Dearest Quinn, Even I, as horrid as I am with social clues, could see that man wishes to be more than just your waiter. Please, take my Hero Point so you can reroll that Nat 1 you made on the check to connect the dots the next time you see him (because I want to see what happens when this flame gets fanned).
Eric Clingenpeel wrote: Hmmm... All good candidates... but I know one I won't vote for... Sorry Nykiti, your whole name is too easy to stumble through its pronunciation, the others are much easier to say at a glance. ;) As someone with a name no one seems to be able to pronounce, I feel the opposite- more representation for unique names! <3
Eythir wrote: I just realized the only eligible 1-4 level voter I have is the one who only cares about hunting for cultists of the Great Old Ones! Total single issue voter. I wonder if anyone will win him over Mine only one is a skittermander who tends to get a little too caught up in helping. So, I feel you.
CorvusMask wrote: Ah, thank you :D I was pretty confused there(haven't heard anything back from previous survey) This took us longer than we thought it would to get caught up, but anyone who applied before March 1st should have heard from us by now, and if you applied after March 1st and haven't, expect to hear something by the end of the week.
baconpalacio wrote: Is there a way to GM the PF2e Beginner Box for players who speak a certain language? We can handle this through the Org Play side. Fill out the application found here. Make sure you include the slot times that match WHEN you want to run, the language you want to run in, and in the comments section explain it is for beginner box and that you are responding to my post. We can then work with you to get it onto the schedule for player registrations. ~Ivis
Doug Hahn wrote:
As I understand it, yup.
I want to echo Alex's sentiments about PaizoCon - it was great getting to be there, and meet so many people in person (especially those that previously were only "virtual" acquaintances). Also seeing the energy in the Org. Play room the whole weekend was motivating, energizing, and rewarding for me personally. I hope that I get to meet even more of the awesome people in our community at GenCon. Also, congrats to all of the new coin holders, especially one of my partners in crime - David Peever! Welcome all of you to the club, for each and everyone of you has earned your place at the table.
With his show of strength, Ulvard is able to get their attention, putting them into a position of listening to others. As they listen, they both seem to brush off Jinlong's logic as being just a little too broad to really apply to what either of them are saying, and start to argue again. before they get far, Gnavy and Nic are able to refocus them on the seriousness of the concerns. They then patiently listen to Zelen, though they think their arguments leave something to be decided. However, Watson's stories of the undead and what they can do are enough to get the pain to stop in their tracks, finally realizing the danger that their childish exchange has cause the group. Silently liking their mental wounds, and realizing that neither of them has won, they sulk over to opposite sides of the campfire to share in the dinner that Andri has prepare (a roast mutton stew, filled with potatoes and carrots). The meal itself is a bit more somber than the journey has been so far, with the fear of retribution for the noise hanging over all present. In the quiet stillness, it is not surprising that the passengers retire to the individual tents almost as soon as the last bits are scooped from their plates. Arek watches the others as they go to bed down, and then looks over at you, "You all have a plan for tonight, I hope? Or are you planning to just sleep and see what happens?". This would be a good point for you to determine what your night watch looks like, if you choose to keep watch. If you do do that, it would be a simple split of three shifts for the night. This part should be simple, so I plan to check back in before bed tomorrow to keep us moving.
Ok - so first my apologies. Between PaizoCon and real life medical I got behind, and then posting again has been causing anxiety cause it was late, which would then cycle and get worse until I was much further behind here than I thought - and for that I am really, really sorry. (I also just realized I had the PM on here, I'm not the best at noticing them at times). CanisDirus got in touch with me earlier and I talked this out, and I think I am okay to pick this back up as long as y'all are okay keeping me as your GM. I am planning to try and get the post up moving us forward before I head to bed this evening.
CorvusMask wrote: whats the qualifying gm btw? Like did I miss chance to gm at this paizocon already because I haven't been following up on news much because of sterss lately? If you are interested in trying to GM, send an email to paizoorgplayhq@gmail.com. We will work to see if we can fit you in where we have holes in our schedule. This goes for online as well as in-person.
