The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Oathday, 14th Kuthona (XII) 4711 AR
Time of Day: Early Evening
Season: Late Autumn
Weather: 26° F (-3° C), Light Clouds

Current Supplies: 1 week, 5 days remaining

4711 AR Calendar
Crown of the World


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Loot List | Terrain Map | Encounter Maps | Caravan

Round 5 Midpoint

Yuto takes to the air, striking at one of the two remaining giants with his sword. She shrinks back, trying to defend herself, but Suishen cuts through her limbs, leaving one arm on the ice as she stumbles, then collapses with a whine of pain, the ice hissing with steam as she bleeds onto it. Another heavy crack forms, and chunks of ice begin slipping into the waters.

Ritti, relying on the magic of her boots, steps out of the freezing storm and onto the ice, unleashing a barrage of attacks. The first one goes entirely wide as she nearly slips anyways, but she manages to strike a heavy series of blows to the creature before snapping her neck with a sharp kick.

The remaining merrow bellows her rage, but rather than fighting, dives down into the icy water, past Torra. The dwarf realizes their peril just as it attacks her with a rapid slash to her feet. Fortunately, the merrow misses, but now it is beneath her - and it's ready to strike.
Claw vs. Torra: 1d20 + 6 ⇒ (5) + 6 = 11

Atsuko and Torra are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 2/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 68/81 (NL 21/68), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18, grappled
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 2/4, protection from energy (cold) 200 minutes (120 points remaining), protection from evil 6 minutes, charm person 7 hours (suppressed)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 13/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 3 rounds


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Coming up closer, Atsuko realizes Torra is out onto the ice and in the water. She quckly digs in her pack for a length of rope, but the only thing she finds to tie on to the end as a weight to help with a throw is her grappling hook. She ties it on.

Atsuko shouts an alert to Torra. "Rope and grappling hook incoming Torra!" Then she throws at the hole in the ice.

Throw: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Not sure if all that can be done in one round. Lingering Performance maintains Inspire Courage


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Swim: 1d20 - 1 - 3 ⇒ (18) - 1 - 3 = 14
Climb: 1d20 + 4 - 3 ⇒ (6) + 4 - 3 = 7

If there are any bonuses to be added to the above from the grappling hook please include them.

Their limbs heavy, Torra manages to not sink to the bottom of the lake, but climbing back onto the ice - especially as it is currently crumbling from the various assaults upon it - proves still beyond the dwarf's ability.


Loot List | Terrain Map | Encounter Maps | Caravan

Sorry for the delay folks, it's been a bit of a nightmare this past week.

Round 5 Wrap-Up

Atsuko steps out of the icy whirlwind and, thinking quickly, hurls a rope out to Torra, which splashes into the water nearby. She pulls herself back towards the ice, but even with the rope's aid, she can't get back onto shore. Her desperate flailing, however, does allow the creature beneath her to claw at her again.
Merrow AoO: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 Ouch. Torra takes 7 damage and is at 61 hp.
Grab: 1d20 + 12 ⇒ (8) + 12 = 20 Uh-oh.

The claws tear into her legs and hips, and she finds herself held fast by the aquatic giant below.

Round 6

Ritti and Yuto are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 2/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 61/81 (NL 21/61), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18, grappled
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 2/4, protection from energy (cold) 200 minutes (120 points remaining), protection from evil 6 minutes, charm person 7 hours (suppressed)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 13/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 2 rounds


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Atsuko can't see or hear anything for Torra or the ice hole, only feel a strong pull on the rope. She tries gripping the rope as tightly as she can with both hands and walking backward.

"Ritti! I think I need help!"

Strength: 1d20 + 2 ⇒ (11) + 2 = 13


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Ritti abandons her desire to stomp on the hag a few times. Instead, she grabs the rope and lends Atsuko a hand (AA) at trying to drag the water-logged dwarf from the icy sea. If that fails, she wraps the rope around her arm and tries to use her body weight to get Torra out. When that fails, she offers a prayer to Irori and uses whatever strength she has left yet again to pull Torra free.

