Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Roll20 * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


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male (he/him)

Haggling -
1) Vendor gives a starting price (they will have a lowest offer already decided on)

2) What do you think it's worth (make an appraise check)
or
Is the vendor giving you a fair price? (make a sense motive check)

3) Make a counter offer.

4) Vendor makes a second offer.

5) Make a final offer and then a diplomacy roll to see if it's excepted.

For the purchase of the donkey you are on stage 5.

If you don't want to haggle then purchases are at market listed prices in the rules. Anything you want to sell is at 50% purchase price.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

So... what can we afford?

tent 25g
shovel 2g
some sacks 1s each
a bundle of hemp rope 1g
a bundle of twine 1c
some bee’s wax no price listed
a spare bowstrings no price listed
some scarfs varies, let's say 5s for merely serviceable rather than fashionable
cool linen robes one part of the hot weather outfit, but individual prices not given... Tymythy wouldn't mind a whole 8g outfit if we can afford it
a sewing kit (gear maintenance kit), 5g


male (he/him)

Cairee is treasurer but with the sale of the Thurible you have ...

gp 137
sp 84
cp 14 (9cp of this was pickpocketed by Dounia)

What you're purchasing so far will cost (if you buy 10 sacks, wax 1/4pound = 1cp, bow string 0.01xprice of bow or 3spshortbow string):
34gp 3sp 2cp (or 34.32gp - 10% = 3.45gp) final price is 30gp 8sp 9cp

You have enough money for hot weather gear but that is either paying full price or a new haggle as you have to go to a separate vendor.


I think we landed on Tymythy being treasurer.

Also, Cairee has 50 feet of rope - do we need more?


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Ah, I misunderstood. I thought it was just the coin purse hanging from his belt. Dounia will go for the heavy metal box, though she's very curious about the smooshy thing.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30
Cairee Featherfriend wrote:
Also, Cairee has 50 feet of rope - do we need more?

Oh. If the slavers didn't toss it as trash, then it's plenty. Might not even need it, but I love to hoard stuff so I can never use it and just gaze at it longingly, knowing that if someone falls down a 50' hole and needs to climb up, I've got it covered !


Haha, well, you can never have too much rope. Corey gms another game where we've needed 3 party members' ropes tied together in a critical moment not once, but twice so far. So it's smart to hoard :)


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30
GM Corey Homebrew wrote:
You have enough money for hot weather gear but that is either paying full price or a new haggle as you have to go to a separate vendor.

I think Tymythy will need hot-weather gear... here in the city, it's at least easy to find shade from time to time... not so out there, and Tymythy is far way from being acclimated.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
I think Tymythy will need hot-weather gear... here in the city, it's at least easy to find shade from time to time... not so out there, and Tymythy is far way from being acclimated.

You are also near the coast my the great Masdar'um river and the temp has been a few degrees off of 28˚. Luckily it is Karru or autumn. Stay near the coast and enjoy the cool fall weather.


Cairee doesn't need hot weather gear. She has ways of keeping cool :)


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

How does that 28C compare to what Tymythy's used to? Never talked climates, I think, but I got the picture his home was closer to temperate.


male (he/him)

This time of year Tymythy would be used to fluctuating Temps of 5˚-20˚c. There's a lot of wetlands near home so you get huge pendulum swings of summer to autumn weather.


Hey Team. I'm going to be away for a bit and I don't think I'll have internet access. I'll check on the game and post when I can, apologies in advanced for short, misspelled posts (I'll be doing it from my phone) and please feel free to bot Cairee.


male (he/him)

I didn't resolve the 'Social Minefield' experiment in the opera.

Successful rolls during the 1st interactions:
(A result of >19 is a pass & a result of <13 is a fail)
1 crit for 2pnts
2 fails for -2pnts
3 rolls that were neither pass nor fail
Total +0

Successful rolls during the 2nd interactions:
(A result of >14 is a pass & a result of <8 is a fail)
7 successes for 7pnts
2 fails for -2pnts
1 roll that was neither pass nor fail
Total +5

Zahra - please make a diplomacy roll (without your trait bonus) with an additional +5.
Everyone else make a diplomacy roll to assist Zahra at your regular skill level >9 gives her an additional +1 to her result.

