GM Dennis - PFS #2-16 Freedom For Wishes (3-8) (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Discuss your adventures here.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Please fill out the information on slides 2 & 3 of the Maps & Handouts deck (also linked at the top fo the page and in my GM alias tagline.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Done. Wow, a legacy boon from a scenario exist?
It is sad we i hadn't played slayer end. (I thought so but no)

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Yarr. Slides filled out.

As mentioneed elsewhere Arrus has thorough reports and Scrollmaster so receives a +4 to identify creatures he's previously identified.

List is in profile, also here.

Thorough Reports:

Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf


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Hey, I signed up for this on a saturday night where I was a little over exuberant, and may have over extended myself. I'm going to withdraw my cleric.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft
Arrus wrote:

Yarr. Slides filled out.

As mentioneed elsewhere Arrus has thorough reports and Scrollmaster so receives a +4 to identify creatures he's previously identified.

List is in profile, also here.

** spoiler omitted **

You know, i have the same feat and "PFS StandardThorough ReportsFeat 4

ArchetypeSkill
Source World Guide pg. 23
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication
Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.

On page 348 of the Bestiary, you see the types.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

I've always read that feat to be about specific creatures (as Arrus listed), rather than the broader categories. The second sentence reads that way to me, since it specifies creatures on your list, rather than creature types on your list:

Thorough Reports wrote:
....When attempting Recall Knowledge checks against creatures on your list in later encounters....

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Should be all set!

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft
GM Dennis wrote:

I've always read that feat to be about specific creatures (as Arrus listed), rather than the broader categories. The second sentence reads that way to me, since it specifies creatures on your list, rather than creature types on your list:

Thorough Reports wrote:
....When attempting Recall Knowledge checks against creatures on your list in later encounters....

OK... I have a problem then. I did not record the creatures, i had identified only their type as written. The second sentence was for me that if the creature were part of this type, you had a +2 (or +4 for for scrollmaster)

This is your table and I will abide by your jugement. I will act as I have no creature recorded. Except for one creature.

Qxal. :)

If i can argue my interpretation:

If i can argue my interpretation, Why the first sentence then? I would have understand if they would have say Families (The feat would be have been less useful, but it would still work at the long term.) But the same creature would be very very difficult to see. Especially as creatures change of names as we level up and when a bestiary comes out each year or so.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Thoughts on thorough reports:

I think the use of type in the feat wasn't the best choice of words but you've been recording "creature type" not "type of creature."

In other words its plain English "type", not the rules keyword "creature type". (That sort of inconsistency can be maddening)

The reason it uses that language at all is to make the feat functional otherwise having identified one plague zombie wouldn't help you identify a future one because its a separate creature, so they went with the language "type of creature".

It's not about a general bonus to ID creatures, it's about a bonus to ID creatures that you've ID'd before.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

They really should have clarified it.:
Or they could have say a creature with the same name.

Taking the plague zombie exemple, we will never see a plague zombie again, even if we see a zombie with same abilities. It will not be a plague zombie. So the feat would not work.

Also, when you meet the same creature. Having an additionnal info is kind of useless because you would already know almost all of their ability. Why put it then? And this is just a +2. So could meet a plague zombie and still fail to identify it.

Other arguments, I am not sure that " creature type" is a keyword. On 350, this is" type trait". On page 348, we have creatures by types. On the Gamemastery p.58, in the alignement, size, and trait section second paragraph, we have a type of creature as a trait.

But the most powerful argument i have is that in page 119 of the pathfinder society guide in the discerning strike feat description (which Thorough report is a prerequisite), one of the powers says that you need to have their creature type recorded using Thorough Report.

But i could see the feat work with creature with class ability if we take your interpretation. Since, they are the same creature.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Thoughts:
I agree that it should be clarified. I think the feat is still useful, even if it's not the whole type, though (and I think you're underestimating the value of +2). You the player may remember what a ghoul does from having seen one before, but that doesn't mean your character can recognize and remember everything about a ghoul the next time they see one, without a check.

