The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Oathday, 14th Kuthona (XII) 4711 AR
Time of Day: Early Evening
Season: Late Autumn
Weather: 26° F (-3° C), Light Clouds

Current Supplies: 1 week, 5 days remaining

4711 AR Calendar
Crown of the World


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That's fair. We can go with that, then, because it would've been obvious to him.


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Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Apparently I shouldn't have opened my big mouth about the ogre charging forward :P

I appreciate the low roll though!


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I don't know if this matters for the AoO in this scenario, But Riftun gave Andochtuir combat advice against the ogre prior to his turn. His attack vs it would have been 2 higher because of this I think, 3 if naturalist counted here. Though I'm not sure if at the time of swinging the ogre had partial cover from Andy, which might even it out.


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Oh, shoot, I thought your previous roll included the naturalist. I did forget about the Combat Advice. Alas, it wouldn't change anything, this guy has some significant AC.

And yes, Teruko, he retreated back to attack if anyone came into the doorway.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Does Teruko manage to close the door after the ogre attack?


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He's kind of in the way, and both bigger and stronger than her, so I'll have to say no.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

I am a bit confused actually on how the ogre ended there, I thought he had left the room, and I guess Teruko would have not risked moving if the ogre was in the middle.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Ok, no worries I re-readed and noticed it was a readied charge :)

Fine, although for the future, note you can normally only ready a standard action! :D


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Hm, I was thinking of the standard action only charge, but I think that's only available when you have only standard and/or movement rather than full action. My mistake. For some reason I get these things confused.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yeah, you can use as a standard during a surprise round or while staggered. It is a bit tricky of an action now that you say.

Like I mean, the way it is written you can ready a charge if you are staggered and you have line of sight at the one you want to charge.


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She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Ah, phew, I'm unconscious again. :)

I got so wrapped up in launch day, I forgot to check any of my games. :D


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Yeah, it's a weird and ambiguous set of rulings. I'll definitely avoid readied charges in the future - unless for some reason the enemy has that ability.

It did occur to me that at least you wouldn't be posting much, Torra, so I wouldn't feel as bad about you being unconscious.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I'm sorry, apparently i forgot to post my turn! Should i not respond in a day, please don't hesitate to bot me in the future.


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Sure thing. I am hoping to get a post together later today, but I'm kind of struggling at the moment, so it may have to wait 'til tomorrow.


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So I've been considering enforcing the "needs a hand free for somatic spells" rule more rigorously, given that I haven't been doing that at all. What are your thoughts, everyone?

I don't think it'd impact much, given that our full caster (Teruko) doesn't use a shield, and thus can generally remove her hand from her crossbow without issue. Just a thought for the future, though.


Female Human Player/DM

Sorry you weren't feeling well D= Hopefully you're doing a lot better today :)

I don't mind the rule enforcement myself. I say go for it~


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

In that case he'd walk to the door. His priority is making sure the ghost dorsnt get away another time.


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That's what I figured, so I put him there.


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Sorry, no post tonight. Feeling really miserable, physically speaking.


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The Phantom's absurd luck continues. Yeesh, in my other games, the NPCs are just flailing uselessly about, but the one who can seriously hurt my PCs is going ham.


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If no one has anything else to say to Spivey, I'll put in a post later today.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Riftun wrote:
I'm so sorry guys! I really want to make the next story segment but it takes a lot of time to put together and work is so crazy now! I'm trying to find the time but may not be able to get to it for day or two so I understand if the story needs to move along. ;.;

No worries Riftun, the previous one was an exceptional effort. It would be impossible to sustain that quantity of work on the long run!

Perhaps you can resolve it with a couple of narrative sentences and a skill check? On a later time if you find the energy and time you can bring up more new detailed stories on some of our next adventures. That way you still keep them special and lessen the amount of work on your side while keeping Riftun as a true story teller.

@Torra, how did it go your project launch?! :D


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No worries, Riftun. I'd say you can make a Performance roll for this evening, give them a foretaste, and have him begin composing a big ol' story of the whole thing to share later, perhaps?

I'll get a reply together later today to move us onwards to the following day.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

@Riftun no worries :) I didnt want to pressure you in any way to write another performance. Especially one such grand as the last one so soon. I think a performance being alluded to is more than enough and we could simply go on to the next day?


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She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Project launch went reasonably well, I am now very busy with releasing patches for it, as well as job hunt and arranging an international move, because I like to live on the edge. :)


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Agree with everyone else. The first storytelling post was epic, but that doesn't mean you have to do something that detailed or involved every in-game night. Particularly not when you're busy.


