GM Doug's Devil-Wrought Disappearance (Inactive)

Game Master Doug Hahn

Macros | Maps


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Radiant Oath

Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Confused by this turn of events, Flint goes with the flow for a moment, "Tell us what we will find downstairs and we'll see it done."

    Flint thinks about what he knows of the VC. Specifically any personal details that would be unique, ESPECIALLY what languages the VC speaks.

    Pathfinder Lore: 1d20 + 5 ⇒ (20) + 5 = 25

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    "Wait a moment..." Morgan says to the others. Returning her attention to Jeggare, she says, "I have to ask you some questions first. Answer them correctly and we'll be on our way to get you out."

    "Who was the previous Master of Spells for the Pathfinder Society?"

    "Who is the Head Initiate for the Pathfinders?"

    "Name two founding members of the Pathfinder Society."

    "What is the name of your dog?"

    "What is the name of your cat?"

    "What is the name of your manservant?"


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    6d6 ⇒ (1, 6, 1, 5, 4, 3) = 20

    Morgan Titchwillow's Perception (T): 1d20 + 7 ⇒ (8) + 7 = 15
    Flint Thunderstriker's Perception (E): 1d20 + 9 ⇒ (7) + 9 = 16
    Pugsley's Perception (T): 1d20 + 5 ⇒ (9) + 5 = 14
    Haggra the Hobgoblin's Perception (E): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
    Maggie Poppins's Perception (E): 1d20 + 9 ⇒ (11) + 9 = 20
    Alonzo Tamarisk's Perception (E): 1d20 + 12 ⇒ (11) + 12 = 23

    Flint:
    As someone well-traveled and well-educated, Jeggare speaks almost all Common languages. He is a half-elf so he definitely speaks Elven. He also wouldn't be referring to his best friend Radovan like some servant.

    What!? What's with the questions? Weren't you here to save me!? Do you dare question your Venture-Captain? I don't deserve to be in here a moment longer than necessary!

    Alonzo:
    Jaggare is, of course, purposefully evading Morgan's questions.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Morgan grins. It's not a friendly grin. "I don't think this is Jeggare. Because a Jeggare with half a brain would understand why I'm asking these questions. And he would answer without hesitation."

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra thinks for a moment. "Why, yes, we do dare. In fact, that is an important part of investigation. Something we've been taught by our Venture-Captains."

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Evasiveness doesn't become any Venture-Captain worthy of the name, Alonzo growls. And your reference to Radovan as a servant — when that rebel wouldn't serve anyone dinner — betrays your lies.

    Turning to Flint and indicating Jeggare with his thumb, making sure he gets it: He's lying.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Yep. Definitely lying." Flint never looks away from "Jeggare" whilst answering Alonzo.

    Horizon Hunters

    Pugsley snorts. "The lies are so deep you can smell it in the air. Now quit barking up the wrong tree and show your true self."


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Jaggare chuckles. Oh, aren't you SO CLEVER!

    The ring of fire disappears in a swirl of shadows; a moment later, so does "Jeggare."

    There is a secret door by the desk, left open.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    "Let's go!"


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Spoiler:
    Morgan Titchwillow, Detect Magic: 1d20 + 7 ⇒ (1) + 7 = 8
    Pugsley, Search: 1d20 + 5 ⇒ (12) + 5 = 17
    Haggra the Hobgoblin, Search: 1d20 + 7 ⇒ (20) + 7 = 27
    Maggie Poppins, Search: 1d20 + 9 ⇒ (14) + 9 = 23
    Alonzo Tamarisk, Other: 1d20 + 12 ⇒ (3) + 12 = 15

    You head down. Map updated.

    Three huge vault doors hang askew on their hinges at the entrance of this massive, candlelit hall. The artifact must have once been hidden past these broken doors. Just north of the doors are large piles of rubble with mirror shards scattered around them. A pair of black curtains cover an opening at the end of the hall. Next to the rubble, a narrow tunnel opens to the right.

    It is pitch dark down here, everyone but Pugsley has dark vision; I will assume he has Light etc. But he can only see 40'.

    Morgan:
    you dectect magic.

    Haggra and Maggie:
    Footprints seem to go right into the wall, to your right and to your left.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    "Careful everyone. I detect the presence of magic."

    Horizon Hunters

    Pugsley grabs a torch and gives it a light. "Where did that wannabe go? Was it some sort of illusion?" Pugsley looks to the others with more expertise.

