![]()
![]()
![]() Chatty moves up and looks over the corpse and discovers something disturbing. The man’s robes fall open and you can see that all his internal organs have been ripped away and he was just a shell. Whatever was happening to him was keeping him “alive.” As you look around the room, for others or for anything usable, you find that this is the storage area for outdated supplies. There are no consumable supplies, but you find a haul of things that you might believe those in the Refuge of Believers would find useful. They don’t spell out a list of items, just that there are outdated supplies. You have no problem filling your bags with supplies. You also think that once you fully explore this area, clearing out the horrors of the hall, that the people of the Refuge could come down with armed guard and filter through what is available here. The only way to go from here is back downstairs. While people are looking around, Rook notices that most of the group is still injured and channels positive energy +3 HP What do you do? Where do you go? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -1 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -1 | DM Screen: CE: 1d6 ⇒ 3 ![]()
![]() With the snap of the bowstring the bolt flies from Slip’s crossbow. It strikes the man, and the man collapses while simultaneously the fog stops coming out from his mouth. The group might look out the windows, but you still see the fog outside. Waiting for a minute, the fog does not dissipate any. The man lays lifelessly on the ground. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -4 | Erebus (Slip) -0 | Ryzel (Vex) -5 | Wulfric (Rook) -4 | ![]()
![]() With Chatty and Slip beginning to surround this… thing, it still is releasing the dark yellowish fog from its mouth. Though it is similar to the fog that is surrounding the Asylum and what was in your dreams, the fog coming from this man seems to be contained to this room only. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -4 | Erebus (Slip) -0 | Ryzel (Vex) -5 | Wulfric (Rook) -4 | ![]()
![]() Info Slip would also know, and I assume share
What do you do? Make sure you move your tokens accordingly. Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -4 | Erebus (Slip) -0 | Ryzel (Vex) -5 | Wulfric (Rook) -4 | ![]()
![]() Please feel free to heal if needed before moving on, but for the sake of forward progression... The partially clinging stairwell seems as it could be difficult at first, but as you approach you realize that there are enough studs and holes in the wall to make it easy enough to get to the stable portion of the stairs. You make your way up the stairs and you see broken windows that look out across a sea of churning saffron fog. Inside, dusty crates of every size crowd the room. See Slide 8 You see a vague, humanoid figure spewing the saffron colored fog from its mouth, but does not seem to pay attention to the group. K-Planes DC12:
This thing is known as a Oneirogen. Not evil in nature, but is something that once started as a normal mortal but have suffered from a rare but terrible curse. K-Planes DC16:
You know that the corpse was exposed to extraplanar energies, and that the fog emanating from the body came from another realm, as if the individual somehow had a small portal inside of him. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -8 | Erebus (Slip) -0 | Ryzel (Vex) -5 | Wulfric (Rook) -4 | ![]()
![]() Slip moves and makes room and Vex slides in and with her blade she makes the killing blow against the final Ghoul. Rook moves up and lays a healing hand on Angry and himself. Angry begins to notices that feeling is coming back to his arms and legs and is able to move himself. Looking around the room, you don’t find anything of use. But, you do see the stairs that go up. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -8 | Erebus (Slip) -0 | Ryzel (Vex) -5 | Wulfric (Rook) -4 | CLW Angry: 1d8 + 2 ⇒ (5) + 2 = 7
![]()
![]() Vex didn’t state who she was going to attack, but either way would leave the one in the corner dead and the one in the door standing. I am going with Vex on the Ghoul in the door and Chatty on the one he called on in the corner. Slip aids Vex in her attack on the ghoul in the doorway, and the attack lands. Vex throws his shiny new dagger and it catches the ghoul in the throat, and it drops it. Having the group bottlenecked in the door, the ghoul continues to attack out. With only a single claw attack landing, Vex takes her first damage of the combat -5 HP Initiative: Round 2
Slip/Angry/Vex/Rook you’re up, what do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -15 | Erebus (Slip) -0 | Ryzel (Vex) -5 | Wulfric (Rook) -13 | DM Screen: Vs Vex Bite: 1d20 + 3 ⇒ (8) + 3 = 11 DMG: 1d6 + 1 ⇒ (5) + 1 = 6 Vex Disease fort: 1d20 + 4 ⇒ (11) + 4 = 15 Claw: 1d20 + 3 ⇒ (16) + 3 = 19
Claw: 1d20 + 3 ⇒ (11) + 3 = 14
![]()
