The Righteous and the Wrathful!

Game Master Tara Ravenheart

Kenabres is besieged and the Wardstone is shattered! With Mendev under assault from the horrors of the Worldwound, can a band of unlikely heroes rise to lead the Last Crusade?

Anevia (19/19 hp, leg hobbled*; helpful*)
Aravashnial (35/36 hp, blinded; indifferent+)
Horgus Gwerm (20/22 hp; friendly+)

BATTLE MAP

Party Inventory


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In 4606 AR, the Worldwound tore the former nation of Sarkoris asunder, unleashing the hordes of the Abyss loose upon the northern realms of Golarion. In the century since, the brave men and women of Mendev and the Church of Iomedae, supported by their allies, have waged a near constant war against these demonic horrors. Time has taken its toll and after four Crusades, much of the idyllic glory has faded in this war of attrition. Another year has passed and the defenders of Mendev seek to celebrate Armasse, hoping to inspire a new generation to take up arms against the fury of the Worldwound. You have found your way to the northern city of Kenabres, which stands on the border to that horrid scar, seeking to partake in the celebration. Yet even as the festival begins, a sense of unease rests in your heart…

Welcome to GM Raven’s recruitment for the adventure path Wrath of the Righteous. I am excited to embark on this journey with you, and would like to thank all of those who participated in the Interest Check thread. What I present to you is the battle to stop the forces of the Worldwound, drawn roughly 80% from the adventure path, with 20% custom material to fill out some gaps and make for a more personal story for the players selected.

Wrath of the Righteous Player’s Guide

Recruitment I will stop accepting new characters at 11:59 pm EST next Friday, July 23rd. I will then allow for any last adjustments to be made over the weekend, with final close happening at 11:59 pm EST on Sunday, July 25th. I hope to select the party in the day or two following.

Applicant Chart I will be tracking applicants using this Spreadsheet

Party Size I intend to take 6 players for this AP.

Posting Expectations 1/day during the week, 1/weekend. Please include some content and flavor in your posts. They don’t need to be novels, but more than a single sentence would be nice.

Character Creation Crunch:

Source Material Only Paizo published content. No 3rd party options, rules, classes, etc.

Ability Scores We are using the Champion method; roll 3d6 (drop the lowest) and add 6 six times and assign to your preference. If you are not satisfied with your rolled scores, you are welcome to use the 25 Point Buy method as an alternative.

Race Core races are welcome. In addition, I will consider applications that include Featured and Uncommon races, but will not have a party made entirely of them, so please keep that in mind. As a nation that has been at war with demons for 100+ years, the people of Mendev (and Kenabres in particular) might not be the most hospitable of those with a bestial or fiendish nature.

Class All Core, Base, and Hybrid classes. Barbarian, Monk, and Rogue can use Unchained or original; Summoner can only use Unchained. No Occult classes.

Level 2nd

Mythic Path Please list your intended Mythic Path. While I am not bound to it, I am currently leaning toward having one player for each path.

Alignment No evil.

Hit Die max at first level, roll at successive levels. If below average, you may opt to roll again OR take the average, your choice.

Skills Per class plus we will be using Background Skills.

Traits 2 + a Campaign Trait, 3 with a drawback.
Campaign Trait I will be disassociating the Campaign traits from their mythic paths, so pick freely based on theme. If you don’t feel like any of the Campaign Traits fit your character, I am happy to develop custom options so let me know.

Feats Elephant in the Room feat tax rules are in effect.

Favored Class Bonus you are not restricted by race when selecting your FCB.

Equipment 1000 gp.

Character Creation Fluff:

With the exception of the final topic listed below, how you develop your character’s fluff is up to you. The Ten Minute Background is favored by some. Some like to write their background solely from their character’s perspective. I have listed below a simple format that I use with my TTRPG group.

I do expect each character application to include the ‘Flaw’ section listed below.

Appearance What does your character look like? What kind of gear do they wear or carry? Do they have any remarkable features?

Personality & Motivation who is your character and what makes them tick? Do they have any interests or quirks?

Allies & Associations who is your character connected to (friends, mentors, loved ones)? Are they a part of an organization or order?

History what was your character’s life like before today?

FLAW The characters built through this recruitment are going to be highly impressive specimens. When you look at fantasy/sci-fi/pulp/hero literature and film, such characters generally have a flaw. It could be the righteous hero’s pride, a romantic character’s jealousy, perhaps an aging injury that flares up on occaion, a rare case of seizures, or something completely different. I would like you to create a flaw for your character. Don’t worry about the mechanics of it, I can handle that. I want you to come up with the concept.