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    ”Footprints going right through the walls. Right and left.”
    He moves to the left, and checks out the wall, pushing in the area over where the footprints go.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    And that kicks off combat.

    Spoiler:
    Morgan Titchwillow, Detect Magic: 1d20 + 7 ⇒ (12) + 7 = 19
    Flint Thunderstriker, Defend: 1d20 + 9 ⇒ (2) + 9 = 11
    Pugsley, Search: 1d20 + 5 ⇒ (10) + 5 = 15
    Haggra the Hobgoblin, Search: 1d20 + 7 ⇒ (1) + 7 = 8
    Maggie Poppins, Search: 1d20 + 9 ⇒ (19) + 9 = 28
    Alonzo Tamarisk, Other: 1d20 + 12 ⇒ (17) + 12 = 29

    HH 1: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
    HH 2: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
    HH 3: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
    HH 4: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
    BG: 1d20 + 9 ⇒ (14) + 9 = 23
    TH: 1d20 + 10 ⇒ (16) + 10 = 26
    TH 2: 1d20 + 10 ⇒ (13) + 10 = 23
    BG: 1d20 + 9 ⇒ (20) + 9 = 29

    As Haggra moves forward, Alonzo and Maggie catch a faint whisper of movement from the other end of the hallway. You are now in combat, but the enemies are Undetected… but not Unnoticed.

    You can attempt to Seek enemies if you have Darkvision.

    Alonzo and Maggie are up.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie starts to Inspire Courage, using Lingering Performance.

    Performance: 1d20 + 15 ⇒ (13) + 15 = 28

    She then seeks ahead in the darkness for hidden enemies.

    Perception: 1d20 + 9 ⇒ (16) + 9 = 25

    If she spots anything, she will Point it Out to others.

    If not, she retrieves her terrifying secret weapon from her belt pouch, making sure not to reveal it lest it send her own party members fleeing in horror.

    For GM:
    It is an Onyx Dog Figurine of Wondrous Power

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Alonzo will Step, and then Seek.
    Perception: 1d20 + 12 ⇒ (12) + 12 = 24

    If he sees something, he will Point it Out.

    if not:

    He will Seek again.
    Perception: 1d20 + 12 ⇒ (20) + 12 = 32


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Maggie and Alonzo see flames flickering in the side-tunnel. They also see motes of dust falling around what might be invisible creatures. One of them pops out as she strides forward and launches three scorching rays at your group. The other one remains Hidden. (DC 11 flat to target).

    Cool character art on slide 2. It's Aydrian Thrune herself!!

    Ray vs Alonzo: 1d20 + 12 ⇒ (5) + 12 = 17
    Ray vs Flint: 1d20 + 12 ⇒ (13) + 12 = 25
    Fire: 4d6 ⇒ (3, 1, 5, 5) = 14
    Ray vs Maggie, cover: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
    Fire: 4d6 ⇒ (6, 3, 1, 2) = 12 Doubled to 24

    Shadows and hellfire dance around her as she slings her spell. Burn, Pathfinders! HAHA!

    Cover me!

    A hellhound dashes out from the tunnel! Let's call it "#1" just for the sake of argument…

    Jaws va Alonzo: 1d20 + 11 ⇒ (2) + 11 = 13

    ✥ ✥ ✥
    Aydrian Thrune…

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (58/58 HP)
    Maggie (32/56 HP)
    Aydrian (-0 HP)
    Hound 1 (-0 HP)
    ➤ Morgan (36/36 HP)
    ???
    Pugsley (27/27 HP)
    Flint (35/49 HP)
    Haggra (35/35 HP)
    ⠀⠀William (27/27 HP)

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Action 1-3: Animate Dead

    "Give me the magic," Morgan says, looking down at Asher. The dweomercat cowers, but complies. It turns an ashen colour as the necromancer drains magic to bolster her own.
    Drain Familiar, recalling Animate Dead

    She immediately launches into the lengthy spellcasting required to animate the dead. Moments later a plague-ridden zombie appears right behind the hound!