![]() Chatty moves up and misses with his rapier attack. The two goblins up front last out with attacks. The one on Angry misses with its bite, but both claws land. One of them find Angry in a vulnerable opening and critically wounds him. -13 HP But with one of the attacks Angry’s body begins to freeze up, and he cannot move. Angry is Paralyzed for 2 rounds, and can only take mental actions. The Ghoul on Rook also lashes out with a full attack. The creature’s bite and one claw attack lands, dealing devastating damage -13 HP But Rook stays standing. In almost a flinch response, Rook lets out an energy burst that moves through the group of you but causes these ghouls to wince. It looks as if they are all fully hurt from the energy burst, and the one that Angry attacked falls. Initiative: Round 2
Slip/Angry/Vex you’re up, what do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -15 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -13 | DM Screen: Vs Angry Bite: 1d20 + 3 ⇒ (12) + 3 = 15 DMG: 1d6 + 1 ⇒ (3) + 1 = 4 Angry Disease fort: 1d20 + 6 ⇒ (20) + 6 = 26 Angry Paralysis fort: 1d20 + 6 ⇒ (15) + 6 = 21 Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Claw: 1d20 + 3 ⇒ (20) + 3 = 23
Vs Rook
Claw: 1d20 + 3 ⇒ (13) + 3 = 16
Claw: 1d20 + 3 ⇒ (16) + 3 = 19
Critical Confirmation
Bite v Rook: 1d20 + 3 ⇒ (10) + 3 = 13
Paralyze
Channel Energy: 1d6 ⇒ 3
![]()
![]() Vex slashes out but misses with her blade, Angry strikes out and delivers a devastating blow to the one in front of him. Slip, who has been blessed by the gods with his crossbow fires once again, almost landing a critical blow. Rook lays a hand on Angry and heals him before moving defensively in front of Slip
Initiative: Round 2
Chatty you’re up, what do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -2 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Chatty shuts the door and moves to the other side of the group. Moments later you hear a slam against the door, then it is flung open. You see the smiling face of one of the ghouls as two others move through the door. One attacks out at Angry with its claw, and the attack lands. Angry begins to feel his muscles stiffening as he starts to lose control, but is able to fight off whatever was included in that attack. -5 HP Initiative: Round 1
Slip/Angry/Rook/Vex you’re up, what do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -9 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | DM Screen: Bite: 1d20 + 3 ⇒ (15) + 3 = 18 DMG: 1d6 + 1 ⇒ (4) + 1 = 5 Vex Paralysis fort: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
![]() Chatty moves up and checks out the door, he discovers that the door is not trapped or locked. Chatty inches the door open to look in. A row of wicker rocking chairs faces this room’s tall windows, staring into the mist licking the outside of the glass. A heap of broken planks lies in one corner, the wreckage of a wooden stairwell that still partially clings to the wall above. Your eyes are drawn to three people lazily circling the room in the same white gowns as the people in the Refuge of Dreamers, but these gowns are tattered. With a slight creak of the door the people stop and slowly turn and face the door. The white milky eyes stair at you and their long tongues drop from their mouths, ghouls. See Interactive Map slide 7 Initiative: Round 1
Chatty you’re up, what do you do?
Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -4 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | DM Screen: D Initiative: 1d20 + 2 ⇒ (16) + 2 = 18 Rook: 1d20 ⇒ 7 Vex: 1d20 + 1 ⇒ (4) + 1 = 5 Chatty: 1d20 + 4 ⇒ (17) + 4 = 21 Angry: 1d20 + 2 ⇒ (13) + 2 = 15 Slip: 1d20 + 3 ⇒ (14) + 3 = 17 ![]()
![]() I apologize, the text wasn’t clear and the map sure didn’t help any. But… those stairs do not lead to the storage area. As you start to climb the stiars, you see that rubble chokes the wide stairs leading up to the second floor, and several of the walls within have fallen to ruin. The map shoes them looking perfectly usable, but that isn’t the case. Sorry about that. You have 4 doors to explore. The northern door next to the stairs, the northern door down the skinny hallway, the two doors near each other. See overview map. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -4 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Looking over the body of the doctor, the first thing you see of use is the shiny dagger. It is silver in properties and magical. You also find a small vial of liquid. Slip & Rook work together and identify that the dagger is a +1 Silver Dagger, and the vial is a Potion of Cure Light Wounds. I’ll add both of these to the unclaimed loot portion of the chart. Ilki stairs off into nothing. Clearly traumatized by what has just happened. He doesn’t respond the questions. When you try to move him, he follows. As you are making you way down the hall towards the Refuge of Dreamers, you hear him quietly say; “thank you” Rook Sees that several of you are still hurt and he Channels Energy again. Channel: 1d6 ⇒ 2 Heal 2 HP You make your way through security and get Ilki to safety. Unless there is anything you want to do while here, it is a quick visit before heading back out through the hall. You make your way back to the crossroad See interactive map slide 6 near the room where you found Ilki and the “human stew pool.” To the east you see two doors near each other, one heading north, one heading south. Near those door you see a narrow hallway that goes north roughly 40 feet to a closed door. Heading west/north there are the stairs that, from what Winter said, leads to storage of outdated equipment and a single door that leads north next to the stairs. