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Flint Thunderstriker's page
225 posts. Organized Play character for Chris Marsh.
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Full Name |
Flint Thunderstriker, Defender |
Race |
| HP 62/62 AC: 22 (24 w/Shield), Shield ( Hardness: 7, HP: 30/30, BT: 15, ) | F: +11 R: +6, W: +10 | Perc: +10 (E, Darkvision) |
Classes/Levels |
Default Exploration: Defense |
Gender |
Male, LG, Dwarf (Strong-blooded) |
Languages |
Taldane, Celestial, Dwarven, Undercommon |
Strength |
16 |
Dexterity |
10 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
12 |
About Flint Thunderstriker
Name: Flint Thunderstriker (Agent #1824-2001)
Tracker
Ancestry (Heritage) and Background: Dwarf (Strong-blooded), Warrior
Level: 4, XP: TRACKER
Alignment: Lawful Good
Age: 44 (Born 4877) Gender: Male
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Pathfinder Society Training
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Generalist:
Library Lore
Feat Unlocked at 5th Level
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Senses
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Perception: +10 (E)
Senses: Darkvision
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DEFENSE
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AC: 21 (23 with raised shield)
Fortitude: +10 Reflex: +5 Will: +9
Shield (Shield Ally): +2 AC, Hardness: 7, BT: 15 , Current HP: 30/30
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OFFENSE
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Melee: +1 Warhammer +10 (2d8+4) (Shove)
Ranged: Light Hammer (x2) +6 (d6+4) (Agile, Range 20')
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REACTIONS
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Retributive Strike
Champion Trigger:Enemy damages ally and both within 15'
Effect: You protect your ally and strike your foe. The ally gains resistance 5 to all damage against the triggering damage. If the foe is within reach, make a melee Strike against it. Fiendsbane Oath +4 v. Fiends +6 once proficiency is Master
Shield Block
General Trigger:Take damage from physical attack while shield is up
Effect: Ignore damage equal to shield's hardness. Remaining damage taken by self and shield.
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TENETS
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Good You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
Paladin You must act with honor, never taking advantage of others, lying, or cheating.
You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
Torag Be honorable and forthright, keep your word, respect the forge, serve your people
Anathema tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people
Fiendsbane Oath You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.
You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends.
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Class Abilities & Focus Spells
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Class DC: 20 (T)
Focus Spells: Heightened Level: 2
Lay on Hands: Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 12 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 2d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Class Abilities:
Divine Ally
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Skills
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Skill: +Mod (Proficiency)
Acrobatics: +0 (U)
Arcana: +0 (U)
Athletics: +10 (T)
Crafting: +6 (T)
Deception: +0 (U)
Diplomacy: +0 (U)
Intimidation: +8 (E)
Lore (Library): +6 (T)
Lore (Warfare): +6 (T)
Medicine: +8 (T)
Nature: +2 (U)
Occultism: +0 (U)
Performance: +0 (U)
Religion: +8 (T)
Society: +0 (U)
Stealth: +0 (U)
Survival: +2 (U)
Thievery: +0 (U)
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FEATS
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Intimidating Glare Level 1: (Background)
Rock Runner Level 1: (Ancestry)
Shield Block Level 1: (Paladin)
Desperate Prayer Level 1: (Champion)
Fiendsbane Oath Level 2: (Champion)
Titan Wrestler Level 2: (Skill)
Canny Acumen (Perception) Level 3: (General) Revisit at 17
Aura of Courage Level 4: (Class)
Powerful Leap Level 4: (Skill)
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Equipment
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Coins:
Gold 114
Silver 9
Bulk: 7, 3L (Encumbered: 9, Maximum: 14 )
[b]WEAPONS:
Warhammer (1)
Clan Dagger (L)
Light Hammer (L)
Light Hammer (L)
ARMOR:
Full Plate (3)
Steel Shield (1)
POUCHES and POCKETS:
Wayfinder
Potion of Water Breathing
Feather Token (Ladder)
BACKPACK: (Bulk: 1/4, 2L First 2 don't count)
Bedroll (L)
Chalk x10 (-)
Flint and Steel (-)
Rope, 50' (L)
Rations, 14 Days (1L per 7 days)
Soap (-)
Torch x5 (1L per torch)
Crowbar (L)
Grappling Hook (L)
Healer's Tools (1)
Repair Kit (1)
Swim Fins
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