    "Destroy the hellhound," Morgan commands, pointing at the infernal beast. Mindlessly, the zombie complies.
    Fist vs Hell Hound 1: 1d20 + 9 ⇒ (12) + 9 = 21
    Damage (B): 1d8 + 4 ⇒ (3) + 4 = 7 plus DC 18 Fort save vs Zombie Rot

    Zombie Rot:
    Zombie Rot (disease, necromancy)
    An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.
    Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    Fort: 1d20 + 7 ⇒ (2) + 7 = 9

    The hound yelps. Its hide singes the zombie's flesh, but the mindless creature doesn't;t mind. The hound looks a little ill…Onset begun 1 day

    Adrian screams: All of you! Get out here. That means you too, IMP! Do your JOBS!

    Something in her mannerisms, and the way she sees others as servants, reminds you of how "Jeggare" talked above…

    Another hound Let's just call this one "#2", dashes out from behindd the curtains at the end of the hall. It skitters to a stop in the broken glass, growling and giving its master some cover against ranged attacks. Hellhounds are intelligent, and she seems to be its master (for now).

    Readied attack:
    1d20 + 11 ⇒ (10) + 11 = 21
    p: 1d8 + 2 ⇒ (8) + 2 = 10 and fire: 1d6 ⇒ 4 and evil: 1d6 ⇒ 3

    ✥ ✥ ✥
    Ambush!

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (58/58 HP)
    Maggie (32/56 HP)
    Aydrian (-0 HP)
    Hound 1 (-7 HP) │ Disease onset
    Morgan (36/36 HP)
    Hound 2 (-0 HP)
    ➤ Pugsley (27/27 HP)
    ???
    Flint (35/49 HP)
    Haggra (35/35 HP)
    ⠀⠀William (27/27 HP)

    Horizon Hunters

    Pugsley holds out his hand as magic from the grimoire and William funnel into his palm causing a trio of magical missile to spring forth into Aydrian.

    Magic Missile: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

    ◆◆◆ Magic Missile

    Player Status:

    HP 27/27
    AC 17 (18 w/ shield)
    Spells (1) Magic Missile| (2) Chilling Spray
    Focus Points 1/1
    Hero Points 3/3

    William
    HP 27/27
    AC 19


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    GM Screen:
    1d4 ⇒ 2

    GET THEM! Do your JOBS! PROTECT ME. Aydrian howls as she is pelted with missiles. She points at Pugsley.

    Two more hounds rush out.

    The first darts out from the hallway, dashing through our group, and disgorges gout of fire on Flint, maggie, and Morgan.

    A fourth hound dashed down the hall, ripping down the curtains, breathing fire across its companion, Alonzo, and Pugslay.

    DC 17 basic reflex ve fire for flint, maggie, morgan: 3d6 ⇒ (4, 6, 6) = 16

    DC 17 basic reflex for Alonzo, Pugsley: 3d6 ⇒ (3, 3, 3) = 9

    The invisible creature dashes across the room with blinding speed! A shadow-robed infernal monk appears next to Pugsley, the one launching long-range spells. He strikes with a flurry of blows using a bo staff that smolders with hellfire.

    Hellfire Flurry: 1d20 + 9 ⇒ (5) + 9 = 14
    Hellfire Flurry: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
    B: 1d8 + 3 ⇒ (4) + 3 = 7
    fire: 1d4 ⇒ 3

    Ki rush, flurry, stride

    Then he withdraws up the hallway, guarding his client. He grins at you and twirls the bo staff.

    ✥ ✥ ✥
    So Many Hounds

    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Alonzo: DC 17 ref vs 9 fire
    Maggie: DC 17 ref vs 16 fire
    Morgan: DC 17 ref vs 16 fire
    Pugsley: DC 17 ref vs 9 fire
    Flint: DC 17 ref vs 16 fire
    Haggra: DC 17 ref vs 16 fire

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (58/58 HP)
    Maggie (32/56 HP)
    Aydrian (-13 HP)
    Hound 1 (-7 HP) │ Disease onset
    Morgan (36/36 HP)
    Hound 2 (-0 HP)
    Pugsley (17/27 HP)
    ⠀⠀William (27/27 HP)
    Hound 3 (-0 HP) │ Breath Weapon cooling down
    Hound 4 (-0 HP) │ Breath Weapon cooling down
    Monsatic Bodyguard (-0 HP) │ Concealed
    ➤ Flint (35/49 HP)
    ➤ Haggra (35/35 HP)
    ?? (-0 HP)

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    REF: 1d20 + 5 ⇒ (11) + 5 = 16 So close!

    Flint takes the burn!

    ATK 1: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 for DMG if hit: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
    ATK 2: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 for DMG if hit: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

    He then raises his shield, though he'll use his reaction on a Retributive strike at first opportunity.

