GM Doug's Devil-Wrought Disappearance (Inactive)

Game Master Doug Hahn

Macros | Maps


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Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Action 1-2: Electric Arc
Action 3: Shield

Morgan weaves more evocation magic, this time releasing an electric arc like Maggie that flies toward the two remaining foes!
Electric Arc (DC 20 Reflex): 2d4 + 4 ⇒ (3, 2) + 4 = 9

She whispers another spell, erecting a temporary shield to protect herself.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Imp, Ref: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (10) + 10 = 20

Imp, Ref: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (6) + 10 = 16

Imp, Ref: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (1) + 10 = 11

Imp, Ref: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (17) + 10 = 27

The imp makes both saves, buit it constant punishment is snough to send it back to Hell. The jailer is not so lucky, but sstill standing strong! Bah! We'll summon stronger devils next time!

✥ ✥ ✥
The most manageable amount of imps (NONE)

Party Conditions: Inspired 1 more round
Battlemap

──────────
BOLD IS UP!:
──────────
Jailer (-25 HP) │ AOO Available
Morgan (36/36 HP)
Maggie (51/56 HP) │ Shield up, reaction available
➤ Haggra (35/35 HP)
➤ Pugsley (27/27 HP)
⠀⠀➤ William (27/27 HP)
➤ Alonzo (58/58 HP)
➤ Flint (20/49 HP) │ Shield up, reaction available, LoH used

──────────
RECALL KNOWLEDGE:
──────────

DC 15 (Religion, Fiend Lore (-2 DC)) on Impish Devil:
ThIs is an imp, a tiny evil fiend. They resist physical damage 3
DC 25 (crit success), second success by another PC, or DC 17 as second check after first success:
Spoiler:
They are weak to good

DC 20 (Society, Reigion) on Jailer:
This jailer is a tiefling. They are weak to good
DC 30(crit success), second success by another PC, or DC 22 as second check after first success:
Spoiler:
They resist fire

──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Impish Devil Venom :
Stage 1 1d6 poison and clumsy 1 (1 round); Stage 2 1d6 poison damage, clumsy 1, and slowed 1 (1 round)

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

I don't think so, lad, Alonzo says, stepping back and letting fly another cold ray.

spell attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
cold: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

Step, verbal & somatic components for ray of frost.

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

Again, Haggra devises a strategem against the jailer.
1d20 ⇒ 19

He then Steps to take advantage of the opening he sees, and Strikes with his spiked chain.
CI magic spiked chain, IC, strategem: 19 + 10 + 1 = 30 magic CI slashing: 1d8 + 1 + 1 + 1d6 ⇒ (8) + 1 + 1 + (1) = 11 22 if this is a crit!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The jailer feels his torso freeze. He feels only a moment of stunned surprise a moment later as the chain rakes across his throat. A quick end to his life begins an eternity in Hell.

Out of combat! Flint is still somewhat hurt.

A bag near the door, which once belonged to the jailer, contains an assortment of gems and a moderate darkvision elixir.

Will probably move us on after work.

Dark Archive

Treat Wounds on Maggie: 1d20 + 10 ⇒ (9) + 10 = 19
2d8 ⇒ (6, 8) = 14
Treat Wounds on Flint: 1d20 ⇒ 17
4d8 ⇒ (5, 1, 7, 7) = 20

After 20 minutes during which Alonzo treats wounds and Flint refocuses, lays on hands, and refocuses, everyone is back in shape.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Alonzo notices fresh footprints leading through the double doors to the North; however, there are other passages that seem explorable as well.

Which way?

Horizon Hunters

"The footprints go this way, but should we check out the rooms to our back quick?" Pugsley sniffs around in the dust as William seems eager to investigate.

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

"Fine, but let's be quick about it. After all, we have a Pathfinder to save."


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

You move along through the first floor, checking for enemies and traps. Though your search is rather cursory, it might give you a better understanding of the old lodge and be worthy of submission to the Pathfinder Chronicles.

North is to the top of the map on Slide 1.

The small rooms adjoining the current room are privies. It looks like they haven't been cleaned in years and years… luckily, nor have they been used.

--

The South of the current room is an old kitchen. It features a pair of humongous ovens now sealed with bricks. A pantry lies to the south. A side door once facilitated the unloading of supplies and still bears an old arcane lock spell that's still stuck shut. It leads outside.

