The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Oathday, 14th Kuthona (XII) 4711 AR
Time of Day: Early Evening
Season: Late Autumn
Weather: 26° F (-3° C), Light Clouds

Current Supplies: 1 week, 5 days remaining

4711 AR Calendar
Crown of the World


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HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Goddess, cavaliers are so unnecessarily limited :O

Yes, Yuto suffers a -4 because no Precise Shot.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Reading Andochtuir's OOC remark, I realize how my post could be misconstrued. Teruko's comment about "one blow" was meant to insinuate suspicion about how quickly the decapus had died. (Particularly given its proven innate ability to cast illusions.) Neither she nor I plans to ignore how awesome Torra was in this fight.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Ah, right. That makes more sense :) Perhaps it's my habit of taking things I read a bit too literally at times... I meant no offense or disrespect either, of course. I thought it was fairly humerous, actually.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

All good. I just read that, reread my post, and went "Oh yeah, that could be seen as dismissing what everyone else did." So I thought I'd clear things up just in case.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Had a busy weekend, ill catch up tonight.


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So what do you want to do with the statuette, now that you know it's essentially useless to you? Zaiobe could use it, because she does worship Pazuzu at the moment (even though she also kind of hates him), and it would give her a pretty nice power boost as an oracle. On the other hand, maybe it needs to be destroyed? Brought to Spivey for obliteration? Or just left behind so that no one remembers it? Maybe urinate on it, to give Pazuzu a sign of what you think of him? Note: That may be a poor idea.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Sell to Zaiobe? €_€

xD


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If you want to encourage her worship of a demon lord, go ahead! Uh, and maybe unnerve the rest of the caravan even more. It would probably be an evil act, and probably would even lean towards chaotic. Not enough to make anyone change alignments, but you would be aiding a demon cultist in her worship of a demon lord.

Especially since she also kind of hates Pazuzu, and might be persuaded to turn her back on him.

Oh, and, uh, has anyone picked it up yet?


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

In case it needs to be explained, Riftun is firmly against giving this to Zaiobe since he's trying hard to bring her into the light right now xD

Also, Riftun only would have picked it up if Andy handed it to him so if Andy didn't handle it then Riftun didn't~


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Sure. Andy touched it. Hit me with your unspeakable curse!


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Female Human Player/DM

xD listen I clearly said in my post that Riftun didn't even notice the objects until Andy brought his attention to them~

You could have just said Andy didn't pick them up ;P


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M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I could, but personally, i think it's fairly likely people would touch things they're researching. At least, Andy would, as a physician. Also, none of us rolled high enough to know any better I think :)


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

By posting time Teruko would be the first to trigger any curses caused by handling the statue. She did try to identify it after all. That being said, now that she knows what it does she would prefer to destroy it rather than carry it.


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Oh, well then. Have fun!

EDIT: Erm, anyone know what speed Medium armor makes for 15 ft speeds? I'm inclined to say five, but I don't know.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Can she set the statue down?


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Yep! Unfortunately, that doesn't actually let her move any quicker, though.

Honestly, I think this is the first cursed item in an AP that I've ever seen. I had to look up how high the DC is to identify it as cursed (in this case, I treated it as a headband of alluring charisma +4, so it would be 10 higher than the DC to identify it.)

Fortunately, you do have a handy couple of clerics, so they'll probably be able to fix that up.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Fair enough. Now she has an additional reason to set it down and advocate for destroying it as in her post. (I'll edit in a little flavor to that regard.)

As for speed, if the effect reduces speed to 15ft, (half of 30ft which is normal speed for most creatures), then I'd be inclined to say say Teruko's speed is now 10ft (half of 20ft, which is her normal speed.) I don't have any source for that though, so if you think 5ft is more reasonable that's fine with me.


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It says it "halves base speed" rather than "sets to 15 ft." But I don't know if there's a strong distinction there?

EDIT: Oh, I see the point you're making. Works for me, then, but if anyone can find anything on it, let me know.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

All right, thanks for the sacrifice, Teruko :)

Also, that seems less bad than I was expecting, based on the GM's scheming :P


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No comment.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

The table for encumbrance that covers unusual speeds is in additional rules of the Corebook.


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Thanks, Yuto. I appreciate the help.


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So are you guys heading back out to Spivey?


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I would say take a look at the unexplored northern room while we are here, then return.


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If no one has any commentary/what-have-you, I'll move you on to Spivey (and maybe Koya) later today.


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Oh, just realized that Andochtuir did some identification. As alchemists don't have cantrips, he can't cast detect magic, and thus can't use his Spellcraft to identify them. Something to keep in mind in the future.


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Oh, because I don't think there's any way for you to figure it out now that it's dead - the half-fiend decapus was one of Pazuzu's sons. If anyone had been able to understand Abyssal, they'd have figured that out. I just thought it was neat, so I felt I should share.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Thanks for the hidden note of lore! When I do read adventures I always feel it is a pity some of the cooler backgrounds and lore has no possibility to reach the players.