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    DC 17 Refl: 1d20 + 11 ⇒ (9) + 11 = 20

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    DC17 Reflex:: 1d20 + 13 ⇒ (13) + 13 = 26

    Horizon Hunters

    Reflex DC 17: 1d20 + 7 ⇒ (8) + 7 = 15
    Hero Point: 1d20 + 7 ⇒ (15) + 7 = 22

    Pugsley avoids most of the flames but the creatures surrounding him continue to pummel into his poor, loveable body. The heat from the flames singe and melt his long fur, mostly protecting his body but it still causes immense pain.

    Player Status:

    HP 13/27
    AC 17 (18 w/ shield)
    Spells (1) Magic Missile| (2) Chilling Spray
    Focus Points 1/1
    Hero Points 3/3

    William
    HP 8/27
    AC 19

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Reflex save vs DC 17: 1d20 + 6 ⇒ (10) + 6 = 16

    Morgan grimaces from the pain of the fire, though her magic absorbs the worst of it.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Flint burns, but hits the hound twice. If there's any good news, it seems these hellhounds are easy to hit.

    The rest of you make your save. This means you burn too, but a little less so. You look around at all the evil fire-based enemies and wonder if Cinder's laughing now.

    ✥ ✥ ✥
    So Many Hounds

    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Haggra: DC 17 ref vs 16 fire

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (54/58 HP)
    Maggie (24/56 HP)
    Aydrian (-13 HP)
    Hound 1 (-7 HP) │ Disease onset
    Morgan (30/36 HP)
    Hound 2 (-0 HP)
    Pugsley (13/27 HP)
    ⠀⠀William (27/27 HP)
    Hound 3 (-12 HP) │ Breath Weapon cooling down
    Hound 4 (-0 HP) │ Breath Weapon cooling down
    Monsatic Bodyguard (-0 HP) │ Concealed
    Flint (19/49 HP)
    ➤ Haggra (35/35 HP)
    ?? (-0 HP)

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    reflex DC17: 1d20 + 8 ⇒ (6) + 8 = 14

    "Ah! It burns!"

    He then hunts #3, and then Strikes it with his cold iron spiked chain!
    Strategem: 1d20 ⇒ 16

    He then glares at the Hound, hoping to intimidate it before he strikes!
    demoralize vs will DC: 1d20 + 9 ⇒ (6) + 9 = 15
    Strategic Strike: 16 + 10 + 1 = 27 magic CI piercing: 1d8 + 1 + 1 + 1d6 ⇒ (8) + 1 + 1 + (5) = 15

    If the hellhound was demoralized, its frightened status does not reduce below 1 until after Haggra's next turn, due to Remorseless Lash

    Haggra then smoulders.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Haggra drops #3!

    It's quickly replaced, as a fifth Hellhound comes out and attacks the zombie!

    As a reminder, Haggra pointed out footprints going THROUGH the walls. I noted them on the map.

    1d20 + 11 ⇒ (9) + 11 = 20
    P, Fire: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12

    Aydrian screams IMP! I KNOW YOU CAN HEAR ME!

    ✥ ✥ ✥
    So Many Hounds

    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Haggra: DC 17 ref vs 16 fire

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Alonzo (54/58 HP)
    ➤ Maggie (24/56 HP)
    Aydrian (-13 HP)
    Hound 1 (-7 HP) │ Disease onset
    Morgan (30/36 HP)
    ⠀⠀Plague Zombie (38/50 HP)
    Hound 2 (-0 HP)
    Pugsley (13/27 HP)
    ⠀⠀William (27/27 HP)
    Hound 4 (-0 HP) │ Breath Weapon cooling down
    Monsatic Bodyguard (-0 HP) │ Concealed
    Flint (19/49 HP)
    Haggra (35/35 HP)
    Hound 5 (-0 HP)

    Envoy's Alliance

    1 person marked this as a favorite.
    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Inspired by her own lingering song, Maggie scrambles forward to attack.

    "There is more than one way to heal yourself!"

    She casts Vampiric Touch on Hound 1.

    Basic Fort DC21: 6d6 + 1 ⇒ (6, 6, 6, 6, 6, 6) + 1 = 37


    2 people marked this as a favorite.
    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    1d20 + 7 ⇒ (2) + 7 = 9

    ClearlyMaggie made a deal with the devil too, as she rolls double-666's.