Example Sir Reginald the Brave fought valiantly in one of the last battles of the Third Crusade. Suffering a mortal wound to his abdomen far from the hands of a healer, Sir Reginald’s squire bandaged him, hoisted him onto a mount, and brought him back to his allies. Reginald’s body was cold, and his skin had taken on the pallor of death. They swore the man was dead, but the cleric could barely make out the faintest of breaths. Seeking his god’s blessing, he healed Reginald’s grievous wound. Regionald walks again, but strangely his skin still bares the pale, deathly cast of the grave, making him an unnerving sight to see.

Additional Rules:

Below are a few optional and house rules that we will be using (many that I have gathered from other GMs over the years).

Hero Points we will be using Hero Points to start the game, with each PC beginning with 1. I am undecided if these will survive the transition to Mythic, as mythic points can do much of the same things.

Grouped Initiative This seems to be a common tool in PbP. After initiative is rolled, we will act in clusters of PC or NPCs that have close initiatives. This will allow game play to not be slowed by waiting for a single player to post.


Let's see what we can get for a Kellid barbarian.

Roll 1: 3d6 + 6 ⇒ (6, 6, 2) + 6 = 20 so 18
Roll 2: 3d6 + 6 ⇒ (5, 6, 6) + 6 = 23 so 18 as well...
Roll 3: 3d6 + 6 ⇒ (4, 2, 6) + 6 = 18 so 16
Roll 4: 3d6 + 6 ⇒ (6, 3, 4) + 6 = 19 so 16
Roll 5: 3d6 + 6 ⇒ (1, 5, 6) + 6 = 18 so 17
Roll 6: 3d6 + 6 ⇒ (1, 4, 2) + 6 = 13 so 12

Holy Smokes! That's a great bunch of rolls.
I'll have a character up by this weekend.

Scarab Sages

Roll 1 :3d6 + 6 ⇒ (1, 6, 2) + 6 = 15 = 14

Roll 2 :3d6 + 6 ⇒ (6, 6, 4) + 6 = 22 = 18

Roll 3 :3d6 + 6 ⇒ (6, 6, 3) + 6 = 21 = 18

Roll 4 :3d6 + 6 ⇒ (6, 6, 1) + 6 = 19 = 18

Roll 5 :3d6 + 6 ⇒ (3, 3, 1) + 6 = 13 = 12

Roll 6 :3d6 + 6 ⇒ (5, 5, 2) + 6 = 18 = 16

Whoa! That's just nuts! Fighter on the way!


This is KingHotTrash and the alias that I'll be using for my dwarven Forgepriest of Torag. Going to do the rolls now.

3d6 + 6 - 2 ⇒ (2, 4, 4) + 6 - 2 = 14
3d6 + 6 - 3 ⇒ (3, 3, 5) + 6 - 3 = 14
3d6 + 6 - 2 ⇒ (6, 5, 2) + 6 - 2 = 17
3d6 + 6 - 2 ⇒ (5, 5, 2) + 6 - 2 = 16
3d6 + 6 - 1 ⇒ (2, 6, 1) + 6 - 1 = 14
3d6 + 6 - 2 ⇒ (2, 2, 3) + 6 - 2 = 11

17, 16, 14, 14, 14, 11 is a fairly decent line. I'll have the crunch finished later today and then I'll have the fluff done by the weekend.


Let's see how I do.
Roll 1: 3d6 + 6 - 4 ⇒ (6, 4, 5) + 6 - 4 = 17
Roll 2: 3d6 + 6 - 5 ⇒ (6, 6, 5) + 6 - 5 = 18
Roll 3: 3d6 + 6 - 2 ⇒ (4, 2, 4) + 6 - 2 = 14
Roll 4: 3d6 + 6 - 1 ⇒ (1, 1, 6) + 6 - 1 = 13
Roll 5: 3d6 + 6 - 1 ⇒ (1, 4, 3) + 6 - 1 = 13
Roll 6: 3d6 + 6 - 2 ⇒ (6, 2, 2) + 6 - 2 = 14

... Okay, um, wow. That's... that's definitely something I can work with. Jesus Christ, I'm glad I'm making a supporting character... Or maybe it's not as crazy as I thought.


3d6 + 6 ⇒ (1, 1, 1) + 6 = 9
3d6 + 6 ⇒ (5, 6, 4) + 6 = 21
3d6 + 6 ⇒ (3, 2, 3) + 6 = 14
3d6 + 6 ⇒ (4, 2, 5) + 6 = 17
3d6 + 6 ⇒ (1, 2, 6) + 6 = 15
3d6 + 6 ⇒ (6, 4, 1) + 6 = 17
12, 18, 15, 8, 14, 16

I'll see how it builds out. If nothing else, I'll do the 25-pt buy.


Alright here I am.

As I said, my working schedule might be a bit in the way of a smooth posting rate, but this might change soon, after the touristic session ends.

In any case, I need to think of a concept. It seems the "hulking brute" has many an aspirant already - and you said you wanted different mythic paths.

