Morgan Titchwillow |
Action 1-2: Electric Arc
Action 3: Shield
Morgan weaves more evocation magic, this time releasing an electric arc like Maggie that flies toward the two remaining foes!
Electric Arc (DC 20 Reflex): 2d4 + 4 ⇒ (3, 2) + 4 = 9
She whispers another spell, erecting a temporary shield to protect herself.
GM Doug H |
Imp, Ref: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (10) + 10 = 20
Imp, Ref: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (6) + 10 = 16
Imp, Ref: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (1) + 10 = 11
Imp, Ref: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 +1 vs magic
Jailer, Ref: 1d20 + 10 ⇒ (17) + 10 = 27
The imp makes both saves, buit it constant punishment is snough to send it back to Hell. The jailer is not so lucky, but sstill standing strong! Bah! We'll summon stronger devils next time!
✥ ✥ ✥
The most manageable amount of imps (NONE)
Party Conditions: Inspired 1 more round
Battlemap
──────────
BOLD IS UP!:
──────────
Jailer (-25 HP) │ AOO Available
Morgan (36/36 HP)
Maggie (51/56 HP) │ Shield up, reaction available
➤ Haggra (35/35 HP)
➤ Pugsley (27/27 HP)
⠀⠀➤ William (27/27 HP)
➤ Alonzo (58/58 HP)
➤ Flint (20/49 HP) │ Shield up, reaction available, LoH used
──────────
RECALL KNOWLEDGE:
──────────
DC 25 (crit success), second success by another PC, or DC 17 as second check after first success:
DC 30(crit success), second success by another PC, or DC 22 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Alonzo Tamarisk |
I don't think so, lad, Alonzo says, stepping back and letting fly another cold ray.
spell attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
cold: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
Step, verbal & somatic components for ray of frost.
Haggra the Hobgoblin |
Again, Haggra devises a strategem against the jailer.
1d20 ⇒ 19
He then Steps to take advantage of the opening he sees, and Strikes with his spiked chain.
CI magic spiked chain, IC, strategem: 19 + 10 + 1 = 30 magic CI slashing: 1d8 + 1 + 1 + 1d6 ⇒ (8) + 1 + 1 + (1) = 11 22 if this is a crit!
GM Doug H |
The jailer feels his torso freeze. He feels only a moment of stunned surprise a moment later as the chain rakes across his throat. A quick end to his life begins an eternity in Hell.
Out of combat! Flint is still somewhat hurt.
A bag near the door, which once belonged to the jailer, contains an assortment of gems and a moderate darkvision elixir.
Will probably move us on after work.
GM Doug H |
Alonzo notices fresh footprints leading through the double doors to the North; however, there are other passages that seem explorable as well.
Which way?
Morgan Titchwillow |
"Fine, but let's be quick about it. After all, we have a Pathfinder to save."
GM Doug H |
You move along through the first floor, checking for enemies and traps. Though your search is rather cursory, it might give you a better understanding of the old lodge and be worthy of submission to the Pathfinder Chronicles.
North is to the top of the map on Slide 1.
The small rooms adjoining the current room are privies. It looks like they haven't been cleaned in years and years… luckily, nor have they been used.
--
The South of the current room is an old kitchen. It features a pair of humongous ovens now sealed with bricks. A pantry lies to the south. A side door once facilitated the unloading of supplies and still bears an old arcane lock spell that's still stuck shut. It leads outside.
--
To the West is a courtyard with dozens of pillars supporting a wooden terrace that surrounds a weed-choked inner courtyard. Underneath the terrace, a variety of weapon racks rest against an outer stone wall, protected from the outdoor weather. In the center of the open courtyard sits a raised dais composed of a mysterious blue metal. The strange circular stage is fifty feet across. Above hang the remnants of a wooden walkway that was once suspended at a height of thirty feet connecting the upper and floors of the lodge.
--
Finally, there is the council chamber. No doubt decisions of great import were once made inside this place. A gigantic nightscape mural blankets the domed ceiling. The mural’s bands of stars stretch to form an outline of the Pathfinders’ famed Glyph of the Open Road, superimposing its image over the night sky. Wooden stairs lead up to a balcony that circles the upper level of this great chamber. In the chamber’s center, ten highbacked chairs ring a stone table that rests flush with the floor. A large decorative lantern rests on the table’s center, its flame still impossibly aglow.
