GM Doug's Devil-Wrought Disappearance (Inactive)

Game Master Doug Hahn

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Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

Maggie's eyes narrow.

"DO NOT make me put you in the naughty corner. You WON'T like it."


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

GM Screen:

Morgan Titchwillow, Detect Magic: 1d20 + 8 ⇒ (4) + 8 = 12
Flint Thunderstriker, Defend: 1d20 + 9 ⇒ (11) + 9 = 20
Pugsley, Search: 1d20 + 5 ⇒ (8) + 5 = 13
Haggra the Hobgoblin, Academia: 1d20 + 9 ⇒ (10) + 9 = 19
Maggie Poppins, Scout: 1d20 + 11 ⇒ (18) + 11 = 29
Alonzo Tamarisk, Other: 1d20 + 12 ⇒ (8) + 12 = 20

1: 1d20 + 9 ⇒ (18) + 9 = 27
2: 1d20 + 9 ⇒ (15) + 9 = 24
Tascio: 1d20 + 11 ⇒ (15) + 11 = 26

Tascio yawns. How sadly reductive. You know as well as I do that law is hard as iron, but flexible as a willow. Just ask any good barrister. Or better yet, ask my rapier. He draws a main-gauche in his other hand, and his interrogators draw their weapons likewise. As do you.

Tascio's eyes glitter when Maggie draws her rapier. A fellow duelist! I might enjoy this!

✥ ✥ ✥

Diplomatic relations are at an Impasse: Round 1

Weapons are drawn for everyone.

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maggie (56/56 HP)
---
Interrogator 1 (-0 HP)
Tascio (-0 HP)
Interrogator 2 (-0 HP)
---
Alonzo (58/58 HP)
Flint (49/49 HP)
Haggra (35/35 HP)
Pugsley (27/27 HP)
⠀⠀William (27/27 HP)
Morgan (36/36 HP) │ False Life (10 hp), Mage Armor

Dark Archive

Maggie begins a lingering performance and casts Inspire Courage.

Performance vs DC 20: 1d20 + 15 ⇒ (15) + 15 = 30

Maggie's song will linger for 4 rounds!

She then mirror-images herself.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Interrogator 1, club in hand, moves and strikes at Haggra! You are under arrest, by order of the Godclaw!

Club, Strike 1, Intimidating Strike: 1d20 + 11 ⇒ (9) + 11 = 20
B: 1d6 + 8 ⇒ (1) + 8 = 9 Reduced by 5 by Flint to 4 damage; haggard is Frightened 1.

Tascio asks at the mirror images. How unsportsmanlike. I suppose it's what one would expect from a goblin. Though he seemed interested in testing himself against a fellow swordsman, he is an intelligent man and knows it's a waste of time with the mirror images. He decides to focus on the lawyer who's been annoying him instead of the fellow swordsman. As he moves in he jukes left and stabs right, but Haggra sees through the ruse easily.

Feint: 1d20 + 10 ⇒ (5) + 10 = 15 Fail
Rapier, Strike 1: 1d20 + 14 ⇒ (4) + 14 = 18
P: 1d6 + 4 ⇒ (3) + 4 = 7

The last interrogator pulls out manacles in his free hand, walks to haggard, and tries to subdue him. Let's se how you like lawyering… from a jail cell!

Club, Strike 1: 1d20 + 11 ⇒ (3) + 11 = 14
— Whiff!

GM screen:

Club 1: 1d20 + 11 ⇒ (3) + 11 = 14
B: 1d6 + 8 ⇒ (5) + 8 = 13

Club 2: 1d20 + 11 ⇒ (7) + 11 = 18
B: 1d6 + 8 ⇒ (2) + 8 = 10

✥ ✥ ✥

Diplomatic relations are at an Impasse Round 1-2

Party Conditions: All allies Inspired 4/4
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maggie (56/56 HP) │ 3 Mirror Images
---
Interrogator 1 (-0 HP)
Tascio (-0 HP)
Interrogator 2 (-0 HP) | Holding Manacles
---
➤ Alonzo (58/58 HP)
➤ Flint (49/49 HP)
➤ Haggra (24/35 HP) │ Frightened 1
➤ Pugsley (27/27 HP)
⠀⠀➤ William (27/27 HP)
➤ Morgan (36/36 HP) │ False Life (10 hp), Mage Armor

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

"Wow. My momma hit me harder than that the day I was born!"

demoralize against Tascio: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14

He then devises a stratagem against Tascio while simultaneously recalling knowledge on him.
stratagem: 1d20 ⇒ 14 Looks good
recall knowledge via Known Weakness (Society): 1d20 + 11 ⇒ (7) + 11 = 18

Strategic Strike w/ Spiked Chain: 14 + 10 - 1 + 1 = 24 slashing, precision: 1d8 + 1 + 1 + 1d6 ⇒ (8) + 1 + 1 + (2) = 12

He then ◆ Steps back away from ALL the attackers.