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -4 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() With everyone’s help, you find the right body. Which might make sure skin craw since you were all in the pool. You pass Ilki’s lifeless body to Chatty and you are all able to pull him up. Rook moves to forward and begins to examine the man. “He isn’t breathing…” instinctively Rook lets loose a burst of energy. +3 HP all Nothing happens. He examines him again and discovers that he has taken in too much water and begins performing less magical aid. Fortunately, for Slips quick action and the rest of the party’s aid, Rook revives Ilki. The man begins coughing and spitting up the reddish-brown liquid that is in the pool. What do you do? Damage Taken: Asrat (Chatty) -2 | Bolkvar (Angry) -6 | Erebus (Slip) -0 | Ryzel (Vex) -1 | Wulfric (Rook) -0 | Heal: 1d20 + 9 ⇒ (4) + 9 = 13
![]()
![]() Still in rounds, so be sure to move your figures and keep track of action economy
Slip rushes into the pool, single move and tries to reach below and pull Ilki up. Being small sized does not help this rescue attempt that is already hard enough as you cannot see through the stew. Reaching below, trying to avoid any of this liquid to enter your eyes nose or mouth, Slip feels a body and attempts to pull it up. As he does, he feels the body slipping in his hands, so he grips tighter. As the body rises to the top Slip can see that the body he grabbed is a corpse and its flesh is pulling free from its body. You know the general area where Ilki went under, moving forward give me a % roll if you try to retrieve the body. What do you do? Damage Taken: Asrat (Chatty) -5 | Bolkvar (Angry) -9 | Erebus (Slip) -0 | Ryzel (Vex) -4 | Wulfric (Rook) -0 | DM Screen: %: 1d100 ⇒ 66 ![]()
![]() No AoO, the doc only took at 5-foot step
The final creature continues to look hungry and full of rage. Slip, Vex & Rook are up! What do you do? Damage Taken: Asrat (Chatty) -5 | Bolkvar (Angry) -9 | Erebus (Slip) -0 | Ryzel (Vex) -4 | Wulfric (Rook) -0 | ![]()
![]() After Vex strikes out at the ghoul and misses, it swings out with attacks of its own, but only one of its claw attacks lands. -4 HP As “the doctor” turned its attention to Chatty, it strikes out with precision but Chatty is just too agile and dodges the attack. The doctor moves to round Chatty. Everyone’s up. What do you do? Damage Taken: Asrat (Chatty) -5 | Bolkvar (Angry) -9 | Erebus (Slip) -0 | Ryzel (Vex) -4 | Wulfric (Rook) -0 | DM Screen: Normal Attack vs Chatty Dr Attack: 1d20 + 8 ⇒ (2) + 8 = 10 DMG: 1d4 + 4 ⇒ (3) + 4 = 7 Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
![]()
![]() Slip fires his crossbow, but it seems his luck just runs short. Trying to shoot past his friends and at a creature that is partially covered while in the pool makes it just hard enough to hit… But, he doesn’t hit one of his friends. With a swing that had the potential to be devastating, Angry misses “the doctor.” But working in tandem with Chatty, the sneaky fellow slides behind the creature and finds just the right spot on the doppelganger. She turns and gives chatty a nasty look as her attention seems to be turning to the man wielding the rapier. Rook moves behind Angry seeing him take a second slice and he lays a hand on the dwarf. Angry heals 5 HP Vex, you’re up. What do you do? Damage Taken: Asrat (Chatty) -5 | Bolkvar (Angry) -9 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 |
![]()
![]() Slip raises his crossbow and lets a bolt fly into the same one that already has a bolt in its chest. This time it lands true in its head and it slumps over dead in the “stew.” Ilki does not rise up from the liquid. Angry lashes out with his flail and lands a devastating blow, but the doctor just smiles at the dwarf. Chatty tries to sneak by but fails to do so and draws the attention of the doctor, who with precision slices the human rogue.-5 HP Vex can move, but the ghoul that was on Ilki was dead before Vex attacked. If you would have done something different based on that then that is okay, your d20 roll would be the 5… I’ll just say she attacks the last standing ghoul? Vex, stabs at the ghoul that missed with its bite to fend off what she knows will be another attack but swings wide. Rook attacks out with his mace, and lands what might have been a critical attack but looks to have done minimal damage and doesn’t even earn a look from “the doctor.” Their go