I could always go Defender...


Quick question for you, GM Raven!

For those of us capable of creating our own equipment, would it be possible to assume that we did so for cheaper prices? I ask because in another level, I get additional benefits for wearing and wielding weapons and armor that I have made myself.

Silver Crusade RPG Superstar 2014 Top 16

@GM Raven - Your history shows you have been a part of 6 total campaigns, but have a total of only 160 posts. I view recruitment as a two way street. With no real posting history on the boards, how do we know you're in this for the long haul?


Three 18's, followed by 16, 14, and 12. Yup, insane..........

Baern Yes, with the caveat that if selected, you will need to roll the skill checks to create the item (because failure can destroy a work in progress).


Wow, those are some insane sets. If I could pick one though, I think Smooshie's looks optimal with an 18 and an 8, with lots of flavor in between. Anywho, here it goes!

Spoiler:

3d6 + 6 ⇒ (4, 6, 1) + 6 = 17
3d6 + 6 ⇒ (2, 3, 5) + 6 = 16
3d6 + 6 ⇒ (6, 1, 5) + 6 = 18
3d6 + 6 ⇒ (6, 1, 6) + 6 = 19
3d6 + 6 ⇒ (2, 6, 3) + 6 = 17
3d6 + 6 ⇒ (6, 5, 3) + 6 = 20

16, 14, 17, 18, 16, 17

That is just stupid. I did the math, I am pretty sure it is a 68 point buy.

Okay, now to build something.


GM Raven wrote:

Three 18's, followed by 16, 14, and 12. Yup, insane..........

Baern Yes, with the caveat that if selected, you will need to roll the skill checks to create the item (because failure can destroy a work in progress).

If I am able to, I'd take 10 on the checks for the normal items. I'll be rocking a +12 for both weapons and armor.

Rolling for my hitpoints!

Hit Points: 1d8 ⇒ 1

I will definitely take average after that. yikes.


Spoiler:

3d6 ⇒ (5, 2, 6) = 13 17
3d6 ⇒ (3, 1, 4) = 8 13
3d6 ⇒ (4, 2, 6) = 12 16
3d6 ⇒ (6, 4, 1) = 11 16
3d6 ⇒ (1, 6, 4) = 11 16
3d6 ⇒ (6, 3, 4) = 13 16

Usable.


I wrote up a character idea a couple years back for WotR, but we never actually got it off the ground. I'll roll and see what I get for this Paladin.

3d6+6: 3d6 + 6 ⇒ (2, 1, 5) + 6 = 14 = 13
3d6+6: 3d6 + 6 ⇒ (1, 6, 4) + 6 = 17 = 16
3d6+6: 3d6 + 6 ⇒ (3, 6, 1) + 6 = 16 = 15
3d6+6: 3d6 + 6 ⇒ (6, 3, 5) + 6 = 20 = 17
3d6+6: 3d6 + 6 ⇒ (5, 6, 6) + 6 = 23 = 18
3d6+6: 3d6 + 6 ⇒ (3, 5, 6) + 6 = 20 = 17

Edit: it has been so long I forgot how to roll...

Scarab Sages

HP for 2nd level: 1d10 ⇒ 10

OMG.


HP for Second Level: 1d8 ⇒ 3


Love rolling the dice...

3d6 + 6 ⇒ (2, 6, 3) + 6 = 17 15
3d6 + 6 ⇒ (2, 6, 4) + 6 = 18 16
3d6 + 6 ⇒ (3, 6, 6) + 6 = 21 18
3d6 + 6 ⇒ (1, 3, 3) + 6 = 13 12
3d6 + 6 ⇒ (3, 3, 6) + 6 = 18 15
3d6 + 6 ⇒ (2, 3, 1) + 6 = 12 11

Pretty good


GM, would you allow the variant tiefling abilities?
The ones that replace tiefling SLA?

3d6 + 6 ⇒ (3, 2, 5) + 6 = 16 14
3d6 + 6 ⇒ (6, 1, 6) + 6 = 19 18
3d6 + 6 ⇒ (5, 6, 2) + 6 = 19 17
3d6 + 6 ⇒ (4, 4, 1) + 6 = 15 14
3d6 + 6 ⇒ (3, 5, 6) + 6 = 20 17
3d6 + 6 ⇒ (6, 1, 1) + 6 = 14 13

Nice.

HP lvl 2: 1d8 ⇒ 4


3d6 + 6 ⇒ (1, 1, 3) + 6 = 11 10
3d6 + 6 ⇒ (6, 1, 5) + 6 = 18 17
3d6 + 6 ⇒ (6, 4, 2) + 6 = 18 16
3d6 + 6 ⇒ (1, 2, 3) + 6 = 12 11
3d6 + 6 ⇒ (2, 3, 3) + 6 = 14 12
3d6 + 6 ⇒ (2, 6, 1) + 6 = 15 14

Doot doot.


