The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Oathday, 14th Kuthona (XII) 4711 AR
Time of Day: Early Evening
Season: Late Autumn
Weather: 26° F (-3° C), Light Clouds

Current Supplies: 1 week, 5 days remaining

4711 AR Calendar
Crown of the World


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I guess I forgot to specify that Andochtuir and Riftun were up, but I doubt Teruko's actions will change, no?


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

Correct. I don't think there's anything they could do which would change her actions.


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Oh, right - Riftun. There aren't any windows in the throne room - unsurprising, given that it's a fort, and that is one of the places that a lord might spend a lot of time. No one wants a lone bowman shooting the local ruler from a hill.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

What do we want to do now? Riftun's suggestion of going back to the Azata for healing might not be a bad one given how injured everyone is. And with the darkness spell which lasts minutes, going after the priestess now seems risky. Do we know if corbies kan see in magical darkness?


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Technically, it's not supernaturally dark in there - just regular dark. Torra can see in there, or well, she could if she were conscious (which she will be momentarily, albeit staggered). Dire corbies do have darkvision, though, so the priestess would be able to see. (I'm pretty sure that Teruko identified them way back when, hence why I'm free with this info.)


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Riftun has a plan. Might be best to deal with that priestess before she has a chance to heal herself/the ghost corby.

He'll need a couple of rounds to set it in motion though.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Cool! Wonder what it is, but I suppose we'll find out soon?

If Torra can see through the darkness spell, there's also a possibility of having her in front with the healers holding onto her to heal her in case she gets injured. Kind of like using the dwarf as a live tank I suppose :)


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Shoot! I totally missed your earlier post somehow Andy D:

Riftun didn't mean to ignore you but let's just say he nodded sadly at Andy's kind words finding comfort in the much stronger man's presence and confidence but that he is also strangely very protective of his wounds around the half-elf and covers them desperately with his arms. >.>'


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

No problem, it happens to me too, jumping around campaigns :) And well, it's hard not to be distracted by that katana throw!

Huh, that's interesting! Is Riftun trying to be more manly by accumulating battle scars or such?


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Zap-zap. Luckily, she rolled fairly poorly on damage there. Of course, now that Torra's back up, she's not quite as safe in the darkness as she was... but we'll see how things fall out!


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Le sigh, I feel just awful I've been missing or wrong on so much lately :/ I don't know what's wrong with me.

Anyways, I didn't see the part where it said I needed to use a standard action to use the full-round action. Had I actually read it properly I would have skipped the bardic performance to focus on readying the kusarigama.

So sorry for my continued screw ups :(


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Well, you needed to draw the kusarigama, which would've been a move action, but no worries. These things happen.


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

oh... I did that tho >.>'

Riftun wrote:
Free Action= Drop Dagger. Movement= 5-foot step towards door + drawing the Dancing Wasp from the Bag of Holding. Standard action= Bardic Performance - Countersong.


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Oops, I missed that. Feel free to move your summoned wasp to attack her, then!


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

@Riftun People forget things all the time in this gane, I do too. It's not like there aren't thousands of pages of rules or anything :')

@Aganhei Did Torra manage to attack either 'priestess'? Or was she not able to...?


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

The wasp idea was a very good one Riftun! :)

I want to go inside the darkness and swing at wherever Yuto notices some noise before the wasp makes it there too. If Torra directs Yuto, like in a piñata game, what dice should I roll to randomly determine if Yuto is attacking the correct square?


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She's not acted yet, Andochtuir - I might bot her if both Yuto and Teruko post before tomorrow, but I probably won't. She was staggered last turn, so only got up.

Up to you, Yuto - I'd say probably a d3?


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Sorry for the delay, I had to move back to WFH today, which took most of the day, then catch up with the million emails and Slack messages.


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Oof. No worries - RL comes first and all that.


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It occurs to me that I should probably include more scrolls in your loot, seeing as we don't have any prepared casters other than Andochtuir, whose extracts only affect himself.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Well, from next level Andochtuir gets the alchemical discovery that lets him share his spells. Depending on how it goes from here i might end up retraining one of his fighter levels to an alchemist one to not be too far behind on condition removal. I'm getting the feeling from this combat, though it's a sample size of one, that having str-based combat reflexes over a normal one might not be worth losing a feat + having to take a second fighter level that otherwise doesn't do anything.


