
GM Doug H |

The guards come across the corner and see Maggie's shrieking and weeping. One of them sees her and apologizes; her act is so good he helps her clean up the mess. Benedet watches, tapping their foot anxiously. They see Flint in the corner, standing like an old suit of armor. Their foot taps MUCH faster…
Finally, the guards leave with apologies. However, they promise to return the day after tomorrow to see Jeggare.
Success!
✥ ✥ ✥
You reconvene to review the next thing you learned: Alongside dogeared notes regarding the Glorious Reclamation, you find Varian has made notes in the margins to call out how recent attacks on known Hellknight and political leaders throughout Egorian have made his own undercover operations much more difficult and threatens the secrecy of his "roses." While the culprits chose high-ranking or particularly diabolical targets, their purely fanatical attacks are likely, in Varian’s view, causing undue risk to Egorian’s populace and sets the revolutionary agenda back years as the government escalates internal security in response.
✥ ✥ ✥
Later that afternoon Flint finds himself wondering why the heck he enjoyed maps… A second roll for a fail
Haggra makes steady progress on the books… typical investigator stuff. Elementary, really. 1 success
Maggie and Arnisant howl and sing. Who's doing the howling and who's singing might be anyone's guess. 1 success
Pugsley sniffs out more clues among the maps! 1 success
Morgan gets a handle on things and makes progress too… 1 success
10 successes so far.
You learn more…
On one of the maps of Egorian and the hinterlands around the capital city, the PCs discover a small roadside inn near the Southgate circled with a note stating “Nan at the Southgate Inn can always be trusted.” On the same map, Varian marked off several of the nearby abandoned forts around the city, noting they seem to have become illegally occupied by mercenaries or squatters.
✥ ✥ ✥
Greensteeples Archives: Afternoon of Day 1
DCs and Topics on Map. Arnisant topic closed. Let's do these one at a time.
Alonzo
Flint
Haggra
Morgan
Maggie
Pugsley

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Alonzo peers at the map. His eyes hurt.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

GM Doug H |

Alonzo makes progress. You feel close to the ultimate discovery… but it will have to wait until tomorrow.
✥ ✥ ✥
Greensteeples Archives: Morning of Day 2
DCs and Topics on Map. Arnisant topic closed.
Alonzo
Flint
Haggra
Morgan
Maggie
Pugsley

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Haggra once again starts delving into the stacks. The chance to find more clues and secrets has the hobgoblin working at a furious pace, meticulously indexing and cross-referencing facts, devising hypothesis, and creating proofs.
academia lore, lead: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20

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Maggie looks frantically through the book collection, leaving books strewn all over the place.
"Nope, nope, not this one, nope."
Society: 1d20 + 9 ⇒ (12) + 9 = 21
"Well now, what have we here! Books in big piles and scrolls in old cases! These are a few of MY FAVOURITE THINGS!"

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Alonzo looks closer at the map, trying to discern some pattern that might emerge.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30 w00t!

GM Doug H |

Haggra and Maggie together find all the clues in the collection. The only place left with possible clues is the Map Room. You're VERY close…

GM Doug H |

Alonzo finds the last clue!
You find a note ripped from the Count’s own diary hidden in a copy of a book called Bestiary of Garund that says “The reformer sniffed from one of my roses. We will meet at Nan’s.”
Benedet comes in to announce lkunch. They are also politely trying to check on your progress. How is your research into His Excellency's Activities progressing?

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"I think that we are done." replies Haggra. "I think we know where he was going... to meet a possible contact. Would you like to see the results of our research?"

GM Doug H |

Excellent. Benedet reviews your findings.
So, it is to the Southgate Inn. On behalf of His Excellency, I would like to reward for your efforts; perhaps these items can be used to enhance your chances of success.
They give the your group a choice of any two of the following items in any combination: moderate tanglefoot bags, moderate thunderstones, or lesser healing potions.
Let me know what you choose and we’ll move on.

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”Thank your Benedetto. My team will have to agree, but I have always found healing to be something we can never have enough of. ”
Suggesting two lesser heals.

