Saul Vancaskerkin

Asrat's page

265 posts. Alias of Peachbottom.

Full Name



NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

About Asrat

Rogue 2
NE Male Garundi Human
Initiative +4 (+2 Dex, +2 trait); Senses Perception +7

AC 14 (+2 armor, +2 Dex)
HP 13 (2d8+2)

Fort +0 (+0 base, +0 Con)
Ref +6 (+3 base, +2 Dex, +1 trait)
Will +2* (+0 base, +2 Wis)

*You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.

Defensive Abilities evasion


Speed 30 ft.

Melee Unarmed Strike +3 (1d3+1/x2) (nonlethal)
Melee Rapier +3 (1d6+1/18-20)
Melee +1 Silver Dagger +4 (1d4+2/19-20/x2)
Melee Sap +3 (1d6+1/x2) (nonlethal)
Melee Shiv -2 (1d2+1/x2)

Special Attacks sneak attack +1d6, bleeding attack


Str 12 (+1)
Dex 15 (+2)
Con 10 (+0)
Int 10 (+0)
Wis 14 (+2)
Cha 14 (+2)

Base Attack +1; CMB +2; CMD 14
Traits Child of the Temple, Twitchy, Power-Hungry
Languages Common, Osiriani
Deity None


Appraise (Int) +5 (2 rank, 3 class)
Bluff (Cha) +7 (3 rank, 3 class, 2 Cha)
Disable Device (Dex) +10 (2 rank, 3 class, 2 Dex, 2 feat, 1 trapfinding)
Disguise (Cha) +7 (2 rank, 3 class, 2 Cha)
Escape Artist (Dex) +7 (2 rank, 3 class, 2 Dex)
Knowledge (Local) (Int) +5 (2 rank, 3 class)
Knowledge (Nobility) (Int) +1 (0 ranks, 1 trait)
Knowledge (Religion) (Int) +6 (2 rank, 3 class, 1 trait)
Perception (Wis) +7 (2 rank, 3 class, 2 Wis) (+8 to locate traps)
Sleight of Hand (Dex) +9 (2 rank, 3 class, 2 Dex, 2 feat)
Stealth (Dex) +7 (2 rank, 3 class, 2 Dex)


Deft Hands, Weapon Finesse


Sneak Attack +1d6
Rogue Talent (Bleeding Attack)
Rogue Trait (2/6th)

Bleeding Attack (Ex) A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.


Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.


+1 Silver Dagger, Rapier, Sap, Shiv (improvised weapon)

Leather Armor

Antitoxin, Trail Ration

Thieves' Tools, Wooden Holy Symbol of Pharasma, Silver Holy Symbol of Shelyn. Holly and Mistletoe

Backpack, Parchment (5), 50 ft. of Twine, Eye Marble, Hand on a Necklace

0 gp

Carrying Capacity
Light (43 lbs. or less), Medium (44-86 lbs.), Heavy (87-130 lbs.)


Asrat, who originally hails from Osirion, is a ruddy brown-skinned man with a lean build and thinning hair. His eyes dart around and his ears constantly twitch as if he is always on alert.

Asrat is a cowardly con-man who feigns religious or noble affiliations to swindle the simple-minded. He covets wealth and power although he has little of his own. He knows that he is not strong enough by himself so he must work with others to achieve his goals. He tends to throw in his lot with those that he perceives to be the most powerful. But if threatened and it comes down to him or someone else, he won’t hesitate to sacrifice an ally for self-preservation.

Asrat would hang out around the temple district in Sothis and trick tourists out of money with cheap tricks or goods. He has a cleric's vestments and holy symbols of all the major religions. He would spend his days in the temple district looking for out-of-town suckers and would convince them that he was a priest of whatever deity the target worshipped and offer false prayers or cheap trinkets claiming them to be of religious significance for inflated prices. He'd spend a lot of time in the temple libraries and observing the other priests to gain a passing knowledge of each religions tenets to better pull off the con. So he was "serving" at a temple. Not an actual affiliate of any specific one. He also carries around a few false signet rings of noble houses to pull off a similar bluff. I'll say eventually the locals caught on and he was driven out of Osirion and eventually ended up in Ustlav after hitchhiking on a ship or caravan or two far to start the ploy again far from where he was known.

Likes: Gold, power, luxuries beyond what he can afford, being cruel to the unfortunate.
Dislikes: Those who are extremely lawful, honest work, being alone.
Quirks: Twitchy and alert, can be clingy, full of random facts about a wide variety of subjects (real or made up).
Phobias: Snakes, being trapped, dying (because he isn't dedicated to a specific god, he doesn't know where he'll end up).


1st: 9 (Max)
2nd: +4