Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Roll20 * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


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male (he/him)

It is near four in the afternoon. You have the rest of today and two full days besides. The performance will be happening on the third night when Haseena will chaperone you into the midnight city.

Please write out what you will be doing over the next two and a half days.
Rest of today: Othman will be away for most of the rest of today to procure tickets. Sasithorn will be airing out old trunks of gowns and preparing supper.
Tomorrow: getting cleaned-up, measurings for formal wear, and lessons in manners (walking lessons, table etiquette, how to hold yourself during the performance) - please, by all means, be funny.
The following day: fittings and then more manners training but with Haseena present.

You can leave the building but have been cautioned not to go far, no further than the garden district.

Before you leave for the theatre you will have been given new formalwear.
Tymythy's will be that of a lieutenant of the guard's formal dress (equal to masterwork parade armour).
Zahra, Dounia, and Cairee will have their choice of: long crushed velvet dress coat and pants (equal to masterwork reinforced tunic); a long gown with dress cloak (equal to masterwork padded); or, a slightly risque dress or suit with boudice (equal to masterwork leather cuirass).
Please describe what you and the servants have worked out for you to wear. Don't be afraid to go-to-town.

Zahra, walking lessons for you will include practical lessons in the use of whichever armour you choose. You will gain the feat- Light Armour Proficiency for ten days and then will lose the knack of it. You still receive and chance of arcane spell failure but I think it is only 5% or 1 in 20.

You will all learn more about the layout of the manor:
1st floor - some servants rooms, servants livery rooms for sewing/cooking/valeting etc.
2nd floor - sitting rooms, trophy room, and a billiards room, unused solarium in the back (all of the plants are completely wilted)
3rd floor - a psychomantium or ball room with wall to wall, floor to ceiling mirrors
4th floor - guest rooms, a good lybrary
5th floor - no access but probably Haseena's private apartments
6th floor - servant's attic rooms
Front staircase to all floors but the 6th.
Back spiral staircase for servants to all floors.

Please feel free to pose questions over the next few days.


Fun! Will do this in a separate post :)


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30
GM Corey Homebrew wrote:
The cats are making it their own and have figured out how stairs work - they lso seem to think we've set up all of the boxes for them.

Cats... "if I fits, I sits". And they sure like their boxes and flowerpots and pretty much everything you'd rather they'd keep their furry paws off of.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17

Zahra will definitely want to wear a dress :) Out of the three choices given, the third option would fit her and her personality best - the slightly risque dress with bodice.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Tymythy will do his very best to give Zahra the "Bronwyn treatment" if she leaves the manor at any point. Think of him as a smaller, less intimidating and less literally-minded Palisade ;^) Although you could likely give him a slip if you wanted to - the manor is large enough and he'll make a point not to shadow you when you are safely inside.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
...and the position allowed him to finally witness the strange, magical line dividing the city. The young warrior spent many an hour up there, frowning severely at the immobile line of night, as if daring it to encroach, wondering what manner of madness had driven people into making a fever-dream like it real.

I did mention before but probably wasn't very clear - from here the 'city of night' appears to be soaking in the same eternal sunshine as the daylight city and there is no sign of the eternal darkness that anyone has described. Also, anytime you can see past the city walls to the outside world it is also eternally high-noon. There is no giant dome of shadow or wall of night. There is only the 60' city wall that divides the two cities.

Points of view:
If you view the city from outside in the wilderness it, all of the city, appears to be in the same daylight conditions as the rest of the world.

If you view the outside world or the nightime city from the daylight city it always appears to be high-noon.

This is what you've experienced so far.

Extrapolate what you like about viewing the world from the night-time city.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Right... seems I have trouble wrapping my brain around this :-) So, will same apply when one stands inside the nighttime zone? Whole city and the outside world seems to be in night-time?


male (he/him)

Looks like you'll find out in two in-game days but it's a good bet.


male (he/him)

Even taking 10 - Dounia would appraise the least valuable dresses as selling for 180gp and the most valuable as being worth 300gp. The costume jewelry is valuable for its' kind with individual pieces being worth 1 to 5gp.


male (he/him)

As Cairee is translating please everyone feel free to communicate with Peaches.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

I assume that flash of light turned out not to be anything?


male (he/him)
Tymythy-son-of-Stywyrt wrote:
I assume that flash of light turned out not to be anything?