GM Doug H |

Benedet helps you sneak out of the manor. They provide a map that lead the you through the sewers to a drainage pipe that empties into the ditch next to the South road.
For a roadside inn, Southgate Inn is spacious. The inn boasts a full stable, savory smells of good food, a large fountain courtyard, and more than a dozen beds for weary travelers. Unlike the other roadside businesses near the Southgate, the Southgate Inn’s courtyard and fountain are clean and well-maintained and the structure shows little of the disregard of its neighbors.
Inside the inn, a cheerful tiefling woman tends bar and directs her servers to help the few guests in the taproom. A pair of road-weary travelers share beers and stories in the thick cushioned chairs near the fireplace, while a portly dwarven merchant drinks from a flagon at the bar. Two servers, a halfling woman of advanced years and a young human girl, are cleaning the tables opposite the bar.
“Welcome to Southgate,” the tiefling woman calls out in a well-rehearsed greeting. “Come on in and let us get the road off of o’ ya.”
Art on Slide 1

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Seek: 1d20 + 9 ⇒ (12) + 9 = 21
"Looks like maybe there has been some kind of donnybrook here. Or maybe fisticuffs. Or some sort of hullaballoo. Maybe a fracas. Or a slugfest. Best keep our eyes peeled for trouble."
Maggie peels her eyes wider with her fingers. They were pretty disturbing to begin with.

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perception DC20: 1d20 + 7 ⇒ (2) + 7 = 9
Haggra makes his way in. For once, he isn't paying much attention to what's around him, being more interesting in who is around.
"Thank you, ma'am. I think that we will. We're here to see Nan." replies Haggra.

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Perception: 1d20 + 9 ⇒ (7) + 9 = 16
"Oi, the word you're looking for is kerfuffle."
Flint turns to the tiefling woman and awaits her reaction to Haggra's question.

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"That's right," Morgan says, keeping her voice low as she joins Haggra in talking to the tiefling. "After all, we know that 'Nan at the Southgate Inn can always be trusted'."

GM Doug H |

Flint Thunderstriker's Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13
Pugsley's Perception (T): 1d20 + 5 ⇒ (2) + 5 = 7
Haggra the Hobgoblin's Perception (E): 1d20 + 7 ⇒ (12) + 7 = 19
Maggie Poppins's Perception (E): 1d20 + 9 ⇒ (7) + 9 = 16
Alonzo Tamarisk's Perception (E): 1d20 + 12 ⇒ (11) + 12 = 23
My friends call me Nan, that's right. She picks up a rag and starts wiping off the bar. Yer quite perceptive ain't ya? I wonder who said that about me, but no no, wait… don't tell m. Wouldn't do ta gossip. She smiles and picks up a glass and wipes it down.

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Society: 1d20 + 0 ⇒ (6) + 0 = 6 Flint, unsure of what's going on, but also knowing he's out of his element simply does his best to follow the conversation.

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Er, ah... think we have company from up above, here! They're invisibilified, doncha know.
Subtlety is not Alonzo's strong point. He points toward the rafters above the near fireplace.

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Society: 1d20 + 9 ⇒ (1) + 9 = 10
Pugsley sniffs and growls as Alonzo says they are not alone. He looks to Nan "Where’s the paw-ty at?" As Pugsley says this his pack begins to shake slightly as an ethereal young man floats out of the pack, as it seems to hover just off of the floor.
The phantom yawns and his presence causes Pugsley to sigh, "Quit hounding me William, we have company."
Manifest Eidolon.

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roll: 1d20 + 11 ⇒ (18) + 11 = 29
Haggra sighs as his less observant team mates give up the fact that they’ve seen something. He signals back to Nan, ’understood’
He then calmly unfurls his spiked chain, ready for anything.

