The Righteous and the Wrathful! (Inactive)

Game Master Tara Ravenheart

Kenabres is besieged and the Wardstone is shattered! With Mendev under assault from the horrors of the Worldwound, can a band of unlikely heroes rise to lead the Last Crusade?

Anevia (19/19 hp, leg hobbled*; helpful*)
Aravashnial (35/36 hp, blinded; indifferent+)
Horgus Gwerm (20/22 hp; friendly+)

BATTLE MAP

Party Inventory


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Wow, work one long double and come back to a flurry of posts. I love it! To answer a reoccurring question, if I have moved you to the completed section of the spreadsheet, your character is either 100%, or so close that I consider it just a minor bookkeeping adjustment to be addressed later.

Jereru You can count trapfinder as a regional trait.

Simeon No worries, you have a couple days to do any final adjustments. Hope you enjoyed your time in the woods.

Nikolaus Go ahead and build per your proposed concept.

I am getting very excited everyone. There are a ton of amazing concepts, the next few days are going to be difficult for me!


Thank you, GM Raven. Also, your PM is answered, with infinite curiosity as to the reason of your question.


This is Oblivion's Scion, dotting in with Callen Shieldborn, my halfling inquisitor (ravenor hunter / royal accuser)! Still need to finish transposing all the mechanical into the avatar, but the fluff is all there.


Alright, I'll shift that point from Con to Str and subtract a point from wisdom so my scores before racial mods will be STR 18 DEX 16 CON 16 INT 14 WIS 13 CHA 16. I think that's correct, let me know if not.

Silver Crusade RPG Superstar 2014 Top 16

Amelia Yukino Rose wrote:
Feat tax does make full casters feel even worse early on lol.

It also made me not do a Rogue, because so much of what U-Rogue gives you is obviated by the Elephant.

It does make playing a switch hitter way easier though, I mean with 1 Feat (Precise Shot) you’re basically an all up archer or meleer. Sure, there are other feats, but Power Attack and Deadly Aim are given to you. Weapon Finessee too.

Silver Crusade RPG Superstar 2014 Top 16

GM Raven wrote:
Wow, work one long double and come back to a flurry of posts. I love it! To answer a reoccurring question, if I have moved you to the completed section of the spreadsheet, your character is either 100%, or so close that I consider it just a minor bookkeeping adjustment to be addressed later.

What do you still need from me for Brother Hawthorne?

Silver Crusade

Changed some purchases so Arrius could afford a 10 charge Wand of Cure Light Wounds by eliminating Air Crystals, Holy Weapon Balm, and a Scroll of Cure Light Wounds.

Liberty's Edge

Think I've got everything now.

Name: Wrathadorand, the Dawnstar
Class: Warpriest of Ragathiel
Mythic Path: Champion, maybe Guardian or Marshal. They all fit.
Trait: Stolen Fury
Party roll: Divine Barbarian/Face.
Build plan: Mythic Vital Strike/Weapon of the Chosen.

Wrath stats:

Wrath out of armor.
Wrath in armor.
Male human (Shoanti) warpriest of Ragathiel 2
LG Medium humanoid (human)
Init -1; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 9, flat-footed 17 (+8 armor, -1 Dex)
hp 18 (2d8+4)
Fort +5, Ref -1, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron bastard sword +6 (1d10+9/19-20)
Special Attacks blessings 4/day (Destruction: destructive attacks, Nobility: inspiring word), fervor 4/day (1d6), sacred weapon (1d6, +0, 2 rounds/day)
Warpriest Spells Prepared (CL 2nd; concentration +5)
. . 1st—divine favor (2), remove fear
. . 0 (at will)—detect fiendish presence, guidance, light, mending
--------------------
Statistics
--------------------
Str 19, Dex 9, Con 14, Int 14, Wis 17, Cha 14
Base Atk +1; CMB +5; CMD 14
Feats Combat Expertise, Deadly Aim, Power Attack, Weapon Focus, Weapon Of The Chosen
Traits avowed inspiration, bred for war (shoanti), fate's favored, stolen fury
Skills Acrobatics -8 (-12 to jump), Diplomacy +7, Intimidate +8, Knowledge (engineering) +7, Knowledge (religion) +7, Profession (soldier) +8, Survival +8
Languages Abyssal, Celestial, Common, Shoanti
SQ family ties, finesse weapon attack attribute
Other Gear half-plate, heavy steel shield, mwk cold iron bastard sword, belt pouch, holy text (Ragathiel), spell component pouch, wooden holy symbol of Ragathiel, 2 gp, 7 sp, 1 cp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Weapon Focus (Heavy Blades) You gain a +1 bonus on all attack rolls you make using weapons from the selected group.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.

