GM Doug's Devil-Wrought Disappearance (Inactive)

Game Master Doug Hahn

Macros | Maps


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Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

"Why would anyone say we were spooky? I agree though, off to the safe house."

Horizon Hunters

Pugsley bounds behind, carrying his large sack of battle weapons and massive grimoire. "Lets get there so we can bury some of this in the room."

Once he realizes the safehouse is a Shrine of Aroden he groans quite loudly. "No matter how far I go this arrogant fool seems to hound me." His labored breathing causes him to wheeze.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

A shadowy staircase leads down from a narrow alley overlooked by boarded-up windows. After a turn, the staircase leads to a plain wooden door.

Behind the wooden door is something surprising. It opens to a candlelit chamber with stone walls and a concave ceiling. At the opposite end, fresh flowers surround a slightly cracked statue of Aroden. Well-worn wooden benches fill the chamber, and an empty lectern stands to the left of the statue. The dimly lit interior is welcoming and clean of dust.

This is the safehouse.

Art on Slide 1

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

I feel safer already, Alonzo says sarcastically, turning to Flint. Don't you, cousin?

He sighs and takes a look about. Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

"I think it best to prepare for the worst. If I've learned anything being a Pathfinder, it's that the worst is ALWAYS lurking beyond the next door, waiting to pounce."

Morgan works through two spells. One adds a layer of physical protection to her clothes, and the other bolsters her life force.
Cast Mage Armor and False Life

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

"Don't be such a negative Nelly, Morgan. Or should that be a melancholy Morgan? Or maybe a morose Morgan."

Maggie strives on in to the safe house and makes herself at home.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

As you banter a cloaked figure appears in the doorway and steps into the shrine. The candlelight plays off her long red hair and amber eyes, and she holds her empty hands visible as a sign of peace. Her sonorous voice echoes in the chamber. “I mean you no harm Pathfinders, nor does Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune, who has sent me here to inform you of her will. Will you listen?”

Art on Slide 1

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

We agree to listen, but cannot promise more just now, Alonzo says.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

She nods. "You may call me… Cinder." She steps into the room; her eyes flicker like coals in the dim light. "Her Infernal Majestrix herself offers her assurances to you… with certain conditions, of course. They are thus: if you successfully rescue Count Varian Jeggare from the clutches of Aydrian Thrune and are gone from Westcrown before next noon, you shall face no repercussions from House Thrune. Whatever unfortunate incidents happen to befall Aydrian in the process, it matters not. So long as you are well away from this place within the allotted time."

Radiant Oath

Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Cinder? Who names their kid after a fire-related noun? "

    Flint is deadly serious. "Well, I mean, that's our goal, your ultimatum doesn't really change that. Now, since time seems to be of YOUR essence, howsabout you give us some help? Information, magic, beer? Whatever ya got." Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16

    So I don't remember the last time I played a paladin who wasn't a good diplomat. I'm not sure I have ever in 35 years. So I typed up that post, then looked at my sheet to confirm my bonus.... and realized that Flint, Flint is the last time I did it. Oh well. Keeping the post.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    "The more help you can give us, the quicker we can take care of business and be gone as you request. Is there anything you can do to help us?"

    Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    "Oh… you don't like Cinder? It matches my lovely eyes and my hair."

    Since you asked so nicely, my champion of Torag and my goblin nanny, I do have… boons… that are in my power to dispense. Two, in fact, because I like you so very much. The first I offer to each of you individually; the second I will only give when all of you unanimously agree to its condition."

    "First, the individual boon. I can infuse your weapons with hellfire. It will burn anyone and hurt your goodly enemies." She raises one palm and drops the other, like balances on a scale. "But if you don't use this power well, it'll burn you back. Such is the nature of power."

    Boon of Hellfire:
    The first bargain infuses a weapon with hellfire. On a critical hit, the weapon flares with hellfire and deals an extra 1 point of fire damage and 1 point of evil damage for the attack (2 points of fire and evil damage for levels 5–6). However, on a critical miss, the weapon burns the wielder, dealing the extra damage to them instead.

    She smiles at you. Let none say Cinder lacks for generosity.

    Horizon Hunters

    Pugsley's eyes grow wide as the spirit of his Master William floats out f the grimoire. "A deal with the devil for a bit of aid. What do you all think?"

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Oh HELL no. I'm out. I'll do this the normal way."


