Sebecloki presents Dreamscarred Press' From the Deep Psionic AP

Game Master Sebecloki

Introduction to Third Dawn
From the Deep: Player's Guide



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I just started 2 tables of this AP and need 2-3 new players for each table.

Build Rules:

Dreamscarred Press has a helpful From the Deep: Player's Guide that presents setting information and most of the race/class options. However, note that I modify a couple of these elements below.

Ability Scores: 25pt. or buy use the Dice Pool method where 1's are rerolled. You can attempt 4 sets if you want. You can try each method and decide what you want to keep.

Race:

*Anything from the Player's Guide. You can also pick Blues even though they aren't listed in the Player's Guide, as well as Arkhoon and Maedu.
*I am also open to other options that make sense within the setting, though I don't necessarily have a list. Reptilian, avian, and insectoid races, or other unusual options would be appropriate.

Class:

*1st level, with VMC allowed, with a 'half-gestalt', which means you take an archetype and stack the features instead of switching them out.
*You can pick anything from the Player's Guide or anything from the d20pfsrd.
*This is a psionics primary setting instead of a psionics only setting, so you can play a cleric, wizard, oracle, etc. However, if you pick a Vancian caster like a wizard, you have to take a psionic archetype for your half-gestalt. Additionally, there are no gods as commonly understood. There are 'god minds', which are like psionic deities, or clerics and other divine casters would have to be proponents of a philosophy or elemental or transitive power (i.e., a cleric of shadow/astral/ethereal energies).
*I would prefer Dreamscarred Press' akashic mysteries or Interjection games' ether magic builds to regular Vancian casters. Fluffwise, both veilweaving (akashic mysteries casting) and ethermancers are understood to be channeling the 'flow', a concept of psionic energy in the setting.
*There isn't much planar contact in Third Dawn, so characters with infernal etc. blood lines don't make much sense. Any planar connection should be to transitive or inner plane alignments.
*Gunslingers are available w/ the 'guns everywhere' setting for the campaign's technology level.
*Dreamscarred and Paizo sources are assumed to be allowed. I'd like to stay away from spheres of power except for akashic spheres and maybe a symbiat. Spheres of might are okay. I'd prefer to use akashic mysteries, path of war, and interjection games' ethermagic out of the available 3rd party stuff. I'm okay with things like Talented Rouge instead of Unchained Rouge, or Legendary Rouge etc.

Skills:

*We will be using the background skills system and skill unlocks from Pathfinder Unchained. For skill unlocks, all characters automatically get access to the expanded skill features when they achieve the requisite ranks in their skill. In other words, this is now a base part of the skill system.
*If anyone wants to play a rogue, I'll work out some additional feature with you to compensate for everyone getting the skill unlocks.

Feats:
*1 per level, with the Elephant in the Playground feat tax rules also in effect.
*Additionally, all martial characters get the Combat Stamina (Combat) and Push the Limits (Combat) feats for free as long as they fulfill the prerequisites. They also receive Extra Stamina (Combat) when they fulfill the prerequisites.

Equipment/Wealth: Roll or take average. This is a swashbuckling setting with ancient industrial level technology, so we will be using the 'guns everywhere' setting for technology.

Hit Points We will use the Wounds and Vigor system from the Gamemastering Guide instead of hit points. Take maximum values per level. For first level, take double vitality, and add constitution bonus at each level. The creatures will also receive maximum values.

Xp: I am not using xp, I'm just going to level you up at the appropriate level.

Traits: Up to six, but they have to be from each of the individual six categories OR you can take two, with two additional additional from potential drawbacks, and not be limited as regards categories. You can refluff stuff from a Paizo AP if you want.

Additional Notes:

*We will be using the Hero Points system from the Gamemaster Guide to convey the cinematic character of the setting's swashbuckling themes.
*All characters receive a Defense Bonus by class.
*I also forgot (!) that there are no, or very few, magical items. So we need some kind of ABP to keep up w/ the expected bonuses per level. Consequently we'll use the ABP from Pathfinder Unchained at the 'no magic' setting.
*Characters can swear Oaths if they wish.