Results:
Less than 1 - you can never show your face here again (-4 to any future interactions in this setting)
Less than 10 - Embarrassing display (your next 'social minefield' this season is at -2)
Less than 15 - No one remembers you.
Less than 20 - Didn't we meet at ... (+1 on you next 'social minefield' this season)
Less than 30 - Success! (+2 at your next 'social minefield' this season.
30 or more - The night was a resounding success! (expect invitations to exclusive parties and you receive +2 to any 'social minefield' interaction at this location)

!Thank you everyone for participating in this. I already have some ideas for changes!


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17

diplomacy: 1d20 + 8 + 5 ⇒ (9) + 8 + 5 = 22

Looks like we had success :). I don't think the aide anothers will be enough to push us into resounding success.


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

diplomacy: 1d20 ⇒ 18


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Diplomacy: 1d20 + 0 ⇒ (2) + 0 = 2


male (he/him)

Cairee diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

Final total 24!


male (he/him)

As we seem to be in a bit of a posting drought I'm going to put the game on a short pause. I will not be moving anything forward until September 18th. When we come back I will start with good-byes to Samreen and get you out of the city for some wilderness adventuring.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 6/6 | Claws: 7/7rounds | SMB 7; SMD 17

Totally understandable! Dounia can't talk, Cairee is away, and Tymythy is busy...and it's not a Zahra solo game :)


male (he/him)

;)


I'll be home in a few days! Looking forward to getting back into it :)


male (he/him)

I will be slowly decreasing the number of prompts for Sense Motive checks. If any of you wish to know what someone is thinking or if you want to 'get a hunch' about a situation don't be afraid to over request Sense Motive checks. I will be laying, what I hope will be subtle, hints that the NPCs are 'thinking'.


male (he/him)

Small note - it's iibra gate but looks exactly like libra gate when the first i is capitalized (eg. Iibra not Libra). As another note iibra means needle. The gate is actually shaped a bit like the eye of a needle. One must unpack their camel entirely for inspection before getting through the guard's posts. A rich man's camel would be packed to its' limit. Thus the saying: "It is easier for a camel to pass through the eye of a needle ..."


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

I forgot, but did we find out why Dounia's sister is imprisoned? What did she allegedly do and to whom, or is that still a mystery to us?


male (he/him)
Tymythy-son-of-Stywyrt wrote:
I forgot, but did we find out why Dounia's sister is imprisoned? What did she allegedly do and to whom, or is that still a mystery to us?

Dounia and and Cyra were caught while breaking into a house. It was the same house that You and Zahra was brought to. It appears that you have met Dounia through coincidence. Dounia may have told Tymythy this or Tymythy may simply know that Dounia needs to retrieve Cyra, who is in alHufra.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Thanks. It's not like Tymythy needs further reason to bust Dounia's sister out than that his friend's sister is in prison (and in a not-so-very-nice prison to boot), but I as the player liked to know (and if I was told previously, I had forgot) ;^)


male (he/him)

I will need a final call on hills or south before I post.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

I vote we aim for the hills - harder to miss than the quarry - and follow them to our destination.

But do we have any sort of idea what weare going to do once there? A prison should be pretty good for keeping the inmates frome escaping, or there would be none left. I guess the desert all around will help, as even if you run, you won't get far without considerable resources, and escaping while also carrying several days worth of food and water (and possibly leading a couple of pack aminals to carry them) gets just a bit less likely than a single individual evading the guards.

I don't see us just walzting in (no reason to espect visitors if you have set up in so remote a location, so why welcome any strangers?) and fight off the whole prison's worth of guards to get a single inmate out... and might be there are plenty of prisoners who are better off remaining there, for the good of the world at large so we might not want to cause too much havoc, assuming we were able to in the first place.

We could consider this a scouting mission, perhaps - get more information what's there so we could plan on how to get Dounia's sister out at a later date, figure out what gear we'd need to do it, look for places to hide to evade possible pursuit and so forth.


@tymythy Cairee will assume Dounia knows the area and will go the way she chooses unless someone stops her.