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Cinder giggles at the word “hell.”

    So predictable. What about the rest of you?

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    I, too, shall decline your generous individual offer, Alonzo says. When my companions have had their say, we would hear of your second boon.

    Horizon Hunters

    1 person marked this as a favorite.

    Pugsley and William look to each other. They had both given so much already, perhaps it would lead towards the answers they sought. "William, this might make you whole once more?" Pugsley says sadly before turning to Ember Cinder. "I will accept your 'gifts'" He says grimly.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    "Sounds like fun. I will give it a go. In fact... BAD GUYS ROASTING ON AN OPEN FIRE, HELL FIRE NIPPING AT THEIR NOSE"

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Morgan shrugs. "I will accept this boon, and your condition around our departure."

    She holds out her staff, a weapon that she has rarely swung to do harm. It will be interesting to study the magic.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    ”Of course, should we accept this hellfire, there won’t be any long term ramifications or some such things.” wonders Haggra aloud. ”Nor would be be able to track us through your hellfire. ”

    sensing motive

    ”Very well, I feel I am uniquely suited to take advantage of such a boon. ”


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    1d20 ⇒ 19

    Haggra:
    You believe she is being honest. The boon is exactly what she says; no other ramifications or strings attached.

    Excellent. Your second boon is thus: I will provide you with a clue to find your beloved Venture-Captain. In exchange, you will hand over must hand over Aydrian Thrune to me… dead or alive. It doesn't matter.

    You must unanimously agree to this to receive the boon.

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Alonzo nods. I accept the conditions set forth for this.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    "You seem like a trustworthy sort of person. You have a deal!"

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Sigh. I don't like it, but it seems more reasonable. Know this my companions, if this is the deal we strike, we cannot change our minds."


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Cinder's eyes glitter when the Paladin agrees. How delightful. SHe turns to Morgan, Haggra, and Pugsley. And the rest of you?

    Horizon Hunters

    "We have no problem seeing this through." Pugsley states, as it is generally an easier decision when you have never met the person you are turning in.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Morgan shrugs. "I have no need for a Thrune body." she says, employing the same odd verbal emphasis as Cinder. "You can have it."


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Her Infernal magistrix will be… delighted.. I'll… pop in when the time's right to collect what you have promised.

    Here is the clue for this game you play. Listen close. I will say it once.

    Play hide and seek with the skull, the spider, and the doll and the count will find his way out of the dark.

    She stands there for several long moments, smiling at you. In your mind, you each hear her voice telepathically whispering… House Thrune can always make use of more loyal subjects… such loyalty comes with GREAT rewards. Should you succeed in this mission and continue to excel in the field, Her Infernal Magistrix may well have uses for you. Ones that do not conflict with your obligations to the Pathfinder Society. Oh, the places you might GO…

    Radiant Oath

    1 person marked this as a favorite.
    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Is there time for a bath? I feel like I need one. Come, let's get on with it."

    Once gone he looks for the lectern.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra agrees with the team.

    ”Might be a little distasteful, but we need to find the Count. ”

    Haggra takes Aydrian Thrune as his first lead.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    Pugsley, Search: 1d20 + 5 ⇒ (14) + 5 = 19
    Haggra the Hobgoblin, Search: 1d20 + 7 ⇒ (8) + 7 = 15

    With that, Cinder steps out into the shadows. She is gone without a trace.

    There’s a leather bag in the lectern. Inside are six lesser healing potions. Added a "Loot and Boons" slide.

    I don't think we need to belabor this; your next destination is the Delvehaven Lodge.

    ✥ ✥ ✥

    The former Pathfinder lodge of Delvehaven is located along the meandering Adivian Walk, the road that runs along the eastern shoreline of Westcrown’s Rego Sacero. At this point on the road, the shoreline has risen to a bluff with a 30-foot drop down to the surf below; the wind howls and the surf pounds below.

    Delvehaven is massive. The building is surrounded by a wall that's 12 feet high. The front face of the lodge is almost 300 feet wide and it must be almost 500 feet long. This aligns with what Flint and Maggie remembered about Delvehaven having a sprawling ground level.

    The stately but strange compound and the graceful walkway that connects its upper floors loom beyond the walls. Ahead, the front gates hang open, as if someone recently broke them down.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    "Looks like someone decided to break in ahead of us. If that's not typical, I don't know what is," Morgan says, a hint of an I told you so tone in her voice.