Other Rules:

*I use a hex grid for combat, which changes the diagonal facing opportunities.
*Combat will have the enemies roll, and act, as a group for initiative.
*Called shots from the Gamemastering Guide are an option for combat.
*Artestia is also an option for combat.
*I will also employ some of the subsystems from Ultimate Intrigue and Horror Adventures to mechanically model the Lovecraftian and swashbuckling concepts in the campaign setting. I will apprise the group when I introduce one of these subsystems.


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I’ll have to get used to some of the rule variants, but I’d like to get in on this. I have an idea for a Maenad soulknife working into the dark tempest prestige class. I’ll try to work something up over the next week.


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The Maenads are part of a civilization-level pirate fleet in this setting, and have a quasi polynesian/samoan oceanic culture.


I am intrigued. Let me do some rolling and we'll see how it goes. I may be at my limit for games but hey, who doesn't like rolling?

1st Set: 24d6 ⇒ (3, 2, 5, 3, 2, 1, 2, 5, 5, 6, 6, 3, 3, 4, 3, 1, 1, 4, 6, 3, 3, 4, 1, 2) = 78
1st Set Reroll: 4d6 ⇒ (4, 3, 1, 4) = 12
2nd Reroll: 1d6 ⇒ 1
:|: 1d6 ⇒ 6
Total: 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3 = 77

2nd Set: 24d6 ⇒ (5, 4, 1, 5, 5, 6, 3, 1, 4, 6, 5, 4, 3, 4, 2, 2, 2, 2, 4, 4, 1, 1, 1, 3) = 78
2nd Set Reroll: 5d6 ⇒ (2, 5, 6, 2, 3) = 18
Total: 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3 = 79

3rd Set: 24d6 ⇒ (1, 4, 6, 3, 5, 5, 4, 6, 2, 2, 2, 2, 1, 3, 2, 2, 4, 1, 5, 6, 5, 5, 1, 1) = 78
3rd Set Reroll: 5d6 ⇒ (2, 4, 1, 4, 5) = 16
2nd Reroll: 1d6 ⇒ 1
3rd Reroll: 1d6 ⇒ 3
Total: 6, 6, 6, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 2 = 79

4th Set: 24d6 ⇒ (2, 3, 5, 6, 1, 5, 1, 1, 5, 5, 5, 3, 2, 2, 3, 5, 4, 2, 5, 6, 4, 2, 4, 5) = 86
4th Set Reroll: 3d6 ⇒ (5, 3, 1) = 9
2nd Reroll: 1d6 ⇒ 5
Total: 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 3, 3, 3 = 83

So the last one leaves me with a 16, 15, 15, 14, 14, 9 for stats. Pretty good, nothing insane but pretty good nonetheless. I'll look at classes tomorrow.


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Alright, I got a Jettur Psychic Warrior almost ready. Just working on his background and need to buy his gear.


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Anpetu wrote:
Alright, I got a Jettur Psychic Warrior almost ready. Just working on his background and need to buy his gear.

Reread the health section of the house rules, you have HP, which we're not using.

Look through the rules again -- I didn't see the combat stamina feat, for example, which is free to martial (i.e., no casters), and make sure your submission is in line with those.


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That's right! We're using wounds and such. I don't qualify for the combat stamina stuff until next level; my BaB isn't high enough. Same with Power Attack.

I'll adjust accordingly before the end of tonight.


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Dotting for interest! I'm pretty new to the forums, but I've been playing PF for over a decade at this point, so I'll get something up and running ASAP!


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Alright, sheet should be all correct now and I have my background done too.


Hello Sebecloki, I hope your games are going well.

I'm going to throw some dice and see what comes of them.

