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About Missy QuickbrookStatblock:
Missy Quickbooks
Halfling Divine Herbalist (Pei-Zen) Oracle 2 NG Small Humanoid (halfling) Init +4; Senses low-light vision, Perc +1 Mythic Path: Hierophant Hero Point; 2 ============================ Defenses ============================ AC 20, T 15, FF 16 (+4 armor, +4 dex, +1 size, +1 shield) HP; 16 (2d8+4) Fort +2, Ref +4, Will +4; +2 vs Fear Effects ============================ Offense ============================ Spd 30ft Melee; Mwk Light Mace +6 (1d4+1) Ranged: Javelin +5 (1d4+1) Spell-Like Abilities (CL 2) 1/day - Protection from Evil Oracle Spell’s Known (CL 2, Conc +7) 1st (6/day) - Bless, Cure Light Wounds (DC 16)*, Divine Favor, Ray of Enfeeblement (DC 16)* 0 (at will) - Create Water, Detect Magic, Light, Mending, Purify Food and Drink Mystery: Succor ============================ Statistics ============================ Str 12, Dex 19, Con 14, Int 13 ,Wis 13, Cha 20 Base Atk +1; CMB +2; CMD 15 Feats; Extra Revelation (Perfect Aid), Bodyguard*, Skill Focus (Diplomacy)* Skills; Diplomacy +13, Handle Animal* +10, Heal +6, Knowledge (Religion) +6, Profession (Herbalist)* +17, Sense Motive +8, Sleight of Hand* +6 Languages: Common, Halfling, Celestial SQ: Curse (Powerless Prophecy), Revelations (Perfect Aid), Master Herbalist, Healer’s Way (1d6, 6/day) (FC: Increase Curse by 1/2 level, 2/2) RT: Adaptable Luck (3/day), Fleet of Foot, Fearless, Attentive, Weapon Familiarity, Driven Worker Traits: Helpful (Halfling), Fate’s Favored, Touched by Divinity, Helpless Equipment: Mwk Chain Shirt (250 gp), Mwk Light Mace (305), Light Steel Quickdraw Shield (59 gp)(Oracle’s Kit (9 gp), x5 Javelins (5 gp), Sleeves of Many Garments (200 gp), Healer’s Kit (50 gp), Masterwork Profession Tools (55 gp), Iron Holy Symbol (5 gp) (60 gp, 19 sp, 10 cp) Special Abilities:
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Adaptable Luck: Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action. This racial trait replaces halfling luck. Attentive: Halflings with this trait receive a +2 racial bonus on Sense Motive checks. This bonus increases to +4 to notice when someone is enchanted or possessed. Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. Driven Worker: +4 to a single Craft, Perform, or Profession Skill. (Profession Herbalist) Powerless Prophecy: You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat. At 5th level, you gain a +4 insight bonus on initiative checks. At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level. At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack. Master Herbalist (Su): A Pei Zin practitioner has mastered countless alchemical techniques that supplement her divine powers and greatly aid her when she heals the sick and wounded. She gains a competence bonus on Profession (herbalist) checks equal to 1/2 her oracle level (minimum 1), and uses her Charisma modifier in place of her Wisdom modifier when attempting Profession (herbalist) checks. Additionally, a Pei Zin practitioner can identify potions as if via detect magic using Profession (herbalist) instead of Spellcraft, and she can attempt such a check after holding a potion for 1 round. This ability replaces the additional class skills the oracle gains from her mystery. Healer’s Way (Su): A Pei Zin practitioner combines alchemy, acupuncture, and divine magic to heal wounds by touch. She can use this ability a number of times per day equal to 1 + her Charisma modifier. With one use of this ability, she uses positive energy to heal the target of 1d6 hit points for every 2 oracle levels she has. Using this ability is a standard action unless the oracle targets herself, in which case it is a swift action. Using this ability requires only one free hand. This ability counts as a paladin’s lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes. Unlike lay on hands, this ability cannot be used to harm undead. This ability replaces the revelation gained at 1st level. Perfect Aid: You can effortlessly give aid to your allies, whether that means providing them with help attacking or defending them in the heat of combat. You gain Bodyguard as a bonus feat, and whenever you use the aid another action to provide a bonus on attack rolls or to AC to one of your allies, the bonus you provide increases by 1. This bonus increases by 1 at 4th level and every 5 oracle levels thereafter (to a maximum of +5 at 19th level). It doesn’t stack with other feats or class features that improve the bonus you provide when using the aid another action. This revelation also counts as the Combat Expertise feat, but only for the purpose of meeting the prerequisites of the Swift Aid feat and any feat that lists Swift Aid as a prerequisite. Appearance
Her outfit changes depending on the duties she’s performing. If she’s doing her work as a nurse in the hospital, or as an herbalist, she prefers a simple short-sleeved dress with a white apron. If she’s simply trying to relax, she’ll wear a pair of cotton trousers paired with a loose tunic for maximum comfort. If she’s going out with a patrol to serve as a combat medic and gather herbs, she dons a very functional set of blue wool clothes, boots, a red cape for bad weather, as well as a well-made chain shirt for protection. Thanks to what she considers one of her best investments, a pair of Sleeves of Many Garments, all these outfits are possible. What remains consistent throughout them all is the symbol dangling by her side. A fake shortsword made of iron, with three notches on its blade. Personality & Motivation
Allies & Associations
Despite not worshipping herself, she works with the Church of Sarenrae in the city as a nurse. More importantly, her skill as an herbalist has made her a small number of business contacts. Leechwort and Bloody Mandrake are almost always in demand, and she is more than willing to provide. History
Her mother couldn’t simply retire as her father did, and served the guard of Kenabres. As a paladin of Chaldira, she couldn’t overlook when the inquisition targetted a young woman she knew was innocent. Stepping in to try and save the women, a fight broke out when they refused to back down. A fight that resulted in Armina dead, and Benjy a widow. Missy was only ten years old at the time. After that, her interests turned towards those of a less combative sort. Her father ensured she could fight, but she personally looked into healing and herbalism. She was taught to help people, but she didn’t want to see anyone else turn out like her mom. It was around that time, the dreams started. Maybe once a week. They were odd dreams, situations she was unfamiliar with, things she’d never seen before. Sometimes she saw her mom. Frequently, she spotted a little lizard, green with red stripes, watching her. She started to develop magic, combining it with her medical and herbalism knowledge to its greatest effect. Most attributed it to her parentage, her mother’s connection to Chaldira as a paladin. With the addition of the… hunches and instincts that frequently hit her before things went south, she was a textbook example of an oracle. Still worshipping Chaldira, she left her father’s business, having gained enough experience to be able to find her own work. Now, she works as a nurse, making herbal remedies to supplement her income, and occasionally aiding patrols as a combat medic. Flaw:
Missy, despite the smile she puts on, does not truly believe that the Crusade will ever end. A pessimism hangs about her, dragging her down. They were all going to die eventually, whether that be by the demons or each other. Sometimes she wonders why she helps at all? Why not leave for greener pastures, and enjoy life while she could? Perhaps she’d be lucky, and move far enough away that she’d get to enjoy most of her life before the wardstones inevitably broke. Anyone even moderately able to read someone could tell this about her, how helpless she feel’s about everything. |