GM Doug H |

Flint Thunderstriker, Defend: 1d20 + 9 ⇒ (9) + 9 = 18
Pugsley, Search: 1d20 + 5 ⇒ (6) + 5 = 11
Haggra the Hobgoblin, Search: 1d20 + 7 ⇒ (1) + 7 = 8
Maggie Poppins, Scout: 1d20 + 11 ⇒ (17) + 11 = 28
Alonzo Tamarisk, Other: 1d20 + 12 ⇒ (12) + 12 = 24
Merchant 1: 1d20 + 8 ⇒ (16) + 8 = 24
Merchant 2: 1d20 + 8 ⇒ (12) + 8 = 20
Acc 1: 1d20 + 12 ⇒ (17) + 12 = 29
Acc 2: 1d20 + 12 ⇒ (19) + 12 = 31
The merchants stand as you prepare for trouble. When they draw greatclubs they suddenly seem a lot less like tradesmen and more like mercenaries. For the sake of simplicity both parties can have their weapon drawn and eidolons summoned.
You hear buzzing wings. Two creatures that look like cherubs conjoined with gore-fattened flies appear, trying to chew on Maggie and Morgan. Art on slide 1
Horrible Cherub Bug 2, Strike 1 vs Maggie's FF: 1d20 + 14 ⇒ (13) + 14 = 27
P: 1d10 + 5 ⇒ (8) + 5 = 13 + Evil: 1d6 ⇒ 2 and a fort save vs disease
Horrible Cherub Bug 2 strike 2 vs Maggie': 1d20 + 14 ⇒ (16) + 14 = 30
P: 1d10 + 5 ⇒ (9) + 5 = 14 + Evil: 1d6 ⇒ 4 and a fort save vs disease
Horrible Cherub Bug 1, Strike 1 vs Morgan's FF: 1d20 + 14 ⇒ (1) + 14 = 15
— Whiff!
Horrible Cherub Bug 1 strike 2 vs Morgan: 1d20 + 14 ⇒ (19) + 14 = 33
P: 1d10 + 5 ⇒ (2) + 5 = 7 and a fort save vs disease 14 on the crit, takes away the 10 temp HP and then 4 more.
Vile mandibles tear flesh. While Morgan gets bit in the neck Maggie sustains multiple wounds. The cherubs giggle.
✥ ✥ ✥
The Paw-ty is Here Round 1
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Maggie: 2 fort saves vs disease
Morgan: 1 fort save vs disease
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-0 HP)
Horrible Cherub Bug 1 (-0 HP)
--
➤ Maggie (23/56 HP)
➤ Alonzo (80/80 HP)
--
Merchant 1 (-0 HP)
--
Morgan (32/36 HP)
--
Merchant 2 (-0 HP)
--
Flint (49/49 HP)
Pugsley (27/27 HP)
⠀⠀Pugsley's Eidolon (27/27 HP)
Haggra (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 28 (crit success), second success by another PC, or DC 20 as second check after first success:

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Fort save: 1d20 + 7 ⇒ (9) + 7 = 16

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You'll soon regret your life choices, Alonzo says, although the last word is cut off as the dwarf transforms into a hound and bounds over alongside Morgan protectively.
Verbal & somatic components for animal form, Stride. AC is currently 20.

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Fortitude: 1d20 + 9 ⇒ (16) + 9 = 25
Fortitude: 1d20 + 9 ⇒ (2) + 9 = 11
Hero Point
Fortitude: 1d20 + 9 ⇒ (1) + 9 = 10
"Owwwww. You are in big trouble, young man!
Maggie begins a lingering performance and casts Inspire Courage.
Performance: 1d20 + 15 ⇒ (7) + 15 = 22
3 rounds of Inspire Courage
"Devil bites, Devil bites.
Every time that you greet me.
Devil bites, devil bites.
You seem happy to eat me!"
"Give me that life force back, you bad buzzy baby!"
Maggie casts Vampiric Touch on baby buzz number 2.
Damage after Basic Fort DC21: 6d6 ⇒ (1, 5, 2, 1, 4, 1) = 14
Maggie gets 50% back as temp HP
She then casts Shield. She will block the first attack that hits her.

