Gender |
LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1 |
Strength |
18 |
Dexterity |
18 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
16 |
About Thereus 2ed
Thereus - Champion 10
LG Human Versatile
AC 30; Fort +20 (Juggernaut), Ref +19, Will +18
Str +4, Dex +4, Con +3, Int +0, Wis +3, Cha +3
Speed 30 feet
HP 148
Perception +15;
Languages Common, Elven
Melee +1 Striking Wounding Longsword +19 (Versatile P, Magical, Necromancy), Damage 2d8+6 S
Melee Dagger +18 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+6 P
Ranged +2 Striking Corrosive Composite Longbow +20 (Deadly d10, Propulsive, Volley 30 ft., Acid, Conjuration, Magical), Damage 2d8+4 P +1d6 Acid
Reactions Shield Block, Retributive Strike
Skills Acrobatics +18, Athletics +16, Diplomacy +20, Intimidation +15, Lore: Forest +12, Medicine +16, Nature +15, Religion +15, Stealth +18, Survival +15
Feats Point-Blank Shot, Desperate Prayer, Evangelize, Trick Magic Item, Hunt Prey, Bargain Hunter, Cat Fall, Clever Improviser, Cooperative Nature, Fighter Dedication, Fleet, Forager, Litany Against Wrath, Natural Skill, Ranged Reprisal, Ranger Dedication, Shining Oath, Steady Balance, Toughness, Untrained Improvisation
Specials Champion's Code, Deific Weapon, Deity and Cause (Paladin Cause), Devotion Spells, Divine Ally (Divine Ally (Blade)), Divine Smite (Paladin), Skilled (Athletics), Skilled (Diplomacy), Tenets of Good
Items +1 Resilient Invisibility Leather, Arrows (60), Fishing Tackle, Religious Symbol (Wooden), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Tools (Expanded), Clothing (Explorer's), Clothing (Winter), Healing Potion (Moderate) (6), Rope of Climbing (Greater), Healer's Gloves (Greater), Aeon Stone (Pearly White Spindle), Diplomat's Badge, Wayfinder, Goggles of Night
Focus Spells (2 points)
Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Litany against Wrath Range 30 feet; Targets 1 evil creature Saving Throw Will; Duration 1 round Your litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful creature, such as a wrath demon, uses the outcome one degree of success worse than the result of its saving throw. The target then becomes temporarily immune to all of your litanies for 1 minute. Critical Success The target is unaffected. Success The first time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage. Failure Each time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage. Critical Failure The target is enfeebled 2. Each time it uses an action that deals damage to at least one good creature, the target takes 3d6 good damage. Heightened (+1) The damage increases by 1d6.