Set 1: 24d6 ⇒ (3, 5, 4, 1, 1, 3, 5, 2, 5, 2, 1, 4, 3, 2, 2, 1, 1, 4, 2, 3, 5, 5, 6, 4) = 74
Reroll 1s: 5d6 ⇒ (5, 2, 4, 2, 1) = 14

Set 2: 24d6 ⇒ (6, 1, 4, 1, 4, 6, 5, 1, 6, 5, 4, 4, 6, 4, 5, 1, 2, 3, 3, 4, 3, 3, 2, 2) = 85
Reroll 1s: 4d6 ⇒ (4, 1, 4, 2) = 11

Set 3: 24d6 ⇒ (2, 3, 1, 6, 6, 6, 4, 2, 6, 1, 3, 2, 1, 5, 4, 3, 4, 1, 5, 5, 5, 1, 5, 1) = 82
Reroll 1s: 6d6 ⇒ (2, 4, 6, 3, 3, 6) = 24


Are goblins prevalent within the world of Ksaren? I now that blues are being added in, but I'm not seeing a mention about goblins. With that in mind, I'm considering putting forth a blue soulknife. I want to make sure I'm not designing a character with misconstrued ideas though.

Currently I'm envisioning them hiding their identity as a blue and downplaying their powers so as to appear as less of a threat.


Rolls

Set 1: 24d6 ⇒ (6, 1, 4, 2, 4, 5, 5, 3, 3, 4, 4, 2, 4, 6, 6, 1, 6, 3, 2, 3, 2, 5, 6, 6) = 93
Reroll: 2d6 ⇒ (2, 3) = 5

Set 2: 24d6 ⇒ (5, 4, 6, 1, 4, 3, 2, 2, 4, 6, 3, 1, 3, 3, 5, 1, 3, 3, 2, 1, 6, 3, 1, 4) = 76
Reroll: 4d6 ⇒ (3, 4, 6, 4) = 17

Set 3: 24d6 ⇒ (6, 1, 6, 1, 1, 4, 3, 6, 2, 4, 4, 4, 5, 3, 3, 5, 1, 1, 1, 4, 1, 2, 2, 5) = 75
Reroll: 6d6 ⇒ (1, 3, 4, 3, 1, 2) = 14

Set 4: 24d6 ⇒ (3, 4, 5, 1, 6, 4, 3, 3, 3, 5, 4, 4, 5, 6, 5, 3, 3, 4, 1, 1, 4, 1, 5, 1) = 84
Reroll: 5d6 ⇒ (5, 5, 5, 5, 3) = 23


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"The Lucky Halfling" wrote:

Are goblins prevalent within the world of Ksaren? I now that blues are being added in, but I'm not seeing a mention about goblins. With that in mind, I'm considering putting forth a blue soulknife. I want to make sure I'm not designing a character with misconstrued ideas though.

Currently I'm envisioning them hiding their identity as a blue and downplaying their powers so as to appear as less of a threat.

Honestly I haven't given it any thought -- the published campaign setting is only about 100 pages long, has no more than 10 pages on the northern continent that the AP takes place on, and doesn't even have a map of it, so there's not much to work from. I'll try to give some thought to it and give a better answer.


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I can go with a different spin on the character. Still might make it that they tend towards hiding their true abilities by carrying a weapon and shield of some sort to catch people off guard when they suddenly manifest such tools when necessary.

With that in mind, I'm looking at the Augmented Blade archetype as my free choice and I'm contemplating having another archetype, but I'm not sure yet.

In regards to VMC, I'm considering rogue.

Silver Crusade

Let's see about these rolls!

roll#1: 24d6 ⇒ (1, 1, 1, 3, 3, 1, 6, 4, 6, 4, 5, 5, 4, 2, 4, 4, 1, 1, 1, 5, 3, 3, 4, 4) = 76

roll#2: 24d6 ⇒ (6, 5, 4, 2, 6, 4, 3, 4, 1, 1, 6, 6, 5, 2, 3, 1, 4, 2, 6, 1, 5, 1, 4, 3) = 85

roll#3: 24d6 ⇒ (3, 5, 4, 3, 5, 3, 2, 2, 5, 5, 5, 1, 2, 4, 2, 5, 5, 3, 5, 2, 6, 2, 1, 5) = 85

roll#4: 24d6 ⇒ (2, 2, 6, 4, 4, 6, 2, 1, 4, 6, 1, 6, 1, 1, 2, 1, 2, 6, 5, 4, 6, 2, 6, 6) = 86