3d6 + 6 ⇒ (3, 6, 1) + 6 = 16-1=15
3d6 + 6 ⇒ (1, 6, 5) + 6 = 18-1=17
3d6 + 6 ⇒ (3, 2, 4) + 6 = 15-2=13
3d6 + 6 ⇒ (3, 2, 2) + 6 = 13-2=11
3d6 + 6 ⇒ (6, 2, 2) + 6 = 16-2=14
3d6 + 6 ⇒ (4, 5, 2) + 6 = 17-2=15

17, 15, 15, 14, 13, 11

Well, not *amazing* but there’s something to be said for having no dump stats.

GM: do you allow the Wildblooded and Crossblooded Sorcerer archetypes you stack? I’m thinking a Draconic Sorcerer going into Dragon Disciple, crossing in the Sage bloodline, largely because I don’t like CHA-based casting; I’d much rather play a smart character than a pretty one. (I’m also thinking Elf, which synergizes better with INT-based casting.)

Silver Crusade

3d6 + 6 ⇒ (4, 3, 2) + 6 = 15
3d6 + 6 ⇒ (2, 1, 5) + 6 = 14
3d6 + 6 ⇒ (2, 3, 4) + 6 = 15
3d6 + 6 ⇒ (4, 1, 2) + 6 = 13
3d6 + 6 ⇒ (3, 2, 2) + 6 = 13
3d6 + 6 ⇒ (3, 4, 3) + 6 = 16
@GM Raven: Would you allow the Angelkin variant Aasimar for a Paladin character? Also I do not have a Google account so I cannot add myself to the signup list.


Meraati Yes, I am open to the alternate abilities. In the past I have allowed your choice of 3 rolls on the chart. Does that work, or is there something you are seeking? The one thing I am opposed to is the bonus to ability scores - we are already using an insane rolling method, and racial modifiers will likely already have most players with either a 19 or 20 to start.

Ouachitonian After digging through multiple threads about this, it would seem that the official ruling is no. That said, I can see where the gray existed before, and am intrigued by the idea, so I am going to grant a cautionary yes. Please follow the guidelines in the second paragraph of the FAQ ruling.

Shadow Dragon yes, you may take the aasimar subraces. I have added you to the spreadsheet. Looks like the dice bit you back, I take it you are going to use the 25 point buy?


Thank you, GM. Not looking for something in particular, just something potentially more useful than shatter.

3d100 ⇒ (9, 79, 53) = 141 Charisma bonus, +1 fort saves, and Scent ability.
Yes please for +2 to charisma.

One more question, i think.

Argent voice archetype., would you allow the Devilbane Refrain to be a Demonbane Refrain, exchanging the weapons' silver quality vs devils, to become good weapons quality, like bless weapon does?

Sczarni

Stats!: 3d6 + 6 ⇒ (6, 4, 5) + 6 = 21 17
Stats!: 3d6 + 6 ⇒ (2, 2, 5) + 6 = 15 13
Stats!: 3d6 + 6 ⇒ (3, 1, 1) + 6 = 11 10
Stats!: 3d6 + 6 ⇒ (4, 3, 5) + 6 = 18 15
Stats!: 3d6 + 6 ⇒ (2, 4, 5) + 6 = 17 15
Stats!: 3d6 + 6 ⇒ (5, 1, 5) + 6 = 17 16

Seems like an ideal paladin, and no AP screams paladin more than WotR.

HP: 1d10 ⇒ 6

Silver Crusade

Tara Ravenheart wrote:


Shadow Dragon yes, you may take the aasimar subraces. I have added you to the spreadsheet. Looks like the dice bit you back, I take it you are going to use the 25 point buy?

My typical luck with the dice roller on this site. I used Jody's Calculator and it gave me a point buy value of 35 so I won't 'lose' 10 build points by changing and selecting the 25 point buy. If I go with the Angelkin his Strength and Charisma would be 18 and 17 respectively which is quite good. Sadly it means he will have to wait for his 4th and 8th level stat bumps to get his Charisma and Constitution to 18 and 16 respectively.

I will defer to your judgement if you feel the rolled stats would be a liability for the rest of the group and you want me to withdraw.

I forgot to add the HP from earlier:

1d10 ⇒ 9


Alright, I have the crunch figured out now. I will be going Hierophant and taking the Dual Path to go Champion as well.


Baern Holderhek wrote:
Alright, I have the crunch figured out now. I will be going Hierophant and taking the Dual Path to go Champion as well.

Funny, I want to do the same thing so I can grab Perfect Aid and Heroic Block on top of the Heirophant caster stuff.