    The hellhound's life energy it totally drained, leaving but a husk of cold, mummified flesh on the floor.

    So… 18 temp HP because it died and took that amount

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    Tarnation! Alonzo yelps. I like dogs, but not ones on fire!

    He lets fly an icy ray at #4.

    spell attack: 1d20 + 10 ⇒ (18) + 10 = 28
    cold: 2d4 + 4 ⇒ (2, 2) + 4 = 8

    He then raises his shield.

    Verbal & somatic components for ray of frost, Raise a Shield.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Alonzo shoots a strong ray at his target, freezing its hide with another critical hit! However, it's still standing…

    Adrian is furious! Seriously!? I bargained for ELITE hounds and these are just WEAK! Someone's gonna PAY!

    She turns her attention to the most dangerous casters first Maggie's epic crit and pugs' magic missiles… and then the hurt Champion.

    Scorch vs Maggie: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
    Fire: 4d6 ⇒ (2, 3, 2, 6) = 13 DOubled to 26 Maggie had 24+18=42 HP then crit with 26 = 16 HP current.

    More Scorch vs Pufgley: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19
    Fire: 4d6 ⇒ (3, 3, 4, 6) = 16

    Most Scorch vs Flint: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29
    Fire: 4d6 ⇒ (4, 5, 2, 3) = 14

    Aydrian laughs as Pugsley falls and the rest of you burn. Several of you look rather badly singed.

    IMP! Come and play!

    You hear wings fluttering somewhere behind you… behind the walls…

    ✥ ✥ ✥
    So Many Hounds

    Party Conditions: Inspired 2 more rounds
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Haggra: DC 17 ref vs 16 fire

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (54/58 HP)
    Maggie (16/56 HP)
    Pugsley (0/27 HP) │ Dying 1
    Aydrian (-13 HP)
    ➤ Morgan (30/36 HP)
    ⠀⠀➤ Plague Zombue (38/50 HP)
    Hound 2 (-0 HP)
    Hound 4 (-21 HP) │ Breath Weapon cooling down
    Monsatic Bodyguard (-0 HP) │ Concealed
    Flint (5/49 HP)
    Haggra (35/35 HP)
    Hound 5 (-0 HP)

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Action 1-2: Electric Arc
    Action 3: Sustain a Spell

    Morgan quickly rattles off the arcane syllables for an evocation spell, releasing arcing electricity at the two hellhounds near her.
    Electric Arc vs 4+5 (DC 20 Reflex): 2d4 + 4 ⇒ (2, 4) + 4 = 10

    She then shouts a command. "Fight forward, my minion. Clear away the detritus that is my enemy!"
    Fist vs 5: 1d20 + 9 ⇒ (18) + 9 = 27
    Damage (B): 1d8 + 4 ⇒ (3) + 4 = 7
    If 5 is down, the zombie will move forward to the hooded dude.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Ref 4: 1d20 + 8 ⇒ (15) + 8 = 23
    Ref 5: 1d20 + 8 ⇒ (12) + 8 = 20

    Both hounds make their saves, but the injured one falls! The zombie clobbers the other hound good, but it's still up.

    Hound 2 darts forward attacks Alonzo!

    Jaws: 1d20 + 11 ⇒ (10) + 11 = 21
    P, Evil, Fire: 1d8 + 2 + 1d6 + 1d6 ⇒ (1) + 2 + (2) + (4) = 9

    — Flint reduces this damage by 5.

    Jaws: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
    P, Evil, Fire: 1d8 + 2 + 1d6 + 1d6 ⇒ (2) + 2 + (4) + (3) = 11

    The monk moves forward and flurries Maggie. He also shouts in infernal, ki striking her. Monk began with more than 1 focus point.

    Bo staff: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
    Bludgeoning, Fire, Ki Strike: 1d8 + 3 + 1d4 + 1d6 ⇒ (4) + 3 + (1) + (1) = 9
    Bo staff: 1d20 + 9 - 5 + 1 ⇒ (16) + 9 - 5 + 1 = 21

    He leaves the goblin nanny with a rather large lunp on her skull and then moves back, blocking the hall.