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M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

A Quick message to my PBP groups: I have an important deadline to meet for tomorrow and will/have been working the entire weekend to meet it. As such I will probably only post very short messages or not at all until tomorrow night, or the day after tomorrow once I’ve taken a bit of rest. Thanks in advance for your understanding. Please bot me if needed.

@Teruko I'm fine with just ending our conversation and moving on. While I think he'd be curious about your bond with Ameiko but it has gone on pretty long.


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I'll give it a few hours before posting, but I think that it's generally agreed that you'll head in via the gates.


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I'll give another few hours for votes for/against the circling around to the other doors and any additional information you guys want to look at/seek out.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Teruko's vote is to circle around, less because it's a good idea and more because she's nervous around anything resembling a cliff. Even a very short one.


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20 feet isn't that short, mind. It's actually rather deep, especially two cliffs.

It's also covered in Pazuzu-aligned scrawls. So caution is probably wise.


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I'm gonna bet that no-one thought there might be a divine manifestation this early in the campaign!


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Is Andochtuir speaking in Common?


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).
Aganhei GM wrote:
Is Andochtuir speaking in Common?

Sorry, he's speaking Varisian back to pharasma as she'd adressed him with that language. Plus, he knows varisian.


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Ah, good to know.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Andochtuir, do you want Teruko to use that scroll of magic weapon you gave her?


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).
Teruko Kaijitsu wrote:
Andochtuir, do you want Teruko to use that scroll of magic weapon you gave her?

Yes, if possible. I think he might have an oil as a spare should we run into a ghost, but would have to check.


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Uh-oh... Riftun was unaware of the exact level of potency of the half-fiend decapus, so may have, erm, made mistaken assumptions about its ranged capabilities.


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With regards to holy water & half-fiends (or unholy water & half-celestials), I'd say that they do take damage from it. Other native outsiders may not, whatever their alignment (RAW, "evil outsiders" take that damage, which would include, say, Nualia from Rise of the Runelords, as an evil native outsider). I'm not sure I've settled on a hard-and-fast ruling, but there you go.

With regards to BP and consciousness, the Core book has this to say:

Core Book wrote:
A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Now, it's obvious to me that the BP definitely stops and needs to be restarted the following round. However, I'm not sure if it stops immediately, or if it lingers, so to speak, until the round ends, at which point the bonus is gone. My intuitive impression is that it just stops, and people going after it don't get the benefits (as though the bard had stopped the performance on their turn), but I'm open to hearing any strong disagreements.


Female Human Player/DM

For future reference~

Riftun would like to use his Saving Finale in situations like that going forward xP


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Im not sure on BP. I think it's reasonably ruled either way. A combat round goes in initiative but realistically a lot of things would happen simultaneously for it to make sense, crammed into a six second time frame. It's decent to assume a 1 round effect would last that time. I guess it's realism vs rules-technical there.


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Rackal28 wrote:

For future reference~

Riftun would like to use his Saving Finale in situations like that going forward xP

Oops. Sorry about that, I forget these things waaay too often.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Hopefully you don't mind me using the scroll anyway, but giving someone other than Torra the ability to do damage seemed important. (Torra's awesome, but that's a lot to ask of one character.)


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Torra will probably end up doing most of the damage in this game, from what I've heard from friends. Mind you, they were playing pyrokineticists, so I don't know how much differs, but when they're doing like some double-digits d6 damage per hit (admittedly on a creature vulnerable to fire), I'm somewhat impressed.

But yes, taking him down with only her blasts will be an unreasonably tall order.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Well, i didnt expect the underground cave to have either such a sheer drop or such an even higher ceiling, as that does leave me kind of screwed. But im fine with Teruko using the scroll on yuto so that he can fire his magical bow and do some chip damage to it, at least.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Earth kineticists are less blasty than fire ones, but I'm doing my best. :P


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Yeah, two 20 foot cliffs is, uh, weird. I'm not quite sure where they were going with it, but there you have it. It does supposedly lead into the Darklands, but sheer cliffs is... strange.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Forgot to mention, i am currently away on a two day business trip and only have the ability to post very short messages. So, sorry if the combat descriptions are a bit bland :')


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Ah, no worries. These things happen.


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Yuto, challenge only applies to melee, unfortunately. There's a cavalier order that lets it do it at a certain range, but otherwise, it's mostly punchy/swordy.

Also, at this point the half-demon decapus is in melee with Andochtuir, so there is a -4 penalty for the ranged stuff. Torra gets to ignore that, because, well, Precise Shot.

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