What do you do? Damage Taken: Asrat (Chatty) -5 | Bolkvar (Angry) -14 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | DM Screen: AoO vs Chatty Dr Attack: 1d20 + 8 ⇒ (15) + 8 = 23 DMG: 1d4 + 4 ⇒ (1) + 4 = 5 Normal Attack vs Angry
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
Rook attack: 1d20 + 1 ⇒ (20) + 1 = 21
Rook Crit confirm attack: 1d20 + 1 ⇒ (11) + 1 = 12
![]()
![]() Slip rounds the corner and loosens a bolt from his crossbow to one of the ghouls holding Ilki. The bolt sinks into the chest of the ghouls doing critical damage. Rook moves in and draws his mace as he sees what is unfolding within the room. Turning her attention to the party moving into the room she laughs; “More patients for the doctor to see?” dropping the hung of flesh, you all see that it is the tongue of the man in the previous room. “He’s no longer stuck on those simple phrases…” Looking to the ghouls; “Make sure he turns!” and the ghoul that has the bolt jutting out from its chest plunges Ilki back under the water and holds him under with two hands. Crazed and hungry. “The doctor” moves forward, along with one of the ghouls, and they attack. One of Vex, one on Angry The shining dagger quickly moves, with the precision of a surgeon, and slices angry in an opening in his armor -7 HP The ghoul, moving up in the pool bites out at Vex but misses. Vex can see the vile frothing saliva that looks infectious if it lands. You are all up! What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -7 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | DM Screen: Dr Attack: 1d20 + 8 ⇒ (12) + 8 = 20 DMG: 1d4 + 4 ⇒ (3) + 4 = 7 Bite: 1d20 + 3 ⇒ (6) + 3 = 9
![]()
![]() Asrat wrote: Does the trail of blood continue to where the woman is standing now? Yes, the blood leads into the room. Once you are in this room it's kind of a hot mess. Between the "human stew pool" and the battle you all had here the previous day there is blood and bodily fluid everywhere. Asrat wrote: Asrat has no knowledge (arcana) to know what can or can't be an illusion so everything could be an illusion as far as he's concerned. OOC - the only way you can tell something is an illusion is by interacting with it and passing the will save of the illusion. Not saying that what your characters are seeing is or isn't an illusion. ![]()
![]() Moving the party forward. As Chatty motions down the hall north, Slip sees the shifting rubble turning in the direction of the stairs/bathroom. Chatty sees and points out a trail of blood that also heads that direction. What that there when we entered? Moving up the hall, you notice that the blood rounds the corner into the bath house. As you approach the corner you hear a female voice laughing and muttering familiar words. “Praise! Praise!” laughter continues; “Words fail!” laughter continues; “Zandalus sees!” All the while you hear the sound of Ilki. “No! Stop!” followed by the sound of someone fighting in water and gasping to breath as they are pulled up. “Please! No!” before the sound of them being plunged under once again. As this happens you hear the female speak once again; “This won’t take long my pet. Just breath.” Back in rounds. All of you act at the same time. Use interactive map slide 6. Once you move and round the corner…
What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() We are in rounds but out of rounds. The group of you makes your way todays the door that leads to the main hallway. You look and do not see anyone waiting for you. Peeking out and looking south you see the barricade with torch light flickering beyond it. Turning to look north, you see some of the rubble shift as the hallway T’s off. T at slide 5 on interactive map for mental location purpose. What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Vex It looks like Vex moved away from the entrance that the image came from and the direction of the laughter, did you mean to move towards the other doors? If so, feel free to move your miniature that way Rook move up towards Slip, lays a hand on his shoulder and Guidance on him. Looking to make eye contact; “Don’t be driven by emotion, there will be time to mourn.” Initiative: Round 1
Angry you’re up! What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() The bolt looks as if it strikes true, but you hear it cladder on the other side of the woman. The image begins to swirl and dissipate in a puff of smoke. The laughter you hear is coming from the hall behind where the woman once appeared. “Praise! Praise!” laughter continues; “Words fail!” laughter continues; “Zandalus sees!” Initiative: Round 1
Angry/Chatty/Rook/Vex you’re up! What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Also, keep in mind the rubble counts as difficult terrain on the interactive map. ![]()