    ✥ ✥ ✥
    Not So Many Hounds

    Party Conditions: Inspired 2 more rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (39/58 HP)
    Maggie (7/56 HP)
    Pugsley (0/27 HP) │ Dying 1
    Aydrian (-13 HP)
    Morgan (30/36 HP)
    ⠀⠀Plague Zombue (38/50 HP)
    Hound 2 (-5 HP)
    Monsatic Bodyguard (-0 HP) │ Concealed
    ➤ Flint (5/49 HP)
    ➤ Haggra (19/35 HP)
    Hound 5 (-19 HP)
    ?? (- HP)

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra devises a stratagem against #2.
    1d20 ⇒ 4
    I offer this hero point to the RNGods
    1d20 ⇒ 14

    He then Steps up and Strikes #2!
    spiked chain, strategic strike, IC, flank: 14 + 10 + 1 = 25 Slashing, Magic, CI: 1d8 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (6) = 11


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Haggra destroys #2, thanks to the zombie's flank.

    Necromancy for the win!?

    Flint is up, with hounds falling to his left and to his right.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "C'mere ya mutts and take yer medicine!" Flint lays hands upon himself, slides forward and brings his hammer down!

    ATK: 1d20 + 9 ⇒ (5) + 9 = 14 on the air next to the hound.


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Flint misses, but heals himself. The found focuses on the bastion or goodness and might before it.

    Strike 1: 1d20 + 11 ⇒ (5) + 11 = 16
    Strike 2: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14

    Then it blows fire over Flint, the Zombie, and Alonzo!

    DC 17 basic reflex vs Fire: 3d6 ⇒ (6, 5, 6) = 17

    ✥ ✥ ✥
    Down to the Wire

    Party Conditions: Inspired 2 more rounds
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Alonzo: DC 17 basic ref vs 17 fire
    Plague Zombie: DC 17 basic ref vs 17 fire
    Flint: DC 17 basic ref vs 17 fire

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Alonzo (39/58 HP)
    ➤ Maggie (7/56 HP)
    ➤ Pugsley (0/27 HP) │ Dying 1
    Aydrian (-13 HP)
    Morgan (30/36 HP)
    ⠀⠀Plague Zombie (38/50 HP)
    Hound 2 (-16 HP)
    Monsatic Bodyguard (-0 HP) │ Concealed
    Flint (17/49 HP)
    Haggra (9/35 HP)
    Hound 5 (-19 HP) │ Breath weapon on recharge
    ?? (- HP)

    Radiant Oath

    1 person marked this as a favorite.
    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    REF: 1d20 + 5 ⇒ (18) + 5 = 23

    Horizon Hunters

    Dying Save DC 11: 1d20 ⇒ 16

    Pugsley stops bleeding as his body flops about on the floor. Looking around William is nowhere to be seen as his form is sucked back into the magical grimoire safely tucked away in Pugsley's pack.

    Verdant Wheel

    Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

    DC 17 Refl: 1d20 + 8 ⇒ (4) + 8 = 12

    It burns.

    Trusting his kinsman to be able to handle the hound, Alonzo hopes to help Maggie out with the monk. He weaves a spell and surrounds them in a swirling storm of violent winds, roiling clouds, and crackling lightning.

    electricity: 2d12 ⇒ (4, 5) = 9
    DC 20 basic Reflex save; on a failure, the target is also clumsy 2 for 1 round and takes 1 persistent electricity damage.

    Verbal & somatic components for tempest surge, Step.

    Envoy's Alliance

    Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

    Maggie hopes that Flint and Pugsley can tough it out for another round.

    At the moment, healing herself so she can help them next might make the most sense.

    She casts Shield, preparing to block the first attack that comes her way, then casts Soothe (3rd) on herself.

    Healing: 3d10 + 12 ⇒ (3, 3, 5) + 12 = 23


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Flint makes his save, staying conscious… for now. 17-8=9 HP

    Pugsley starts snorting and snoring there on the floor.

    Alnozo takes the brunt of the fire before sending the power of the storm against the evil monk —

    Reflex: 1d20 + 9 ⇒ (18) + 9 = 27

    — who does a backflip to avoid the worse of it.

    Maggie heals herself.

    Aydrian, seeing her cannon-fodder falling, gulps. She casts a spell and three mirror-images of her swirl into existence around her. She then clutches a black crystal that hangs on a chain around her neck and turns into a shadow. The shadow flows to the end of the hallway, where she reappears in corporeal form.

    IMP! Get out here!

    Wings flap behind the wall to your left… Coming, mistress! Coming!