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To be fair, the dire corbies are really good at Acrobatics, and therefore avoiding being hit by AoOs, so that swings things significantly. Not sure how well it'd work for enemies who aren't at least double-digits in their Acrobatics.

I wasn't sure if you would be taking that discovery, honestly, hence my mention.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Yeah, that's true. I'll evaluate how it works in general along the way. I wanted to try it out regardless as it sounded awesome on paper :)


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Aganhei GM wrote:
[dice=Longsword vs. Yuto]1d20+6 While it doesn't actually matter here, I'm surprised that there's not actually a bonus I can find for people attacking from total concealment. There is from invisibility, but I couldn't find anything regarding total concealment.

There is in fact Aganhei :)

Is on blinded, the target receives a -2 AC and loses Dex to AC.

The shield bonus is not lost, but I guess the description in Gameplay was flavor.


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Oh, huh. Well, that's an odd place for it. And yes, that was flavor.


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Teruko & Andochtuir: You might want to save the wand for when you don't have a cleric who's offered free healing within a few minutes' walk? If not, that's fine, but Spivey is just over in the graveyard.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Sorry for the short update, but my posting time this week is way narrower than usual, because of long days of intense work.


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No worries. Hope it passes quickly!


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None
Aganhei GM wrote:
Teruko & Andochtuir: You might want to save the wand for when you don't have a cleric who's offered free healing within a few minutes' walk? If not, that's fine, but Spivey is just over in the graveyard.

Whoops. That is a very good point. Teruko will have tapped Yuto just the once then.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).
Aganhei GM wrote:
Teruko & Andochtuir: You might want to save the wand for when you don't have a cleric who's offered free healing within a few minutes' walk? If not, that's fine, but Spivey is just over in the graveyard.

Hm... Not sure if you're trying to be helpful here or goading someone into a partially/severely injured straight to death oneshot from the Ghost XD

More seriously, for ease of reference, how long does it take to walk from here to the graveyard, again? I'm fine with retconning it and would happily spare the wand charges if allowed, though he'd probably realistically heal everyone so that they're at least okayish first before going back outside. At least, after what happened to Torra...


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Uh, let me double-check on how long it'll take. About 4 minutes, give or take a few seconds. That's assuming you leave the way you came in. It'd take probably only three if you tried going out the main gates.

I mean, the ghost corby will have a harder time sneaking up on you all now that her invisibility has been used for the day. Maybe not much harder, but harder nonetheless!


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In a few hours, I'll move us to Spivey, but if anyone has alternate plans, let me know.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Do not forget to give us the priest equipment, please, that sword in the picture looked gorgeous! :D

Well, the whole picture of the priest corby was very cool.


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Oh, right. Forgot that. Well, do you want to wait for the time it takes for the darkness to fade? It will mean that Andochtuir's mutagen will have run out by the time you return after seeing Spivey.

Ooh, are you going through the courtyard to pick up Yuto's sword? That's probably a good idea. Never know when someone will come and pick it up. Maybe break it, too. The Phantom is spiteful enough to do so, honestly.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

I was hoping Torra can just go inside a moment and pick the blade and move the body out of the darkness.

As for Yuto's katana, yeah, I would very much appreciate the opportunity to recover it.

Sorry to not post in Gameplay, but I am rather pressed on time this whole week.


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Makes sense. I'll move you guys down into the courtyard after you have the chance to identify the equipment.

Uh, which way would you guys be going? Through the castle? Through the tower/gatehouse? Yuto down the walls alone? That last one seems ill-advised.


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Huh. None of our spellcasters has read magic. Well, the scroll may remain a mystery for now, depending on how well Andochtuir and/or Teruko roll. It'll probably be fine.

I'm sure it's not an incredibly potent spell that could come in handy immediately or soon, right?


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So, uh, Riftun may remember mention of a spider, and its spider-like companion...

I'll admit freely, I'm giggling a tad maniacally about this. I wasn't intending to make certain you wounded when facing this encounter by suggesting saving wand charges, but it did occur to me that it might happen.


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Andochtuir wrote:
I didn't count for any external buffs in my round, but if I'm last to go, I should have Riftun's inspire courage for a +1 if it matters. And btw, damn that version is awesome! I don't think I've ever seen or heard about it before. Same with combat advice, actually.

