Shorafa Pamodae

Meraati's page

141 posts. Alias of Chyrone.


Full Name

Meraati

Race

Tiefling

Classes/Levels

Bard/2 [13/13 bardic performance] HP 21/21, Fort+3/Ref+6/Will+4, AC 17/13/14, Darkvision 60ft, Perc +7, Init +5

Gender

F

Size

Medium

Alignment

CG

Languages

Abyssal, Common, Celestial, Draconic, Ignan

Occupation

Bard (Argent voice)

Strength 14
Dexterity 17
Constitution 17
Intelligence 12
Wisdom 14
Charisma 20

About Meraati

Voice: Liv Kristine, Theatre of Tragedy

Appearance:

Tiefling (Demon-Spawn variant, +2 Str +2 Cha, -2 Int) bard (Argent voice)

Statistics

Ability scores:
Str 14 Dex 17 Con 17 Int 12 Wis 14 Cha 20.

Senses:
Perception +6, Darkvision

Initiative +5
Languages: Abyssal, Celestial, Common, Draconic, Ignan
HP: 21/21 (2d8+6)
FCB: x2, extra round of bardic performance.

Feats
Lvl 1: Spell focus: Enchantment. +1 to DC of enchantment spells.
Free use (elephant system): Power attack/piranha strike, Weapon finesse
Lvl 1: (GM bonus feat) Lingering Performance. [Your performance bonuses linger for 2 rounds after you have stopped using bardic peformance]

Traits
-Campaign trait [Runeborn: +2 trait bonus to concentration checks]
-Reactionary (combat): +2 to initiative
-Adopted (social) > Fiery stare (ifrit race trait): You can take 10 on intimidate, even in combat.
-Open-Minded explorer (regional): +1 on diplomacy checks, +2 if speaking to the target in their ehtnic language.

Drawback (flaw)
-Headstrong: If you see or hear an argument against your race, you are compelled to engage in the argument, trying to win it. If you do not, or fail to win te argument, you are shaken for an hour.

Skills
Ranks per lvl (9) +2 Background (*) (if background are used) (** skill substituted by performance)

- Acrobatics +8 [2 rank, 3 dex, 3 class]
Bluff (**) +10 [+10 from perform (Sing)]
- Diplomacy +14 [2 rank, 3 class, 5 cha, 2 racial modifier, 1 trait/ add +1 if in the target's native tongue]
- Intimidate +10 [2 rank, 3 class, 5 cha / becomes result of 20 if using take 10, through trait]
- Knowledge Local +7 [2 rank, 3 class, 1 int, 1 bardic knowledge]
- Knowledge Planes +7 [2 rank, 3 class, 1 int, 1 bardic knowledge]
- Linguistics +8 [2 rank, 3 class, 1 int, 2 racial]
- Perception +6 [1 rank, 3 class, 2 wisdom]
Perform (Oratory) +10 [2 *, 3 class, 5 cha]
Perform (Sing) +10 [2 *, 3 class, 5 cha] (may substitute for Bluff & Sense motive)
Sense motive (**) +10 [+10 from perform (Sing)]
- Spellcraft +6 [2 rank, 3 class, 1 int]
- Stealth +7 [1 rank, 3 class, 3 dex]
- Use Magic Device +10 [2 rank, 3 class, 5 cha]
------------------
Offense
BaB +1, CMB +3/5 if weapon, CMD 16

Melee:
Club +4 (1d6+2/B), Dagger +4 (1d4+2/ P/S), Rapier +4 (1d6+2/P), Starknife +4 (1d4+2/P), Tea Kettle +4 (1d6+2/B), Whip +4 (1d4+2 nl)

Ranged:
Shortbow +4 (1d6/P)
Starknife +4 (1d4/P)

Defense

Saves
Fort +3, Ref +6, Will +4
Init +5
AC: 17/13/14 (3 dex, 3 armor, 1 shield)

Tiefling qualities

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Skilled: +2 racial bonus on Diplomacy & Linguistics. GM approval to use alternate skillbonuses from another tiefling heritage.

Spell like ability: 1 a/day Oppressive Boredom (DC 18), instead of shatter. (GM approval)

Magic
Spells known / # per day
Lvl 0 x4 / Inf: Detect Magic, Light, Message, Prestidigitation
Lvl 1 x2 / 3 : Charm Person (DC 17), Grease (DC 16)

Inventory (1000gp starting budget)
ombat equipment:
Defense: Buckler (5), Mwk Studded leather (175)

Offense: Club (-), dagger (2), cold-iron rapier (40), shortbow (30), Starknife (24), Traveling Kettle (5), whip (1)
Arrows [x40/common] (2)

Miscelaneous
acid flask x2 (20), Backpack (2), bedroll (0.1), belt pouch (1), charcoal [stick x3] (1.5), cloak [inversible] (0.2), explorer's outfit, flint & steel (1), journal [personal] (10), Journal [mentor's diary] (10), ink (8), inkpen (0.1), Paper sheet x10 (4), Rations [trail]x5 (2.5), scroll of CLW x2 (50), Sleeves of many garments (200), smokestick x2 (40), soap (0.01), spring loaded wrist sheath (5)
, tanglefoot bag (50), torch x3 (.03), Wand of CLW [charges 5] (75), waterskin (1),

current 739.44 spent

236.56 gp left