![]() As this moment is happening, the dead man’s body being taken down from where it he was executed and covered up with a blanket, Vex begins to look for tracks of who/what did this. Vex easily finds tracks of dripping blood leading to the door that heads back into the hallway. Suddenly, the group hears a growing laughter with words inserted in between laughter; “Praise! Praise!” laughter continues; “Words fail!” laughter continues; “Zandalus sees!” the laughter falls as this woman walks through the door. Bloodied knife in one hand, tongue in the other as she continues to laugh. Slip you’re up! What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | Initiative: Round 1
DM Screen: D Initiative: 1d20 + 3 ⇒ (17) + 3 = 20 Rook: 1d20 ⇒ 3 Vex: 1d20 + 1 ⇒ (1) + 1 = 2 Chatty: 1d20 + 4 ⇒ (7) + 4 = 11 Angry: 1d20 + 2 ⇒ (13) + 2 = 15 Slip: 1d20 + 3 ⇒ (20) + 3 = 23 ![]()
![]() Mr Clint's Strange Aeons wrote:
The group begins to head back towards the man who was chained up in the laundry room. Those who can hear sorry Slip notice how quiet it is. Suddenly it dawns on you that is was also quiet the previous day when you heading back to the Refuge of Dreamers. Including the man who was muttering nonsense. Maybe you rush, maybe you don’t
What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Having enough time this morning to do a little more studying, and possibly with your new awakened powers leveled up, you take a look at a few of the items that detected as magic but were unable to identify. Slip discovers that there is 2 scrolls of cure light wounds, one scroll of sanctuary, and a Wand of Lesser Restoration. You also pull out the duffle bag and the small pearl that detected as magic. The pearl is a Pearl of Power level 1 and the duffle bag is a Bag of Holding type 1, which you believe will be very useful when it comes to scavenging for supplies and breaking up the trips. When Slip says I don’t know why it would be here, though Winter shakes her head. “Why would any of these things be here? It doesn’t make sense. But, they emerged soon after the revolt. What’s strange is that some of the patients and asylum staff say that, in the nights before the uprising, they had nightmares of exactly the sorts of things that stalk the halls now.” Looking towards the windows; “Some of the other survivors say that thick fog outside is from their dreams, and that they keep expecting it to part and reveal a gloomy city vacant of inhabitants or a man dressed in rags. Some have fallen asleep outside the chapel have also woken screaming. I don’t know what it all means, but in the chapel, the goddess tends our dreams.” When Chatty ask about the stairs she nods; “One leads to the tower. There is a good supply of obsolete medical equipment there. It’s an example of the outdated treatment methods… things that they would try to fix people…” she trails off; “The other leads to Briarstone’s long-term patient housing. I don’t know what things look like in either of those levels.” “Yes, sorry… any survivor you find we will house here. Even if they are not all their, moving forward, no one should be left out there to be tortured and killed.” Winter responds when Slip asked about the man who is chained up. “Bolts?” Captain York questions; “The ones we have we need here. Our success against anything that has approached is filling them up with bolts before they hit the barricade, and I want to keep it that way.” What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Rook spends the evening tending to those who need aiding to heal, and he also tends to those in the Refuge of Dreamers who might have suffered previous wounds.
As dinner is served, they run out of prepared rations before everyone is fed. Those who are near the serving table overhear those who prepared the food talking; “I don’t understand. We counted and prepared just enough, including the newcomers. I’ll go get more.” The cook goes and gets more food. “Don’t worry folks, we have more food still being prepared.” The night goes on, you see Captain York and Winter talking privately through the night. Guards rotate from time to time, and when you see those who were guarding the barricade in their makeshift armor, you notice that not all of them are trained men who are guards but some a barely adults filling a need. Where does everyone sleep? You can sleep in the chapel where all of the survivors stay, in the common hallway area, or you can sleep in the chaplain’s office where Doc and Blue are. No matter where you sleep, you may fully level up and please update you status bar to reflect the changes. Sleep in Chapel:
Today was exhausting. Either physically because of the combat and damage taken, or mentally because of the unknown horrors that roam the asylum. You quickly fall asleep. It might seem unexpected because of the day, but once asleep you have pleasant dreams. You aren’t sure if they are memories of before or something else, but you wake up fully refreshed.