Frightened goes down

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Action 1: Stride
Action 2-3: Grim Tendrils

Sensing an opportunity, Morgan bravely (recklessly?) rushes forward to stand next to the Hellknights. This would provoke from 2

The changeling then begins weaving a spell, harnessing necromantic energy. Upon completion, tendrils of darkness curl out from her fingertips and race through the air to grasp at the three foes!
Grim Tendrils on ALL baddies, DC 20 Fort save: 2d4 ⇒ (3, 3) = 6 plus 1 persistent bleed damage


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

GM Screen:

Fort, 1: 1d20 + 8 ⇒ (4) + 8 = 12
Fort, 2: 1d20 + 8 ⇒ (16) + 8 = 24
Fort, T: 1d20 + 8 ⇒ (20) + 8 = 28

Haggra cannot remember anything about Tascio.

Haggra does some slashing damage to his target, though his armor prevents all that from going through. Resist 2 via armor

As Morgan steps through and casts her spell the second interrogator swipes at her with his club, knocking away all her fans life! AC 18 for 10 One of the guards and Tascio make their save, but one fails.

✥ ✥ ✥
Diplomatic relations are at an Impasse Round 1-2

Party Conditions: All allies Inspired 4/4
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maggie (56/56 HP) │ 3 Mirror Images
--
Interrogator 1 (-6 HP) │ Bleed 1, AOO Available
Tascio (-0 HP)
Interrogator 2 (-3 HP) │ Holding manacles, AOO used
--
➤ Alonzo (45/58 HP)
➤ Flint (49/49 HP) │ Reaction available
Haggra (24/35 HP)
➤ Pugsley (27/27 HP)
⠀⠀➤ William (27/27 HP)
Morgan (36/36 HP) │ Mage Armor

Horizon Hunters

"Can't say that you didn't give them a chance." William circles the room as small torture instruments leap off the table at the interrogator.

Telekinetic Projectile vs #2: 1d20 + 9 ⇒ (14) + 9 = 23
Damage (Bludgeoning): 2d6 + 4 ⇒ (3, 1) + 4 = 8

◆ William Stride
◆◆ Telekinetic Projectile #2

Player Status:

HP 27/27
AC 17 (18 w/ shield)
Spells (1) Soothe, Magic Missile | (2)
Focus Points 1/1
Hero Points 3/3

William
HP 27/27
AC 19

Radiant Oath

Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint steps up, between the two, hoping they choose him over his mates. "Arrest yerrselves ya bastards!" Whitty repartee isn't his bailiwick, obviously.

    With the group hale, he tries to quickly shut down the more wounded hellknight 2 attacks on 1. Shield block not available.

    Hammer of Justice Crushes You: 1d20 + 9 ⇒ (16) + 9 = 25 for DMG if hit: 1d8 + 3 ⇒ (6) + 3 = 9
    Overpower!: 1d20 + 4 ⇒ (15) + 4 = 19 for DMG if hit: 1d8 + 3 ⇒ (4) + 3 = 7

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie sings an annoying Goblin Song at all 3 enemies.

    "The inquisition... what a show! The inquisition... here we go!"

    Performance vs Will DC: 1d20 + 15 ⇒ (6) + 15 = 21

    If successful they take a –1 status penalty to Perception checks and Will saves for 1 round.

    She then casts Hideous Laughter on the closest Hellknight.

    Will Save DC21

    Spell Effects:
    CRITICAL SUCCESS:The target is unaffected.
    SUCCESS:The target is plagued with uncontrollable laugher. It can't use reactions.
    FAILURE:The target is slowed 1 and can't use reactions.
    CRITICAL FAILUREThe target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

    Verdant Wheel

    1 person marked this as a favorite.
    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Alonzo is completely unsurprised by this turn of events, because the next Hellknight he meets that isn't a complete tool will be the first Hellknight he meets that isn't a complete tool.

