[Gameday X, PFS2] #2-24 Breaking the Storm: Parting Clouds (Tier 7-10) (GM Glittermander) (Inactive)

Game Master Northern Dreamer

PF2 2-24 Maps

GM Notes:

Perception
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
Initiative
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]
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[dice=Player]1d20 + 0[/dice]
[dice=Player]1d20 + 0[/dice]


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Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
The Dire GM wrote:

My apologies, but while I saw you write concealed, I don't see where that's coming from? I've been so busy since before Secrets of Magic released that I'm not yet super familiar with magus focus spells/abilities yet, nor am I familiar with monk focus spells.

From what you wrote in your last post, it appeared that you took 1 action to move with accelerated speed from a focus spell then 2 actions to disable the rune...right?

I used the monk focus spell Ki Rush to Stride twice for one action. It also makes you concealed. Sorry for not linking it before!

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

So we don't wait on my actions, I'll post them here and allow the GM to roll them depending on the outcome of concealment.

If the troll deals no damage to me:
Menas strides over to the rune to his right and attempts to disable it.
Acrobatics +18+1

If the troll deals damage to me:
I will stride to halfway between my current rune and the rune to my right, draw a free lesser healing potion, and drink it for 2d8+5 healing.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Menas Redwall wrote:
The Dire GM wrote:

My apologies, but while I saw you write concealed, I don't see where that's coming from? I've been so busy since before Secrets of Magic released that I'm not yet super familiar with magus focus spells/abilities yet, nor am I familiar with monk focus spells.

From what you wrote in your last post, it appeared that you took 1 action to move with accelerated speed from a focus spell then 2 actions to disable the rune...right?

I used the monk focus spell Ki Rush to Stride twice for one action. It also makes you concealed. Sorry for not linking it before!

Ah ha! NO worries! Rather than re-order all the rolls (since that would shift everything down by 1 for the whole post, let's find out together here!

Flat Check: 1d20 ⇒ 17
Hm, my eyes must be bad, I didn't see that...
Flat Check: 1d20 ⇒ 3

Looks like it missed you! :P

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

I must have annoyed the GM to death! Just posting to bump the thread

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

No, but I definitely slowed things down a little because I saw the post about not being able to update before Monday and didn't check the threads all weekend.

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Yendi Ionescu wrote:
No, but I definitely slowed things down a little because I saw the post about not being able to update before Monday and didn't check the threads all weekend.

I'll admit that I missed that during the conversation about concealment.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Okay...a day later than planned due to other stuff, but I am back. I'll check the gameplay thread and get a reply started in a few minutes! Sorry about that!

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

It looks like positive energy might be the only really good option. I've got a bit of that... but not in big spell form.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Recall knowledge might reveal more, too :)

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

It might! Yendi's Religiom is... not his strongest skill, but if someone is good at it, thata might work better than the brute-force test of damage types o was going through!

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

That is one heck of a Searing Light. 38 vs frightened 1 for a ton of damage. You might have just blasted him into dust. Now I wish I gave you flanking in case you're 1 or 2 points of a crit.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Well, I gambled that fort DC would be lower than AC (it seems likely without a body), so it wouldn't matter if I could flank. If it's still standing, though, I think Ukh might have a decent chance of being able to change that.

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

Oh, I guess that's true that penalties to AC wouldn't apply if you targetted a non-AC defense regardless of it being a spell attack roll. I'd be willing to bet that you're probably right about targeting the fort save.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Well, I'm pretty confident about it being a better choice than reflex or will. Whether it's better than AC is a lot trickier to guess, but I enjoy the little meta guessing game of spell targeting from description, so I try to play it. Occasionally it goes wrong, but that's part of the fun.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Okay, that's 2.5 crises and a charity livestream through with, aaand now we're back! Post coming shortly!

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Yikes. Sounds like it was one of those weekends.

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

At the beginning of the scenario, I meant to hand out a Snapleaf to everyone, but I don't believe I ever did. I carry 6 at all times specifically to give out since most characters don't have an armor talisman.

In case it comes up, hopefully, the GM allows you to have one. They have saved the life of a few party members previously.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Got a spellheart stuck to my armor already (which might matter if what's about to happen comes down to cantrips), but I appreciate the thought!

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

To be clear, I'm delaying for now in case I get healed. I don't think my free healing potion is going to cut it. It I don't get healed, I'll probably cast my last mirror image spell to hopefully not die

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Your GM's only hint to you at this juncture - be heroic! You have other Pathfinder agents out there, and you don't know when such an opportunity as this might happen again! :)

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

The importance of Heroic Action had poked at the corner of my mind, too. Especially with only one big spell left.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Thank you all very much for playing! I hope that you all enjoyed this scenario, despite the rocky start! I plan to get your chronicles together in the next 24 hours or so, and will send them out via email. Feel free to roleplay as you see fit in the meanwhile, and feel free to hit me up with any questions you might have!

For those of you who listened to it or were curious:

Breaking the Soundtrack: Parting Clouds wrote:

Gears of War 2 OSTs

01 - Pre-Game - GoW2 Rejected Score - Menu Suite
02 - Stark Briefing - GoW2 Complete Score - Displacement
03 - Ritual Disruption - GoW2 Complete Score - Locust Beat
04 - Brief Respite (r) - GoW2 Complete Score - Stomach
05 - Firestorm - GoW2 Complete Score - Desperate Stand
06 - The Dragon's Maw (c) - GoW2 Complete Score - Tickers
07 - The Ritual Circle (c) - GoW2 Complete Score - Locust Assault
08 - Against the Demon Lord (C) - GoW2 Complete Score - Locust Temple
09 - Conclusion - GoW2 Complete Score - Hope Runs (custom edit)
10 - Post-Game - GoW2 Complete Score - Runs Deep (custom edit)

(c) = Combat
(r) = Reprise

Well done, everyone! :)

Envoy's Alliance

LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1

Thanks for picking the game up and completing it with aplomb GM. Hope the original GM is doing better.

Have fun in your next adventures everyone!

earned income diplomacy, for posterity: 1d20 + 17 ⇒ (17) + 17 = 34

Vigilant Seal

Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

Crafting, alchemy, master, earn income: 1d20 + 19 ⇒ (9) + 19 = 28

Yes, thank you very much for having run this game. I hope the original GM is feeling better.

Grand Archive

Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th

Thank you for taking over and running the game!

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Yes, absolutely, thanks for the last minute step-in!

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Oh, and not putting any income in here, because I have a bit of retraining to do.

Vigilant Seal

Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

Don't retrain your Searing light anyway! They are simply perfect.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Game reported and all chronicle sheets are now sent! We'll leave this PbP open for a bit in case anybody needs it for anything.

Thank you all again so much for playing!

Mike

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Okay, closing this up. Drop me a private message or email if you need anything. Thanks again, all!

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