Lea - Cyerrah wrote:
This is not open to the public yet, which is why it hadn't been shared. Because gms have some choice in what they are running, we have more games on the schedule than GMs. As such, this schedule will be culled before it is officially shared. I promise we will have this information out for players to see in time to look it over before player registration opens, and when we do you will see it in a blog. ~Ivis
A question for the hive mind, as another VO and I are disagreeing on it. Cinder's Offer: Does the damage from this double? the wording is:
On a critical hit, the weapon flares with hellfire and deals an extra 1 point of fire damage and 1 point of evil damage for the attack (2 points of fire and evil damage for levels 5–6). I said it doesn't, but they think it does, since when you compare it to a crit effect, like that on the rapier, it is not specific. Rapier: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. Thoughts from others? Since it doesn't have the specific language for after - does it double or not?
Diego Valdez wrote:
Ok, thanks. It's still double what the increased amount was last month. I totally understand the global rates going up, but figured with it being double it didn't hurt to check.
As far as all of this goes, my home lodge is instituting a "locals" first policy - which we put on our Warhorn - for digital games. We also put our requirements for being considered a local - play 5 games with our lodge. We also gave the role to a few non-locals who have been covering to help give our online GMs a break through this pandemic, and help prevent burnout. Is it perfect? No. But we want something for our people who were here before the pandemic, because it has gotten to the point they are getting shut out of the games. Like many have said before me, at a week out we unlock the game to allow anyone who wants to fill in the seats. Additionally, anyone who wants to GM we will work to find them space, but they do need to reach out to us first.
Y'all first I want to thank you for playing this with me. I know that we have taken longer than a PBP of this length should have, and for that I am sorry. However, this was the first PBP I have ever run, so figuring out timing and posting has been an experience to say the least. I appreciate your willingness to put up with me, and I believe I have figured out some things for if I do this in the future. I have already finished your chronicle sheets, and you can find them here. If there are any concerns, please let me know. I am going to plan to archive this game sometime early next week, or once I hear from each of you. Thank you again, and may your dice be in your favor!
Unaffected by Kaden's glare, the zombie looks from Kaden to Garrace, moaning as his long sword critically slices through his flesh. Distracted by the pain, Ansira is able to sneak up behind him and pummel him, watching him fall to the ground as she sneaks back into the foliage. With that, the immediate threat is over. However, the passengers of the caravan are more antsy than before, and even Arek and Andri seem shaken. Arek looks to you, speaking in a quiet voice, "I think we need to get moving before anyone else comes after us." He then echoes a similar sentiment to the others, moving to quickly gather up the camping supplies and load the wagons. Others move to join him as they shake off their shock, and the camp is broken down much faster than the previous morning. Once the caravan is packed, the group is able to leave, heading out into the fog. Though the fog remains heavy throughout the morning, the sounds of the forest quiet, and nothing more than the occasional chirping of a bird is heard. Right before lunch, the caravan enters the bustling town of Caliphas. Once they reach the marketplace, the Graghol's pull the wagons off to the side, and Arek begins to unload. Andri comes over to you, thanking you profusely for your help, admitting clearly that they would not have survived the trip without you. She then pays you each your reward of four gold, and bids you farewell as she goes to help her brother with the wagons. With that, you have survived your travels on the Tireless Path!
Kaden 014 wrote: Is blue still up with the hits it's taken? Kaden watches as Simon bashes into the bones of the blue skeleton and Carrol hits them with a magic missile, but they are still standing. Carrol then sets their sites on the larger creature, pumping two more bolts of force into them. The Zombie then takes a swing at Ansira, hitting them forcefully for damage, and pushing them back 5 feet. The zombie continues the motion towards Simon, but swings wide, missing him. GM Screen:
zombie fist: 1d20 + 11 ⇒ (17) + 11 = 28 zombie punch damage: 1d12 + 5 ⇒ (9) + 5 = 14 1 Simon or 2 Garrace: 1d2 ⇒ 1 zombie punch damage: 1d12 + 5 ⇒ (4) + 5 = 9 ROUND 3
Kaden you can still go, and Ansira, Ravant, Simon, and Garrace you're up! Forgive my delay, between the holiday and tech outages, it's been a week.