Muleback Cords are for carrying capacity so I’m guessing they don’t apply here but I’m including the numbers just in case.

STR Check AA Atsuko: 1d20 + 1 ⇒ (11) + 1 = 12 +4 if Muleback Cords apply
STR Check (pull Torra out herself): 1d20 + 1 ⇒ (3) + 1 = 4 +4 if Muleback Cords apply
STR Check (Inspired re-roll to pull Torra): 1d20 + 1 ⇒ (7) + 1 = 8 +4 if Muleback Cords apply

Status:
HP: 41 / 41 | AC:25 / T:20 / FF:23 | CMD:27/27 (29 Grapple) <- Pro Evil
Sanity Score: 39 / 40 | Threshold: 3 | Edge: 20

Stunning Fist (4): x
Ki Pool (4): xx
Shozoku (1):
Inspired (1): x
Shuriken (30):
Shuriken Earthfire (2):
Scabbard (1):
Pot Mage Armor (9):
Pot Blur (2):
Pot Cat’s Grace (2):
Pot Invisibility (1):
Serene Ring (1):
Cat Boots (1): (if worn)

Effects:
Protection from Evil - +2 AC
Scabbard—Butterfly Sword is xxx
Mage Armor – AC +4 – 1 HR


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto sheathes back Suishen, and with the hand now free, grabs on Torra and pulls her back out of the water and into the air "Leave that fish be!"
Grab: 1d20 + 12 ⇒ (14) + 12 = 26

HP 67/67 AC 28 TAC 14 (+2 vs evil)
resolve 3/4
lesser protective aura
combat expertise (+2 AC)
protection from cold 200 min
air walk 200 min
heroism 60 min


Loot List | Terrain Map | Encounter Maps | Caravan

Round 6 Midpoint

Realizing the danger that Torra faces, Ritti hastily grabs hold of the rope to help pull Torra back towards the shore, while Yuto floats above her to reach out and grab ahold of her.

I'll say that both Ritti and Yuto's rolls count as Aid Another, which will give Torra a total +4 bonus to her CMD to avoid being pulled under when the merrow tries to do so.

Beneath the water's surface, the merrow attempts to pull the dwarf deeper into the waters below, dragging them with her. Unfortunately, despite the heroes' best efforts, she is dragged below - Yuto's hand slipping off the soaked surface of Torra's clothing and the two women's efforts merely causing the ice to scream and crack even more. The rope goes taut, and they feel it pulling them towards the frigid waters themselves.
Grapple vs. Torra CMD +4: 1d20 + 12 ⇒ (16) + 12 = 28 Oh, that's... bad.
Torra Strength: 1d20 - 1 ⇒ (13) - 1 = 12

Torra loses grip on the rope, and is dragged down into the icy waters.

Torra:
Darkness envelopes the dwarf as water surrounds them. The powerful grip of the merrow on her legs keeps her from going back up to the distant light of Suishen's burning blade.

Torra is now holding her breath. Fortunately, she can hold her breath for 44 rounds before she needs to start rolling, and can thus reasonably burn through some trying to escape. With her darkvision, she sees that the lake is another thirty or so feet deep from where the merrow is. Probably.

Atsuko and Torra are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 2/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 61/81 (NL 21/61), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18, grappled, holding breath 44 rounds remaining
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 2/4, protection from energy (cold) 200 minutes (120 points remaining), protection from evil 6 minutes, charm person 7 hours (suppressed)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 13/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 2 rounds


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Torra doesn't know if her powers work underwater, but it is the last thing she can try. The creature's grip on her feels like iron, and she doubts that she can break the hold.

Attack, grappled: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 4d6 + 18 ⇒ (2, 5, 6, 1) + 18 = 32

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