--

To the West is a courtyard with dozens of pillars supporting a wooden terrace that surrounds a weed-choked inner courtyard. Underneath the terrace, a variety of weapon racks rest against an outer stone wall, protected from the outdoor weather. In the center of the open courtyard sits a raised dais composed of a mysterious blue metal. The strange circular stage is fifty feet across. Above hang the remnants of a wooden walkway that was once suspended at a height of thirty feet connecting the upper and floors of the lodge.

--

Finally, there is the council chamber. No doubt decisions of great import were once made inside this place. A gigantic nightscape mural blankets the domed ceiling. The mural’s bands of stars stretch to form an outline of the Pathfinders’ famed Glyph of the Open Road, superimposing its image over the night sky. Wooden stairs lead up to a balcony that circles the upper level of this great chamber. In the chamber’s center, ten highbacked chairs ring a stone table that rests flush with the floor. A large decorative lantern rests on the table’s center, its flame still impossibly aglow.

--

Placed Flint on the map where this is.

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

”Interesting. And boring. ” says Haggra. ”Should probably follow a lead on Count Jegarre.” and he does.

Horizon Hunters

Pugsley reaches and grabs ahold of the decorative lantern and carries it back to where they saw the footprints heading to. Using a small bit of his magic tiny chicken-like legs sprout out from the strange decorative lantern that remains glowing and it wobbles about in place. "We can use this to light the way and see if there are any traps ahead, but I must maintain the spell and not for long." He gives the legged lantern a small push and it wobbles on ahead down the passageway.

Spirit Object Cantrip


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

You sent the lantern ahead… it doesn't explods.

Behind the doors is a hall filled with armor. Pieces from across Golarion stand on display and lay scattered on the dusty floor. An armored knight mounted on a horse stands in the middle of the hall, its breastplate missing. Around the knight lay bones of two large canines.

All the best armor's been looted and picked clean by whoever was here last.

Crafting or Warfare Lore:
The looters left an ancient leather armor from Tian Xia. It's of vlue to the Sorety.

Footprints head to a staircase going down…

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

Crafting: 1d20 + 9 ⇒ (9) + 9 = 18
No DC given… so waiting to peak

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

Crafting: 1d20 + 9 ⇒ (17) + 9 = 26
No DC given… so waiting to peek


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The 18 gets it! The item behind the spoiler is of historical significance.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Haggra notices an ancient set of armor from Tian Xia. It's of historic value, but the looters left it because it's not actually worth any gold. Assuming you can manage the extra 1 bulk, it would be worthwhile to take back to the Society.

18 made it so no need to spend your hero point.

The steps lead down… it's quite dark. I believe everyone here but Pugsley has Darkvision. So one of you will need to use a Light spell or Wayfinder, etc.

✥ ✥ ✥

You head down…

Stale air stands still in the dark hallway where footprints left in the dust veer off toward several doors. Here and there, scrapes and burn marks deface the walls and floor.

There are tracks on the floor. They lead into an open door on your left.

DC 18 Survival:
There are two distinct humanoid footprints throughout the dusty halls and paw prints of a large canine.

DC 18 Religion/Devil Lore:

Spoiler:
Whatever left the canine prints also scorched the floor. Likely, they are from Hell Hounds. Hell Hounds can breathe fire in a cone every so often!

Map on slide 1. 1 square = 10 feet. Where to?

Map updated on slide 1.

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

survival: 1d20 + 5 ⇒ (8) + 5 = 13 additional +1 if either lead, Jegarre or A..Thrune

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Survival: 1d20 + 10 ⇒ (16) + 10 = 26
Religion: 1d20 + 9 ⇒ (3) + 9 = 12

Hmm, Alonzo says, kneeling on the floor. A pair of humans, or humanoids...and a dog...

He straightens. Shall we follow them?

Horizon Hunters

Pugsley scrapes through his pack and pulls out a torch, igniting it as he holds it well away from his thick coat of fur.

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

Pugsley draws near to the tracks. "You're right, lets keep sniffing their trail."

Radiant Oath

Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint takes a deep breath and exhales. With it he expels all of his cogitation and reflection, "Sorry, I've just been thinking a lot these last few moments. Sometimes it strikes me how my path has lead to my present. I agree, let's stay on target. After we succeed we can spend some time pathfinding."


