The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Starday, 2nd Kuthona (XII) 4711 AR
Time of Day: Late Morning
Season: Late Autumn
Weather: 23° F (-5° C), Overcast

Current Supplies: 3 weeks, 1 day remaining

4711 AR Calendar
Crown of the World


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Female CG "Human" Ninja 2 | HP: 17/17 | AC: 17 , T: 14, FF: 13 | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 | Init: +4 | Perc: +6| Ki Pool (3) | Speed 30 Ft.| Active Conditions: None

Level 2

Base Attack Bonus +1
Saves Reflexes +1
Hit Points +7 (Half 1d8 + 1 Con + +1 FCB + 1)
Class Features Ki Pool, Ninja Trick (Shadow Clone)
Skills +12 Skill Points:
Acrobatics +1
Bluff +1
Diplomacy +1
Disable Device +1
Disguise +1
Knowledge (Local) +1
Knowledge (Nobility) +1
Perception +1
Perform (Sing) +1
Perform (Stringed Instruments) +1
Sense Motive +1
Stealth +1


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Level 2

Base Attack Bonus: +1
Saves: Will +1
Hit Points: +6 (Half 1d8 + 1 Con)
Class Features: Inspiration Pool
Spells Per Day: +1 1st level
Spells Known: +1 Cantrip (Stabilize)
Skills: +9 Skill Points (4 class, 1 INT, 1 human, 2 background, 1 FCB)
-Bluff
-Craft (Calligraphy)
-Diplomacy
-K. Engineering
-K. Local
-K. Nature
-K. Planes
-Sense Motive
-Use Magic Device


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Level Twee!

BAB: +1
Saves: Fort +1, Ref +1
Hit Points: +9 (half d8 +4 Con +1 FCB)
Class Features: Elemental defense (Flesh of Stone, DR 1/adamantine), utility wild talent (???)
Skills: +7 (4 class, 2 background, 1 INT)
- Knowledge Dungeoneering x2
- Perception
- Stealth
- Survival
- Craft (stonemason)
- Knowledge Geography

I am undecided about the utility wild talent - I can either take one that can create cover (flimsy cover with 5 HP that blocks line of sight), or take a familiar that can later become Improved Familiar and boost Torra's attack and damage. Thoughts?


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Hm... I will say this of the AP - both will be useful, especially since the party's ranged options are relatively limited - with Teruko and Torra being the primary ranged folks. Generating cover can be quite handy.

That said, familiars are cool. xD


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

I will take kinetic cover for now, because I want to RP finding and bonding with the familiar.


Channels: 3/5|Mad Touch: 7/7|Good Touch: 7/7|Male Samsaran Cleric of Tsukiyo 2|HP: 15/15|AC: 16/10/16|Saves: +4 Fort, +0 Ref, +7 Will (+2 vs. fear, stabilize, neg levels, +4 vs. death effects)|Init: +0|Perc: +11

Level Up Summary

Level 2
BAB: +1
Saves: +1 Fort/Will
Hit Points: +6 (Half HD + 1 + CON)
Class Features: +1 Cantrip Slot, +1 Level 1 Spell Slot
Skills: +5 (2 Base, 2 INT, 1 Favoured)
--1 Acrobatics
--1 Diplomacy
--1 Perception
--1 Intimidate
--1 Sense Motive

Background Skills
--1 Knowledge (History)
--1 Linguistics (Goblin)


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I'll reveal the rest of the loot tomorrow, and hopefully change your minds about going to Sandpoint!

On the other hand, there are, uh, other ways...


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Channels: 3/5|Mad Touch: 7/7|Good Touch: 7/7|Male Samsaran Cleric of Tsukiyo 2|HP: 15/15|AC: 16/10/16|Saves: +4 Fort, +0 Ref, +7 Will (+2 vs. fear, stabilize, neg levels, +4 vs. death effects)|Init: +0|Perc: +11

"Possessions may be replaced... a life, not so."

--Proverbs of the Moon, Chapter 3, Verse 4


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Quick question: Is it actually a problem for us to return to Sandpoint and then come back to the marsh tomorrow? If there’s been a hint that we need to deal with the skeletons right now I’m afraid I missed it.

You’ve definitely gotten Teruko’s attention, and the potential threat of a skeleton army is good motivation too. But, (both IC and OOC), I think it would be smarter to take Arika back to Sandpoint, confer with Ameiko, and get a good night’s sleep before proceeding with the plot.


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No, there's no real good IC reason to keep going in the Marsh, other than to, well, y'know, not bog the game down by going back to Sandpoint (which is OOC, actually). If you guys want to do that, feel free - but keep in mind that if you heal up Cyrus, he can guard Arika (and possibly escort her back to Sandpoint), while you go investigate more deeply into the Marsh.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

So, uh, I'm afraid that Cyrus will have to come with us. Forever. Sorry, GM, you just did too good of a job with these Battered Shields and I am now attached.