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Female Human Player/DM

Spivey says we aren't bringing any new recruits this time bit what if...

Spivey IS the new recruit?!?! .o.

Also >.>' we just killed a demi-god.... Pazuzu gonna be piiiiiisssssssed


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Hirabashi Yuto wrote:
Thanks for the hidden note of lore! When I do read adventures I always feel it is a pity some of the cooler backgrounds and lore has no possibility to reach the players.

Yes, this 100%. There's a whole lot of work the authors put in that often won't reach the players. It's a shame, honestly.


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M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Thanks on my part, as well. There's one other GM I'm in campaigns with who tends to share the fluff of certain figures after their role is played out. I'm glad he does as the rich fluff adds a lot to the setting and story, imho.

@Riftun Lol XD Yes, let's bring Spivey and bribe her with cookies or such :') Just to mess with Sandru!


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Koya did mention wanting to invite Spivey along when you mentioned her last time. So it's not as surprising as Kelda, let alone Zaiobe.


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Surprisingly, an elf who's fought against demon-worshipping drow may be a teensy bit overreacting when people are suggesting worshipping demons.

Also, if you do want to try it over Shalelu's objections, it would count as a chaotic evil act. Not a huge one, but more than just giving the statue to Zaiobe would.


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Unbelievably, the AP gave Koya a scroll of remove curse, but left her at 4th level as a cleric. Meaning she can't actually use the spell without UMD... which she lacks completely.

That leaves it up to Teruko, who is the only one in the party (and possibly the caravan) with UMD. The UMD check to activate this scroll is, well, DC 25. I begin to see an issue here. Do you want to risk rolling it, or should I just have one of the other caravaners try it? Or redistribute points for Koya to actually have the UMD skill?

Maybe I should just level her up. Suggestions? Thoughts? This feels like an oversight/miscommunication/error, in all honesty, and I don't think it should be allowed to hold up play, so if no one has any issues, I may just have Koya get UMD or something.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I'm not sure that's correct. I believe it's a caster level check instead of UMD which has a fairly low dc, per this text from casting spells from a scroll (Emphasis mine):

"Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

-The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)

-The user must have the spell on her class list.
-The user must have the requisite ability score.

If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a scroll mishap. A natural roll of 1 always fails, whatever the modifiers. Activating a scroll is a standard action (or the spell’s casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does. If the caster level check fails but no mishap occurs, the scroll is not expended."

It seems the DC for the check is 6 and if Koya is level 4 she has a +4 bonus. She can only fail it on a natural 1.


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Huh. That is something I totally forgot about. For some reason, I thought you had to UMD spell trigger/completion items if you weren't able to use them yourself because of level.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Yeah, i forget things all the time as well. :') it happens in a game with as many books as pathfinder.

Does this change the scene with Koya in any way?


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I mean, it can, but I'm leaving her offer open. Technically, she could be referring to the risk of failure, and I'm not desperate to retcon it away. I'll post either later tonight or tomorrow morning to make her do it.

That wasn't very coherent on my part. Just take the last part if the rest confuses you as much as it does me. (Which means I probably shouldn't post tonight, but we'll see.)


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She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

YES! Lone-Pillar SMASH!
Torra is here for this fan service.


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So you're heading back into Brinewall Castle?


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I think so? Seems to be a building to the west and a tower wer haven't explored yet, at least...


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Indeed! The building on the west is the stables - you saw the ettercap and his spider come from there. I think Riftun also mentioned that they like traps, so you'd want to keep that in mind if you head in.

The tower at the back (north) of the keep is shorter than the one on the west - which is where the party met Zaiobe - but still tall enough to be called as such.


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Amusingly, Ameiko effectively has regeneration with no vulnerability at the moment. Even if you took an axe to her, she'd just bounce right back. If anyone had poked at her with surgical tools, for instance, they'd've discovered that. However, since no one seems likely to do so, I might as well drop this information.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Riftun, are you sure you are a bard and not a ninja? xD


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Preparing for a birthday celebration tomorrow, as such I won't be able to post today. I'll be back tomorrow evening!


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Thanks for letting us know!


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If you hadn't killed Kikonu at this point, this guy would've been a bit more threatening, 'cause there's a haunt in the room that vanished when you killed the little bastard.


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Torra, I moved your token on the map as close as I could without getting into melee with the wight, but that does leave you out of line of sight of it. I'll let you keep your attack/damage roll for next round if you can get in to range. If you want to risk the AoO and go all the way in, you can do that - you'd have three squares of movement left. As it is, though, your speed would prevent you from attacking this turn.


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She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Ah, I see, I forgot to check the map before posting. Since Riftun said not to get close to it, Torra will keep her distance and try to attack next round.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

I have drawn some arrows from the most beneficial corner of Torra's square to all the corners of the wight's square and I think there is an argument for squeezing and Andy provinding soft cover, but they do not cross any line of sight/effect blocking object. It is sort of peeking and shooting around the corner :)

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