Brolof wrote:
Baern Holderhek wrote:
Alright, I have the crunch figured out now. I will be going Hierophant and taking the Dual Path to go Champion as well.
Funny, I want to do the same thing so I can grab Perfect Aid and Heroic Block on top of the Heirophant caster stuff.

I know you were considering a halfling but if you ever want to make a dwarf...Baern could have a brother/twin that is also touched by Torag's glorious power?


Baern Holderhek wrote:
Brolof wrote:
Baern Holderhek wrote:
Alright, I have the crunch figured out now. I will be going Hierophant and taking the Dual Path to go Champion as well.
Funny, I want to do the same thing so I can grab Perfect Aid and Heroic Block on top of the Heirophant caster stuff.
I know you were considering a halfling but if you ever want to make a dwarf...Baern could have a brother/twin that is also touched by Torag's glorious power?

Nah, sorry dude, the build I'm doing literally doesn't work with Dwarf. Plus, Chalidra's just too fun of a goddess to not worship.

Liberty's Edge

I made a warpriest for another WotR campaign but wasn't chosen, so I'm just gonna apply the new ability score to him and resubmit. EZ.

1: 3d6 + 6 ⇒ (5, 3, 6) + 6 = 20 = 17
2: 3d6 + 6 ⇒ (2, 1, 1) + 6 = 10 = 9
3: 3d6 + 6 ⇒ (4, 2, 5) + 6 = 17 = 15
4: 3d6 + 6 ⇒ (6, 2, 1) + 6 = 15 = 14
5: 3d6 + 6 ⇒ (1, 4, 4) + 6 = 15 = 14
6: 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17 = 14

2nd level HP: 1d8 ⇒ 6


Also, another thing (it might be already answered, though I haven't found it): do you allow some refluff to the archetypes to fit the campaign?

Liberty's Edge

@GM Raven: Are you open to Variant Multiclassing? If you're unfamiliar with it, the TLDR is you trade 50% of your odd-level feats for some abilities from another class. My character would be a warpriest VMC barbarian, which is fitting for a follower of edgelord Ragathiel.


Alright, except for the more minor details Joska's crunch is finished.

Human Vanilla Fighter taking the Guardian mythic path.

She's an ex-Gray Maiden in Mendev to make up for some very naughty things she's done in the past.

BAP along with that flaw to come soon!


Jereru wrote:
Also, another thing (it might be already answered, though I haven't found it): do you allow some refluff to the archetypes to fit the campaign?

They're letting me refluff Pei-Zen, so yes, they're allowing that within reason.

Liberty's Edge

I'm gonna leave my above question about VMC up in case someone else wants an answer, but I've decided not to go with VMC. Discovered the Blood Rage spell, which serves the same purpose and is, I think, more fitting in flavor for a follower of Ragathiel.

Here's my submission: Wrathadorand, the Dawnstar: Warpriest of Ragathiel

Mythic Path: Champion
Trait: Stolen Fury
Party roll: Divine Barbarian/Face.
Build plan: Mythic Vital Strike/ Weapon of the Chosen.

At the start I intend to play him as kind of lawful stupid stoic proud warrior race guy, but in a funny, non-disruptive way. Hopefully he'll grow to be less of a stoic idiot over the course of the game. I put a lot of class features into reflecting him being a chosen warrior of Ragathiel. His story is intentionally Mary Sue-ish, since Ragathiel is kind of Mary Sue-ish. It's sort of a parody, I guess. Hopefully it's not too much.

Wrath stats:

Wrath out of armor.
Wrath in armor.
Wrathadorand, the Dawnstar
Human (shoanti) warpriest of Ragathiel 2
LG Medium humanoid (human)
Init -1; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 9, flat-footed 17 (+8 armor, -1 Dex)
hp 18 (2d8+4)
Fort +5, Ref -1, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron bastard sword +6 (1d10+9/19-20)
Special Attacks blessings 4/day (Destruction: destructive attacks, Law: axiomatic strike), fervor 4/day (1d6), sacred weapon (1d6, +0, 2 rounds/day)
Warpriest Spells Prepared (CL 2nd; concentration +5)
. . 1st—divine favor (3)
. . 0 (at will)—detect fiendish presence, guidance, light, mending
--------------------
Statistics
--------------------
Str 19, Dex 9, Con 14, Int 14, Wis 17, Cha 14
Base Atk +1; CMB +4; CMD 14
Feats Combat Expertise, Deadly Aim, Power Attack, Weapon Focus, Weapon Of The Chosen
Traits avowed inspiration, fate's favored, stolen fury
Skills Acrobatics -8 (-12 to jump), Diplomacy +7, Intimidate +7, Knowledge (engineering) +7, Knowledge (religion) +7, Profession (soldier) +8, Survival +8
Languages Abyssal, Celestial, Common, Shoanti
SQ finesse weapon attack attribute
Other Gear half-plate, mwk cold iron bastard sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Ragathiel), mess kit, pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Ragathiel, 14 gp, 1 sp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Weapon Focus (Heavy Blades) +1 attack with heavy blades.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.

