Mr Clint's Strange Aeons Campaign

Game Master Mr Clint

Loot Tracker


Marching Order:

Single File: Vex – The Dwarf – Twitchy – Doc – Rook – Blue – The Halfling

Double File:
Vex, The Dwarf
Twitchy, Doc
Rook
Blue, Halfling


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

People need to claim more of the loot. Because I would take more of the loot but I don't want to hoard it all. But if people aren't claiming things, I'm going to stuff them in my backpack until someone wants it.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

It's been my experience that loot tends to languish unclaimed, which is why it's easy to loose track of items without a loot sheet.

Part of our problem is that a lot of it isn't immediately useful or very interesting, or even all that valuable. Normally I wouldn't even bother to track most of what we have because of those reasons, but our resources are very limited, so here we are.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Why do people think they can't get into the room? I see three open spaces in the room and plenty of spaces around the door that can look into the room.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Asrat wrote:
Why do people think they can't get into the room? I see three open spaces in the room and plenty of spaces around the door that can look into the room.

Kinda what I was wondering too.


Yeah, if there is free space you can move through each others squares

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

It looked like the other two squares that aren't Asrat or monster were not full squares to stand in? I was partly going off Bolkvar's statement and partly off what it looked visually on the map of the room-- to me those squares looked filled partly with rubble, etc.

But it also seemed as if the only creature to fight was dead, so I wasn't moving in for that reason as well.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18

I'm trying to catch up on a few things. I've been sick since about Thursday.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Grigore wrote:
I only see mention of one creature and it's dead.

Well technically unconscious since my unarmed attack does nonlethal. But if combat ends, I'll finish it off with a slice of my shiv so it doesn't wake up later.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18

Well crud. I missed the non lethal part.


Asrat wrote:
Well technically unconscious since my unarmed attack does nonlethal.

Unless someone were to do a heal check on the creature, there is no reason to think that it is or isn't dead. Those who go/look in the room see a downed creature in a pile of rubble.

Just food for thought.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Well Asrat would know since he knows what he did. But, yes, I agree that others wouldn't necessarily know.

But unless something unexpected happens, I think it's probably inconsequential. It won't recover immediately and I'll remember to stab it before we move on to the next room.


oh 100% inconsequential, unless you all camp out in the rubble filled closet. Which would be totally hilarious to see.

Just want everyone to kind of question what their character knows. Their memory is gone, so are also those natural instincts they would have had from life up to this point.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Ryzel wrote:
Vex stalks forward into the gap 'Chatty' has left, wondering why the hell he was roaring at a bug

Hehe. Well, my unarmed attack would provoke an attack of opportunity which I didn't want. So I wanted to contribute with a non-provoking action. At first, I wanted to use Aid Another, but Asrat and Ryzel would both need to be in melee at the same time, which we weren't. So intimidate seemed worth a try.

Also, since no one is claiming the sap, Asrat will. Then I can attack without provoking. But if anyone decides they want it, just ask. Ultimately, I'd prefer a dagger or rapier, but we haven't come across any more yet.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Clint wrote:
I had to do some looking, but I found this on Paizo about Intimidate/Demoralize being a mind-affecting fear effect.

That's fine. I thought it should be. But I couldn't find it when I looked it up.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'm also waiting on a dagger, but I won’t even need that next level. So... anyone have survival?


Grigore Denusu wrote:
Same but to cast Acid Splash if an enemy leaves the room.

You can move to the west side of the hall and see in the door at this creature if you want to get your spell off.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18

I'm not sure I'd be able to hit anything. It would have cover and be in melee. That's a hefty amount against me.


male, human, Bard 5 | HP 39/39 | AC 16 (t11, ff15) | CMD 14 | Fort +3, Ref +5, Will +5 | bardic performance 14/15 | perception +9, sense motive +13; initiative +1 | active effects: flagbearer, inspire courage

I’m already cooking for the (American) holiday tomorrow. I’ll try to get posts up tomorrow night but I’m not likely to get anything up before then.


I am in the same boat as you. I will be up before everyone in the house, so I'll have like 30-60 minutes in the morning to post, but outside of that I am offline. Don't sweat trying to post. Spend the time with your friends and family.

I am thankful for a fun crew that took a chance on this AP with me. I have been enjoying it!

Happy Thanksgiving!


HP: 26/26 | Perception +6 (deaf), Sense Motive +6 | Speed 20 ft | AC 21 Touch 12 Flat-Footed 20 | CMD 14 | Fort + 9, Reflex +8, Will +7 | Init -3 | O Sp (Lv1: 6/6), M Sp (Lv1: 2/2) | Active: None

Likewise enjoying this!

Enjoy the holiday tomorrow, for those celebrating.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'll see you after I've eaten tofurkey roulade.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Mr Clint wrote:
a man standing over two bodies.

Access is denied to this link.


I am so sorry about that. Here is the link again for those who couldn't get it.

a man standing over two bodies.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

A bit of a tangent, but does the hallway we are in continue further north? Or is it blocked by rumble and end at the black edge of the map?

Can we access the door to the west (opposite the man)? Or is that blocked? It's unclear if we are at a dead end or not.


updated this in my last post for what you can see. As far as the doors go... you'll have to try them out to see.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

No, that's fine. It's just when I first looked at the map, I thought the rubble was piled up to the ceiling and the hallway and door were inaccessible. But I guess it's a lot lower than that.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Mr Clint wrote:
Looking, you see an elderly woman on the ground with a broken leg.

The Captain Marvel bus scene immediately comes to mind.


haha, I haven't seen that one yet so I had to look it up... humm...