    She then whispers a simple spell, allowing her to sense the presence of magic.
    Detect Magic is her default Exploration activity.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    She detects no magic from here outside the gates.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Well that's just great. Come on, there's no time like the present." Flint sallies forth with his shield up. Defense


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    Morgan Titchwillow, Detect Magic: 1d20 + 8 ⇒ (9) + 8 = 17
    Flint Thunderstriker, Defend: 1d20 + 9 ⇒ (10) + 9 = 19
    Pugsley, Search: 1d20 + 5 ⇒ (5) + 5 = 10
    Haggra the Hobgoblin, Search: 1d20 + 7 ⇒ (18) + 7 = 25
    Maggie Poppins, Scout: 1d20 + 11 ⇒ (13) + 11 = 24
    Alonzo Tamarisk, Other: 1d20 + 12 ⇒ (17) + 12 = 29

    Torch 1: 1d20 + 5 ⇒ (19) + 5 = 24
    Torch 2: 1d20 + 5 ⇒ (16) + 5 = 21
    Torch 3: 1d20 + 5 ⇒ (14) + 5 = 19
    Torch 4: 1d20 + 5 ⇒ (16) + 5 = 21
    Torch 5: 1d20 + 5 ⇒ (12) + 5 = 17
    Torch 6: 1d20 + 5 ⇒ (19) + 5 = 24
    Torch 7: 1d20 + 5 ⇒ (4) + 5 = 9
    Torch 8: 1d20 + 5 ⇒ (6) + 5 = 11

    As you push open one of the broken doors of the gate you note that it's badly damaged and about to fall off its hinges. Whoever came through here had little disregard for Pathfinder history or property. Beyond is a sagging veranda with mildew-covered columns. Two weather-worn oak doors stand at the center. Each door has a circular carving of a road receding into the horizon decorating it. A wooden placard lays trampled on the veranda.

    There are also eight men here, bearing torches. They seem to be guarding the entrance but aren't doing a stellar job of it.

    Oi! Here's MORE of 'em! Let's kill these ones 'afore the bosses come back!! They have poorly-done tattoos of Asmodeus's red pentagram, and brandish their torches like weapons!

    ✥ ✥ ✥

    Welcome to Delvehaven

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Alonzo (58/58 HP)
    ➤ Haggra (35/35 HP)
    ➤ Maggie (56/56 HP)
    --
    Torchie 1 (-0 HP)
    Torchie 6 (-0 HP)
    Torchie 2 (-0 HP)
    Torcie 4 (-0 HP)
    --
    Flint (49/49 HP)
    --
    Torchie 3 (-0 HP)
    Morgan (36/36 HP) │ Mage Armor, False Life
    --
    Torchie 5 (-0 HP)
    --
    Pugsley (27/27 HP)
    ⠀⠀William (27/27 HP)
    --
    Torchie 7 (-0 HP)
    Torchie 8 (-0 HP)

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    What do they mean, "more of them"...? Alonzo says, quickly realizing that pausing to consider those words seems foolish.

    Removing the ruminations from his reasoning, he releases an icy ray at #5.

    spell attack: 1d20 + 10 ⇒ (14) + 10 = 24
    cold: 2d4 + 4 ⇒ (1, 4) + 4 = 9

    He then moves carefully through the double doors.

    Verbal & somatic components for ray of frost, Stride.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie moves in and starts an annoying Goblin song to distract the enemies. She can affect 4 of them within 60 feet of her new position.

    Performance: 1d20 + 15 ⇒ (16) + 15 = 31

    Success against Will DC = -1 to Will Saves and Perception for 1 round, Crit success means it lasts a minute.

    She then sings a song to inspire her companions with Inspire Courage, using Lingering Performance to extend the length of the effect.

    Performance: 1d20 + 15 ⇒ (20) + 15 = 35

    Crit success means it lasts 4 rounds.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Alonzo moves in and bloodies one of these guards with a simple ray of cold.

    Gah! Make it stop! The guards are very distracted indeed; some blood starts to dribble out of their ears.

    ✥ ✥ ✥

    Haggra is up

    Happy new year!

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra contemplates a shot with his crossbow at #5

    Stratagem: 1d20 ⇒ 9

    He decides against that plan, and instead draws his spiked chain and moves next to Maggie to give the goblin nanny some support.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Get 'em! For the First! Raaaarrrrgh!