Torra is definitely good to continue into the marsh, she doesn't have expendable resources (other than HP), and is generally curious about exploring more.

GM:
I also find him a more interesting romance option than Sandru, if we end up playing into that.


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Well, I mean, he's been considering a change in career, given that he's nearly died four times in the past four days, three of which were today... xD

Torra:
Fair enough.

Also, wow you guys have been unlucky on Appraisals.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Should we have regained all our spent resources, (spells, channels, etc.) when we leveled? Or will we get those next time we rest?


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I'll say that you got the hp immediately, but everything else you'll have to rest for - it's a reason to stick around, at least until tomorrow morning... but you can risk the Marsh as you like. You've probably mostly cleared it of threats, right?

I've also updated the terrain map with the new information you guys discovered from the fan-map.


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By the way, did anyone want to try to appraise Koras' locket? Or do you feel like trying to sell that would be a little crass? (It would be, but you know how greed kicks in for some people.)

EDIT: Also remember to add your claimed loot to your character sheets. It helps me keep track of stuff.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

I believe Hana still has the locket, but Teruko would not be willing to appraise it. Her vote would be to give it to Cyrus.

Speaking of votes, we need to decide if we're going back to Sandpoint or not. The majority of us in-game had said we wanted to go back, but our GM has since helpfully hinted that we'll be risking random encounters if we do. (Which could be very dangerous given that several of us are still wounded and we're completely out of resources.)

Given that information Torra has stated that she's willing to continue on, while Hana's latest in-game post indicates she'd rather go back. Teruko's position hasn't changed; I still think it makes more sense IC to go back to Sandpoint today and return to the marsh tomorrow.

Yuto and Seishin, what do you think?


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Not necessarily random monsters, but encounters, more or less, yes. There may be impediments on your way to the paths.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto had more than enough and clearly leans towards going back to Sandpoint.

As a player though, I think the game will have a better pace by just resting very quickly to recover from the goblins super battle, then explore that cave. I am also interested to know about Old Megus and the second shipwreck.

I can easily push Yuto in your way by working with his loyalty to his friends and the skull omens he is starting to believe have been sent by Madame Mvashti.


Channels: 3/5|Mad Touch: 7/7|Good Touch: 7/7|Male Samsaran Cleric of Tsukiyo 2|HP: 15/15|AC: 16/10/16|Saves: +4 Fort, +0 Ref, +7 Will (+2 vs. fear, stabilize, neg levels, +4 vs. death effects)|Init: +0|Perc: +11

Truth be told, I've no objections either way.


Female CG "Human" Ninja 2 | HP: 17/17 | AC: 17 , T: 14, FF: 13 | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 | Init: +4 | Perc: +6| Ki Pool (3) | Speed 30 Ft.| Active Conditions: None
Teruko Kaijitsu wrote:
I believe Hana still has the locket, but Teruko would not be willing to appraise it. Her vote would be to give it to Cyrus.

Oof. Forgot I even had the locket. Thanks for the reminder. Guess I've given it to Cyrus since Koras's girlfriend is also dead, right?


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Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Deus ex possession, in the interests of breaking the stalemate and allowing us to more on.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Well done!


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

GM, I confess I'm a little confused. Your response to Yuto seemed to indicate you thought we'd be moving on today (in game time). But if we're not going back to Sandpoint then we have to stay at the goblin village for about 24 hours. Seishin and Teruko won't have their spells back until tomorrow morning. Unless I'm misunderstanding something?


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I have no preference - if you want to head back to Sandpoint or head onwards, you can take whatever time you need. I just wanted to remind you all that you do have a whole day to do things, if there's anything else you'd like to do.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Torra could take 20 to search every single room while the others rest, beyond that it may be too risky to leave the goblin village with a barely alive Cyrus and a wounded Yuto.


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Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None
Aganhei GM wrote:
You do not need to cross a river to get to the Licktoad Village, no. But you may need to afterwards (even if you're going back to Sandpoint, which will annoy me as a GM but would be fine.
Aganhei GM wrote:

I'll reveal the rest of the loot tomorrow, and hopefully change your minds about going to Sandpoint!

On the other hand, there are, uh, other ways...

Aganhei GM wrote:
No, there's no real good IC reason to keep going in the Marsh, other than to, well, y'know, not bog the game down by going back to Sandpoint (which is OOC, actually).
Aganhei GM wrote:
I'll say that you got the hp immediately, but everything else you'll have to rest for - it's a reason to stick around, at least until tomorrow morning... but you can risk the Marsh as you like. You've probably mostly cleared it of threats, right?

(Bolding mine)

Perhaps I've been reading too much into your posts, but it seems pretty clear to me that you do have a preference.