In addition, I think your interpretation breaks down a little if you take a step back and look at it from a flavor perspective. At level 4, you identify a shadow and take thorough notes about its weakness to light and resistance to non-magical weapons. Why would your notes about a shadow help you identify a mummy pharaoh 5 levels later? Or a warsworn at level 16? That would be an very powerful level 4 feat if, over the course of a level or two, you could collect all of the types and get a permanent +2 to identify everything.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

What we can do about it for this scenario:
I don't want you to completely lose the benefit of your feat just because we have differing interpretations of it. If you give me a list of which scenarios you've played and which monster identification skills you're trained in, I'll make a list of monsters you might have identified, and you can treat that as your list for this feat.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

scenarios since level 4:
1-16
1-17
1-18
1-20
1-21
1-23
1-24
1-25
2-00 (Bye Qxal!)
2-02
2-08
2-10

quest 8,9.12,7

Also, my skills are written on the profile. I have automatic knowledge on Nature. I don't know how that will change the introduction. (because it is a free action assurance on nature).

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

By the way, how's automatic knowledge been for you?

My worry was the assurance # was too likely to fail thus locking out further checks, but PFS adventures have been a lot better about using a variety of creatures instead of a single +2 or the like.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

It didn't work most of the time. I had automatic knowledge with occultism even. My plan one year ago was to have automatic knowledge on every recall knowledge for monster.

First, the feat is obscure for the gms i played with. Second, it will work on minions (their level are under after all) i fought some adventure with a level bump.

I thought that gms accepted a minimum result on any recall knowledge check on the introduction section. (Have the result of 15 and then roll if you have higher) but most of the time, it was like i just had only assurance.

I would say automatic knowledge on society and religion would be the most useful in my opinion to identify monsters. But i haven't played with Omble lately, so we will see.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Inonotusoblitus:
Here's a list of creatures you had the opportunity to identify in the scenarios you listed (assuming you identified all of them). You can use this list for Thorough Reports for this scenario.

- Arbiter
- awakened tree
- Axiomite
- basilisk
- bear
- Biloko
- blodeuwedd
- Boggards
- brine shark
- cairn wights
- cinder rat
- culdewen
- daeodon
- dandasuka rakshasa
- dhampir
- drainberry bush
- Dryad
- elananx
- flesh golem
- giant frilled lizard
- giant gecko
- giant slug
- giant stag beetle
- gnome
- gorilla
- grimstalkers
- guardian dogu (earth construct)
- Human
- Janni
- Jinkins
- Krooth
- living whirlwind
- mandragora
- megalania
- megaprimatus
- midges
- mortic dwarf
- orc
- plague zombie
- qxal
- redcap
- robotic construct
- sea sovereign dragon
- skeletons/Skeletal giants
- Snapping Flytrap
- Sod hound
- sod hound
- technic zombie
- voidworm protean
- wind malevolent
- Witchwyrd
- wyrwood
- zephyr hawk
- zephyr hawk
- zombie brutes


Map and handout aid Token.

Thanks!

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

As I was finishing my post realized I forgot to resolve my daily longstrider wand via trick magic item and didn't want to mess with my combat post...
need an 18 before a crit fail.

Nature DC 18: 1d20 + 14 ⇒ (20) + 14 = 34

Success, 40ft move speed today.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

I have the same thing but with assurance. (Auto success)

Yeah, automatic knowledge works!


Map: -- | -- | ◆ ◇ ↺ |

Hi all,

I'm planning a run through of the Breaking The Storm metaplot 3-part story arch. Three of you have already signed up, and I have 2nd GM (Tyranius) lined up to start the second table once this game wraps up. If anyone else is interested in Tyranius's table please see the recruitment post. Cheers


Map and handout aid Token.

Wow!


Map and handout aid Token.

https://2e.aonprd.com/Spells.aspx?ID=5

But i don't have a scroll of this.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

How are folks feeling with PaizoCon coming up? Do we need to pause for the weekend, or are we good to continue?

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

If you are offering it...