    Four of the devil worshipers rush in, swinging their torches at the goblin and the druid.

    Torchbearer 1 vs Maggie: 1d20 + 7 ⇒ (10) + 7 = 17

    Torchbearer 6 vs Alonzo: 1d20 + 7 ⇒ (15) + 7 = 22
    B: 1d6 + 2 ⇒ (3) + 2 = 5 and 1 fire

    Torchbearer 2 vs Maggie: 1d20 + 7 ⇒ (19) + 7 = 26
    B: 1d6 + 2 ⇒ (5) + 2 = 7 and 1 fire

    Torchbearer 4 vs Maggie: 1d20 + 7 ⇒ (5) + 7 = 12

    Sparks fly as Maggie and Alonzo are bludgeoned and singed!

    ✥ ✥ ✥

    Welcome to Delvehaven

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (52/58 HP)
    Haggra (35/35 HP)
    Maggie (48/56 HP)
    --
    Torchie 1 (-0 HP) │ Goblin Songed
    Torchie 6 (-0 HP)
    Torchie 2 (-0 HP) │ Goblin Songed
    Torchie 4 (-0 HP) │ Goblin Songed
    --
    ➤ Flint (49/49 HP)
    --
    Torchie 3 (-0 HP) │ Goblin Songed
    --
    Morgan (36/36 HP) │ Mage Armor, False Life
    --
    Torchie 5 (-9 HP)
    --
    Pugsley (27/27 HP)
    ⠀⠀WIlliam (27/27 HP)
    --
    Torchie 7 (-0 HP)
    Torchie 8 (-0 HP)

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Imma gonna teach ye varmints a lesson in manners!"

    He steps up and gives a war cry, "WITH ME HAMMER!" as he brings it down on the devil worshiper in front of him:
    Hammer! v. 4: 1d20 + 9 ⇒ (10) + 9 = 19 for DMG if hit: 1d8 + 3 ⇒ (8) + 3 = 11
    Hammer! v. 4: 1d20 + 4 ⇒ (14) + 4 = 18 for DMG if hit: 1d8 + 3 ⇒ (2) + 3 = 5

    Retributive Strike:

    Hammer!: 1d20 + 9 ⇒ (18) + 9 = 27 for DMG if hit: 1d8 + 3 ⇒ (6) + 3 = 9


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Flint swings his warhammer in wide arcs, dropping the torchbearer with meaty thwacks to the skull. Not yet! the man screams. The fear in his eyes is from something else that isn't Flint. His soul was promised to Hell, and that's where it's going now.

    #3 drops his torch, draws a loaded crossbow, and fires it at Flint.

    Hand Crossbow: 1d20 + 5 ⇒ (13) + 5 = 18

    The bolt clatters off dwarf's armor.

    ✥ ✥ ✥

    Welcome to Delvehaven

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (52/58 HP)
    Haggra (35/35 HP)
    Maggie (48/56 HP)
    --
    Torchie 1 (-0 HP) │ Goblin Songed
    Torchie 6 (-0 HP)
    Torchie 2 (-0 HP) │ Goblin Songed
    --
    Flint (49/49 HP) │ Reaction Available
    --
    Torchie 3 (-0 HP) │ Goblin Songed, xbow drawn
    --
    ➤ Morgan (36/36 HP) │ Mage Armor, False Life
    --
    Torchie 5 (-9 HP)
    Torchie 8 (-0 HP)
    --
    Pugsley (27/27 HP)
    ⠀⠀William (27/27 HP)
    --
    Torchie 7 (-0 HP)

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Action 1-3: Animate Dead (2nd)

    "Made a pact with an imp, have you? As someone who's done that, it's a terrible idea to subsequently get in a fight with dangerous individuals. Like these," Morgan says, launching into a series of arcane gestures that invokes necromantic magic.

    Wispy black tendrils of magic swirl and cavort, leaving Morgan's fingertips and stopping at a point behind one of the cultists. Moments later a plague-ridden zombie emerges!