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    GM Screen:
    Pugsley's Religion (T): 1d20 + 5 ⇒ (4) + 5 = 9
    Haggra the Hobgoblin's Devil Lore (U): 1d20 + 5 ⇒ (19) + 5 = 24

    Starting back up after the hiatus.

    Recap:
    You're looking for Venture-Captain Varian Jeggare, who was kidnapped by Adrian Thrune. He is probably somewhere in the long-abandoned Delvehaven Pathfinder lodge. You met Jeggare's bodyguard and friend Radovan, who's outside holding off a legion of devils while you search the compound. You are currecntly following tracks through the cellar of the old lodge, after having fought some infernal guards on the first level. You have also found some items of historical value to the Pathfinder Society.

    All the doors down here are thrown open, as if the cellar was looted long ago. More recent prints in the dust are evicence of recent activity. Two distinct set are humanoid, and there are also paw. Whatever left the canine prints also scorched the floor. Haggra believes that these prints were made by hell hounds, lawful evil fiends who have a fiery breath weapon!

    The fresh tracks stop in several rooms down here. They go into the room on your left, which you enter. The walls of this room are decorated with a multitude of mostly broken glass cases displaying insects, spiders, and the like. Additionally, there are massive vermin on display, such as dog-sized ants, human-sized spiders, and even a horse-sized scorpion, though they are all heavily damaged.

    DC 18 Society of PFS Lore:
    The collection in this room was the lifework of a naturalist, Pathfinder Ornato Geryis.

    DC 18 Nature or Osirion Lore:
    You find an intact taxidermy beetle of a rare and now extinct species from Osirion. It's of value to the Society.

    Search, DC 15 Perception:
    someone walked around the room recently and took something from the displays with a successful leaving a clean spot in the dust.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Society: 1d20 + 10 ⇒ (18) + 10 = 28
    Nature: 1d20 + 7 ⇒ (9) + 7 = 16 Does this interact with Dubious Knowledge?
    Perception: 1d20 + 7 ⇒ (16) + 7 = 23

    "Huh. The life's work of Ornato Geryis. Master Shaine talked about him once during a lecture, I think. He was a naturalist if memory serves." Morgan looks around a bit and frowns. "Looks like some walked around here recently and took something from the displays. I wonder what?"

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Society: 1d20 + 11 ⇒ (4) + 11 = 15
    nature: 1d20 + 5 ⇒ (20) + 5 = 25
    perception: 1d20 + 7 ⇒ (8) + 7 = 15 +1 if my lead works

    ”We should grab that preserved beetle. It is from Osirion, and is quite extinct. The Society would want it ”

    He carefully bundles it up and packs it away.

    ”It does look like someone took something from the display here, recently. ” he notes, pointing out the clean spot in the dust. He checks for a label for the missing item.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Society: 1d20 + 9 ⇒ (6) + 9 = 15
    Nature: 1d20 + 7 ⇒ (2) + 7 = 9
    Perception: 1d20 + 9 ⇒ (18) + 9 = 27

    "I don't know much about that other stuff, but someone took something for sure!"


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Maggie determines from the dust the object taken was a spider.

    Horizon Hunters

    PFS Lore: 1d20 + 11 ⇒ (16) + 11 = 27
    Nature: 1d20 + 5 ⇒ (1) + 5 = 6
    Perception: 1d20 + 5 ⇒ (15) + 5 = 20

    Pugsley nods in agreement as he continues to sniff down the tracks. "Seems you are right."

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    ”Aye. Let us follow the tracks. Be on the ready. ”


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Map updating as you move through the area. You follow the tracks down the hall, where they branch off toward an alcove ahead and to the right. You turn right and find another open door.

    Bookshelves line the walls of this room and skeletal remains are scattered throughout the floor. Along the southern wall, a headless skeleton clad in rags sits on a velvet sofa, an empty burlap bag lying next to it. On the wall opposite the skeleton, a message in Common is scrawled with huge, crude lettering:

    Message wrote:
    “He who steals from me dies by my hand.”

    DC 15 Search:
    Something was taken from the sofa.

    Crit Success:

    Spoiler:
    I will tell you.