History:

The boy was born with golden eyes. Atsila, the clan’s shaman, said that golden eyes meant he was destined for greatness. Eschewing a traditional shoanti name, he was named Wrathadorand, elvish for “purifying flame”. The small clan were simply happy to have a healthy child, destined or not. As difficult as it was for such a small group to survive in the demon-tainted Broken Lands, the Uleyov Shadde-Quah (Wandering Axe Clan) were lucky even to have the occasional live birth. Wrathadorand’s growth was not stymied by the harsh conditions of his upbringing. He grew fast and tall. The child always seemed distant, but not unobservant or distracted. Shoanti children must grow up fast, more so when they have no walls and only a small clan to protect them. He learned to fight in the manner of his people with mighty earth breaker and klar, though the giant lizards from which the skulls klar’s are made of are not native to the northeastern Broken Lands, so he sufficed with simple, spiked wooden shields.
The clan had wandered over much of the Broken Lands, trying to eek out a living in areas either too hostile for soft peoples or to barren to support larger groups, never staying in one place for more than a few weeks. Around Wrathadorand’s twelfth year, Atsila guided the group less and less further afield, slowly spiraling towards Nerosyan, the city stationed where Mendev, Numeria, and the cursed Worldwound meet. Not all members of the clan were happy with staying in such proximity to a civilized city, but to Wrathadorand it felt right – not that a boy had any say in the movements of the clan. The shaman felt sprits calling them deeper into the Worldwound. Wrathadorand felt the call as well.

After gathering supplies in Nerosyan, the Uleyov Shadde-Quah began the dangerous trek up the West Sellen River on the boarder of Mendev and the Worldwound towards Kenabres. After three days and as many attacks by small groups of weak demons, much of the clan put their collective foot down. Most had no desire to head in this direction to begin with, and what could be gained from battling demons? Was their life not hard enough as it was? Their respect for their shamanic leader would only take them so far and after much debate, Atsila relented and agreed to return them to more hospitable lands, at least by their standards. They made camp for the night but would not have a chance to return from whence they came. An alarm was raised late that night when the watchman, Eharee, was found dead, gruesomely torn apart by the mighty claws of an unknown creature. Wrathadorand and a newborn girl were nowhere to be found. The clan’s hunters quickly found a trail leading deeper into the demon’s land, and they gathered their arms and set off to rescue the two missing children.

Wrathadorand does not remember much of what happened when he was taken, at least that is what he claims. He and the infant were spirited away into the dark lands, carried on the backs of some kind of corrupt, elephantine creature, surrounded by a mob of cultists in dark robes and masks carved from bone. Wrathadorand and the infant were bound to a desecrated altar on the floor of a crater, and the ritual began.

Chanting and dancing. Strange smelling incense. Pain. Fear. Standing by the head of the alter, a cloaked being sang, a mighty hammer in its hands. Lit braziers spaced around the floor of the crater cast awful shadows across anything Wrathadorand could see. He could hear his cousin screaming and feel her wriggling on the alter next to him. Suddenly, all was silent. The thing at the head of the alter raised its hammer, spoke a single, unknown word, and brought it down with all its might, intent on crushing the helpless boy’s skull. There was a deafening peal of shattering crystal and a flash of blinding light. His ears ringing, the only thing the boy could see was the afterimage burned into his vision of whatever had made the flash of light: a naked humanoid form with five asymmetrical wings. He lay there in the dark and silence for some time, wondering if he was dead. Slowly, his eyes adjusted to the darkness and the stars overhead showed themselves one by one, starting with the brightest. His cousins wriggling woke him from his stupor and he sat and looked at what fate had befallen their captors.

The crater was dark, the braziers extinguished. All around him, where there had been men or orcs or whatever race they were, were only piles of ash. The hammer meant to destroy him was twisted and melted, they great head of it reduced to little more than worthless slag. Despite everything, he was no longer afraid. A clean, white heat burned in his heart, perhaps a gift from whoever had saved them. With uncanny ease, he broke through his bonds and gathered up his cousin. He left the alter, walking through the ash towards the purpling sky that promised sunrise.

As dawn broke, Wrathadorand crested the lip of the crater with his infant cousin in his arms and fire stolen from the gods. The loss of Eharee in the night raid was great, but the clan saw the children’s survival as a sign that they were indeed meant to be there, and they abandoned their plan to return to the south and continued northeast along the river to Kenabres.