As Simon goes to recall what he knows, he remembers that skeletons are resistant to a lot of different types of damage (cold,
Ansira is able to lay to heavy fists into the large zombie, doing more damage than she thought she had! Garrace doesn't seem to remember much about zombies, but he is able to hit the orange skeleton twice with his sword, shattering it to bone fragments with the second attack! Ravant attempts to hurt the last skeleton, but sadly his mace goes wide on both swings. The blue skeleton swings it's scimitar in retaliation at Ravant, striking him with the first blow for 4 damage. However, the second and third attempts to do so both go wide. GM screen:
Skeleton Attack 1: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Skeleton Attack 2: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14 Skeleton Attack 2: 1d20 + 6 - 10 ⇒ (16) + 6 - 10 = 12 ROUND 3
Kaden and Carrol you're up!
Out of the fog, the undead appear! While the purple skeleton seems to be unfazed by Kaden's glare, their reaction to his sword is a different story. As Kaden hits them with his scythe, he reaps them into a pile of bones at his feet. Carrol then looks at the yellow skeleton, releasing a powerful blast of force in their direction that pulverizes them! However, as the two skeletons fall, Garrace sees a large fist coming at him, but it whooshes past his head. The fist then comes reeling in for a second attempt, but it bangs into his shield, bouncing off and doing nothing. GM screen:
Zombie Fist 1: 1d20 + 11 ⇒ (3) + 11 = 14 Zombie Fist 2: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18 ROUND 2
Ansira, Ravant, Simon, and Garrace you're up!
Initiative:
Initiative, Zombie Brute: 1d20 + 4 ⇒ (13) + 4 = 17
ROUND 2
Out of the fog, the undead appear! Striding up to Simon, Yellow and Purple look, snap into attention. Yellow attempts to swing it's scimitar twice at Simon, missing with both. Then Purple comes up next to them, also swinging twice, the first glancing off of his shield, and the second going wide.
GM screen:
Yellow: 1d20 + 6 ⇒ (7) + 6 = 13 Yellow: 1d20 + 1 ⇒ (11) + 1 = 12 Purple: 1d20 + 6 ⇒ (13) + 6 = 19 Purple: 1d20 + 1 ⇒ (4) + 1 = 5 Then Aqua strides up to Kaden, looking to create a new friend. The sword connects to its target with it's first swing, cutting 7 points of blood into his flesh, but the second swing hits the ground.
GM screen:
Aqua: 1d20 + 6 ⇒ (16) + 6 = 22 Scimitar Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Aqua: 1d20 + 1 ⇒ (3) + 1 = 4 Finally, the Orange skeleton approaches Garrace, it's empty eye holes looking to cut into them. However, both blows just swing past.
GM screen:
Orange: 1d20 + 6 ⇒ (4) + 6 = 10 Orange: 1d20 + 1 ⇒ (10) + 1 = 11 Kaden and Carrol, you're up! Kaden: I'm assuming that a 22 hits your AC since I can't find it and you're level 1.