    DC 18 Society or DC 15 Academia Lore:
    You find the journals of one Donatalus Bisby. The journal describes a highly unusual artifact stolen from the ruins of Jaytirian in the Mwangi Expanse. One half of this item, a golden bird’s head Bisby called Morrowfall, was stored here in the lodge.

    When Aroden died and Westcrown became the epicenter of a civil war, the Delvehaven lodge was sealed… with Bisby and the Morrowfall accidentally trapped inside. Donatalus Bisby seems to have starved to death right here, immobilized by a magically induced psychotic break, likely from the influence of this Morrowfall. The sheer depth of his paranoia during his final days likely led to the writings on the wall, and might have seeped into the lodge itself.

    OBVUOUSLY this is important to the Society, and oyou should take it. :p

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Perception: 1d20 + 9 ⇒ (12) + 9 = 21
    Society: 1d20 + 9 ⇒ (3) + 9 = 12

    "Hmm looks like someone took something from the sofa. Hard to tell what it was."

    Horizon Hunters

    Perception: 1d20 + 5 ⇒ (14) + 5 = 19
    Society: 1d20 + 9 ⇒ (2) + 9 = 11

    "So is this message false then. If someone stole something it doesn't look like this skeleton did much." Pugsley snorts as he pokes at the side of the skeleton.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Search: 1d20 + 7 ⇒ (13) + 7 = 20
    Society: 1d20 + 11 ⇒ (20) + 11 = 31

    ”These journals are interesting. The work of Donatalus Bisby. Evidently there is a Mwangi artifact, or part of one, that was stored here. We ought to recover it.”

    He. It’s the depraved writing on the walls as he packs the journal up. ”Poor man starved to death when they sealed the lodge. That, and the Morrowind artifact drove him insane.”


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Looking at the looted state of the place, you think the artifact was robbed from here long ago. It probably wasn;t stored in this room, but it's probably long gone.

    From the shattered but dust-covered skeleton, you think someone must have fought Bisby or his Ghost down here, years ago ago. Perhaps during an certain AP

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Crit!
    Roll: 1d20 + 10 ⇒ (17) + 10 = 27

    "I agree, Haggra," Morgan says, her voice one of approval. "And I would enjoy studying this artifact. Though it was called 'Morrowfall', not 'Morrowind'."


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Morgan notices marks in the dust fit the side of a skeletal face. Someone recently took part of Bisby's skull.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    "How curious. Someone took part of Bisby's skull recently. Perhaps they have the sort of magic that could make it talk? I must find out."

    Morgan is excited by this development.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "What part? Like a jawbone? The crown? Curious."

    Genuinely interested in the artefacts, but with his mind on the mission, Flint pushes forth.


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    You move on. You glance down the hallway to a room that might have once served as an underground tavern. There are shelves full of broken glass that twinkles in the light and a dusty old bar that has some child-sized seats on it. But the footprints go the other way.

    Ahead gold, green, and magenta mosaic tiles form an intricate Glyph of the Open Road on an upraised stage to the north. Battered remains of a humanoid statue stand in the middle, the rest blasted throughout the lower half of the room. The shattered and torn fragments of a teddy bear and dragon toy lay among the rubble. On the opposite wall from the stage, candlelight flickers from the below closed double doors.

    DC 16 PFS Lore:
    Fragments of the statue's shattered face look like it was once a depiction of Durvin Gest, one of the greatest Pathfinders of all time. Now, pieces of Durvil lie scattered about the room.

    DC 30 Construct (Arcana, Crafting):
    The statue was a stone golem. Thankfully, it was destroyed by whoever looted this place years ago.

    DC 16 Arcana, Crafting:
    The teddy bear and dragon were once soulbound dolls.

    DC 15 perception check:
    Something was taken from the floor recently, leaving behind a cleaner spot in the dust.

    Critical Success

    Spoiler:
    I will tell you!

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    PFS Lore: 1d20 + 5 ⇒ (17) + 5 = 22
    Crafting: 1d20 + 5 ⇒ (17) + 5 = 22
    Crafting: 1d20 + 5 ⇒ (18) + 5 = 23
    Perception: 1d20 + 9 ⇒ (16) + 9 = 25

    flint looks over the scene, stroking his beard. "Look, that's Durvin Guest himself. Me cousin used to tell me of his adventures when I was a lad. Now look. I think that's his nose over there."