Sleeping elsewhere:
Today was exhausting. Either physically because of the combat and damage taken, or mentally because of the unknown horrors that roam the asylum. You quickly fall asleep. Tonight is a nightmare. Being chased by the yellow mist and the man within it, ghouls hunting you down and eating you, doppelgangers trapping you and taking over your flesh before your eyes right before they kill you. You wake up feeling horrible and are fatigued.
Wherever you slept, Captain York gathers the party together and pulls you into the side area where Tolman and the two children where staying. Winter sits behind the desk; “I hope we are feeling better and in a cooler place. I apologize for my outburst, it was not very professional of me. The stress is becoming a burden. What questions do you have?” What do you do? Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -0 | Wulfric (Rook) -0 | ![]()
![]() Winter hears what she needs from Chatty and agrees to meet back together in the morning to regroup and discuss about moving forward. At this point it kind of appears that the group goes in a few different directions. Slip is going to talk with Winter & Captain York, Vex is going to check on Blue and Doc, and Chatty is going to help with the food line. Angry, feel free to let me know where you are going and read that specific spoiler. These scenes will all run parallel. Something for the characters to share/talk about this evening. Slip w/Winter & Cap York:
When Slip shares about the man chained up, him being left behind and his repetitive saying of Zandalus sees the two of them are in shock and disbelief. Whispering; “You left the man chained up in a room with no way to protect himself?” Captain York says carefully trying to not allow anyone to overhear them. News like this would not go well in the Refuge of Dreamers. “That is a death sentence!” Not to discredit what Captain York was saying, Winter cuts in; “Zandalus? Did you say Zandalus?” she thinks to herself; “What could he have done…” “I have heard of him. When the earthquake happened some of the patients found it a time to lead an uprising. It wasn’t like any riot I’ve ever heard of though. It was more like a religious movement. Most of the northern halls are now held by robed patients who call themselves Apostles in Orpiment. The ones we’ve encountered are fanatically devoted to a patient… Ulver Zandalus.” “I’ve never laid eyes on him, but some of the other survivors worked here before the uprising. They say Zandalus was a quiet man who suffered from horrible nightmares – a poet and artist whose art was disturbing, but who always seemed peaceful enough himself. All of that apparently changed, though.” “A ghoul wearing the symbol of Pharasma and robes?” she describes the robes to a T; “Those are Chaplain Setrakian’s holy vestments…” Winter is processing everything that has been said. Clearly this is a lot of information to take in at once, it is clear that things are worse out there than she had expected. With the mention of Klades Captain York speaks up; “Klades? I’ve seen his file. He was a patient here. Aggressive, self-destructive. Typically those kind of patients can be put in check with the proper discipline, but he had an unsettlingly high pain tolerance. Something was evil about him. He almost enjoyed it. Disturbed the guards so they kept him often in a cell along with no way to harm himself.” “This must not get out to anyone. These creatures taking on the patients names… no, it can’t be…” Winter thinks to herself for a moment; “Captain, you need to double the guard.” looking to Slip; “Do you have someone who is capable with evaluating anyone who is injured that might be ill because of their wounds?”
Chatty Serving Dinner:
Opposed Perception: 1d20 + 10 ⇒ (7) + 10 = 17 They have a circumstance bonus as you are on the guards watch list. As a peace offering and a way of calming the storm, Chatty helps distribute rations while saying blessings of The Lady of Graves on those who pass through the line. From time to time Chatty sneaks a bite to eat from the rations provided. But you go completely unnoticed and eat more than your fair share of the food, and are full. Vex Checking on Blue & Doc:
You make your way to the Chaplin’s study and find Doc sitting in a chair studying the formula book she previously picked up. Turning, you see that the locked cage that the cabinets have been removed and now Blue is sitting in there with a chair and a blanket. “I’m feeling okay, just a slight chilly from the coolness of the asylum. I think I’ll be better once I sleep it off. Should be good to go come morning.” Doc gives you a raised eyebrow; “Even so, might be best to keep you in there until then” Turning to her fellow half-elf; “How did everything turn out up there?”