    He summons his innate magic and, using a talent to allow it to reach farther than it should, unleashes a swirling storm of violent winds, roiling clouds, and crackling lightning at #2.

    electricity: 2d12 ⇒ (11, 7) = 18 DC 20 basic Refl save; on a failure, the target is also clumsy 2 for 1 round and takes 2 persistent electricity damage.

    Reach Spell ◈, verbal & somatic components for tempest surge.


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    GM Screen:
    Ref: 1d20 + 10 ⇒ (7) + 10 = 17
    Will: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21

    Pugsley sends pliars through the air; they smack the interrogator's temples.

    Flint hurls insults and hammers of justice, denting the opther interrogator's armor with his hammer. Hit, Miss

    Alonzo sends a crackling bolt of lightining at the interrogator; his miscles seize under the assault!

    Maggie annoys everyone around her. Her target chuckles a bit, holding his weapon less at the ready. Success, no AOO this round and as long as mag sustains

    ✥ ✥ ✥

    Interrogator 1 steps forward and nods at Tascio.

    Readied attack for Flank vs FF: 1d20 + 11 ⇒ (11) + 11 = 22
    B: 1d6 + 8 ⇒ (2) + 8 = 10

    Tascio obliges, stepping forward and smiling as Flint is struck.

    rapier, Strike 1 vs FF: 1d20 + 14 ⇒ (4) + 14 = 18
    main gauche, Strike 2 vs FF, Agile: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
    P: 1d4 + 4 ⇒ (3) + 4 = 7 and Sneak: 1d6 ⇒ 3 10+7+3=20 damage

    However, the "duelist" has less success than he hoped.

    The last interrogator turns to Morgan. You are under arrest for illegal spellcasting!

    Efficient Capture: 1d20 + 9 ⇒ (11) + 9 = 20 Clumsy 2 doesn't affect my attack roll here I believe as it's not dex-based

    She finds her wrists bound! DC 5 flat check to manipulate; somatic/material

    --

    DC 15 Bleed flat: 1d20 ⇒ 18 Bleed 1 then stop
    DC 15 Electric flat: 1d20 ⇒ 4

    Spoiler:
    GM Screen]
    AOO: 1d20 + 11 ⇒ (8) + 11 = 19
    B: 1d6 + 8 ⇒ (3) + 8 = 11

    ✥ ✥ ✥

    It's better to lose your skullcap / Than your skull

    [ooc]Party Conditions: All allies Inspired 2/4

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Maggie (56/56 HP) │ 3 Mirror Images
    --
    Interrogator 1 (-16 HP) │ AOO Cannot be Used
    Tascio (-0 HP)
    Interrogator 2 (-31 HP) │ AOO available, 2 pers elec
    --
    ➤ Alonzo (45/58 HP)
    ➤ Flint (28/49 HP) │ Reaction available
    ➤ Haggra (24/35 HP)
    ➤ Pugsley (27/27 HP)
    ⠀⠀➤ William (27/27 HP)
    ➤ Morgan (36/36 HP) │ Mage Armor, Manacled (DC 5 flat to manipulate)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Simple Manacles:
    Freeing a creature from simple manacles requires three successful DC 22 theivery checks. Manacles.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra looks at the situation, and devises a stratagem against Tascio.

    Stratagem: 1d20 ⇒ 17

    He then Steps to get in range of the leader, and Strikes!
    strategic strike, inspire: 17 + 10 + 1 = 28 slashing: 1d8 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (5) = 10

    He looks to #1 and grumbles, ”You’re next!,”
    demoralize: 1d20 + 9 ⇒ (9) + 9 = 18

    His frightful demeanor works somewhat better when he himself isn’t frightened.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Action 1: Step
    Action 2: Guidance
    Action 3: Shield

    Morgan is furious at the audacity, but not without options. She takes a step away, then speaks a command word that activates magic within her pendant. She mentally directs guiding energy into Flint.
    Guidance on Flint

    She follows this up, muttering a few arcane syllables to quickly create a shield of force to protect her.
    Cast Shield

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie replies to the hellknight "You can't make singing illegal! This place is alliiiive with the sound of muuuus-ic"

    She casts Liberating Command on Morgan to try to free her, then casts Vampiric Touch on the hell knight who attacked her.