For some other reasons, i would like a pause for the weekends

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Six and one-half dozen of the other for me.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☐☐☐ 6th ☐☐☐| Diplomat's Badge ☐ |

I won't be at PaizoCon, so either is fine with me.

Vigilant Seal

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CG female goblin (charhide goblin) wizard 9 | HP 78/78 | AC 26 (fire resist 4) | F +16 R +18 W +15 | Perc +12 | Stealth +13 | Speed:25 ft | Active Conditions: ---

Pause, please!

I always think I'll be able to keep up with Play-by-Post during virtual conventions, and then I never can.

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Alright, that's two votes for pausing and two no preference, so let's pause. We'll pick this up again on Tuesday.

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Did we slot boons already? Is that still a thing in the new AcP setup?

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You don't have to slot your boons in PF2, you just have them. The only limitations are that you can only benefit from one promotional boon and one advanced boon per scenario.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Arrus wrote:
Buffs for all! Also I don't think there's a time limit on using the +1.

Sorry, you're right. I had it marked in my head as being the same as the Investigator version, which does have a time limit.

Horizon Hunters

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M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

That fleeing monster, shall be hunted down ala Moby Dick for that +1 to hit many years later :P

Vigilant Seal

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male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☐☐☐ 6th ☐☐☐| Diplomat's Badge ☐ |

Shouldn't we take some time to heal up first?

Rex can use Natural Medicine via his henchman at +11 but maybe someone else is better at it? I do have a few healing elixirs as well.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

I was sure we were at a level we could hand-wave it. Each minute, we are talking i am healing so...

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

As we discussed after the first encounter, we are actually somewhat limited in our healing options in this party.

Arrus can hit the DC 20 treat wounds with assurance but doesn't have ward medic or continual recovery. (Does have battle medicine though)

With spending at least 10 minutes to refocus I'm happy to heal Rex and assuming people's headers are up to date that should cover us.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

My idea is Xanno first. But if she fails, she will prepare an action to aid omble (he is expert on arcana) omble will cast guidance on both rex and Bardok if Xanno roll is a success. Rex an bardok do their action with the third action will be to prepare an aid reaction. Arrus (hireling] will be our last line of defense.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☐☐☐ 6th ☐☐☐| Diplomat's Badge ☐ |

Rex can only try diplomacy. He is not an expert in arcana or performance.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Wait. I was thinking we don't need to do all of the three rolls on one charecter.

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You don't need it to be all one character. Xanno could lead with Arcana first, then Bardok and Rex could follow with Diplomacy if you'd like (or any other similar combination).

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Did we distribute the Glyph hero points?

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☐☐☐ 6th ☐☐☐| Diplomat's Badge ☐ |

But if Bardok has a better Diplomacy score, then wouldn't it be best for him to make both attempts? I guess the question is does subjecting more people to the hazard to try to get it done in fewer rounds make more sense or does it make more sense to only send a few and have us swap out if they get too hurt.

Vigilant Seal

male Varisian human (skilled—Diplomacy) sorcerer (imperial) 9 | HP 89/89 (Toughness) | AC 25 | F +16 R +17 W +17 | Perc +14 | Stealth +3 | 30 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Happy to do both, but each attempt takes two actions, so we might need someone else to try it if we don't want the melody to get a chance to act.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Inonotusoblitus wrote:
Did we distribute the Glyph hero points?

I didn't bother asking, because I knew there were enough glyphs between Arrus and Xanno to give one to everyone. I believe only Omble has spent one so far, so he has one remaining, everyone else should have 2 (or three if they have a campaign coin). They are shown on slide 2 of the slide deck, next to your names.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Did we look all of the second floor?

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Yes. There's nothing to find there aside from the staff you talked to.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

I am grabbed by a reach. Can i still attack it?

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Yes, since it is reaching out of its space to grab you, you can attack it's arm.

Envoy's Alliance

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

The haste on our ranger is a very good idea.

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

FYI, I'm going to be away from my computer from tonight (Sunday evening, US Pacific Time / UTC-7) through Tuesday evening, so expect slow or no posts during those couple days.

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