Ewan: Both the ground floor door and the rampart door have been barred shut. The ground floor one has taken minimal damage and won’t budge. The rampart door has been attacked a lot by Ivar and looks as if it could break soon. To get up there you’ll have to go up the stairs.
Helgar moves up and cast CLW on Ivar and heals him a significant amount. +9 HP Ivar (I am going to use Helgar’s previous roll)
Merion and Arren team up and use their arcane abilities to create an illusion of archers ready to attack. Arren: Ghost Sound is a 0 level spell that I will let you make concentration checks to continue for as long as you’d like. Similarly like Merion’s Silent Image
The Other Guys
Two more stones drop down from above, one missing Ivar, the other hitting Merion squarely but isn’t overly effective. -1 HP The archers in the windows continue to fire on Nempura and Albin. The attack on Nempura misses but Albin takes a bolt in the chest. -2 HP Other arrows continue to rain down from above through the fog, but no one is hit.
Top of Round 6
The fog is starting to thin out, you can start to make out the stone tower through it. You think that by the top of next round the fog will have been dissipated.
Ivar attacks out with his Bardiche. The door looks as if it is ready to give, but with the rocks dropping from above, maybe Ivar hasn’t been as effective as he could have been.
Initiative: Round 6
The Party Fog Round 3:
The Other Guys
Using Ivar’s roll from before to continue attacking the door for round 6
Arren/Ewan/Helgar/Merion/Nempura/Albin/Findal you’re up. What do you do?
Damage Taken: Arren -0 HP, Ewan -1 HP, Helgar -0 HP, Ivar -6 HP, Merion -1 HP, Nempura -0 HP, Albin -6 HP, Findal -0 HP
Albin Attack: 1d20 + 5 - 8 ⇒ (10) + 5 - 8 = 7
DMG: 1d8 ⇒ 3
Attack on Ivar
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
DMG: 1d6 ⇒ 6
1-50 miss, 51-100 hit: 1d100 ⇒ 96
Attack on Merion
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
DMG: 1d6 ⇒ 1
1-50 miss, 51-100 hit: 1d100 ⇒ 88
Arrow on Nempura: 1d20 + 3 ⇒ (8) + 3 = 11
DMG: 1d8 ⇒ 4
Arrow on Albin: 1d20 + 3 ⇒ (16) + 3 = 19
DMG: 1d8 ⇒ 2