    Basic Fort Save DC21: 6d6 + 1 ⇒ (6, 3, 6, 3, 6, 2) + 1 = 27

    Maggie gains back half as temporary hp


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    GM Screen:
    Fort, Frightened 1: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17

    Tascio should have another -10 HP from the other attack; statblock updated.

    Haggra's strategy pays the expected dividend. He then lets #1 know what's coming; the Hellknight seems to have his resolve shaken.

    Morgan is quite unhappy being manacles. SHe works around this new constraint, guiding flint's hammer and protecting herself.

    Maggie demonstrates that singing shouldn't illegal and then makes blood flow out of the interrogator's ears. Failed save. The man looks bloodied; he wobbles, but he still stands. See discussion in Slack on liberating command, Maggie may have another action

    ✥ ✥ ✥

    It's better to lose your skullcap / Than your skull

    Party Conditions: All allies Inspired 2/4

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Maggie (56/56 HP) │ 3 Mirror Images, 13 temp HP
    --
    Interrogator 1 (-43 HP) │ AOO Cannot be Used, Frightened 1
    Tascio (-18 HP)
    Interrogator 2 (-31 HP) │ AOO available, 2 pers elec
    --
    ➤ Alonzo (45/58 HP)
    ➤ Flint (28/49 HP) │ Reaction available, Guidance
    Haggra (24/35 HP)
    ➤ Pugsley (27/27 HP)
    ⠀⠀➤ William (27/27 HP)
    Morgan (36/36 HP) │ Mage Armor, Manacled (DC 5 flat to manipulate), Shield

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Simple Manacles :
    Freeing a creature from simple manacles requires three successful DC 22 theivery checks. Manacles.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Imma gonna mess you up ye tin can of hate. Come on now!"

    Flint swings his hammer twice before raising his shield:
    ATK 1: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
    ATK 2: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

    but he spends too much time wordcrafting and not enough time swinging.

    Horizon Hunters

    William floats around to help Flint as the spectre flanks with the dwarf. Pugsley continues to manipulate the pair of pliers as he whips them back at the man once again.

    Telekinetic Projectile vs #2: 1d20 + 9 ⇒ (17) + 9 = 26
    Damage (Bludgeoning): 2d6 + 4 ⇒ (3, 5) + 4 = 12

    ◆ William Stride
    ◆◆ Telekinetic Projectile #2

    Player Status:

    HP 27/27
    AC 17 (18 w/ shield)
    Spells (1) Soothe, Magic Missile | (2)
    Focus Points 1/1
    Hero Points 3/3

    William
    HP 27/27
    AC 19

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Alonzo conjures up a ball of flame in his hand and flings it at #2.

    spell attack: 1d20 + 10 ⇒ (3) + 10 = 13
    fire: 2d4 + 4 ⇒ (3, 2) + 4 = 9

    Alonzo then steps between Tascio and Pugsley.

    Verbal & somatic components for produce flame, Step.


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Flint is so full of hate he can;t see straight. tweo misses

    Pugsley sends an awl at the other interrogator, leaving him bloodied and woozy as well.

    Alonzo's ball of fire only singes the man's hair.

    ✥ ✥ ✥

    Interrogator 1 tries to swing at Maggie:

    1d20 + 10 ⇒ (18) + 10 = 28
    Images: 1d4 ⇒ 2 2 images

    … but he pops an image. So he swings at the flanked Flint, trying to intimidate him!

    Strike 2 vs Flint, FF, Shield raised: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21

    It skitters off his shield!

    --

    Tascio again tries to strike at the armored dwarf.

    Rapier, Strike 1 vs FF: 1d20 + 14 ⇒ (2) + 14 = 16
    Main Gauche vs FF: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17

    He groans in frustration at his awful luck and moves away!

    --

    Interrogator 2 moves in and tries to eat away Maggie's mirror images

    1d20 + 10 ⇒ (17) + 10 = 27
    Images: 1d6 ⇒ 2
    B: 1d6 + 8 ⇒ (1) + 8 = 9

    1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
    Images: 1d6 ⇒ 3

    He then drops from the persistent electricity. His muscles judder as he falls. At least he was somewhat useful before he died!?