GM Screen:
First Watch
Second Watch
Third Watch
First Watch
Second Watch
Third Watch
GM Screeen:
What is that in the distance? Perception, Garrace: 1d20 + 5 ⇒ (4) + 5 = 9 Perception, Kaden: 1d20 + 5 ⇒ (19) + 5 = 24 Perception, Ansira: 1d20 + 6 ⇒ (3) + 6 = 9 Perception, Simon: 1d20 + 3 ⇒ (7) + 3 = 10 Perception, Carrol T Rutherford: 1d20 + 6 ⇒ (15) + 6 = 21 Perception, Ravant: 1d20 + 5 ⇒ (1) + 5 = 6 As everyone is packing up, Kaden again hears the noises coming from the southeast, and this time Carrol is also certain that they hear the sounds of bones scratching together coming from the south. At the same moment, they realize that something is approaching the camp from the south, giving them time to alert the others to draw their weapons as the undead start their approach! Initiative:
Initiative, Carrol T Rutherford: 1d20 + 6 ⇒ (13) + 6 = 19 Initiative, Kaden: 1d20 + 5 ⇒ (2) + 5 = 7 Initiative, Ansira: 1d20 + 6 ⇒ (2) + 6 = 8 Initiative, Ravant: 1d20 + 5 ⇒ (4) + 5 = 9 Initiative, Garrace: 1d20 + 5 ⇒ (16) + 5 = 21 Initiative, Simon: 1d20 + 3 ⇒ (2) + 3 = 5 ROUND 1
For this round, you can go in any order. You have the equivalent of one round worth of actions to prepare for the approach of whatever it is that Kaden and Carrol are hearing approach from the southeast. There are two paths that approach from that direction, but the fog is so thick that anything 20ft or further away has concealment. You can move to anywhere within the camp (outlined in white) on the map, as well as draw weapons or ready actions as you wait for them to appear.
Garrace Elaethros, The Last wrote: With speed and desperation, Garrace begins looking around. Using the stars and the traits of the geography, he seems determined to find some passage around the failed bridge. Though Garrace is determined, he cannot see enough through the fog to be able to navigate, much less find an alternate path around the ravine. Old Dog Ravant wrote: Ravant will examine the area around the bridge looking for either an easier way down the embankment either at the bridge or near enough that we could cut a path through the woods. Ravant also has trouble with finding an alternate path, finding instead many roots - finding them with his feet as he trips over them, realizing that this wouldn't be a safe way for the horses to travel. Carrol T Rutherford wrote: Carrol looks at what remains of the bridge to see if it would be possible to craft a patch to get the wagons across. Barring that, he looks at the possibility of creating some sort of rope swing/sling that could be used to swing the wagons across. Simon Osbourne wrote: Blast it! I knew I should have bought that repair kit when I had the chance. Maybe I can help Carrol with the heavy lifting. Ansira Ashworthy wrote: Ansira looks at the damaged bridge and tries to direct Carrol and Simon, working as a team to repair it. Carrol takes the time to inspect what is there of the bridge, and is easily able to find where some patching could be done to repair it. Looking at where Carrol is indicating, Ansira is able to give clear direction to Carrol for advice on the best way to do so. While the two of them discuss the particulars, Simon is able to listen and place the heavy timbers where they tell him, holding them in place while the others nail them steady. Working together, they are able to get the bridge stabilized, and when Garrace and Ravant return the caravan is able to head back on its way. The rest of the day seems to pass uneventfully, but the other passengers are on edge, jumping at every wisp of wind or snap of a twig. When the wagons finally pull to camp in a small clearing, they work to pitch their tents quickly, then take the roasted potatoes and chicken that Andri makes and retiring for the night. Arek comes over and hands yours to you, asking if you are planning to keep the same watch positions for this night? You can decide now if you want to keep the order from your watch the night before, or rearrange. Also, if there is anything specific you would like to do, or someone you want to talk to.