    "Slay that man," she says with a gesture. It complies.
    Fist vs 2 (Flat-footed): 1d20 + 9 ⇒ (15) + 9 = 24
    Damage (B): 1d8 + 4 ⇒ (6) + 4 = 10 plus DC 18 Fort vs Zombie Rot


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    I — noooo! The man howls as he dies as the mindless zombie tears his flesh apart. No save needed because he dead from a crit

    Torchie 5 runs up to Alonzo and takes a swing…

    Torchbearer 5 vs Alonzo: 1d20 + 7 ⇒ (2) + 7 = 9

    — whiff!

    Torchie 8 runs from around the corner. He draws a crossbow and shoots it at Maggie!

    Torchbearer 8 vs Maggie: 1d20 + 5 ⇒ (10) + 5 = 15

    The bolt plops into the ground at her feet.

    The men look afraid but clutch their weapons with white knuckles.

    ✥ ✥ ✥

    Not going well for team devil worship

    Party Conditions: Allies Inspired 4 rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (52/58 HP)
    Haggra (35/35 HP)
    Maggie (48/56 HP)
    --
    Torchie 1 (-0 HP) │ Goblin Songed
    Torchie 6 (-0 HP)
    --
    Flint (49/49 HP) │ Reaction Available
    --
    Torchie 3 (-0 HP) │ Goblin Songed, xbow drawn
    --
    Morgan (36/36 HP) │ Mage Armor, False Life
    --
    Torchie 5 (-9 HP)
    Torchie 8 (-0 HP)
    --
    ➤ Pugsley (27/27 HP)
    ⠀⠀➤ WIlliam (27/27 HP)
    --
    Torchie 7 (-0 HP)

    Horizon Hunters

    Seeing Alonzo in a bit of a bind Pugsley bounds in, shaking is fur as a chilling cold creeps through the air.

    Chilling Spray (#5 and #6) Cold Damage: 4d4 ⇒ (2, 2, 2, 1) = 7 DC 19 Basic Reflex Save

    ◆ Stride
    ◆◆ Chilling Spray

    Player Status:

    HP 27/27
    AC 17 (18 w/ shield)
    Spells (1) | (2) Chilling Spray
    Focus Points 1/1
    Hero Points 3/3

    William
    HP 27/27
    AC 19


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    Ref 5: 1d20 + 7 ⇒ (18) + 7 = 25
    Ref 6: 1d20 + 7 ⇒ (14) + 7 = 21

    The torchbearers avoid the worst of the spray, somehow. Perhaps their luck is turned?

    The last torchbearer rushes in and tries to pick on Pugsley!

    Torch: 1d20 + 7 ⇒ (3) + 7 = 10

    Nope, their luck hasn't turned.

    Flint is ready with his reaction but this person also manages to only burn some weeds.

    ✥ ✥ ✥

    Not going well for team devil worship

    Party Conditions: Allies Inspired 4 rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Alonzo (52/58 HP)
    ➤ Haggra (35/35 HP)
    ➤ Maggie (48/56 HP)
    --
    Torchie 1 (-0 HP) │ Goblin Songed
    Torchie 6 (-3 HP)
    --
    Flint (49/49 HP) │ Reactin Available
    --
    Torchie 3 (-0 HP) │ Goblin Songed, xbow drawn
    --
    Morgan (36/36 HP) │ Mage Armor, False Life
    --
    Torchie 5 (-12 HP)
    Torchie 8 (-0 HP)
    --
    Pugsley (27/27 HP)
    ⠀⠀WIlliam (27/27 HP)
    --
    Torchie 7 (-0 HP)

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra tries to determine his best attack against #7.

    strategem: 1d20 ⇒ 20

    He then grins and swings his spiked chain at the torchbearer!
    +1 cold iron spiked chain, strategic strike, inspires: 20 + 10 + 1 = 31 Magic cold iron, : 1d8 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (2) = 6 12 piercing + 1 fire and 1 evil

    waiting to see outcome


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    The devil-worshiper wonders what's so funny. But not for long as his soul is whisked away to Hell.

    7 is out.

    Alonzo & Maggie are up!

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Alonzo moves opposite Pugsley and tries to introduce #5 to some fire.

    spell attack vs. flat-footed AC: 1d20 + 10 ⇒ (9) + 10 = 19
    fire: 2d4 + 4 ⇒ (1, 3) + 4 = 8

    Step, verbal & somatic components for produce flame.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Five burns… he falls having a preview of the eternal pain in store as his soul, too, is whisked to Hell.

    5 is odownt. Finally, this init block is getting more reasonable!

    Maggie is up!

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