What do you do? Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | ![]()
![]() Winter stairs blankly at Chatty’s response then slowly a smile crosser her face; “Chatty… look around you. No no, I’ll wait.” she holds out her hands to help display the architect of this facility. “Do you know where you are?” continuing on with or without an answer; “You are at Briarstone Asylum. Those who were patience of the asylum before everything went upside down, are people who aren’t fit for normal society. Their mental stability already in question. Most of whom are heavily sedated so they won’t harm themselves or others, and the medication is gone… Do you follow where I am going? The last thing we need is to add extra stress to the situation by getting them worked up with stories of the horrors that are out there.” she says pointing to the opposite side of the barricade. “You do have a point that our food is running out and we don’t exactly have the manpower to push forward to figure a way out. But this has been working. Our survivors are safe and calm. If you don’t like that you are more than welcome to leave this refuge and not come back.” Looking to the rest of the group; But I hope it doesn’t come to that. We need you out there figuring out what happened, just as much as you need us. A place of refuge and safety to rest when you need it. And it seems like your friend, Blue, really needs the rest… I would hate for him to weigh you all down while he is recovering…” “How about this, before we make any final decisions why don’t we sleep on it. Allowing cooler heads to come together and work out any issues.” Winter waits for a response. You all have the freedom to do whatever you’d like this evening. Let me know what your characters would like to do. What do you do? Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | ![]()
![]() Common area in the Refuge of Dreamers
When mentioning Ilki and the man a grim look overtakes his face for just a moment; “Ran off? Screaming? Seems like his is painting a target on his back for whatever else is out there. What happened to the other one, the one that could not communicate? Did he run off also?” As you are talking about the two found survivors one of those who is wearing an orderly uniform approaches; “Did.. did you say Ilki? You found him, alive?” an edge of panic rises in her voice; “Where is he? By now his meds are wearing off and… Ilki suffers from serious mental illnesses. His moods swing wide from depression so low that he hides under his bed cutting, to normal like you or me, or even being the life of the mess hall. If you can call that a party.” Captain York places a hand on her shoulder and lets her know that they will be brought back, and ask one of the guards to see that she makes it to the chapel to rest. “Best we don’t say too much more in the open, we don’t want to want to cause a scene.” It is just about this time when you hear panic and screaming coming from the chapel Meanwhile, in the chapel
Things take a slight turn when he starts to mention the towering beast composed of tentacles and teeth and being bitten by a fang as long and thin as a rapier. What Chatty might have done to gain renown my assumption has actually in turn stirred panic and fear in the minds of these people. They move away from Chatty and cling to those they know and love. “What the hell are you doing!” a shout comes from the left of Chatty as he just catches sight of Winter before she grabs him by the collar of his shirt and begins to forcefully push him out of the chapel and into the common room. In the common area outside the chapel
She stays silent watching everyone leave this area and waits for the chapel doors to close. If anyone tries to speak before the doors close, she will look towards the person with anger in her eyes. As soon as the door shuts with a thud, Winter turns and lays into Chatty. “What is wrong with you? Are you delusional or so self-centered that you cannot read the room? Those people in there saw friends, family, and in some cases, themselves being attacked, eaten, and killed! You have the mindset to go out there and share the horrors of what you saw out there? Do you need praise and accolades for what you have done out there? Do you not get that we need to work together and figure out what is going on or things like the towering beast composed of tentacles and teeth that you came across will devour us all?” finally stopping to take a breath, Winter stairs at Chatty looking for an answer. Captain York shifts in his armor and waits expectantly for a response. What do you do? Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | DM Screen: Grapple: 1d20 + 1 ⇒ (14) + 1 = 15 Intimidate: 1d20 + 2 ⇒ (10) + 2 = 12
![]()
![]() @Angry no worries. I figured I would bring it up, and probably will as we level up just for the refresher. Heck, I had to look up and remember that everyone gets the HP/Skill/Favorite class bonus each level. @Vex I am cool with that switch. as you said, nothing gamebreaking. @Slip I like that. Also, feel free to make Knowledge checks as we come across stuff. It is a free action to do that and I know that most players know a bit about these creatures we have come across, but currently your PCs only know what they learn from the Knowledge checks. Like little bits of sunlight cutting through the yellow mist. ![]()
![]() I don't want to crush dreams, but I have to stick with the ruleset I put out at creation. Classes are Core classes and APG. I am cool with the variant Barbarian and Fighter stuff. Unfortunately it looks like the Vampire Hunter comes from the World of Vampire Hunter book and would not fit into the class rules. What is the reason of taking that one level dip? I assume it has to be a mechanical thing because we haven't come across any vampires in the game. ![]()