GM Screen:
First Watch Perception, Garrace: 1d20 + 5 ⇒ (8) + 5 = 13 Perception, Kaden: 1d20 + 5 ⇒ (15) + 5 = 20 Second Watch
Third Watch
First Watch
Second Watch
Third Watch
As third watch ends, the rest of the caravan starts to rise, however the day has broken with a think fog, one that seems to cover everything around you. Arek and Andri pass out a quick breakfast of wrapped cheese sandwiches, and encourage everyone to load up so that they caravan can keep moving forward. Sadly, the scholar and the farmer still seem to be on terse terms, choosing to not communicate directly as much as they can avoid it. Once on the road, everything seems to be okay, at least for the first few hours. Then, suddenly Kisaya calls out, "Stop! Don't you hear that? The child out in the forest... she crying for her mother, and we need.. we need to help her!" GM Screen:
What is it? Perception, Garrace: 1d20 + 5 ⇒ (3) + 5 = 8 Perception, Kaden: 1d20 + 5 ⇒ (16) + 5 = 21 Perception, Ansira: 1d20 + 6 ⇒ (13) + 6 = 19 Perception, Simon: 1d20 + 3 ⇒ (13) + 3 = 16 Perception, Carrol T Rutherford: 1d20 + 6 ⇒ (10) + 6 = 16 Perception, Ravant: 1d20 + 5 ⇒ (17) + 5 = 22 However, everyone but Garrace is certain that they heard nothing in the woods. Since Garrace is the only one that seems to believe her, she sits closely next to him, asking him to please protect her from the scary things in the fog. As she is going on with him, you all feel the wagon suddenly jerk and Arek call out for you to come up front to help. "The bridge ahead seems to be washed out! We need to either find a way over this ravine, or around it, cause just going down the embankment and back up again seems to be a very bad idea..." He looks to you for ideas on how to help fix the bridge, while the rest of the passengers just huddle in their spots. You need to work together to solve this. Everyone should be doing something, looking towards their wheelhouse for what they think would be their personal best contribution.
Listening to Kaden's logic, they calm for a moment, and then continue again, seeming to misunderstand Carrol's logic and ignoring the threats of Simon and Garrace. However, at the impassioned words of Ansira, they finally find some quiet within themselves, feeling slightly scolded by the halfling, and the words of their god. Sighing in frustration, and realizing that neither of them has won, they sulk over to opposite sides of the campfire to share in the dinner that Andri has prepare (a roast mutton stew, filled with potatoes and carrots). The meal itself is a bit more somber than the journey has been so far, with the fear of retribution for the noise hanging over all present. In the quiet stillness, it is not surprising that the passengers retire to the individual tents almost as soon as the last bits are scooped from their plates. Arek watches the others as they go to bed down, and then looks over at you, "You all have a plan for tonight, I hope? Or are you planning to just sleep and see what happens?". This would be a good point for you to determine what your night watch looks like, if you choose to keep watch. If you do do that, it would be a simple split of three shifts for the night. This part should be simple, so I plan to check back in before bed tonight to keep us moving.
As Kaden loads the last of the supplies into the wagons, the passengers start to load in themselves, leaving room for you as well. Once everyone is on board, you feel a jerk as Arek and Andri guide the horses out onto the road. Once everyone is settled in to the rhythm of the journey, the two gentleman passengers will introduce themselves to you. The half orc introduces himself first. "Brave guards, I am Xanthus Shurgun, and I appreciate your company on this last leg of my journey. As a professor of agricultural research and preservation at the University of Lepidstadt, I have been taking the long journey through the countryside on my way to Caliphas, so that I could make observations and collect notes on the practices that are employed by famers across our... fine country." As he talks of observation, the dwarf across from him seems to bristle a little, then clears his throat to introduce himself to you. " Good day to you," he says in a thick country accent." As I am one of the farmers that Professor Shurgun is taking notes of, I need to travel to the city to make some agreements with the merchants that facilitate the sale of my produce. As many of them have had their supply chains interrupted by the issues traveling and transporting along the perilous roads, I am hoping that I will be able to build up my own network within the city." The ride through the afternoon seems to go smoothly, with nothing of note happening as you travel the road into the forest. As the sun starts to set, the wagons are circled into a small clearing, and as Arek starts to unharness and water the horses, Andri gives directions for where the setup individual tents (that are a part of the caravan supplies) and then starts to prepare dinner. As everyone is working around the camp, the passengers are talking quietly, but enthusiastically with each other. However, this quiet is quickly being violated by an escalating argument between Eigil and Shurgun... "All you academics are