History:

The boy was born with golden eyes. Atsila, the clan’s shaman, said that golden eyes meant he was destined for greatness. Eschewing a traditional shoanti name, he was named Wrathadorand, elvish for “purifying flame”. The small clan were simply happy to have a healthy child, destined or not. As difficult as it was for such a small group to survive in the demon-tainted Broken Lands, the Uleyov Shadde-Quah (Wandering Axe Clan) were lucky even to have the occasional live birth. Wrathadorand’s growth was not stymied by the harsh conditions of his upbringing. He grew fast and tall. The child always seemed distant, but not unobservant or distracted. Shoanti children must grow up fast, more so when they have no walls and only a small clan to protect them. He learned to fight in the manner of his people with mighty earth breaker and klar, though the giant lizards from which the skulls klar’s are made of are not native to the northeastern Broken Lands, so he sufficed with simple, spiked wooden shields.

The clan had wandered over much of the Broken Lands, trying to eek out a living in areas either too hostile for soft peoples or to barren to support larger groups, never staying in one place for more than a few weeks. Around Wrathadorand’s twelfth year, Atsila guided the group less and less further afield, slowly spiraling towards Nerosyan, the city stationed where Mendev, Numeria, and the cursed Worldwound meet. Not all members of the clan were happy with staying in such proximity to a civilized city, but to Wrathadorand it felt right – not that a boy had any say in the movements of the clan. The shaman felt sprits calling them deeper into the Worldwound. Wrathadorand felt the call as well.

After gathering supplies in Nerosyan, the Uleyov Shadde-Quah began the dangerous trek up the West Sellen River on the boarder of Mendev and the Worldwound towards Kenabres. After three days and as many attacks by small groups of weak demons, much of the clan put their collective foot down. Most had no desire to head in this direction to begin with, and what could be gained from battling demons? Was their life not hard enough as it was? Their respect for their shamanic leader would only take them so far and after much debate, Atsila relented and agreed to return them to more hospitable lands, at least by their standards. They made camp for the night but would not have a chance to return from whence they came. An alarm was raised late that night when the watchman, Eharee, was found dead, gruesomely torn apart by the mighty claws of an unknown creature. Wrathadorand and a newborn girl were nowhere to be found. The clan’s hunters quickly found a trail leading deeper into the demon’s land, and they gathered their arms and set off to rescue the two missing children.
Wrathadorand does not remember much of what happened when he was taken, at least that is what he claims. He and the infant were spirited away into the dark lands, carried on the backs of some kind of corrupt, elephantine creature, surrounded by a mob of cultists in dark robes and masks carved from bone. Wrathadorand and the infant were bound to a desecrated altar on the floor of a crater, and the ritual began.

Chanting and dancing. Strange smelling incense. Pain. Fear. Standing by the head of the alter, a cloaked being sang, a mighty hammer in its hands. Lit braziers spaced around the floor of the crater cast awful shadows across anything Wrathadorand could see. He could hear his cousin screaming and feel her wriggling on the alter next to him. Suddenly, all was silent. The thing at the head of the alter raised its hammer, spoke a single, unknown word, and brought it down with all its might, intent on crushing the helpless boy’s skull. There was a deafening peal of shattering crystal and a flash of blinding light. His ears ringing, the only thing the boy could see was the afterimage burned into his vision of whatever had made the flash of light: a naked humanoid form with five asymmetrical wings. He lay there in the dark and silence for some time, wondering if he was dead. Slowly, his eyes adjusted to the darkness and the stars overhead showed themselves one by one, starting with the brightest. His cousins wriggling woke him from his stupor and he sat and looked at what fate had befallen their captors.