--
Placed Flint on the map where this is.
Haggra the Hobgoblin |
”Interesting. And boring. ” says Haggra. ”Should probably follow a lead on Count Jegarre.” and he does.
Pugsley 'Ruff-ian' Higmor III |
Pugsley reaches and grabs ahold of the decorative lantern and carries it back to where they saw the footprints heading to. Using a small bit of his magic tiny chicken-like legs sprout out from the strange decorative lantern that remains glowing and it wobbles about in place. "We can use this to light the way and see if there are any traps ahead, but I must maintain the spell and not for long." He gives the legged lantern a small push and it wobbles on ahead down the passageway.
Spirit Object Cantrip
GM Doug H |
You sent the lantern ahead… it doesn't explods.
Behind the doors is a hall filled with armor. Pieces from across Golarion stand on display and lay scattered on the dusty floor. An armored knight mounted on a horse stands in the middle of the hall, its breastplate missing. Around the knight lay bones of two large canines.
All the best armor's been looted and picked clean by whoever was here last.
Footprints head to a staircase going down…
Haggra the Hobgoblin |
Crafting: 1d20 + 9 ⇒ (9) + 9 = 18
No DC given… so waiting to peak
Haggra the Hobgoblin |
Crafting: 1d20 + 9 ⇒ (17) + 9 = 26
No DC given… so waiting to peek
GM Doug H |
The 18 gets it! The item behind the spoiler is of historical significance.
GM Doug H |
Haggra notices an ancient set of armor from Tian Xia. It's of historic value, but the looters left it because it's not actually worth any gold. Assuming you can manage the extra 1 bulk, it would be worthwhile to take back to the Society.
18 made it so no need to spend your hero point.
The steps lead down… it's quite dark. I believe everyone here but Pugsley has Darkvision. So one of you will need to use a Light spell or Wayfinder, etc.
✥ ✥ ✥
You head down…
Stale air stands still in the dark hallway where footprints left in the dust veer off toward several doors. Here and there, scrapes and burn marks deface the walls and floor.
There are tracks on the floor. They lead into an open door on your left.
DC 18 Religion/Devil Lore:
Map on slide 1. 1 square = 10 feet. Where to?
Map updated on slide 1.
Haggra the Hobgoblin |
survival: 1d20 + 5 ⇒ (8) + 5 = 13 additional +1 if either lead, Jegarre or A..Thrune
Alonzo Tamarisk |
Survival: 1d20 + 10 ⇒ (16) + 10 = 26
Religion: 1d20 + 9 ⇒ (3) + 9 = 12
Hmm, Alonzo says, kneeling on the floor. A pair of humans, or humanoids...and a dog...
He straightens. Shall we follow them?
Flint Thunderstriker |
Flint takes a deep breath and exhales. With it he expels all of his cogitation and reflection, "Sorry, I've just been thinking a lot these last few moments. Sometimes it strikes me how my path has lead to my present. I agree, let's stay on target. After we succeed we can spend some time pathfinding."
GM Doug H |
Haggra the Hobgoblin's Devil Lore (U): 1d20 + 5 ⇒ (19) + 5 = 24
Starting back up after the hiatus.
All the doors down here are thrown open, as if the cellar was looted long ago. More recent prints in the dust are evicence of recent activity. Two distinct set are humanoid, and there are also paw. Whatever left the canine prints also scorched the floor. Haggra believes that these prints were made by hell hounds, lawful evil fiends who have a fiery breath weapon!
The fresh tracks stop in several rooms down here. They go into the room on your left, which you enter. The walls of this room are decorated with a multitude of mostly broken glass cases displaying insects, spiders, and the like. Additionally, there are massive vermin on display, such as dog-sized ants, human-sized spiders, and even a horse-sized scorpion, though they are all heavily damaged.
Morgan Titchwillow |
Society: 1d20 + 10 ⇒ (18) + 10 = 28
Nature: 1d20 + 7 ⇒ (9) + 7 = 16 Does this interact with Dubious Knowledge?