![]() Hey everyone, it seems like the general take is that you will be resting before continuing on. I wanted to let you all know that you gained 2nd level!!! YAY. These levels will not come into play until after you rest, but that doesn't mean that you cannot get things started. HP - go ahead and roll for HP here in the discussion thread, then on your character sheet make a place where you can track the rolls. Simple example: 1st:Max, 2nd: rolled 3, 3rd: rolled 5, etc... and just to a url link to the post where it was rolled. (right click on the date/time of the post and click copy link.) Second we have the fun task of leveling up Rook. I am going to let you all choose the direction for him. 4 Skill ranks to use: Currently 1 rank in Heal, K-Nature, Sense Motive, Perception. He does have skill focus: K-Nature and a trait giving him +1 to Sense Motive/Perception. I won't tell you want to do, but currently no one has Spellcraft to help identify magical items when using Detect Magic. There are people back at the Refuge of Dreamers, but how often do you want to go back there. Spells: 4 0-level spells and 3-1st level spells plus either Lesser Confusion or Comprehend Languages as a domain spell. Rook's level 2 HP: 1d8 ⇒ 8 I don't think anyone will complain about that roll. +9 HP this level for Rook. ![]()
![]() Moving forward with the party heading back
As you are heading, you notice that it is eerily silent. sorry slip The rubble under your feet crunch and almost seem to echo down the hall without stopping. Is it louder than before, or is there no other sounds. As you make your way to the barricade the guards are present with Captain York. As you continue to get closer; “Your two friends said you might not be too far behind. Did you take care of those doppelgangers that were that way? If so, Winter would be excited to hear the progress and any possible supplies you found. Come on in.” You hear the shuffling of the bar that you know to be present behind the side door. As you make your way through, you are once again cleansed from any outside contaminations. Continued talk of The Mother of Souls and sayings like what is good for one is good for the whole continue to come from those who are in the white clothing with the Spiraling Comet hanging low on their chest by twine. As you reenter the Refuge of Dreamers there is a sense of ease that comes over you. It could be that you are with a larger group, or that there is some form of baracaide between you and what is out on the other side, but you do know that the tension you carry has lessened. Captain York welcomes you back; “Feel free to do whatever you need,” looking you all up and down with the blood splatter still wet on your clothing; “It seems like you have of had a rough go at it out there. Come back and see me when you are ready to go speak with Winter.” What do you do? Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | ![]()
![]() As Chatty pulls his rapier free from this worm like dog, it breaths its last breath. Vex can feel the resistance of the creature fade away. For a few moments the sound of battle that was once there completely fades away to silence. You might think that this is what it is like for Slip. Uncomfortably silent that causes Room to shift and put his mace away to bring some sound to the room. With a sigh of fatigue; “I am useless without resting. Doesn’t matter if we barricade in here or head back to the chapel, I need to rest to regain my ability to cast these spells.” He says as if he is trying to figure out how or why Rook knows that is what is needed. What do you do? Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | ![]()
![]() Due to an error on my part Vex has the creature pinned. Though a natural 1 always misses angry. Rook moves up to attack out with his heavy mace, but just misses. He is not used to attacking a creature that is so small and fully pinned down. Round 4: Initiative
Chatty & Vex, You’re up! Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | Rook Attack: 1d20 ⇒ 9
![]()
![]() Vex:
You are correct. I must have been thinking about the -2 AC because of Dex loss, but that balances out because of the -2 attack on my end… That is my bad, I will add those 3 HP back to you. You have the creature grappled. Using her free hands, Vex grapples the creature and tries to hold it in place for someone to attack and finish it off. But that won’t happen without a struggle. The creature bites out, but Vex has learned and positioned her hands better and keeps its maw out of reach, though it does slash out with a claw that catches Vex’s arm. -1 hp Round 3: Initiative
Angry/Slip/Rook, You’re up! Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -2 | Wulfric (Rook) -0 | DM Screen: Bite: 1d20 + 4 ⇒ (7) + 4 = 11 DMG: 1d4 - 1 ⇒ (2) - 1 = 1 Grab: 1d20 + 4 ⇒ (18) + 4 = 22 Claw 1: 1d20 + 4 ⇒ (12) + 4 = 16
Claw 2: 1d20 + 4 ⇒ (3) + 4 = 7
![]()
![]() Asrat wrote:
Yes I did. Sorry about the typo. Rook places a hand on Chatty’s chest as he comes to and, rightfully so, panics a little. As Chatty stands up Rook helps him stand up; “We need to finish this thing off. I don’t know anything about these kind of creatures, but it did something to Chatty… Though his actions are… questionable at times, I don’t see him harming himself.” Round 3: Initiative
Vex You’re up! Damage Taken: Asrat (Chatty) -8 | Bolkvar (Angry) -0 | Erebus (Slip) -0 | Ryzel (Vex) -4 | Wulfric (Rook) -0 |
|