The crater was dark, the braziers extinguished. All around him, where there had been men or orcs or whatever race they were, were only piles of ash. The hammer meant to destroy him was twisted and melted, they great head of it reduced to little more than worthless slag. Despite everything, he was no longer afraid. A clean, white heat burned in his heart, perhaps a gift from whoever had saved them. With uncanny ease, he broke through his bonds and gathered up his cousin. He left the alter, walking through the ash towards the purpling sky that promised sunrise.

As dawn broke, Wrathadorand crested the lip of the crater with his infant cousin in his arms and fire stolen from the gods. The loss of Eharee in the night raid was great, but the clan saw the children’s survival as a sign that they were indeed meant to be there, and they abandoned their plan to return to the south and continued northeast along the river to Kenabres.

The feeling of the pure flame burning within him never left, the five-winged being he had seen haunting his dreams. Despite the harrowing brush with death, Wrathadorand was not weaker for the experience. Not only was he sound of mind and body, but the gods had also blessed him with divine powers, creating a fearsome warrior. Atsila did not know who the winged being was or what divine might have sent it, but the answer to the mystery revealed itself the day before their arrival in Kenabres. A small group of knights and paladins all the way from Andoran came upon the clan as they were setting up camp. Wrathadorand instantly recognized the holy symbol emblazoned on their armor: a bastard sword with five wings of flame. When he told them his tale and all he had seen, they too recognized the work of their own Empyreal lord, Ragathiel.

Both the knights and the Uleyov Shadde-Quah were welcomed into the city, as most capable of fighting were. Wrathadorand pledged to join the paladins of Ragathiel and, once he was grown, he did so. Eschewing the simple traditional weapons and armor of his people, Wrathadorand adopted the plate armor and elegant swords of the knights of Ragathiel. They trained him as a solider and taught him to master his new divine powers. Bolstered by courage from a belief that lord Ragathiel would always guide him, Wrathadorand rushed headfirst into the defense of Golarian against the invading demons.

Description:

Height: 6'5" | Weight: 230 lbs. | Hair: Bald; black beard with silver streaks | Eyes: Gold
Wrathadorand is a tall, sturdily built human of shoanti descent. He keeps his head shaved bald and has a thick, well-manicured beard of straight, black hair. Two fresh scars run diagonally across his left brow and cheek - a souvenir of his most recent battle with demons in the worldwound. His other facial features are chiseled and stoic, stress wrinkles making him look older than he is. His most striking feature are his golden eyes, god's eyes, some say.

Since coming to Kenabres, Wrathadorand most always wears his heavy plate armor when he is out and about in town and he always carries his deities sacred weapon, a cold iron bastard sword. In town he wears a blue tabard trimmed in gold with five-winged lion heraldry emblazoned on the chest. When he leaves the relative safety of the city walls, he switches his blue tabard for an identical one that is red trimmed in black. It is easier to clean demon blood off red and black fabric, after all.

Wrathadorand could accurately be described as inflexible and unimaginative, both in posture and personality. Dutybound, he always stands straight at tall. Unwilling to compromise, he remains an immovable obelisk in conversation and on the battlefield. One might call him arrogant or prideful, and some have. He is a loyal and honorable soldier, driven and – in his own way - passionate, but his disinterest in anything not related to slaying demons can leave him seeming aloof. He prefers the company of children over adults.

Flaw:

Wrathadorand is inflexible, unimaginative, and ironbound by law, duty, and honor. He believes everyone has their place in the fight against the demons, and that everyone should stay in their place to affect a smoothly operating war machine. He believes the Law cannot be wrong, nor should it be questioned and that those who violate the law should be punished as the law dictates, and not be offered any sort of deal or bargain for reduced sentencing.

Frens:

Aiyana: Human female shaman. Wrathadorand’s wife. They were betrothed since infancy in the manner of their clan and, even though they were living in the city and no longer nomads when the time for marriage came, they wed, fulfilling their duty to their clan. Aiyana is a shaman, using ancestral magics to bolster troops. Aiyana is the opposite of her husband in many ways, short and slight of build, quick-tempered and nontraditional.