The feeling of the pure flame burning within him never left, the five-winged being he had seen haunting his dreams. Despite the harrowing brush with death, Wrathadorand was not weaker for the experience. Not only was he sound of mind and body, but the gods had also blessed him with divine powers, creating a fearsome warrior. Atsila did not know who the winged being was or what divine might have sent it, but the answer to the mystery revealed itself the day before their arrival in Kenabres. A small group of knights and paladins all the way from Andoran came upon the clan as they were setting up camp. Wrathadorand instantly recognized the holy symbol emblazoned on their armor: a bastard sword with five wings of flame. When he told them his tale and all he had seen, they too recognized the work of their own Empyreal lord, Ragathiel.

Both the knights and the Uleyov Shadde-Quah were welcomed into the city, as most capable of fighting were. Wrathadorand pledged to join the paladins of Ragathiel and, once he was grown, he did so. Eschewing the simple traditional weapons and armor of his people, Wrathadorand adopted the plate armor and elegant swords of the knights of Ragathiel. They trained him as a solider and taught him to master his new divine powers. Bolstered by courage from a belief that lord Ragathiel would always guide him, Wrathadorand rushed headfirst into the defense of Golarian against the invading demons.

Description:

Height: 6'5" | Weight: 230 lbs. | Hair: Bald; black beard | Eyes: Gold
Wrathadorand is a tall, sturdily built human of shoanti descent. He keeps his head shaved bald and has a thick, well-manicured beard of straight, black hair. Two fresh scars run diagonally across his left brow and cheek - a souvenir of his most recent battle with demons in the worldwound. His other facial features are chiseled and stoic, stress wrinkles making him look older than he is. His most striking feature are his golden eyes, god's eyes, some say.
Since coming to Kenabres, Wrathadorand most always wears his heavy plate armor when he is out and about in town and he always carries his deities sacred weapon, a cold iron bastard sword. In town he wears a blue tabard trimmed in gold with five-winged lion heraldry emblazoned on the chest. When he leaves the relative safety of the city walls, he switches his blue tabard for an identical one that is red trimmed in black. It is easier to clean demon blood off red and black fabric, after all.

Wrathadorand could accurately be described as inflexible and unimaginative, both in posture and personality. Dutybound, he always stands straight at tall. Unwilling to compromise, he remains an immovable obelisk in conversation and on the battlefield. One might call him arrogant or prideful, and some have. He is a loyal and honorable soldier, driven and – in his own way - passionate, but his disinterest in anything not related to slaying demons can leave him seeming aloof. He prefers the company of children over adults.

Silver Crusade RPG Superstar 2014 Top 16

I'll post my question again.

Zahir ibn Mahmoud ibn Jothan wrote:
@GM Raven - Your history shows you have been a part of 6 total campaigns, but have a total of only 160 posts. I view recruitment as a two way street. With no real posting history on the boards, how do we know you're in this for the long haul?


Alrighty! I am all done with fluff and everything too. It is alllll in the alias.


Tara Ravenheart wrote:

Meraati Yes, I am open to the alternate abilities. In the past I have allowed your choice of 3 rolls on the chart. Does that work, or is there something you are seeking? The one thing I am opposed to is the bonus to ability scores - we are already using an insane rolling method, and racial modifiers will likely already have most players with either a 19 or 20 to start.

Ouachitonian After digging through multiple threads about this, it would seem that the official ruling is no. That said, I can see where the gray existed before, and am intrigued by the idea, so I am going to grant a cautionary yes. Please follow the guidelines in the second paragraph of the FAQ ruling.

Shadow Dragon yes, you may take the aasimar subraces. I have added you to the spreadsheet. Looks like the dice bit you back, I take it you are going to use the 25 point buy?

Excellent! I’m going to be leaning pretty heavily on the Draconic side, so that shouldn’t be an issue. Forming up my concept a bit, I think I will go with the Riftwarden Orphan trait background. Parents gone, I was mostly raised by my uncle Aravashnial. Also spent some time with my great-grandmother Terendelev (the draconic side of the family, you see). Also, I need to roll my level 2 HP:

1d6 ⇒ 1 Oof. Uh, roll again it is. 1d6 ⇒ 5


I'm here! Time to make my rolls. I'm making a human ranger character going for the Champion path.

Stats: 3d6 + 6 ⇒ (1, 5, 6) + 6 = 18 = 17
Stats: 3d6 + 6 ⇒ (4, 5, 3) + 6 = 18 = 15
Stats: 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19 = 17
Stats: 3d6 + 6 ⇒ (1, 4, 1) + 6 = 12 = 11
Stats: 3d6 + 6 ⇒ (4, 2, 6) + 6 = 18 = 16
Stats: 3d6 + 6 ⇒ (2, 1, 3) + 6 = 12 = 11

Okay. That's interesting.


Boom, bop, bap, bam. Halfling Succor Oracle, ready to provide your support needs as well as potentially provide some secondary melee capabilities!