Teruko will respond if anyone wants to talk to her, but otherwise I'm perfectly content to fast-forward until we have some healing available and can continue without risking a TPK from a particularly feral kitten.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yeah, despite I read some conflicting statements I also felt you wanted for us to go straight into the rest of the Marsh without heading back to Sandpoint. I have no problem with that, thus I switched Yuto's will in that direction.

From Gameplay and Discussion I feel the overall agreement is we rest: aka we do not do adventuring until our spellcasters can have fun too going forward.

If you wish us to fill the day with what the party does during that time, I can throw some RP interactions between the party and a list of basic tasks Yuto does along the day.

But unless there is some special requirement on that regard, I think we are ready to call the day and move forward to the next adventure.


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Oh, I do want you to stick in the marsh. I don't mind you going back as much as I did a few days ago, but I definitely prefer you staying. The reason I posted that was to make sure that everyone knew there'd be a day's time to stick around and twiddle your thumbs waiting to get all your spells back and such.

I think that if I level you up in the middle of an adventure like this next time, I'll give you all your spells... but it's a little late for that this time, so if everyone's good with moving on to the next day, I can do so!

Sorry for the confusion, and hopefully this post relays my thoughts clearly.


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So, from what Walthus' and the goblin maps show, you have one main way to get to Megus' house and the shipwreck nearby. That is to say, directly, as the bird flies. That'd take you directly through the rivers, which would need to be swum across, as well as through the island in between you and your goals...

But see the gameplay thread for more info.


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Seishin, are you still around? It's been three days.


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Channels: 3/5|Mad Touch: 7/7|Good Touch: 7/7|Male Samsaran Cleric of Tsukiyo 2|HP: 15/15|AC: 16/10/16|Saves: +4 Fort, +0 Ref, +7 Will (+2 vs. fear, stabilize, neg levels, +4 vs. death effects)|Init: +0|Perc: +11

Yes, I'm still here. Sorry.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

GM, from the sound, can Yuto try to reproduce it or explain in such a way that someone with the required skills can attempt the K. nature and arcana checks?

I went ahead and posted a Swim/Climb check to keep things moving, but if there is anything invalidating this procedure or someone comes with a better idea, I have no problem with Yuto's actions being hold back.


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Well, reproducing it is basically out of the question - it isn't a noise that humanoids can make. Describing it is... well, difficult, and would impose a fairly hefty penalty on their rolls - something along the lines of a -10.


Female CG "Human" Ninja 2 | HP: 17/17 | AC: 17 , T: 14, FF: 13 | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 | Init: +4 | Perc: +6| Ki Pool (3) | Speed 30 Ft.| Active Conditions: None

Ha. My bad about posting with the wrong alias with Hana. Tragically I didn't notice it in time to change it. Hope it isn't to much of an eyesore.


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Eh, these things happen from time to time. No worries.


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Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Do we need to decide the order in which everyone crosses? If so my proposed order is Yuto - Seishin - Torra - Hana - Teruko.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

It sounds fine to me!


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Good, good... steeples fingers.

More seriously, I'll move you guys on tomorrow morning. I've been feeling a bit out of it these past couple days.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Not that it will help Hana avoiding to develop rat-fobia :) but just as a reminder for if more people is later affected, bless gives a +1 vs fear effects.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

But rats are cuddly... :(


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Ah, shoot. I did forget that.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Rats, why are those small rodents so much internationally hated :)


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Is Torra still up or it is the ratling turn? Or we are just out of combat now and we can post in whatever order? :)


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The ratling's up, sorry, I've been out most of today.


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I hope this encounter isn't dragging/becoming frustrating. If it is, I can recommend two tactics - ignoring him and exploring the area anyways (possibly unwise), or retreating away from the house. He's defending his territory, and isn't gonna chase after you.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Aganhei, shall the casting not need two Concentration rolls, one to cast while pinned and the other to cast defensively to avoid Attacks of Opportunity?


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I don't think so? That seems unintuitive to me, honestly. But you could be right. My sense is that that's distinctly weird, though.

Hm. I don't see anything that says definitively either way, but in this game, I'd lean towards having being grappled supersede needing to cast defensively - notably, Combat Casting applies to both, though I don't think that has direct relevance to either point of view.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Well, they are two different things, one is to manage to cast while grappled and the other is to avoid an AoO.

That said the casting defensively in this instance is probably irrelevant because Yuto was grappling, which gives him the grappled condition, and you cannot AoO while grappled. And I think the other adjacent was Teruko and you cannot AoO with a crossbow :)

Still he needed to make a Concentration check DC 16 + spell level (+ maybe bless, not sure) because of the grapple.

But doesn't matter, let's just move on :)


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I did make the latter save (it's in the GM rolls spoiler, so as not to show my hand beforehand). And yes, that makes more sense - if there'd been someone else nearby, I'd say that the casting defensively would have been necessary.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Ah sorry! I try to avoid reading spoilers not directed at my character. Yeah, with that 25 result it sure was enough to beat the grapple :)

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