    He looks over some of the other items and shudders, "See those? The teddy bear and dragon were once soulbound dolls. Gives me the creeps they do."

    "Hey, anyone notice that there's something missing? Look at the void in the dust here."


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    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Flint thinks a small, humanoid doll was taken from this area!

    Critting all the things!

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Given that there are remains of a soulbound doll, we should expect to encounter one soon." I defer to the more erudite to Recall Knowledge about them.

    Horizon Hunters

    Crafting: 1d20 + 9 ⇒ (18) + 9 = 27

    "A few items seem to be missing recently. Whatever ritual they are mixing up isn't going to be good." Pugsley surmises as he continues to follow the trail.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    PFS Lore: 1d20 + 9 ⇒ (5) + 9 = 14
    Arcana: 1d20 + 9 ⇒ (6) + 9 = 15
    Arcana: 1d20 + 9 ⇒ (12) + 9 = 21
    Perception: 1d20 + 9 ⇒ (10) + 9 = 19

    "Yeah this looks pretty ominous. If you like, I can sing a song to lift everyone's spirits?"


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Speaking of ominous, the light shines under the double doors to the South. You push them open. Map updated… with new art.

    The surfaces of this chamber are painted in blue by a cylinder fire rising from a large summoning circle of inlaid silver and cold iron. On the opposite wall, a devil’s head and runes decorate a door of red metal. A large desk carved from a single block of red stone is filled with candles and stands next to an opening that leads down below. Marked "S" on the map… it's a secret door but left open. The ceiling perhaps once had crystalline lanterns hanging from it, but they were ransacked by the adventurers who've left behind only the chains. They hang eerily from the ceiling.

    Standing inside the circle of fire in Venture-Captain Varian Jeggare. Finally. Has the Pathfinder Society finally sent rescue?

    Horizon Hunters

    Pugsley looks a bit confused. "Seems, that way. Though you don't seem too worried Venture-Captain? What's with the circle of flames?"


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    I’m trapped behind these burning flames! Thrube’s bodyguard has the key — downstairs. I knew you would come, as is your duty. Did they only send you, or are there more?

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    "Well, your man, Radovan, is outside dealing with some devilish hordes, but I don't think the Society sent him."

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    "And we are more than enough for rescuing a Venture-Captain," Morgan snipes back, annoyed at Jeggare's implication that somehow they aren't enough of a rescue party. Still, she's clever enough to remember that knowledge is power and asks, "Who is the bodyguard?"


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    GM screen:
    Morgan Titchwillow's Perception (T): 1d20 + 7 ⇒ (15) + 7 = 22
    Flint Thunderstriker's Perception (E): 1d20 + 9 ⇒ (19) + 9 = 28
    Pugsley's Perception (T): 1d20 + 5 ⇒ (2) + 5 = 7
    Haggra the Hobgoblin's Perception (E): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
    Maggie Poppins's Perception (E): 1d20 + 9 ⇒ (2) + 9 = 11
    Alonzo Tamarisk's Perception (E): 1d20 + 12 ⇒ (13) + 12 = 25

    Morgan Titchwillow's Perception (T): 1d20 + 7 ⇒ (17) + 7 = 24
    Flint Thunderstriker's Pathfinder Society Lore (T): 1d20 + 5 ⇒ (2) + 5 = 7
    Pugsley's PFS Lore Lore (E): 1d20 + 11 ⇒ (6) + 11 = 17
    Haggra the Hobgoblin's Any Lore (U): 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
    Maggie Poppins's Pathfinder Society Lore (T): 1d20 + 9 ⇒ (5) + 9 = 14
    Alonzo Tamarisk's Pathfinder Society Lore (T): 1d20 + 6 ⇒ (13) + 6 = 19

    Jeggare pauses then flutters a hand. Oh. Of course, Radovan is here. That's his job as my bodyguard.

    He turns to Morgan. I don't know, some fellow in robes.

    So, it's only you and him, then?

    --

    Morgan, Flint, Haggra, Alonzo:
    Jeggare seemed… distressed to find out radovan is here.

    Morgan, Pugsley, Alonzo:
    Jeggare is referring to Radovan as a mere servant.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    ”I do not recall anyone else. Should there have been? How should we go about getting you out of there, sir?”

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