    ✥ ✥ ✥
    Down to the Wire

    Party Conditions: Inspired 2 more rounds
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Plague Zombie: DC 17 basic ref vs 17 fire

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (22/58 HP)
    Maggie (30/56 HP)
    Pugsley (0/27 HP) │ Stable
    Aydrian (-13 HP) │ 3 images
    ➤ Morgan (30/36 HP)
    ⠀⠀➤ Plague Zombie (38/50 HP)
    Monsatic Bodyguard (-4 HP) │ Concealed
    Flint (9/49 HP)
    Haggra (9/35 HP)
    Hound 5 (-19 HP) │ Breath weapon on recharge
    Imp (- HP)

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Reflex save vs DC 17: 1d20 + 3 ⇒ (11) + 3 = 14
    The fire washes over the zombie. It doesn't even flinch.

    Action 1: Sustain a Spell
    Action 2-3: Ray of Frost

    Morgan maintains her magic connection with the zombie, who attacks the remaining hound.
    Fist vs 5: 1d20 + 9 ⇒ (8) + 9 = 17
    Damage (B): 1d8 + 4 ⇒ (1) + 4 = 5

    She then weaves an evocation spell, sending a ray of frost at the nearest foe she can see.
    Ray of Frost vs 5(or Aydrian): 1d20 + 10 ⇒ (7) + 10 = 17
    Damage (Cold): 2d4 + 4 ⇒ (1, 3) + 4 = 8


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Maggie drops the last Hell hound with the ray of frost. So close to zombie-kill, but not quite Its legs freeze and shatter as its sent back to Hell!

    The bodyguard moves to protect his client. He tumbles through the zombie easily tumble: 1d20 + 7 ⇒ (16) + 7 = 23

    … and then flurries Flint, trying to take down more enemies!

    Bo Staff Flurry: 1d20 + 9 ⇒ (10) + 9 = 19
    More Flurry: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8

    More Bo Staff: 1d20 + 9 - 10 ⇒ (7) + 9 - 10 = 6

    Finally, the monk misses… are the tides turning?

    ✥ ✥ ✥
    Down to the Wire

    Party Conditions: Inspired 2 more rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Alonzo (22/58 HP)
    Maggie (30/56 HP)
    Pugsley (0/27 HP) │ Stable
    Aydrian (-13 HP) │ 3 images
    Morgan (30/36 HP)
    ⠀⠀Plague Zombie (21/50 HP)
    Monsatic Bodyguard (-4 HP) │ Concealed
    ➤ Flint (9/49 HP)
    ➤ Haggra (9/35 HP)
    Imp (-0 HP)

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint makes a Desperate Prayer to Torag do give him strength.

    He then Lays Hands upon himself again before stepping forward to bring his hammer in a wide sweeping arc, hoping to shatter some ribs. HP: 21/49

    ATK: 1d20 + 9 ⇒ (1) + 9 = 10 Oh Hell no.
    HP ATK: 1d20 + 9 ⇒ (15) + 9 = 24 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4

    Envoy's Alliance

    LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

    Haggra devises a stratagem against the monastic guard.
    1d20 ⇒ 8

    He doesn't really like his chances with that, so instead goes after the hell monkey.
    spiked chain, IC vs imp: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

    "Bah."


    SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

    Flint bludgeons the bodyhuard. Added your inspire too.

    Haggra delays and misses imp, which flutters in through the wall. He floats next to haggard and watches the spiked chain go wide. It speaks rapidly. Wow. Sure looks like you're in a pickle. Look, I freelance too. I can help out, and I'll even forget you swung that spiked chain at me. 'Cause that's the kind of imp I am. Why don't we make a deal…

    Infernal Temptatoin:
    Infernal Temptation [one-action] (divine, concentrate, enchantment, evil, fortune); Frequency once per day; Effect The imp offers a nonfiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.

    Aydiran yells: IMP! What are you doing!? STING THEM!

    ✥ ✥ ✥
    Down to the Wire

    Party Conditions: Inspired 1 more rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Alonzo (22/58 HP)
    ➤ Maggie (30/56 HP)
    ➤ Pugsley (0/27 HP) │ Stable
    Aydrian (-13 HP) │ 3 images
    Morgan (30/36 HP)
    ⠀⠀Plague Zombie (38/50 HP)
    Monsatic Bodyguard (-9 HP) │ Concealed
    Flint (21/49 HP)
    Haggra (19/35 HP)
    Imp (-0 HP)

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