    GM Screen:
    1d20 + 10 ⇒ (11) + 10 = 21
    B: 1d6 + 8 ⇒ (4) + 8 = 12

    ✥ ✥ ✥

    The End of Tascio and Friends

    Party Conditions: All allies Inspired 1/4
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Maggie (56/56 HP) │ 1 Mirror Images, 4 temp HP
    --
    Interrogator 1 (-43 HP)
    Tascio (-18 HP)
    --
    ➤ Alonzo (58/58 HP)
    ➤ Flint (28/49 HP) │ Reaction available, Guidance
    ➤ Haggra (24/35 HP)
    ➤ Pugsley (27/27 HP)
    ⠀⠀➤ William (27/27 HP)
    ➤ Morgan (36/36 HP) │ Mage Armor, Manacled (DC 5 flat to manipulate), Shield

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Simple Manacles :
    Freeing a creature from simple manacles requires three successful DC 22 theivery checks. Manacles.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Not wanting to let Tascio go, now that they have been fighting, Haggra devises another stratagem.
    1d20 ⇒ 7

    Reasonably sure that his attack would fail, he says, "Someone get him, I'll get this late Hellknight"

    spiked chain vs #1: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 slashing: 1d8 + 1 ⇒ (4) + 1 = 5

    He shrugs, realizing he wasn't the best at fighting, unless he had a plan. Then, he disengages with #1 to get ahead of Tascio.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie blocks the one attack that hit her with her Shield spell.

    She moves into the room, past the hellknight.

    She then blasts both enemies with Electric Arc.

    Basic Reflex DC21: 3d4 + 4 + 1 ⇒ (2, 4, 2) + 4 + 1 = 13


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    GM screen:
    2d20 ⇒ (9, 17) = 26

    Tascio dodges the worst of it but she drops the other hellknight! Only Tascio is left.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "There we go! Where's your indignant righteousness now ye stupid git?
    Surrender now and see what y'ought to do with interlopers"

    Flint steps up, swings his hammer low once, under his shield, before raising the shield to reprisal:
    ATK 1: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Clearly, he should just stop talking

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Enjoying Flint's banter — how else should a dwarf talk, really? — Alonzo moves past Morgan and unleashes a ray of frost at Tascio.

    spell attack: 1d20 + 10 ⇒ (4) + 10 = 14

    He might be able to hit him if the damned Chelaxian would stand still.

    Stride, verbal & somatic components for ray of frost.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Action 1-2: Electric Arc
    Action 3: Shield

    Morgan makes an effort to release her own electric arc at the remaining hellknight.
    DC 5 flat check: 1d20 ⇒ 18
    Electric Arc, DC 20: 2d4 + 4 ⇒ (1, 1) + 4 = 6

    She then casts another spell to shield herself
    DC 5 flat check: 1d20 ⇒ 16

    Horizon Hunters

    Well out of range William and Pugsley move to the other side of the room. "Just give up already, we didn't want to hurt you in the first place."

    ◆◆ Stride
    ◆ William Stride

    Player Status:

    HP 27/27
    AC 17 (18 w/ shield)
    Spells (1) Soothe, Magic Missile | (2)
    Focus Points 1/1
    Hero Points 3/3

    William
    HP 27/27
    AC 19


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Ref: 1d20 + 14 ⇒ (6) + 14 = 20

    Flint barelymisses Tascio. Alonzo' ray goes wide and frosts over one of the iron maidens. Tascop again avoids the worst of the arc.

    OKay… I give up…

    Deception vs Haggra DC 18: 1d20 + 10 ⇒ (9) + 10 = 19

    He lets the weapons droop but then suddenly strides to the cornet and stabs Havvra!

    … when Avernus freezes over!

    Rapier, Strike 1 vs FF: 1d20 + 14 ⇒ (19) + 14 = 33
    Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 and Sneak: 1d6 ⇒ 1
    and Deadly: 1d8 ⇒ 3
    17 damage total[/ooc[

    He stabs Haggra in the neck. Clearly, the man is going to fight to the death under the hope he can turn this around…

    ✥ ✥ ✥

    It's better to lose your skullcap / Than your skull

    [ooc]Party Conditions: All allies Inspired 0/4
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Maggie (56/56 HP) │ 1 Mirror Images, 4 temp HP
    --
    Tascio (-27 HP)
    --
    ➤ Alonzo (45/58 HP)
    ➤ Flint (28/49 HP)
    ➤ Haggra (7/35 HP)
    ➤ Pugsley (27/27 HP)
    ⠀⠀➤ William (27/27 HP)
    ➤ Morgan (36/36 HP) │ Mage Armor, Manacled (DC 5 flat to manipulate), Shield

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Simple Manacles :
    Freeing a creature from simple manacles requires three successful DC 22 theivery checks. Manacles.