Ahiga: Human male, 14 years old. Aiyana and Wrathadorand’s son. On the cusp of adulthood, he is eager to join his clan in the fight against the demons. A squire, training to become a knight. Takes after his father.

Alona and Wildcat: Human females, 12 years old. Aiyana and Wrathadorand’s twin daughters. Too young to directly join in the fight against demons, they help out around the city

The Lionguard: Worshipers of Ragathiel, they came to Kenabres some sixteen years ago to join the fight against the demonspawn pouring from the Worldwound. Most members are paladins, clerics, or inquisitors. Denoted by leonine heraldry, they are a small group of fearsome warriors. Led by Mlyssa Rose, an aasimar paladin.

Uleyov Shadde-Quah: Wrathadorand’s clan. They left the Storval plateau before Wrathadorand’s birth and have been wandering deserts and badlands, searching for something known only to Atsila.

Atsila: Half-orc male, shaman. The leader of the Uleyov Shadde-Quah. Blind, has a strong connection to ancestral spirits. Is seeking something, but no one knows what it is.


Looking at the different Mythic Tiers, I could see Marhok going Champion as the most likely, but Guardian has several nice abilities that would also work for what I've planned for Marhok.

Retributive Reach from the Guardian for example, is very fitting for coming levels.

As I can see several different submissions have been written down in the spreadsheet with two different paths, does that mean they could go either way or they want to dip into another path as well?

Also GM, could you mark me down as an Unchained Barbarian please?
I still took an archetype from the normal barbarian, though there are no major differences between unchained and normal, save for how rage works.


This is Nik's alias for the odd vigilante of extreme oddness.

HP roll: 1d8 ⇒ 8 Sweet!


Okay everyone, this recruitment is now closed to new submissions. Those who have already posted a concept or application are welcome to refine their character over the next day and a half.

Zahir Brother Hawthorne looks good.

CrisisChild Wrath has been moved to the completed section.

Callen look forward to seeing the final details

Simeon your pre-racial modifiers ability score total needs to be 92, so you need to subtract 1 more point.

Marhok quite a few people have expressed interest in going dual path, so I have noted that for them. I have updated your entry accordingly.

Jereru was just really curious what your initial idea had been.

Nikolaus it would appear the Alias you posted is for a 9th level shifter, not a 2nd level vigilante?


Yekra should be fully complete now, including her eidolon.
She carries a wand of cure light wounds with 20 charges.

Her eidolon will be going for the Archon Style chain of feats later, in part because it works for the tag team idea I have for my character and in part because a demonic eidolon fighting using techniques normally used by archons is an idea that pleases me.

Should we end up with a group that needs it I'd be fine with swapping some skill ranks of my eidolon to Disable Device, grabbing the Extra Traits feat on it for the Trap Finder trait and adding a Skilled evolution for Disable Device.


Gotcha, I misunderstood the swapping of scores, I think. I’ll knock WIS down to 12, then.


GM Raven wrote:
Nikolaus it would appear the Alias you posted is for a 9th level shifter, not a 2nd level vigilante?

Just posted so that I could roll properly. I'll be adjusting the stats before the deadline! :)


Yeah I just don't have anything concrete so I will be stepping aside. Which is probably a good thing, in the grand scheme of things, considering you've got a TON of applicants to choose from as it is, Raven. Hey, you're welcome. ;)

Silver Crusade

Meraati wrote:
Gurdarek wrote:
At least two submissions have mentioned local inquisitor as hostile NPC. It makes sense that he/she is most likely same one who has run into Gurdarek.

Or a favored pupil/friend. :)

Thanks! Stupid minion trope popped into my mind kinda instantly and I decided to name my inquisitor foe Zethner.


Finished my items.


Ok. The profile is updated with full stats etc, should be complete.

Regarding background things, a short summary follows.

Who: Snow was raised by the Templars of the Ivory Labyrinth as part of their 'normal people' cover. Eventually, after considerable training and a number of extremely dubious rituals she was sent to kill a young paladin of Shelyn. She was unable to go through with it and surrendered to him instead.