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
"Huh. The life's work of Ornato Geryis. Master Shaine talked about him once during a lecture, I think. He was a naturalist if memory serves." Morgan looks around a bit and frowns. "Looks like some walked around here recently and took something from the displays. I wonder what?"
Haggra the Hobgoblin |
Society: 1d20 + 11 ⇒ (4) + 11 = 15
nature: 1d20 + 5 ⇒ (20) + 5 = 25
perception: 1d20 + 7 ⇒ (8) + 7 = 15 +1 if my lead works
”We should grab that preserved beetle. It is from Osirion, and is quite extinct. The Society would want it ”
He carefully bundles it up and packs it away.
”It does look like someone took something from the display here, recently. ” he notes, pointing out the clean spot in the dust. He checks for a label for the missing item.
Maggie Poppins |
Society: 1d20 + 9 ⇒ (6) + 9 = 15
Nature: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
"I don't know much about that other stuff, but someone took something for sure!"
GM Doug H |
Maggie determines from the dust the object taken was a spider.
Haggra the Hobgoblin |
”Aye. Let us follow the tracks. Be on the ready. ”
GM Doug H |
Map updating as you move through the area. You follow the tracks down the hall, where they branch off toward an alcove ahead and to the right. You turn right and find another open door.
Bookshelves line the walls of this room and skeletal remains are scattered throughout the floor. Along the southern wall, a headless skeleton clad in rags sits on a velvet sofa, an empty burlap bag lying next to it. On the wall opposite the skeleton, a message in Common is scrawled with huge, crude lettering:
“He who steals from me dies by my hand.”
Crit Success:
When Aroden died and Westcrown became the epicenter of a civil war, the Delvehaven lodge was sealed… with Bisby and the Morrowfall accidentally trapped inside. Donatalus Bisby seems to have starved to death right here, immobilized by a magically induced psychotic break, likely from the influence of this Morrowfall. The sheer depth of his paranoia during his final days likely led to the writings on the wall, and might have seeped into the lodge itself.
OBVUOUSLY this is important to the Society, and oyou should take it. :p
Maggie Poppins |
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Society: 1d20 + 9 ⇒ (3) + 9 = 12
"Hmm looks like someone took something from the sofa. Hard to tell what it was."
Haggra the Hobgoblin |
Search: 1d20 + 7 ⇒ (13) + 7 = 20
Society: 1d20 + 11 ⇒ (20) + 11 = 31
”These journals are interesting. The work of Donatalus Bisby. Evidently there is a Mwangi artifact, or part of one, that was stored here. We ought to recover it.”
He. It’s the depraved writing on the walls as he packs the journal up. ”Poor man starved to death when they sealed the lodge. That, and the Morrowind artifact drove him insane.”
GM Doug H |
Looking at the looted state of the place, you think the artifact was robbed from here long ago. It probably wasn;t stored in this room, but it's probably long gone.
From the shattered but dust-covered skeleton, you think someone must have fought Bisby or his Ghost down here, years ago ago. Perhaps during an certain AP
Morgan Titchwillow |
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Crit!
Roll: 1d20 + 10 ⇒ (17) + 10 = 27
"I agree, Haggra," Morgan says, her voice one of approval. "And I would enjoy studying this artifact. Though it was called 'Morrowfall', not 'Morrowind'."
GM Doug H |
Morgan notices marks in the dust fit the side of a skeletal face. Someone recently took part of Bisby's skull.
Morgan Titchwillow |
"How curious. Someone took part of Bisby's skull recently. Perhaps they have the sort of magic that could make it talk? I must find out."
Morgan is excited by this development.
Flint Thunderstriker |
"What part? Like a jawbone? The crown? Curious."
Genuinely interested in the artefacts, but with his mind on the mission, Flint pushes forth.
GM Doug H |
You move on. You glance down the hallway to a room that might have once served as an underground tavern. There are shelves full of broken glass that twinkles in the light and a dusty old bar that has some child-sized seats on it. But the footprints go the other way.