GM Doug H |

Maggie and Morgan’s wounds feel kind of gross. But they will have to wait and see what happens; nothing is apparent for now.
The buzz-babies turn and manage to look at Alonzo as he transforms. Maggie inspires the party and then saps some of the energy from cherub 2, but it’s surprisingly resistant to magic. Save for 7 net = 3 temp to Maggie
Maggie I don't think you can raise a shield; you Inspired, then cast a spell which totals to 3 actions
✥ ✥ ✥
Right. says the merchant’s as he moves. This rebel bar is trash. He spends an action kicking over a table (much to Nan’s display), and then tries to club Flint.
Greatclub, strike 1 vs Flint’s FF: 1d20 + 7 ⇒ (15) + 7 = 22
B: 1d10 + 4 ⇒ (9) + 4 = 13
✥ ✥ ✥
The Paw-ty is Here Round 1
Party Conditions: Inspire 3/3
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-7 HP)
Horrible Cherub Bug 1 (-0 HP)
--
Maggie (23/56 HP) │ 3 temp HP
Alonzo (80/80 HP)
--
Merchant 1 (-0 HP)
--
➤ Morgan (32/36 HP)
--
Merchant 2 (-0 HP)
--
Flint (36/49 HP)
Pugsley (27/27 HP)
⠀⠀Pugsley's Eidolon (27/27 HP)
Haggra (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 28 (crit success), second success by another PC, or DC 20 as second check after first success:

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Action 1: Recall Knowledge (Dubious Knowledge)
Roll: 1d20 + 7 ⇒ (13) + 7 = 20
"If you have a silver weapon, use it against the flying devils!"
She then launches into a spell, sending electricity out towards the two accuser devils.
Electric Arc vs DC 20 Reflex: 2d4 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

GM Doug H |

Both devils dodge the worst of it, but given that they seem to take the expected damage. 2 successes for 4 electric each
Why, that looks fun, says the second mercenary. He kicks ver the table next to him, snapping wood and sending glass flying. Nan groans behind the bar, where she's hiding.
He then moves next to his buddy and attempts to punish Flint more.
Greatclub, strike 1: 1d20 + 7 ⇒ (17) + 7 = 24
B: 1d10 + 4 ⇒ (2) + 4 = 6
He does so with a glancing blow.
✥ ✥ ✥
The Paw-ty is Here Round 1
Party Conditions: Inspire 3/3
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-11 HP)
Horrible Cherub Bug 1 (-4 HP)
--
Maggie (23/56 HP) │ 3 temp HP
Alonzo (80/80 HP)
--
Merchant 1 (-0 HP)
Morgan (32/36 HP)
--
Merchant 2 (-0 HP)
--
➤ Flint (30/49 HP)
➤ Pugsley (27/27 HP)
⠀⠀➤ Pugsley's Eidolon (27/27 HP)
➤ Haggra (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 28 (crit success), second success by another PC, or DC 20 as second check after first success:

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Pugsley snorts as Alonzo turns into a dog. "You need a new leash on life." His axe falls free from his back as it clatters against the ground. As if things couldn't get strange enough it sits upright all on its own as the battle axe sprouts chicken legs. It wobbles across the floor and falls blade first down at the merchants foot.
Spirit Object Battleaxe; Inspire: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Slashing Damage: 2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9
William shifts to be in between the merchant and Pugsley. "Protect the grimoire Pugsley."
◆◆ Spirit Object
◆ William Step
HP 27/27
AC 17 (18 w/ shield)
Spells (1) | (2)
Focus Points 1/1
Hero Points 3/3
William
HP 27/27
AC 19

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Haggra devises a strategy against bug-devil #2.
devise: 1d20 ⇒ 3
He gets a free recall knowledge on this one at +1, due to inspired improvisation and known weakness
"Well, that won't work."
He then moves by merc #1, and attacks with his spiked chain.
spiked chain w/ flank: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 slashing, magic, CI: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
"Is this really your fight?" he asks.

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My apologies. I don't have a lot of practice doing this in PbP. I think I should say now that I will ALWAYS use my Retributive Strike reaction when triggered. When Maggie was attacked, Flint would use it (a dwarf protecting a goblin ally, O TEMPORA O MORES!
Retributive Strike: 1d20 + 9 ⇒ (4) + 9 = 13 A miss anyway, but Maggie would have Resistance 5 v. the trigger.
"Yer mother wears cubic zirconium!" Flint insults the merchant, but knows that the cherub is the bigger threat needing bigger hits. He swings his hammer at the disgusting creature.
ATK 1 v. Cherub 2: 1d20 + 9 ⇒ (20) + 9 = 29 for Double DMG: 1d8 + 3 ⇒ (4) + 3 = 7
He risks a quick spell, "Torag, lemme stick it to this ugly beastie for hurtin' my friend!"
He casts Lay on Hands on Maggie Regain 6 HP and Gain a +2 Status bonus to AC for 1 round.
He then raises his shield.