Sidenote - I love the Stan Lee cameo reading the Mallrats script. As a Kevin Smith fan I dig that deep cut.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18

Yeah, the holiday weekend was super hectic in my house. I cooked everything on top of having to try and keep my mom in one piece.

Shor post just to get back in there.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Wow Doc. Ethyl. And you're not even the evil one.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

There's no logical reason Doc would think this woman isn't a doppelganger. Slip reported a man with a knife in a room that is a dead end and we likely would have seen him cross the hall if he left. Now we're seeing an elderly woman who's "injured". Doc is threatening the woman in an attempt to provoke her and break her deception.

Doc would trust the facts of the situation over convincing words any day.

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

OOCly I 100% agree she's a doppelganger, haha. I'm attempting to RP out the fact that according to my dice roll, I believe her, i.e., failed my sense motive check. *le shrug*


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'd just like to say I'd love to bicker with Blue some more but I think it will distract from the matter at hand. Lol


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Ryzel Cain wrote:
OOCly I 100% agree she's a doppelganger, haha. I'm attempting to RP out the fact that according to my dice roll, I believe her, i.e., failed my sense motive check. *le shrug*

Role play not roll play. If it helps bluffs suffer a -20 penalty on impossible lies, and -10 on far-fetched ones.

Granted Vex may not have drawn these conclusions.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18
Dr. Ethyl "Doc" Ermengarde wrote:
I'd just like to say I'd love to bicker with Blue some more but I think it will distract from the matter at hand. Lol

Yeah lol when more pressing matters aren't at hand.

RPG Superstar 2015 Top 16

Dr. Ethyl "Doc" Ermengarde wrote:
Ryzel Cain wrote:
OOCly I 100% agree she's a doppelganger, haha. I'm attempting to RP out the fact that according to my dice roll, I believe her, i.e., failed my sense motive check. *le shrug*

Role play not roll play. If it helps bluffs suffer a -20 penalty on impossible lies, and -10 on far-fetched ones.

Granted Vex may not have drawn these conclusions.

I am playing out what the GM told me, in spoiler, my character believes-- that my character believes she is telling the truth. I have to assume the GM already figured in those modifiers, etc-- I can't decide that my character just knows it's a lie if the GM is telling me I don't.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'm going to apologize for s!*$ stirring, that was out of line. I will throw up the feeble excuse that writing Ethyl puts me in an antagonistic mindset.

RPG Superstar 2015 Top 16

Dr. Ethyl "Doc" Ermengarde wrote:
I'm going to apologize for s%&* stirring, that was out of line. I will throw up the feeble excuse that writing Ethyl puts me in an antagonistic mindset.

No apology needed! You weren't s%@%-stirring.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18

Honestly, I thought it was perfectly inline with Ethyl's characterization so far.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Agreed with above. Nothing was out of line.

There will definitely be some clashing personalities with our varied characters. My character will cause some controversy too.

Good communication in discussion can help smooth out conflict if you think there is any. I think you all see like pretty cool people that we can work it out.


"Blue" | HP11/11|AC15(T11 FF14)|CMD15|F+3R+1W+5|Init+1|Per+8 Inquisitor(Royal Accuser) 1 | Sanity 35/36 |Threshold 3 | Edge 18

yeah, it's bound to happen with a larger party.


HP: 26/26 | Perception +6 (deaf), Sense Motive +6 | Speed 20 ft | AC 21 Touch 12 Flat-Footed 20 | CMD 14 | Fort + 9, Reflex +8, Will +7 | Init -3 | O Sp (Lv1: 6/6), M Sp (Lv1: 2/2) | Active: None

I appreciate how everyone is handling this!


Dr. Ethyl "Doc" Ermengarde wrote:


Standard: drink mutagen, move action: draw dagger. I would 5ft step out but there's no room. :(

If you want, I would allow you to move into the same 5-ft square as someone else. You would both gain the effects of squeezing until one of you moved from the others square.

I never understood why you couldn't end in the same square if you both retained the negative conditions.

Squeezing:

In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that’s 1 square wide, the creature’s miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can’t end its movement in an occupied square.

To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I agree but I won’t do that this time. I realize now that since I was healed I'm probably best positioned to take the attacks with AC 18.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

My to hit is +6 with mutagen, not that it matters when rolling a 20 and then a 1, lol


I'm sorry, I missed Weapon Finesse. But yeah, unfortunately a moot point with a nat 1 :-( But you got 1 on him... so that's an upside.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 10/10 | AC 16, T 14, FF 12, CMD 14 | Fort +3 Ref +5 Will +0, +2 vs Enchantment | Init +8 | Per +11 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Heightened Awareness; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

When did we get so much money btw? Not complaining but I thought we had only found like a couple of copper.


NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Vex should probably upgrade her dagger to the masterwork silver dagger since she seems to be doing most of the fighting.

Does anyone else still need a weapon?

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

I don't want to hog ALL the best loot (er any more than I already have coff coff). But if we want to improve my to-hit, that definitely opens up the regular dagger for someone else. Or someone else can take the MW dagger, I'm honestly more than okay with that.


male, human, Bard 5 | HP 39/39 | AC 16 (t11, ff15) | CMD 14 | Fort +3, Ref +5, Will +5 | bardic performance 14/15 | perception +9, sense motive +13; initiative +1 | active effects: flagbearer, inspire courage

i'm willing to get in harm's way but I won't be very effective in combat no matter what weapon you give me. I think probably (for now) Ryzel, Doc, and Asrat should divvy up the daggers however seems best to them?

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