The caveat is that Riftun needs to identify the creature against whom it applies - not a problem in groups of a single type of enemy or against single enemies, but not so useful against, say, a mass of different enemies, I think.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Question, if Riftun identifies the creature as it appears his song will be giving a +1 AC, isn't it? If so, Yuto AC bumps to 22 for the attack.

On another note, ability damage and ability penalty, does not really adjust the ability, it just applies a penalty to certain rolls. See here first three sentences.


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Oh, right. I get the drain and damage confused.

And maybe... It's a bit ambiguous. I feel like the performance can't be applied to a new creature in between the turns of the bard, but I don't know if there's an official ruling. Or, indeed, if it can apply to multiple sorts of creatures, so long as they've all been identified. My current sense is that though the identification can be a free action (and thus happen on any turn), the change of target can only happen on the bard's turn, but that's just my gut instinct.

No idea, because it is kind of ambiguous.


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

Like Aganhei has said, it's pretty ambiguous so I'd say fairest thing to do is go by the GM's ruling here :)


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Admittedly having the ability be dependent on a knowledge check is problematic, more so on PbP, I for example hold a bit to see what bonuses to have into account when I could have otherwise straight posted. It can lead to all sort of quirkiness.

After re-reading the ability, it does not seem to be limited to one type of creature at a time.

Also, take into account knowledge checks are not an action (not even free), you just know or not know.

PRD wrote:
Action: Usually none. In most cases, a Knowledge check doesn’t take an action (but see "Untrained," below).

If the bonus does not work until the bard's turn comes again even when she is already performing, then it is just added grudge in comparison to inspire courage which works all the time, against all creatures.


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Right, but doesn't have quite the same bonuses. I'm not sure how I want to handle it yet. That said, the knowledge checks are effectively able to be done any time, as I thought.


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Pretty much everyone's at full hp now - Yuto is missing 1 hp and has 1 Dex damage.


Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

There's some player bleed through on Teruko's concern about talking things over regarding unconscious enemies. I just started a real-time campaign that got derailed in the first session by that very issue, so I'm a bit sensitive about it right now.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

On my end, I prefer when enemies are just left ignored on the ground, they are assumed to die in the background without gruesome assassination, or life, whatever. I do not care, it is a game and they are just a challenge, once the challenge is done there is no need to give them more thought, unless the GM thinks it is required for X narrative reasons.

Every time I see someone in a game going and taking time, worry and text to explicitly say they kill the fallen enemy, usually describing a gruesome manner to do it, I am shocked and something moves badly inside me. The thing is hundredth times worse when it is a humanoid.


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I usually assume that, unless I have reason to do otherwise, the dying creatures die after combat unless the players specifically call out that they're healing them. Sometimes a coup de grace is necessary - creatures with regeneration or fast healing, for instance - but generally it's not.

If there's an enemy healer in the area, though, that might not apply... Am I hinting at something? Maybe.


Male Human (Ulfen) NG Human Bard (Archivist) 5 | HP 29/29 | AC 15, touch 11, flat-footed 14 | CMB +1, CMD 12 | Fort +2*, Ref +5*, Will +3* | Initiative +11 | Perception: -1 | Speed 30 ft. | Spells: 1st 4/6, 2nd 0/3 | BP 0/17 | Active Conditions: none

It's just not a great day for Riftun xD

Also I had been considering giving Riftun some Diplomacy skill upon leveling up but I kinda feel like Teruko is our group leader and I don't want Riftun to accidently become the party face and steal the limelight.

What do you all think?


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Female LG Human Oracle (Psychic Searcher) 4 | HP 27/27 | AC 17, touch 13, flat-footed 14 | CMB +2, CMD 15 | Fort +3, Ref +5, Will +6 | Initiative +3 | Perception: +0 | Speed 20 ft. | Spells: 1st 8/8, 2nd 4/4 | Inspiration 7/7 | Active Conditions: None

By all means, level Diplomacy if it fits your character concept. Teruko doesn't particularly enjoy it. (She's naturally a shy person who's been trained into pretending she's not.)

Also, I'd appreciate some limelight stealing. I feel a little bad that the adventure so far has been so Kaijitsu-centric. (I know that's kind of how the adventure path goes, but I don't want Teruko to suffer from 'main character syndrome' just because there's a lot of Kaijitsu backstory.)

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