just the same! Sitting in your high towers, reading your books, and never LEARNING anything! You think you know what it takes to grow a tomato, yet you have never gotten a speak of dirt on your hands, much less picked up a shovel! You learn by doing not by just reading a book. In the time it takes you to read up on how to save a crop of beans, they will have withered and died from the over-exposure to the sun that you could have prevented had you known what you were doing from doing it before!" Eigil shouts at the half-orc as his face goes red in frustration. "How can you presume such nonsense? In studying the information that we gather, we are able to understand the fluctuations in the products that come from the changes in the practices of our ancestors. You need to have the understanding of how a thing works before you can ever attempt to do it - our research provides that to those who do not have the time or energy to devote to learning it. In learning, we can teach; and in teaching, people learn to do. Once they know how to do, they can then do so. So, learning must come before the action!" As they go back and forth, arguing the importance of knowledge through books versus knowledge learned in practice, their voices get louder and louder. Finally, Andri looks over to you. [b]"Can you do something to calm them down. The louder they get and longer they go on, the more likely we are to attract unwanted attention... And while I know you are capable of defending us, I would prefer if you didn't have too!"[/] ----------------------------------------------- At this point, you need to decide how you want to approach handling the argument, and the task of calming them down. Think about how your character would best approach the two of them, and roll a skill associated with what you want to do - if you are unsure, just ask. Everyone should be doing something to actively calm them down, as you probably don't want to deal with some of the things that lurk inside the forests of Ustalav. stories say: . Children's tales tell of such as skeletons and zombies, but also vampire spawn, graveknights, lesser death, and even rumors of Tzitzimitl having been seen by those on the wrong side of the forest
Thomas Keller wrote: I'm confused. Is PAX a convention where games can be played, or is it a manufacturer's convention? I went to the website, and I'm still confused. There was nothing there about games, other than you must have a $15 gold badge for some things including something called "Tabletopia". Is that the gaming component? I couldn't find anything else about "Tabletopia" on the site. Valid concerns for sure. PAX Online is going to be an online convention supporting board and table top RPG game play. To participate, anyone is welcome under their basic access, which "PAX Online East will be packed full of compelling content accessible to anyone, anywhere, at no cost at all. This content includes virtually all of our panel content, a PAX Discord server, and of course, full access to all our exhibitor partners. " The $15 badge upgrade allows you to have access to some awesome PAX Online Swag, as well as a week pass to TableTopia, which is a board game virtual tabletop site that hosts a smorgasbord of choices (and where a lot of the tabletop games being focused on at PAX Online are hosted).
As the twins are bustling about the stable yard, you are able to help as you wish. Carrol T Rutherford wrote:
Arek takes a look at Carrol, and reaches over to help them lift some water barrels into the passenger wagon. "Thank you for joining us and helping get these supplies in so we can hit the road. The sooner we do, the safer that we will be." Ansira Ashworthy wrote: Ansira complies with the request to notify the other group that departure is imminent, then offers her assistance with loading or other preparations. As Ansira comes over to offer help, Andri asks her if she could go and help the two gentlemen load their bags into the passenger wagon, and make sure they are settled in a way that there will be space for everyone to stay comfortable. Simon Osbourne wrote: Simon approaches the Varisian woman. "Good day. My name is Simon and I'll be guarding this caravan. The road ahead looks likely to be perilous. What prompts you to brave the journey to Caliphas in these dire times?" The colorful Varisian looks over at Simon from the trunk she is perched upon. "Me? I am heading into the city to try and find some new materials for my shop. When you spend your days making clothing for everyone else, sometimes you just need to find somethings with new colors and sparkle so that the adornments that you create can pop! Take a look at yourself - don't you think that a tunic in a dark green could help better bring out your gorgeous eyes?" Old Dog Ravant wrote:
Ravant is able to head back towards the town center, and a small apothecary shop there has a Minor Healing potion that you can acquire. On the way back, you are able to stop at the same iron monger, and obtain a mace from among his various wears. I am going to give our other two adventurers through the day to be ready, and then we will start heading with this crew on the road to where they are going.
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