d20+8[dice] [dice=dmg] 1d4+8 [/dice]
[dice=MW dag] 1d20+8[dice] [dice=dmg] 1d4+4 [/dice]
Unarmed strikes apply poison on failed fort. save, DC = 18, DMG = 5
Unarmed strikes have lingering poison, must make another save after initial round or take the damage again (DC=18,DMG=5)
Unarmed strikes apply one of these conditions chosen per long rest: fatigued, shaken, or sickened
CMB for a Dirty trick is 17, can apply 2 conditions if in Kitsune
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Statistics final, racial, start, level, item
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Str 20, +4, 16,
Dex 16, +2 , 13, +1
Con 20, +2 , 16, -, +2
Int 10, - , 10
Wis 14, +2 , 12
Cha 10, - , 10

Feats: Dirty Fighting, Improved Dirty Trick, Greater Dirty Trick, Improved Unarmed Strike, Kitsune Style, Kitsune Tricks

Traits:
Earning Your Freedom: Choose one of the three categories of saving throw (WILL); you gain a +1 trait bonus on all saving throws of that type.
Iron Will: provides a +1 trait bonus to Will saving throws.
Dirty Trickster: +1 to Dirty Trick

Skills:
Perception +11
Climb +9
Craft(Arms) +8
Escape Artist +12
Handle Animal +4
Intim +9
Knowledge(Dung) +6
Knowledge(Loc) +5
Ride +7
Sense Motive +6
Swim +9
[spoiler=Description]Metal is a 7’5, 2400 pound Centaur with a slightly gloomy disposition. On the left side of her body, various metal apparatus replace the arm up to the shoulder, transitioning into a mainly biological form on the right side of her body.


Background:
Back when Metal was a young adult, roughly 20 years old, she was named Banthis. Banthis was experiencing symptoms of a disease nobody had even seen before in her hometown. After falling unconscious at the site of where she was supposed to meet a shady individual proposing a cure, she soon woke up with the body she possess' today. Nobody was there to meet her when Banthis awoke. Struggling with the realities of this new form, Banthis wandered around for a while, being outcast by many of her former friends and associates. Soon enough, however, the slavers heard of this large frame that they could use as a weapon. And so, Banthis was apprehended, and sold into slavery. For a long time, Banthis worked under the slavers, doing dirty work such as intimidation, beatdowns, and the like. The slavers fed Banthis doses of poison and venom, until one day Banthis was able to utilize the poison for herself. Eventually, Banthis snapped when she was ordered to kill a kid to “send a message”. Banthis fought her way out of the slaver organization, going into hiding. But soon, the poison inside her body began taking a toll on their biological form. The left hand and forearm were turning green and sickly, and fast. So Banthis quickly forged a prosthesis out of steel that would replace this diseased part. And so, Metal was born. A product of unfortunate circumstances, and unfortunate people.