GM Doug H |

Flint tries to swat the buzz-baby but only dents the floor.
Pugsley makes more awful puns, but this time the groan comes from a merchant getting his pinky toe cut off!
Haggra can't remember anyuthing about buzz-babies. So he lashes his chain at #1, drawing more blood.
Flint gives the cherub-fly a good old-school dwarf whack upside the head; it wobbles in the air for a moment and then rights itself, it seems to resist some of the damage.
✥ ✥ ✥
Buzz-baby 2 tries to gnaw on Maggie, then vanishes!
Mandibles, Strike 1: 1d20 + 14 ⇒ (6) + 14 = 20 — Whiff!
You can hear it bussing in the same area. Hidden: DC 11 Flat to check
Buzz-baby 1 flies around and continues to chomp on Morgan.
Yummm, Strike 1 vs FF: 1d20 + 14 ⇒ (15) + 14 = 29 Crit, I assume Flint uses his Reaction
Piercing: 1d10 + 3 ⇒ (2) + 3 = 5 + Sneak: 1d6 ⇒ 2
Retributive Strike: 1d20 ⇒ 8
Net 5 damage after reaction on crit, which negates all 4 sneak and 5 of the 10 piercing.
Yummm, Strike 2 vs FF: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22
Piercing: 1d10 + 3 ⇒ (10) + 3 = 13 + Sneak: 1d6 ⇒ 4
Morgan's badly hurt, but still up.
✥ ✥ ✥
The Paw-ty is Here Round 1
Party Conditions: Inspire 3/3
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-20 HP) │ Hidden
Horrible Cherub Bug 1 (-4 HP)
--
➤ Maggie (42/56 HP) │ 3 temp HP, +2 stat. AC
➤ Alonzo (80/80 HP)
--
Merchant 1 (-18 HP)
--
Morgan (10/36 HP)
--
Merchant 2 (-0 HP)
--
Flint (30/49 HP) │ Reaction Used
Pugsley (27/27 HP)
⠀⠀Pugsley's Eidolon (27/27 HP)
Haggra (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 28 (crit success), second success by another PC, or DC 20 as second check after first success:

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Maggie does her best to soothe poor Morgan's wounds.
Soothe lvl 2: 2d10 + 8 ⇒ (2, 3) + 8 = 13
She then casts Shield, knowing that buzz baby will be back.
She considers taking a 4th action, but reconsiders. She is no cheater, after all.

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Alonzo Dawg tries to get a bead on the hiding cherub.
DC11 flat: 1d20 ⇒ 10 welp.
Unable to find it, he then growls and snaps at Cherub 1.
jaws: 1d20 + 9 ⇒ (12) + 9 = 21
piercing: 2d8 + 1 ⇒ (3, 3) + 1 = 7
jaws: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19
piercing: 2d8 + 1 ⇒ (5, 7) + 1 = 13
Seek, Strike x2.

GM Doug H |

Alonzo-dawg chomps the buzz-baby he can see, but it resists a good portion of the damage. Hits with IC, net 3 damage.
Maggie heals Morgan. So many "M"'s!
✥ ✥ ✥
Ya gonna help me, buddy? The merc looks at his friend. 'Cause, I'll help you. He moves his body, partially blocking his friend's space.
He then takes a swing at Flint.
Greatclub, Strike 1: 1d20 + 7 ⇒ (14) + 7 = 21
Dang.
✥ ✥ ✥
The Paw-ty is Here Round 2
Party Conditions: Inspire 2/3
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-20 HP) │ Hidden
Horrible Cherub Bug 1 (-7 HP)
--
Maggie (42/56 HP) │ 3 temp HP, +2 stat. AC
Alonzo (80/80 HP) │ Animal Form, 5 temp hp
--
Merchant 1 (-18 HP)
➤ Morgan (23/36 HP)
--
Merchant 2 (-0 HP) │ Bodyguarded
--
Flint (30/49 HP) │ Reaction Used
Pugsley (27/27 HP)
⠀⠀Pugsley's Eidolon (27/27 HP)
Haggra (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 28 (crit success), second success by another PC, or DC 20 as second check after first success:

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Action 1-2: Invisibility
Action 3: Stride
Morgan masterfully manifests her magic, making a mirage that masks any mention of her... presence. Cast Invisibility.
Knowing that her allies are wasting magic on her, she moves to a better, more strategic position.
Asher immediately feels abandoned, cowering in place.

GM Doug H |

Morgan casts a spell and moves away No stealth; she is Hidden
I got you, bro. The other merc bodyguards his friend. Right on.
He then tries to whack the dwarf, who proves resilient.
Strike 1: 1d20 + 7 ⇒ (10) + 7 = 17
✥ ✥ ✥
"Heroic" is a Subjective Term Round 2
Party Conditions: Inspire 2/3
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-20 HP) │ Hidden
Horrible Cherub Bug 1 (-7 HP)
--
Maggie (42/56 HP) │ 3 temp HP, +2 stat. AC
Alonzo (80/80 HP) │ Animal Form, 5 temp hp
--
Merchant 1 (-18 HP) │ Bodyguarded
--
Morgan (23/36 HP) │ Hudden
--
Merchant 2 (-0 HP) │ Bodyguarded
--
➤ Flint (30/49 HP) │ Reaction Used
➤ Pugsley (27/27 HP)
⠀⠀➤ Pugsley's Eidolon (27/27 HP)
➤ Haggra (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 28 (crit success), second success by another PC, or DC 20 as second check after first success:

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The battle axe stands back up as the wobbly chicken legs cause it to swing back and forth before falling back down onto the wounded merchant. William stands to protect Pugsley as a spectral tendril leaps forth from his body to smash into the same man.
Target #1.
Spirit Object Battleaxe; Inspire: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Slashing Damage: 2d4 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10
Spectral Tendril; Inspire: 1d20 + 8 + 1 - 5 ⇒ (17) + 8 + 1 - 5 = 21
Damage (Bludgeoning): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
◆◆ Spirit Object
◆ William Strike
HP 27/27
AC 17 (18 w/ shield)
Spells (1) | (2)
Focus Points 1/1
Hero Points 3/3
William
HP 27/27
AC 19

GM Doug H |

The ace drops #1. Ugh. his buddy sustains a blow from William.
"merchant" #2 at -9 HP, "Merchant" #1 is gone.
Flint & Haggra are up!

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"Oi, I've had enough out of you!" Flint goes hard for the merchant's temple with his hammer:
ATK 1: 1d20 + 9 ⇒ (18) + 9 = 27 for DMG if hit: 1d8 + 3 ⇒ (2) + 3 = 5
ATK 1: 1d20 + 4 ⇒ (18) + 4 = 22 for DMG if hit: 1d8 + 3 ⇒ (7) + 3 = 10
"How you like them ingots‽"
He then raises his own shield.
ATK 1: 1d20 + 9 ⇒ (5) + 9 = 14 for DMG if hit: 1d8 + 3 ⇒ (5) + 3 = 8 Sigh, doubtful

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Figuring that the devils are more dangerous, Haggra devises a stratagem against #1.
1d20 ⇒ 20
known weakness: 1d20 + 1 ⇒ (9) + 1 = 10
While he doesn't know much about these things, he is pretty sure about one thing... this one is going down!
He then moves to striking range, and swings his cold iron spiked chain!
Strike vs #1, Flank?: 20 + 10 = 30 crit, cold iron, slashing, magic + precision: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10 Crit for 20 damage
Devise, Stride, Strike