Ahead gold, green, and magenta mosaic tiles form an intricate Glyph of the Open Road on an upraised stage to the north. Battered remains of a humanoid statue stand in the middle, the rest blasted throughout the lower half of the room. The shattered and torn fragments of a teddy bear and dragon toy lay among the rubble. On the opposite wall from the stage, candlelight flickers from the below closed double doors.
Critical Success
Flint Thunderstriker |
PFS Lore: 1d20 + 5 ⇒ (17) + 5 = 22
Crafting: 1d20 + 5 ⇒ (17) + 5 = 22
Crafting: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
flint looks over the scene, stroking his beard. "Look, that's Durvin Guest himself. Me cousin used to tell me of his adventures when I was a lad. Now look. I think that's his nose over there."
He looks over some of the other items and shudders, "See those? The teddy bear and dragon were once soulbound dolls. Gives me the creeps they do."
"Hey, anyone notice that there's something missing? Look at the void in the dust here."
GM Doug H |
1 person marked this as a favorite. |
Flint thinks a small, humanoid doll was taken from this area!
Critting all the things!
Flint Thunderstriker |
"Given that there are remains of a soulbound doll, we should expect to encounter one soon." I defer to the more erudite to Recall Knowledge about them.
Maggie Poppins |
PFS Lore: 1d20 + 9 ⇒ (5) + 9 = 14
Arcana: 1d20 + 9 ⇒ (6) + 9 = 15
Arcana: 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
"Yeah this looks pretty ominous. If you like, I can sing a song to lift everyone's spirits?"
GM Doug H |
Speaking of ominous, the light shines under the double doors to the South. You push them open. Map updated… with new art.
The surfaces of this chamber are painted in blue by a cylinder fire rising from a large summoning circle of inlaid silver and cold iron. On the opposite wall, a devil’s head and runes decorate a door of red metal. A large desk carved from a single block of red stone is filled with candles and stands next to an opening that leads down below. Marked "S" on the map… it's a secret door but left open. The ceiling perhaps once had crystalline lanterns hanging from it, but they were ransacked by the adventurers who've left behind only the chains. They hang eerily from the ceiling.
Standing inside the circle of fire in Venture-Captain Varian Jeggare. Finally. Has the Pathfinder Society finally sent rescue?
GM Doug H |
I’m trapped behind these burning flames! Thrube’s bodyguard has the key — downstairs. I knew you would come, as is your duty. Did they only send you, or are there more?
Haggra the Hobgoblin |
"Well, your man, Radovan, is outside dealing with some devilish hordes, but I don't think the Society sent him."
Morgan Titchwillow |
"And we are more than enough for rescuing a Venture-Captain," Morgan snipes back, annoyed at Jeggare's implication that somehow they aren't enough of a rescue party. Still, she's clever enough to remember that knowledge is power and asks, "Who is the bodyguard?"
GM Doug H |
Flint Thunderstriker's Perception (E): 1d20 + 9 ⇒ (19) + 9 = 28
Pugsley's Perception (T): 1d20 + 5 ⇒ (2) + 5 = 7
Haggra the Hobgoblin's Perception (E): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Maggie Poppins's Perception (E): 1d20 + 9 ⇒ (2) + 9 = 11
Alonzo Tamarisk's Perception (E): 1d20 + 12 ⇒ (13) + 12 = 25
Morgan Titchwillow's Perception (T): 1d20 + 7 ⇒ (17) + 7 = 24
Flint Thunderstriker's Pathfinder Society Lore (T): 1d20 + 5 ⇒ (2) + 5 = 7
Pugsley's PFS Lore Lore (E): 1d20 + 11 ⇒ (6) + 11 = 17
Haggra the Hobgoblin's Any Lore (U): 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Maggie Poppins's Pathfinder Society Lore (T): 1d20 + 9 ⇒ (5) + 9 = 14
Alonzo Tamarisk's Pathfinder Society Lore (T): 1d20 + 6 ⇒ (13) + 6 = 19
Jeggare pauses then flutters a hand. Oh. Of course, Radovan is here. That's his job as my bodyguard.
He turns to Morgan. I don't know, some fellow in robes.
So, it's only you and him, then?
--
Haggra the Hobgoblin |
”I do not recall anyone else. Should there have been? How should we go about getting you out of there, sir?”