Tarrin Dars

Ryzel Cain's page

159 posts. Alias of dien (RPG Superstar 2015 Top 16).


About Ryzel Cain

Fragments of memories. Like shards of a shattered mirror. Only a half-second's frozen glimpse of a life once lived, an identity, now nothing but disjointed moments that do not seem to construct a whole.

Flash: A child, thin, dark-haired, crying, no older than six. A woman, older, stone-faced, gripping the child's hair in a firm hand. Her other holds a heavy-duty metal file. Ry, stop squirming. They have got to come off. You'll understand when you're older.

Flash: A youth, gangly and tall, a lopsided cloth hat atop their head. The youth lurks in a doorway, watching the tavern's crowd with guarded eyes, flinching back in the shadows of the doorway if any happen to glance their way... but few do. They listen. The gossip in the city to-night is... interesting. Perhaps even profitable... to the right set of ears.

Flash: The figure is lanky and dressed in drab clothes of non-descript browns and gray. Only the slightly jaunty angle of the hat atop their head bespeaks any sort of fashion. The figure moves around the edges of the marketday buyers with a certain grace, side-stepping the fingers of an enterprising urchin and giving the would-be pickpocket a sharp glance before moving on. They stop at a book-seller's, and emerge with a lighter coin purse but several volumes they clutch close to their chest. Dinner will be.... lacking, but between an empty stomach and the empty mind, this person elects to fill the latter.

Flash: The man? or woman? settles at a table across from several burly and surly looking individuals, whose scars and builds suggest they're used to a life of violence. Without preamble, the lanky figure says, "My payment, please."

The biggest of the big men scowls. "What's to stop me from just beating you bloody and taking the damn papers, Cain?"

The air is tense, but the lanky figure doesn't flinch. "Nothing. You could do that. But it wouldn't get you the copy of them that I made. Which is sitting in an Abadar bank vault. That, you only get tomorrow. And after I've been paid."

The tense silence stretches, but the partial memory stops there, with no resolution to be seen.

(I'm aware my character may not remember any of these scenes, ever, and certainly won't at first-- they're just there to help OOC establish the character.)

Ryzel Cain
Nonbinary tiefling investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 264)
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—darkness
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—(Two slots)
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Statistics
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Str 13, Dex 16, Con 12, Int 18, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 15
Feats Dodge
Traits Arodenite historian, silent watcher, twilight zeal
Skills Bluff +5, Disable Device +6, Lore of Arcana +8, Lore of Cosmology +8, Lore of Humanoids +8, Lore of Nature +8, Lore of Society +8, Linguistics +8, Perception +6, Investigate +3, Sense Motive +2 (+3 in crowds), Stealth +9 (+10 in city streets); Racial Modifiers +2 Bluff, +2 Stealth
Languages Hallit, Infernal, Skald, Taldoran, Thieves' Cant, Undercommon, Varisian
SQ alchemy (alchemy crafting +1), inspiration (4/day), pass for human, trapfinding +1
Combat Gear ; Nothin'

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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.