GM Doug H |

Urp. The merchant drops like a hot ingot after the crit and then a second blow.
Haggra draws gouts of freezing-cold blood that shatter like ice on the tavern floor! The devil chitters in pain and wobbles in the air… but it's still alive. 20 reduced to 15 damage, they still resist cold iron.
✥ ✥ ✥
Buzz-Baby 2 pops into sight as it bites Flint! It's invisible, so hidden for strike 1
Mandibles, Strike 1 vs Flint's FF: 1d20 + 14 ⇒ (13) + 14 = 27
P: 1d10 + 5 ⇒ (9) + 5 = 14 + Sneak: 1d6 ⇒ 2 + Evil: 1d6 ⇒ 4
Mandibles, Strike 2 vs Flint: 1d20 + 14 - 5 ⇒ (3) + 14 - 5 = 12
— Whiff!
It tries to take down the Champion but luckily its little fangs just skitter off Flint's armor.
--
The other devil flies out of the flank and tries to enact revenge upon haggra.
Mandibles, Strike 1 vs Haggra: 1d20 + 14 ⇒ (16) + 14 = 30
P: 1d10 + 5 ⇒ (2) + 5 = 7 Doubles to 14
Mandibles, Strike 1 vs Haggra: 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23
P: 1d10 + 5 ⇒ (8) + 5 = 13
✥ ✥ ✥
Them Ingots Round 3
Party Conditions: Inspire 1/3
Terrain: Tables / chairs difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Horrible Cherub Bug 2 (-20 HP)
Horrible Cherub Bug 1 (-22 HP)
--
➤ Maggie (42/56 HP) │ 3 temp HP
➤ Alonzo (80/80 HP) │ Animal Form, 5 temp hp
➤ Morgan (23/36 HP) │ Hidden
➤ Flint (10/49 HP) │ Reaction Available
➤ Pugsley (27/27 HP)
⠀⠀➤ Pugsley's Eidolon (27/27 HP)
➤ Haggra (8/35 HP)

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"OW! I'm gettin real tired of your stupid mouth claw things!" He spits out some blood, "Torag, keep me in this one. I'm askin' ye."
Flint's desperate prayer gives him the boost he needs to close some of his wounds Lay on Hands: 1d6 ⇒ 4
He then takes a single swing at the fiend 1d20 + 9 ⇒ (1) + 9 = 10, but fumbles.
With a curse he raises his shield.

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Haggra starts out by giving the devil a cold stare.
demoralize: 1d20 + 9 ⇒ (7) + 9 = 16
demoralize: 1d20 + 9 ⇒ (6) + 9 = 15
He then devises a stratagem against the "cherub"
1d20 ⇒ 9
While not entirely confident that his stratagem is good, he still strikes.
spiked chain, stratagem: 9 + 10 = 19 Slashing, etc: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7
If he did demoralilze, it cannot reduce its frightened state until after Haggra's next turn

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Action 1-2: Electric Arc
Action 3: Shield
Electricity launches forth, striking at both devils as Morgan's invisibility magic fades away!
Electric Arc vs 1+2, DC 20 Reflex: 2d4 + 4 ⇒ (3, 1) + 4 = 8
She then whispers a quick spell, a glowing blue shield of force energy appearing before her.

GM Doug H |

Flint takes defensive measures, and raises his shield.
Haggra fails to scare the buzz-baby, and then does some slashing. The chain drags along the devil's tough hide, drawling a little blood. 2 damage after resistance
Buzz-baby 1 avoids the worst of the arc, but number two takes the full brunt. Pass, fail; added IC damage
Maggie, Alonzo, Pugsley are up.

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Alonzo-dawg lopes over, interposing himself between the devil and Morgan, and tries to take a bite out of crime the fiend!
jaws: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
piercing: 2d8 + 1 + 1 ⇒ (4, 2) + 1 + 1 = 8
jaws: 1d20 + 9 - 5 + 1 ⇒ (11) + 9 - 5 + 1 = 16
piercing: 2d8 + 1 + 1 ⇒ (5, 7) + 1 + 1 = 14
Stride, Strike x2.

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William steps in as the axe wobbles through the phantoms legs and falls into the bloated fly.
Target #2.
Spirit Object Battleaxe; Inspire: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Slashing Damage: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11
◆◆ Spirit Object
◆ William Step
HP 27/27
AC 17 (18 w/ shield)
Spells (1) | (2)
Focus Points 1/1
Hero Points 3/3
William
HP 27/27
AC 19