It's hard for you to say - it does feel like it was more a trick of the mind but you can decide if he shakes it off or can't let go of it. It certainly seems to gone, whatever it was.


male (he/him)

Dounia's attempt to learn how to speak peafowl was hilarious!

As a non-serious side note: Of course this is possible with training from Cairee but it would involve multi-classing as a rogue/cleric.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17
GM Corey Homebrew wrote:
Dounia's attempt to learn how to speak peafowl was hilarious!

Agreed!


male (he/him)

Tymythy, you can incorporate your buckler into your parade armour - it isn't matching and will taken a move action to pull it off your back.

Everyone remember to calculate your new armour class based on the clothes you are wearing.

<edit>
You can have any of your other weapons in the carriage and in fact are encouraged to by Haseena.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

So, bow is too large and will be left behind. What about a dagger? Is Tymythy allowed to wear one (or two) openly, as part of the uniform, or should those go into the magical bag as well?


male (he/him)
Tymythy-son-of-Stywyrt wrote:
So, bow is too large and will be left behind. What about a dagger? Is Tymythy allowed to wear one (or two) openly, as part of the uniform, or should those go into the magical bag as well?

Your bow, if unstrung, can fit and with a quiver only take up 4lbs of the 50 the bag can hold. A sword or a dagger will go. A quarterstaff. I just can't imagine a crossbow with it's 'limbs' fitting. As long as you stay under a collective 50lbs you are good. The bag weighs 3lbs even when it's empty - magic, Feh!


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17
Corey wrote:
Zahra, Dounia, and Cairee will have their choice of: long crushed velvet dress coat and pants (equal to masterwork reinforced tunic); a long gown with dress cloak (equal to masterwork padded); or, a slightly risque dress or suit with boudice (equal to masterwork leather cuirass).

I believe that Zahra chose the dress that will give her an AC equal to the MW leather cuirass. Can you confirm for me the armor bonus? If I found the correct one, it's +2 but I wanted to be sure.

Also, before getting out of the carriage, Zahra will cast mage armor on herself. I'll write it in post when it gets to that point but thought I'd let you know in case I forget :)


male (he/him)
Zahra al Asmar wrote:
I believe that Zahra chose the dress that will give her an AC equal to the MW leather cuirass. Can you confirm for me the armor bonus? If I found the correct one, it's +2 but I wanted to be sure.

That's right


@Zahra I just looked it up, wondering if Cairee should do something similar. Mage Armour lasts an hour a level! Lucky! Cairee's stupid shield of faith is only a minute a lvl :(


male (he/him)
Cairee Featherfriend wrote:

Cairee tries to Channel Energy, directed at Dounia only. It restores HP so I don't know if it'll do anything here, hopefully make Dounia feel better. Cairee's trying to do it in a very controlled way, testing if her powers still work in the midnight city. Can we say she only channels enough for +1HP without rolling?

As Dounia doesn't technically have a 'condition' like 'shaken' or 'sickened' I will allow this - though you can't control how much you heal. If she had an actual condition you would need to cast a specific spell to help remove it. You can give someone a second save (with a bonus) vs sickened with the 1st lvl spell 'remove sickness' and shaken with 'remove fear'. You can't duplicate the power of a spell with channel energy.

You do have the 'selective channeling' so you can focus your channeling on Dounia as there are only three others in the carriage.

Either of you can write it up.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30
GM Corey Homebrew wrote:
Your bow, if unstrung, can fit and with a quiver only take up 4lbs of the 50 the bag can hold. A sword or a dagger will go. A quarterstaff. I just can't imagine a crossbow with it's 'limbs' fitting. As long as you stay under a collective 50lbs you are good. The bag weighs 3lbs even when it's empty - magic, Feh!