    Envoy's Alliance

    1 person marked this as a favorite.
    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie moves in closer, and a pair of dropped manacles float into the air. She hurls them at the fiendish inquisitor.

    Telekinetic Projectile: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

    Bludgeoning Damage: 3d6 + 4 + 1 ⇒ (6, 6, 6) + 4 + 1 = 23

    That's 46 damage on the crit!

    "Time for you to shut your trap! No one likes a smarty pants!"


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Tascio drops like a ton of bricks.

    Hellknights have got nothing on misbehaving spoiled brats — at least, not to a nanny like Maggie. Night-night, Tascioo!

    You can narratively stabilize/tie up the hellknights (if you like), and free Morgan.

    The woman on the table groans. She also needs medical attention.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint looks over the fallen Hellnight. "You're lucky I never got going!" Flint rushes over to the woman and Lays on Hands.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Relieved when she's helped out of the manacles, Morgan massages her wrists before giving the interrogator a kick. She spares Tascio though, figuring that he will useful in monologuing out more useful information in the future.

    "Don't let the hellknight leader bleed out. He could be useful. Perhaps as a prisoner."

    Should someone Stabilize Tascio, Morgan will slap manacles on his wrists and ankles.

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Alonzo will cast stabilize, then cackle like a hen when Morgan manacles him. Turning tables! I like your style, Titchwillow!

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    ”Why are we keeping him alive? He is going to be nothing but trouble now. ”
    Ignoring his own wounds, he goes over to the woman and dumps a potion down her throat.
    Minor healing potion: 1d8 + 0 ⇒ (2) + 0 = 2


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    Sabina's eyes flutter open. She is still quite wounded and will need time to fully recover.

    She will admit that she and Varian argued in the Southgate Inn, but even though they disagreed over methodology Count Jeggare was willing to put his life at risk to help her during their struggle and ensuing captivity. She can confirm that everything Tascio said was true(that Jeggare was taken away to Delvehaven per the orders of Aydrian Thrune.)

    She makes a sidelong comment looking around the forgotten fort: “Seems you go from one dead place to another,” before passing out.

    It seems like the party is leaning towards keeping them alive. Tascio and his men wake up in handcuffs. What will you do with us? he asks sullenly.

    [ooc]We're wrapping up here, but I'm interested in what you want to do with him and his men — take them to the police? Leave them here? Something else?[/b]

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "I'd just as soon take you to the authorities. The law is there to guide and protect, it should not be a weapon."

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Before the villains are allowed to wake up, Haggra asks Sabine, ”You know this land better than us. Is it likely that these men will be tried, or will turning them into the law cause us issues?”

    he still plans to turn them in, now that they are still alive.


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    You can turn them in. But I wouldn't be optimistic that they prosecute Hellknights. She manages a smile. It would at least embarrass them. Big time.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    ”I imagine that will have to do.”


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    You go back to Egorian with fettered, bedraggled. weaponless hellknights in tow. It's hard to miss the smirks and smiles of passersby as you proceed through the streets.

    You take Sabnina back to the Greensteeples with you, where Glorious Reclamation survivor can share intelligence and recover.

    Varian Jeggare’s rescue must wait…

    Horizon Hunters

    "Is it a good idea to turn them in? They know we are Pathfinders!" Pugsley looks back and forth afraid of the consequences. Not only that but making an enemy of the entire Hellknight forces by embarrassing them completely.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Worth the embarrassment, and we'll be gone by then."

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    "It is also the lawful thing to do." says Haggra. "In a state that claims to be all about law, they should learn to follow it."

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    "If the other Hellknights are anything like Tascio then they do not concern me in the least," Morgan says, dismissing the threat. "Although I was more interested in taking Tascio back to the Society for questioning, this embarrassment will do nicely. If anything if will remind some that we are not to be trifled with. And for anyone who shares our views on their diabolism they will see us as a powerful ally that they could reach out to. The Venture-Captain will likely be able to grow his network."

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie gets her shame bell warmed up for the shaming.