What: A pit-born tiefling, Snow was turned into a demonic vessel at a young age for a succubus named Suzerrate. Suzerrate's magic enabled her to hide her fiendish features and blend into 'normal' society. Her partial shape-shifting abilities result from a later ritual and have been causing her considerable difficulty.

Normally she looks unremarkable, with long brown hair, relatively pale skin and nearly perfectly symmetrical features. However, when she draws on her abyssal heritage she has long clawed hands and an extremely agile tail.

Why: The last ritual Snow underwent was to slay an agathion whom the Templars had captured and to absorb its powers, much as she had done with Suzerrate. However the ritual didn't go as planned and although Snow gained the agathion's powers she absorbed its essence too. This heavenly influence led to her surrender to the temple of Shelyn and the kindness and mercy they have shown her has Snow questioning everything she learned as a child.

For now she has no clear path in mind, but is attending Armasse with vague thoughts of somehow atoning for her past.

Flaw: Snow still teeters on a knife edge between good and evil. Despite having made a conscious decision to devote herself to good she still has a demon inside her. Combined with her personal connections to the Templars of the Ivory Labyrinth and her deep indoctrination in the worship of Baphoment, Snow's goodness is a close run thing and the wrong situation or the right incentive could undo everything that she has achieved.

If this is too vague I can narrow it down a bit more. I'm putting a more narrative background in the profile which will expand on everything here but hopefully this helps without being too long!


So I wrote the background, and realised it might be a bit opaque so here is a little more to help explain.

Paths: Snow is going to be following the Trickster path.

Friends and Enemies: As far as Snow knows her parents, her uncle and everyone else she knows from the Templars are still alive and may well swoop down on her at any moment. She is unaware that her 'Uncle Letan' was recently unseated as head of the Kenabres Templars, both because of Snow's defection and his, previously well hidden, addiction to Demon's Blood. Because of the purge Snow is actually in relatively little danger from the Templars - not that she knows that.

Snow's best actual friend is Lon-Dubh, a young paladin who is leading a small, but vibrant revitalisation of Shelyn's faith in Kenabres. She was sent to kill him but found herself unable to go through with it. Snow surrendered to him instead, and Lon-Dubh has become a brotherly figure to her in the months since they first met. Despite Shelyn's position as goddess of love there is no romance between the two, but a threat to Lon-Dubh would absolutely get Snow's attention.

She also has two voices in her head - Suze, a succubus who has been speaking to her since she remembers and Azan, the agathion she killed in order to consume his powers. The two do not get on well, and Suze has been angry with Snow over her loss of influence. Both would claim that they are looking out for Snow's best interests, although which is the true friend only time will tell.


Maybe I should rewrite her backstory, make it more appealing... Getting kind of nervous with the sheer competition present.


Based on the numbers all of us should be nervous :) 25 completed submissions fighting for 6 slots is not the best odds... I'm glad to see the interest is still here though!


Feels like exams again, doesn't it.

"If you don't get called before 14:00 PM, you've passed."

Only to have family call before then to ask if you've passed...


Good luck folks!


Good luck everyone! There's a lot of competition and all of it is really good!


Good luck everyone! Don't let the nerves get to you ;)


Pathfinder Lost Omens Subscriber

Good luck everyone! I don't envy GM Raven for having to make a choice between so many great entries...

Scarab Sages

Best of luck everyone!


Recruitment is officially over! I cannot thank you all enough for the excitement and dedication you have all put into this recruitment thread. I am going to list all completed applicants below. If I missed you, please let me know.

I have been reviewing applicants over the weekend as everyone was wrapping up, and will likely take about 48 more hours before reaching a final decision and announcing the party. I have sent out several PMs and await replies to help with clarifications on a few things.

I have transposed my applicant list below, please let me know if I have missed your character.