Oh, in that case, let's go for broke and hope that no-one will lose the bag ;^) So, spear, shortsword, dagger and bow in quiver. If a dagger can't be worn as belt knife then let's make that two daggers. That'd be 9lbs for Tymythy's weapons.

Also, the MW parade armor has identical stats to Tymythy's studded leather, so wearing that doesn't change his math.


male (he/him)

The map is up. Please copy your character to your initial.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17

Does the carriage have windows that open or would they need to be broken to shoot through?


male (he/him)

There is no back window. There are four side windows and two (one on either side) slide down to make a half opening. This would be ideal for magic missile but a hell of a lot of cover for everyone else.


Whaddya think team? Should Cairee cast Obscuring Mist? It's a 20 ft radius from Cairee so it would cover the carriage pretty well. Some of us could sneak out and try to undo the chain? Or she can wait and if someone thinks it'll be helpful ask for it?


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17
Cairee Featherfriend wrote:
Whaddya think team? Should Cairee cast Obscuring Mist? It's a 20 ft radius from Cairee so it would cover the carriage pretty well. Some of us could sneak out and try to undo the chain? Or she can wait and if someone thinks it'll be helpful ask for it?

I'm not against Obscuring Mist but Zahra won't leave Haseena alone in the carriage. My only concern with Obscuring Mist is that we won't be able to attack either. But it's not like Zahra has a better plan :)


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Obscuring mist would be nice if the enemy had archers and we didn't, but if we are to go to melee (Tymythy will, certainly, to try and keep enemies away from Zahra) the spell will hurt him just as much as it will the enemy.

Besides, the mist is centered on you, and the chain would be further up, so you'd need to walk forward and then do the casting out in the open to get it into range. And if you cast the mist on the horses, they might get spooked and run the carriage into the obstacle before anyone could prevent it.


male (he/him)

If you stay in the carriage and try to a ranged attack through the windows you will have +4ac due to cover and a 50% miss chance vs their attacks. Your own attacks will grant your foes +2ac and a 30% miss chance as you are near the windows and can use them more effectively.

Spells can reach anyone you can see. Anything in the black shapes is not visible from the carriage. Magic missile will receive no penalties (but remember to roll a d20 with a 1 being arcane spell failure due to your armour/dress. Divine spell casters do not make this roll).

Ranged attacks can only shoot within a wide arc as you can't fit your bows out the windows. You cannot hit anything in the red shapes.

If the attackers come next to the carriage and within melee range then the cover for both of you becomes +2ac with a 30% miss chance.

You will use up half of your movement opening the door and getting out of the carriage.

Anyone adjacent the windows, that's everyone, can use them. I was going to say 1 person per window per round can use them but that's just too cumbersome.


male (he/him)

I'm really liking this dynamic. They are creeping closer worried you're going to jump out. You're holding actions worried they're going to charge in. Meanwhile the leader tries to talk you into giving up quietly and you try to talk your way out of it all. I didn't expect it to be so suspenseful - it's like playing chicken, the war of the delayed actions.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Ah, but in war, it is generally preferrable to make others react to your actions rather than wait and react to their. Therefore...


male (he/him)

I was just looking up 'Readied Actions'

"Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round."

The bad guys go after Cairee's and Dounia's turn. You won't learn their reaction to Zahra's diplomacy attempt until then.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17

Which colours in Roll20 correspond to which bad guys? Are blue and green the thugs? I know red is the woman based on the pic. Is brown or purple the elf? I'm assuming it's brown based on the picture but wanted to be sure.

And do all the readied attacks go before Zahra?


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30
GM Corey Homebrew wrote:
The bad guys go after Cairee's and Dounia's turn. You won't learn their reaction to Zahra's diplomacy attempt until then.

Yep, but thye still go before Tymythy, so that's why I'm readying. If they decide to attack despite the diplomancery attempt, Tymythy is ready to hit anyone who approaches.


male (he/him)

Sorry, others had questions about this as well.