    1 person marked this as a favorite.
    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    You drop the disgraced hellknights off at the constabulary. It certainly makes some waves but doesn't blow your cover.

    The wheels of justice may grind slow in Egorian, but they do grind. You should have some time to operate freely — it may be that Tascio and his men don't ever blow your cover, as it might only embarrass them further. Whatever the case, your current mission isn't jeopardized.

    ✥ ✥ ✥

    You return to Greensteeples to plan your next move with Benedet. Before you move to rescue Jeggare, you can at least enjoy good food and cozy evenings by the fire with Arhisant…

    We will pick up part 2 around Dec 22 when Alonzo has availability!

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra wonders where this adventure will take him next. It would only be right to follow after this Jeggare, as he is a Venture Captain of the Pathfinder Society. One should always follow their leaders well. This is the mark of a good person.


    SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

    GM Screen:
    Morgan Titchwillow's Society (T): 1d20 + 10 ⇒ (18) + 10 = 28
    Flint Thunderstriker's Society (T): 1d20 + 5 ⇒ (19) + 5 = 24
    Pugsley's Society (T): 1d20 + 5 ⇒ (7) + 5 = 12
    Haggra the Hobgoblin's Society (E): 1d20 + 11 ⇒ (4) + 11 = 15
    Maggie Poppins's Society (T): 1d20 + 9 ⇒ (17) + 9 = 26

    Morgan Diplo: 1d20 + 9 ⇒ (11) + 9 = 20
    Maggie Diplo: 1d20 + 11 ⇒ (15) + 11 = 26
    Haggra Diplo: 1d20 + 11 ⇒ (1) + 11 = 12
    Pugs Diplo: 1d20 + 7 ⇒ (13) + 7 = 20

    After recovering at Greensteeples under the care of Benedet, you receive a missive from Ambrus Valsin.

    Valsin's Letter wrote:

    Pathfinders,

    Get to Delvehaven and rescue Jeggare from Aydrian Thrune. As you may know, Delvehaven is an old Pathfinder lodge abandoned decades ago. Securing Jeggare alive is of utmost importance. Be careful in how you deal with Aydrian Thrune—House Thrune rules Cheliax, and while they have a history of discarding members who publicly fail, they may just as well decide to punish the Society for acting against one of their own.

    You can find a map alongside this letter that details the location of Delvehaven and the location of a safehouse in Westcrown, where you can prepare for the mission.

    Regards, Venture-Captain Ambrus Valsin

    P.S. Check the lectern for supplies

    With due haste Benedet hires you an unassuming black-lacquered carriage, and you follow the Adivian River South to the City of Twilight.

    ✥ ✥ ✥

    Along the way, you consider what you know about the region, and the abandoned Delvehanen lodge…

    Morgan read extensively on Delvehanen in the Pathfinder Chronicles. She knows that 10 years ago, a group of adventurers entered Delvehaven in search of an artifact held in a vault in the basement. The basement, having once protected an artifact, would certainly be the most secure location to keep someone captive.

    Flint and Maggie have also read about Delvehaven, but not so deeply. The lodge faces a bluff overlooking the Adivian River. There’s a tall stone wall that surrounds the lodge and the sizable courtyard around it. The ground floor is sprawling (huge) compared to the more constrained upper floor.

    When you arrive in town you canvas the streets for a couple of hours, looking for information on Delvehaven. Morgan, Maggie, and Pugsley find a delivery girl who tells them: “I don’t think people go to that stretch of road to Delvehaven much, the surf makes an awful lot of noise and it’s a bit spooky, though I guess you seem like people that would fit right in there. Well, I got to be on my way!

    ✥ ✥ ✥

    Here in Westcrown ostracized Chelish nobles huddle in their decaying mansions — a home-in-exile. The city itself has a beautiful facade, but it's rotten inside.

    You have a map to Delvehaven, and a map to a safehouse. What's your first stop? Map of Westcrown on Slide 1

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 73/73 AC: 23 (25 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +12 R: +7, W: +11 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Well this place is a lovely nugget of pyrite. Come let's hit that safehouse and prepare."

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    "Let us follow the orders of Venture Captain Ambrus Valsin. We should go to the safehouse first, and check for supplies. Then, once we are prepared, we should go to the Delvehaven." Haggra sounds like this is the only possible plan, and that diverging from it would cause him a great deal of discomfort.

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