GM Dennis - PFS #2-16 Freedom For Wishes (3-8) (Inactive)

Game Master Dennis Muldoon

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Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Will we have the option to learn the uncommon spell from the Chronicle? Had I known that I wouldn't have attempted an Earn Income check at the start, but rather used the Downtime adding the spell to Bardok's repertoire after learning it (assuming he succeeds at the check to do so). Any chance I can still do that? Either way, can I use the 4 days of Downtime for my last 2 XP before level 9 (Bardok's next adventure) to start/finish the process of learning it, or do I need an uninterrupted week?

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Yes, access to the spell appears on the chronicle. I'm fine with you changing your downtime decision, since you don't technically do that until after the scenario anyway. I'm not quite sure what you mean by splitting the downtime to do so. You will have 8 days of downtime, presumably, after this scenario, so can add it to your repertoire during that time (assuming you pass the check to learn it).

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Retraining a spell into a spell repertoire requires a week of Downtime. This is a slow progression adventure for Bardok, as is the next one he'll be participating in, both of which offer four days of Downtime. I'm asking can he use these four days and then three days after then next adventure to retrain the spell, or does the Downtime have to be contiguous?

Assuming the boss doesn't TPK, I'll roll the check to learn the spell now:

Occultism DC 25 (DC 23 Learn a 4th-level Spell, +2 uncommon spell): 1d20 + 13 ⇒ (17) + 13 = 30 Success = Spend 36 GP and learn the spell.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Oh, I had forgotten you were going slow track (I have it noted with the chronicle info, but had forgotten reading this). I don't think downtime has to be contiguous (you can, for instance, craft things across multiple chunks of downtime), so I think that should be fine.

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Cool, thanks!

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Can you cast fire spell in water when you are outside of water?

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Fun fact:Switching from one movement type to another requires ending your action that has the first movement type and using a new action that has the second movement type. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet.

My idea is to attack the feys first. But maybe we could also concentrate on Perusia, i am not sure.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Yes. Creatures in the water would have resistance 5 to fire (per the aquatic rules, which are in a slide in the deck), but nothing would stop a caster outside of the water from casting a fire spell, and water doesn't seem to block line of effect in this edition.

One thing the water will do, which I forgot to enforce on Arrus's shot, is make everyone inside it concealed to everyone outside it. Please include a DC5 flat check with any future attacks made from outside the water. Normally this would work both directions, but you can see that for whatever reason, the water doesn't seem to bother Perizia and the nixies when targeting you.

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

The fey heal the boss, so we should take them out first.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

That was one of the hostages. (under mind-control i suppose).

But now, that we know that fire spell can be cast outside of a water terrain. (I am tempted to do a joke about this because of a certain player on this table.) Xanno, if she want, could cast another fireball or something else fire related.

And since she doesn't see me, she has my autorisation to cast if i am inside the range.

Thanks for the stoneskin spell.

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

No, it was fey #1 that healed Perizia. The hostages haven’t done anything yet. I think we should knock out the fey first, then hit the boss.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Gm. I have a problem.

I need a jugement on your part. I was looking at the sickened condition and I saw this.:

Spoiler:
You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened.

You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).

I would have not gone into water if i could not drink the elixir.

What is your suggestion?

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Hm. Yeah, that's one of those tough PbP situations that I should have anticipated by putting the results of the save in spoilers.

Given that you would have been sickened at the start of your turn, it makes sense that your posted actions might have changed. I think the cleanest fix is this: let's say instead of drinking the potion and readying an action (since those actions don't work in light of your condition), you delayed. It's now your turn, and you can do whatever you like. You still have your (undrunk) potion in your hand.

Grand Lodge

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Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Hey y’all, sorry for the lack of posts today. I came down with something that has knocked me out all day. I’ll try to get caught up tomorrow.

Grand Lodge

1 person marked this as a favorite.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Looking through the invisibility rules again today, I think I forgot something important this battle:

Core Rulebook, pg. 620 wrote:
If you become invisible while someone can already see you, you start out hidden to the observer (instead of undetected) until you successfully Sneak.

Omble should not have started as undetected, but rather as hidden. Nothing to do about it now, but I figured I'd point it out so everyone else is aware of that rule, too, since it works pretty differently from previous editions.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Which is why Rex tried to sneak after using his cloak of elvenkind.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

As we approach the end of this scenario, I'm going to start working on chronicles. Downtime is now the responsibility of players, rather than the GM, but if anyone would like me to include their downtime results on their digital chronicle, you're welcome to roll it here.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

I'm also realizing I forgot to collect your factions. If anyone's faction is anything other than what their avatar says, please let me know.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Game has been reported and chronicles have been sent out via PM. Let me know if you spot any errors or anything.

Thanks for playing everyone!

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Task Level 5 (DC 20)

8 days: Lore: Games: 1d20 + 16 ⇒ (17) + 16 = 33 (Crit Success: 16 gp)
Lore: Alcohol: 1d20 + 16 ⇒ (19) + 16 = 35 (Crit Success: 8 gp)

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

I've updated your chronicle, Rex. If you re-download from the same link you should see your Earn Income included.

Vigilant Seal

1 person marked this as a favorite.
male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Thanks. I would have taken care of it, but I assumed the rolls still have to be made in the open somehow.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

I'm not sure that's true, but it certainly doesn't hurt.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Storied Talent, 8 days DC 23

EA - Master Pathfinder Society Lore: 1d20 + 19 ⇒ (3) + 19 = 22

Fail :( .4 * 8days = 3.2gp, happy to add myself or whatever.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Easy enough for me to update. If you download it now you should see that added.

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