Rerolls set #2: 5d6 ⇒ (2, 2, 4, 4, 6) = 18
rerolls set#3: 2d6 ⇒ (5, 2) = 7
rerolls set #4: 4d6 ⇒ (2, 1, 6, 3) = 12

Seems set #2 gives a possible array of 18, 18, 15, 12, 12, 10 (grouping up all same numbers and the lower being 3-3-4). That's pretty solid. I'll think of a class and character tomorrow.


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Dotting, intend to have a finished character tomorrow.


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Verm is a fairly straightforward character, but here he is, ready for action.


Set 1:

24d6 ⇒ (6, 3, 3, 3, 2, 3, 6, 4, 1, 1, 2, 2, 5, 2, 3, 1, 2, 6, 1, 3, 3, 6, 4, 2) = 74
reroll: 4d6 ⇒ (2, 4, 3, 1) = 10
reroll: 1d6 ⇒ 5
6,6,6,6; 5,5; 4,4,4; 3,3,3,3,3,3,3,3; 2
(2,2,2,2,2,2) - dropped

Set 2:

24d6 ⇒ (5, 5, 4, 2, 5, 6, 6, 4, 4, 3, 1, 5, 3, 3, 1, 6, 6, 5, 6, 1, 5, 5, 5, 5) = 101
reroll: 3d6 ⇒ (2, 1, 4) = 7
reroll: 1d6 ⇒ 6
6,6,6,6,6,6; 5,5,5,5,5,5,5,5,5; 4,4,4
(4; 3,3,3; 2,2) - dropped
6+6+6 = 18
6+6+5 = 17
6+5+5 = 16
5+5+4 = 14
5+5+4 = 14
5+5+4 = 14

Wow, that second set seems like nearly the best I could get, so I am going to stop there. Now to do some research and develop a concept.


Apologies for disappearing on this. I'm going to back away from this one. Good luck on your adventures.


Sebecloki wrote:
"The Lucky Halfling" wrote:

Are goblins prevalent within the world of Ksaren? I now that blues are being added in, but I'm not seeing a mention about goblins. With that in mind, I'm considering putting forth a blue soulknife. I want to make sure I'm not designing a character with misconstrued ideas though.

Currently I'm envisioning them hiding their identity as a blue and downplaying their powers so as to appear as less of a threat.

Honestly I haven't given it any thought -- the published campaign setting is only about 100 pages long, has no more than 10 pages on the northern continent that the AP takes place on, and doesn't even have a map of it, so there's not much to work from. I'll try to give some thought to it and give a better answer.

Mebbe actual green goblins might rarely pop up in the general Blue population as some kind of genetic throwback of sorts?


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I should be able to get my character up by Thursday. I’ve been hit hard with real life.


I hear ya on RL gettin' in the way, Ruin Explorer. Luckily, there's 2 tables going on so there's always room for more at both tables. :)


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still looking for players here?


While Table 1 is currently on hiatus, there's still something going on at Table 2 if you're still interested, Tenro. ;)


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alrighty. should i make a character?


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Would be happy to put together an Elan Telekinetic if there were interest. LMK


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Xonti Ensk wrote:
While Table 1 is currently on hiatus, there's still something going on at Table 2 if you're still interested, Tenro. ;)

I'm...pretty sure we're full up. Inviting other people to join out of the blue when you're not the GM is a little weird, ngl.


Storm Dragon wrote:
I'm...pretty sure we're full up. Inviting other people to join out of the blue when you're not the GM is a little weird, ngl.

True that, Storm Dragon; guess I did overstep my bounds there with the inviting since it's really Sebecloki's call to make.

@Tenro, Evindyl, Ruin Explorer: You're best bet would be to check with Sebecloki, although he does have another pending recruitment going on that'd allow for Psionic characters since it's all 3pp. ;)

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