Alrighty:

first: 3d6 + 6 - 1 ⇒ (1, 2, 2) + 6 - 1 = 10
second: 3d6 + 6 - 2 ⇒ (3, 2, 6) + 6 - 2 = 15
third: 3d6 + 6 - 3 ⇒ (4, 3, 6) + 6 - 3 = 16
fourth: 3d6 + 6 - 2 ⇒ (6, 2, 3) + 6 - 2 = 15
fifth: 3d6 + 6 - 1 ⇒ (1, 1, 6) + 6 - 1 = 13
sixth: 3d6 + 6 - 1 ⇒ (1, 4, 3) + 6 - 1 = 13

...and just enough to not use 25 point buy. Arcanist it is...

level 2 HP: 1d6 ⇒ 6 small victories...


Meraati will go for the marshal path.


So, still uncertain as to what to apply with, all my ideas have already been used here...

Btw, rolls. That might help me decide.

3d6 + 6 ⇒ (2, 1, 6) + 6 = 15
3d6 + 6 ⇒ (6, 1, 4) + 6 = 17
3d6 + 6 ⇒ (6, 5, 3) + 6 = 20
3d6 + 6 ⇒ (4, 4, 5) + 6 = 19
3d6 + 6 ⇒ (6, 4, 2) + 6 = 18
3d6 + 6 ⇒ (2, 6, 4) + 6 = 18

That is: 14, 16, 17, 15, 16, 16.

Not three 18s, but nice anyway. Man, this screams monk :p

Edit: No! Not monk! Get outta my head!


Jereru wrote:

So, still uncertain as to what to apply with, all my ideas have already been used here...

Btw, rolls. That might help me decide.

3d6+6
3d6+6
3d6+6
3d6+6
3d6+6
3d6+6

That is: 14, 16, 17, 15, 16, 16.

Not three 18s, but nice anyway. Man, this screams monk :p

Edit: No! Not monk! Get outta my head!

Why not monk? Monk's are cool. Put a balor in a chokehold. Suplex a marilith!


Hm, I've never actually had the chance to play Wrath of he Righteous. Are you considering toning down some of the more bonkers elements of both fluff and crunch? Eg. a certain goddess' out of character actions (for fluff) and the more...problematic mechanical choices like Mythic Vital Strike (for crunch)? First and last time I played a Mythic campaign my character one-shot Cthulhu with that Feat, and while one of his minor campaign goals was to suplex Big C, it doesn't make for a very satisfying narrative if it's too easy.

Regardless, to stats:

3d6 + 6 ⇒ (5, 3, 5) + 6 = 19
3d6 + 6 ⇒ (6, 2, 6) + 6 = 20
3d6 + 6 ⇒ (6, 6, 6) + 6 = 24
3d6 + 6 ⇒ (4, 2, 2) + 6 = 14
3d6 + 6 ⇒ (5, 4, 4) + 6 = 19
3d6 + 6 ⇒ (5, 1, 2) + 6 = 14

So: 16 18 18 12 15 13. Not, um, bad. Yeah let's go with that.

I had initially planned to present something like a Wizard or Arcanist going Archmage, but it almost seems a shame to use such MADdening stats on such a SAD character concept. I'll mull it over.


"Ah, right, another one full of 18s... whatever :P"

Brolof wrote:
Why not monk? Monk's are cool. Put a balor in a chokehold. Suplex a marilith!

You know what? Maybe it can be fun, grappling and stunningfisting demons all around the block...

I could even take Mythic Vital Strike to deliver... The Iron Fist!

XD

I'll have a look at that possibility. The other choice is a ranged warpriest or ranger.


Interest!

3d6 + 6 ⇒ (5, 2, 6) + 6 = 19 =17
3d6 + 6 ⇒ (4, 3, 4) + 6 = 17 =14
3d6 + 6 ⇒ (2, 6, 4) + 6 = 18 =16
3d6 + 6 ⇒ (2, 1, 5) + 6 = 14 =13
3d6 + 6 ⇒ (6, 1, 2) + 6 = 15 =14
3d6 + 6 ⇒ (1, 4, 4) + 6 = 15 =14

So equivalent to a 41 point buy.
Let me think now...


3d6 ⇒ (6, 4, 2) = 12-2+6= 16
3d6 ⇒ (6, 2, 5) = 13-2+6= 17
3d6 ⇒ (4, 1, 3) = 8-1+6= 13
3d6 ⇒ (1, 6, 5) = 12-1+6= 17
3d6 ⇒ (6, 1, 4) = 11-1+6= 16
3d6 ⇒ (6, 5, 3) = 14-3+6= 17

Thinking archer of some flavor.


Also I forgot to ask...why no Occult classes? For some reason everybody in Recruitment bans Occult classes and I've never understood why, exactly. While overall pretty weak, several of them have very interesting ability sets (particularly Medium and Occultist) and fit thematically well for a band of chosen heroes.

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