As for a plan - this area is a quarry I think? I think we get as close as we can, learn what we can, and then go from there. She might not even be there. There might be an opportunity to barter for her (Cairee could offer healing services or do some more doctor dolittle-ing) or try to spring her. Or we might have to walk away.


male (he/him)

The Map:
the map notes have details that my map doesn't so you can assume that a keen eye on the land and proper reading of the map will give you 'a few' landmarks ... and a +2 to survival to not get lost in this area. My '

Dounia's Roll:
is telling her that due south might trade difficulty 'hitting the mark' for hazards going west and it would also save (up to) 1.5days of travel.

Too Many Cooks:
Tymythy has not picked a path but 'Jussie' is favouring traveling slightly westward (which will actually bring them within a half-day of the cave and 'the old man'). Dounia's roll is contradicting 'Jussie's' suggestion. I'm ruling that this will cancel out any 'aid another' bonus.

No one has actually picked a direction yet. I'm going to say you have all been discussing the 'correct path' in a friendly manner for nearly 1/2hour now.


male (he/him)

Now seeing Cairee's discussion post I will begin moving the group due south. Talk-again Dounia in T-4hrs.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30
Cairee Featherfriend wrote:
As for a plan - this area is a quarry I think? I think we get as close as we can, learn what we can, and then go from there. She might not even be there. There might be an opportunity to barter for her (Cairee could offer healing services or do some more doctor dolittle-ing) or try to spring her. Or we might have to walk away.

Could be we might exchange the sister's freedom to another task that needed doing. Or we'll just have to earn a proper warchest of money and come back to buy her freedom.


male (he/him)

The map is up on roll20. If you can't move your character token please give coordinates - diagonals count but remember every second move diagonally costs 2 moves.


male (he/him)

The Narative in the header has been fully updated (right up to the hyena attack) with a glossary of any terms that have been used and any people who have been introduced. I hope it works as a quick reference guide for you all.


male (he/him)

I am changing the year from 997bc (for bishop's chronicle - the calendar started at the founding of Halidor) to 997ea (for the sciolingua for the same thing. episcopus annalus = bishop's chronicle).


male (he/him)

Sorry - started a big post. Will post in about 10-12 hrs.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Still not feeling better... might be some more visits to the doctor will be necessary. Please bot Tymythy for the foreseeable future, I will let you know when I'm healthy enough to return to gaming.


Oh no! I'm so sorry you're sick. Please keep us posted when you can - hopefully you're feeling better soon <3


male (he/him)

Very sorry to hear it Tymythy (aka Kirsdrake)! I hope you take your time, listen to your body, and feel better soon. I'll bot away.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

After a couple of specialist visits and a bit of tweaking to medication I'm feeling a bit better (and have that big morale boost of knowing there's no particular reason to suspect anything really dire is going on)... Will see if the trend continues.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
After a couple of specialist visits and a bit of tweaking to medication I'm feeling a bit better (and have that big morale boost of knowing there's no particular reason to suspect anything really dire is going on)... Will see if the trend continues.

So good to hear it!


Great news!!


male (he/him)

Somehow I updated the narrative with an older version. I've corrected Zahra's family stuff and have updated the daily notes.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Just an update... I'm not feeling worse, luckily the opposite, but I have been completely buried in work this week. I will make a proper post tomorrow, I promise.


male (he/him)

You had:
gp 107
sp 76
cp 5

Then you purchased hot weather gear - did someone opt out of hot weather gear? 8gp ea. for 24gp

Final total:
gp 83
sp 76
cp 5


Cairee didn't get hot weather gear. So 113 gp.

Is that including the thurible (sp?) we sold for...50 gp?


male (he/him)
Cairee Featherfriend wrote:

Cairee didn't get hot weather gear. So 113 gp.

Is that including the thurible (sp?) we sold for...50 gp?

Yes, thurible included


male (he/him)

At this distance you are only visible to alHufra from the dune crests. If you stay in the low areas you cannot be seen. If you go closer to the city this will no longer be true.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC (temp): 19 (13 Tch, 16 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14 | bull str: 30

Right, could you put up a party pool file for us, please? I'll be sure to forget where these numbers were the next time we go shopping ;^) Unless we divvy everything up.

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