Rorek55: Amelia Rose Human Arcanist (School Savant) - Archmage
BlackoCatto: Nercelia Damosil Elf (drow) Sorcerer (Verdant) - Archmage
Thedmstrikes: Jasswinder Singh Human Arcanist - Archmage/Marshal
Ouachitonian: Tanniniel Silverwind Elf Sorcerer (Wild/Crossblooded - Archmage
JoshB: Tazwell Bladenkurst Half-Elf Bard (Magician/Soundstriker) - Archmage/Trickster
Cuan: Yekra Therier Half-Orc U. Summoner (Soulbound) - Archmage/Guard
Fanguar: Aeron Stillwater Human Warpriest (Iomedae) (Arsenal Chaplain) - Champ/Heiro
Simeon: Angahaar, Scion of Terendelev Human Bloodrager - Champion
Shadow Dragon: Arrius Constantine Aasimar (angelkin) Paladin (Oath Vengeance) - Champ/Guard
IronPerenti: Corwyn Strongbow Human Fighter/Ranger (Skirmisher/Freebooter/Trapper) - Champion
TieflingWizard: Draven Barbazon Human Ranger (Demonslayer/Infiltrator) - Champion
Rocan: Marhok Human (Kellid) U. Barbarian (Titan Mauler) - Champion/Guard
CrisisChild: Wrathamorand Human Warpriest (ragathiel) - Champion
Jereru: Dan Neerand (Iron Fist) Half-Orc U. Monk (Invested Regent) - Guardian/Marshal
Rdknight: Joska Ibarguren Human Fighter - Guardian
KingHotTrash: Baern Holderhek Dwarf Warpriest (torag) (Forgepriest) - Heiro/Champ
Mustaparta: Gurdarek Tiefling (foulspawn) Oracle (life) - Heirophant
Brolof: Missy Quickbrook Halfling Oracle (Pei Zin Practitioner) - Heirophant
Nazard: Ryarg Gravemaker Dwarf Druid (Bear Shaman) - Heirophant
Zahir Brother Hawthorne Halfling Inquisitor (chivalry) - Heirophant
Trawets71: Kevin Hurly Tiefling (demonspawn) Paladin (sarenrae) - Marshal
Chyrone: Meraati Tiefling (demonspawn) Bard (Argent Voice) - Marshal
FangDragon: Ser Michael Human Paladin (Shelyn) (Virtuoso Bravo) - Marshal
TheSuperDodo: August Haldigann Human U. Rogue - Trickster
Oblivion's Scion: Callen Shieldborn Halfling Inquisitor (Iomedae) (Ravener Hunter) - Trickster
SmooshieBanana: Nicolette Yardley Half-Elf Ninja / Warpriest - Trickster/Heiro
Nicholaus de'Shade: Snow Tiefling Vigilante (Splintersoul) - Trickster


Dan Neerand also aspires to be a Trickster, if there's no one in the group. Basically, anything will do.

Liberty's Edge

You misspelled Wrathadorand's name.

I never beheld such abuse.


I want to thank everyone again for all the amazing applications you submitted. Were I more confident, perhaps I would take on a 2-party approach. But I want to give the selected group my best offering as a GM. As such, without further delay, I present to you the Heroes of the Fifth Crusade!

Rdknight: Joska Ibarguren Human Fighter
Rorek55: Amelia Rose Human Arcanist (School Savant)
Oblivion's Scion: Callen Shieldborn Halfling Inquisitor (Ravener Hunter)
SmooshieBanana: Nicolette Yardley Half-Elf Ninja / Warpriest
Trawets71: Kevin Hurly Tiefling (demonspawn) Paladin
Chyrone: Meraati Tiefling (demonspawn) Bard (Argent Voice)
Brolof: Missy Quickbrook Halfling Oracle (Pei Zin Practitioner)

Please join me in the Heroes' War Room as we prepare for The Last Crusade!


Thank you for the acceptance!


Qapla’!


Congrats all


Cool, I remain available as a backup character. Have fun!


O well, good luck. For those interested I have a Edgewatch campaign recruiting.


Grats on the ones getting in. Hope you have a good run!


Thank you for accepting Missy, now, LET'S DO THIS!


Thank you for the opportunity.


Congratulations to everyone!


Thank you for the opportunity!


Link for any interested in the campaign I am running

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