Frail looking leader = brown
Enormous tough guy = purple
2 standard looking thugs = blue and green
Woman with bone bandolier = red

I often refer to the cardinal directions where the top of the screen is north (south = bottom, right = east, and left = west)

Because of the readied actions the initiative will become:
Dounia, Cairee, and Tymythy
The five bandits
Zahra
(if Haseena has to step in she will go last)


male (he/him)

Dounia - did you apply your strength penalty to your bow? Strength only applies to "Damage rolls when using a melee weapon or a thrown weapon, including a sling." Bows only do their mechanical damage unless they are strength rated composite bows. You do 2hpd this round.

Tymythy - Half-orcs are humanoids with both the Human and orc sub-types. It is an alternate racial trait to make them one or the other. I take this to mean you get your Favoured Enemy bonus of +2.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Right, will at least put a bit meat on the bones of that readied action, but might not have time for much more today... will see. And yes, you are right. Half-orc race description does state that they are both humans and orcs as far as type-targeted effects are concerned.


male (he/him)

Character Status now in the top bar :)


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Sorry if I got a bit triggerhappy - thought the

Quote:

Because of the readied actions the initiative will become:

Dounia, Cairee, and Tymythy

To mean it was time for Tymythy's actual action. Will sit on my hands a bit :-)


male (he/him)
Tymythy-son-of-Stywyrt wrote:
To mean it was time for Tymythy's actual action. Will sit on my hands a bit :-)

Zahra was at the bottom of the round so technically you are right but I'm trying to keep up with rounds so I can track longer duration spells.


male (he/him)

Sorry, I misunderstood some of the round actions. Dounia is just north of Cairee and not the reverse. Cairee was hit bu the thug - not Dounia. I have changed the character status to reflect.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17

I'll be camping for a week starting June 1. I've heard that cell coverage is very spotty where I'll be so I wouldn't expect any posts from me, especially anything long. Please bot Zahra as necessary starting Tuesday.


male (he/him)

Thank you for the heads-up Zahra. I hear restrictions have lowered a bit - please enjoy it :)


male (he/him)
Cairee Featherfriend wrote:
I'm assuming this doesn't hit, but just in case...

Cairee - 'stormburst' is a touch attack spell. If you look at the character status page and pick the foe you're attacking (in this case it's blue dot thug) I have listed the AC. Next to the ac if the AC vs a touch atttack marked with a T.

The 'Blue dot' thug has a touch AC of 11 so any roll you make with a final result of 11 or over hits.


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Alas...

Quote:
If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow.


male (he/him)
Dounia Mehar Mehek Ghali wrote:
Alas...
Quote:
If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow.

Damn this game and its' erratta - the hidden rules are driving me crazed

But don't fret too much - I think you forgot to add your bonus for point blank shot???


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8
GM Corey Homebrew wrote:
Dounia Mehar Mehek Ghali wrote:
Alas...
Quote:
If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow.

Damn this game and its' erratta - the hidden rules are driving me crazed

But don't fret too much - I think you forgot to add your bonus for point blank shot???

Ah yes, indeed I did. Thanks!


male (he/him)

And just the one attack if you've moved, but as the second one missed :)


male (he/him)

Bonus to the saving throw for being attacked by the same trick twice?
Technically, the spell 'sow thought' doesn't allow the target to realize the thought is a foreign one unless the thought is out of character. It wouldn't make you see anything either, only implant the thought of 'a rear attacker' or 'the blood being poison'. I wrote it that way to colour the narrative. It wouldn't give you a bonus save unless she were implanting very contrary thoughts (i.e. You should kill Zahra). Sorry, no bonus - but you've done very well without it.

What effect does the caltrop field have?
The caltrops create areas of difficult terrain. If you rush through the area (or didn't notice they were there in the dim light) you will receive an attack from them for every square you pass through. Travel at half speed then no attacks. This is because they are a little larger than normal and disbursed due to Cairee's spell.

Does the status show the magic missile damage
Sorry, I mis-labled the character status. The very large human is Seriously wounded. Changing that now.


male (he/him)

Zahra - in this dress you have a 1 in 20 chance of spell failure. Don't forget to roll. As I forgot to do the same for the witch we shall call it a wash for now.

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