GM Corey Homebrew |
Haggling -
1) Vendor gives a starting price (they will have a lowest offer already decided on)
2) What do you think it's worth (make an appraise check)
or
Is the vendor giving you a fair price? (make a sense motive check)
3) Make a counter offer.
4) Vendor makes a second offer.
5) Make a final offer and then a diplomacy roll to see if it's excepted.
For the purchase of the donkey you are on stage 5.
If you don't want to haggle then purchases are at market listed prices in the rules. Anything you want to sell is at 50% purchase price.
Tymythy-son-of-Stywyrt |
So... what can we afford?
tent 25g
shovel 2g
some sacks 1s each
a bundle of hemp rope 1g
a bundle of twine 1c
some bee’s wax no price listed
a spare bowstrings no price listed
some scarfs varies, let's say 5s for merely serviceable rather than fashionable
cool linen robes one part of the hot weather outfit, but individual prices not given... Tymythy wouldn't mind a whole 8g outfit if we can afford it
a sewing kit (gear maintenance kit), 5g
GM Corey Homebrew |
Cairee is treasurer but with the sale of the Thurible you have ...
gp 137
sp 84
cp 14 (9cp of this was pickpocketed by Dounia)
What you're purchasing so far will cost (if you buy 10 sacks, wax 1/4pound = 1cp, bow string 0.01xprice of bow or 3spshortbow string):
34gp 3sp 2cp (or 34.32gp - 10% = 3.45gp) final price is 30gp 8sp 9cp
You have enough money for hot weather gear but that is either paying full price or a new haggle as you have to go to a separate vendor.
Dounia Mehar Mehek Ghali |
Ah, I misunderstood. I thought it was just the coin purse hanging from his belt. Dounia will go for the heavy metal box, though she's very curious about the smooshy thing.
Tymythy-son-of-Stywyrt |
Also, Cairee has 50 feet of rope - do we need more?
Oh. If the slavers didn't toss it as trash, then it's plenty. Might not even need it, but I love to hoard stuff so I can never use it and just gaze at it longingly, knowing that if someone falls down a 50' hole and needs to climb up, I've got it covered !
Tymythy-son-of-Stywyrt |
You have enough money for hot weather gear but that is either paying full price or a new haggle as you have to go to a separate vendor.
I think Tymythy will need hot-weather gear... here in the city, it's at least easy to find shade from time to time... not so out there, and Tymythy is far way from being acclimated.
GM Corey Homebrew |
I think Tymythy will need hot-weather gear... here in the city, it's at least easy to find shade from time to time... not so out there, and Tymythy is far way from being acclimated.
You are also near the coast my the great Masdar'um river and the temp has been a few degrees off of 28˚. Luckily it is Karru or autumn. Stay near the coast and enjoy the cool fall weather.
Tymythy-son-of-Stywyrt |
How does that 28C compare to what Tymythy's used to? Never talked climates, I think, but I got the picture his home was closer to temperate.
GM Corey Homebrew |
I didn't resolve the 'Social Minefield' experiment in the opera.
Successful rolls during the 1st interactions:
(A result of >19 is a pass & a result of <13 is a fail)
1 crit for 2pnts
2 fails for -2pnts
3 rolls that were neither pass nor fail
Total +0
Successful rolls during the 2nd interactions:
(A result of >14 is a pass & a result of <8 is a fail)
7 successes for 7pnts
2 fails for -2pnts
1 roll that was neither pass nor fail
Total +5
Zahra - please make a diplomacy roll (without your trait bonus) with an additional +5.
Everyone else make a diplomacy roll to assist Zahra at your regular skill level >9 gives her an additional +1 to her result.
Results:
Less than 1 - you can never show your face here again (-4 to any future interactions in this setting)
Less than 10 - Embarrassing display (your next 'social minefield' this season is at -2)
Less than 15 - No one remembers you.
Less than 20 - Didn't we meet at ... (+1 on you next 'social minefield' this season)
Less than 30 - Success! (+2 at your next 'social minefield' this season.
30 or more - The night was a resounding success! (expect invitations to exclusive parties and you receive +2 to any 'social minefield' interaction at this location)
!Thank you everyone for participating in this. I already have some ideas for changes!
Zahra al Asmar |
diplomacy: 1d20 + 8 + 5 ⇒ (9) + 8 + 5 = 22
Looks like we had success :). I don't think the aide anothers will be enough to push us into resounding success.
Zahra al Asmar |
Totally understandable! Dounia can't talk, Cairee is away, and Tymythy is busy...and it's not a Zahra solo game :)
GM Corey Homebrew |
I will be slowly decreasing the number of prompts for Sense Motive checks. If any of you wish to know what someone is thinking or if you want to 'get a hunch' about a situation don't be afraid to over request Sense Motive checks. I will be laying, what I hope will be subtle, hints that the NPCs are 'thinking'.
GM Corey Homebrew |
Small note - it's iibra gate but looks exactly like libra gate when the first i is capitalized (eg. Iibra not Libra). As another note iibra means needle. The gate is actually shaped a bit like the eye of a needle. One must unpack their camel entirely for inspection before getting through the guard's posts. A rich man's camel would be packed to its' limit. Thus the saying: "It is easier for a camel to pass through the eye of a needle ..."
Tymythy-son-of-Stywyrt |
I forgot, but did we find out why Dounia's sister is imprisoned? What did she allegedly do and to whom, or is that still a mystery to us?
GM Corey Homebrew |
I forgot, but did we find out why Dounia's sister is imprisoned? What did she allegedly do and to whom, or is that still a mystery to us?
Dounia and and Cyra were caught while breaking into a house. It was the same house that You and Zahra was brought to. It appears that you have met Dounia through coincidence. Dounia may have told Tymythy this or Tymythy may simply know that Dounia needs to retrieve Cyra, who is in alHufra.
Tymythy-son-of-Stywyrt |
Thanks. It's not like Tymythy needs further reason to bust Dounia's sister out than that his friend's sister is in prison (and in a not-so-very-nice prison to boot), but I as the player liked to know (and if I was told previously, I had forgot) ;^)
Tymythy-son-of-Stywyrt |
I vote we aim for the hills - harder to miss than the quarry - and follow them to our destination.
But do we have any sort of idea what weare going to do once there? A prison should be pretty good for keeping the inmates frome escaping, or there would be none left. I guess the desert all around will help, as even if you run, you won't get far without considerable resources, and escaping while also carrying several days worth of food and water (and possibly leading a couple of pack aminals to carry them) gets just a bit less likely than a single individual evading the guards.
I don't see us just walzting in (no reason to espect visitors if you have set up in so remote a location, so why welcome any strangers?) and fight off the whole prison's worth of guards to get a single inmate out... and might be there are plenty of prisoners who are better off remaining there, for the good of the world at large so we might not want to cause too much havoc, assuming we were able to in the first place.
We could consider this a scouting mission, perhaps - get more information what's there so we could plan on how to get Dounia's sister out at a later date, figure out what gear we'd need to do it, look for places to hide to evade possible pursuit and so forth.
Cairee Featherfriend |
@tymythy Cairee will assume Dounia knows the area and will go the way she chooses unless someone stops her.
As for a plan - this area is a quarry I think? I think we get as close as we can, learn what we can, and then go from there. She might not even be there. There might be an opportunity to barter for her (Cairee could offer healing services or do some more doctor dolittle-ing) or try to spring her. Or we might have to walk away.
GM Corey Homebrew |
The Map:
the map notes have details that my map doesn't so you can assume that a keen eye on the land and proper reading of the map will give you 'a few' landmarks ... and a +2 to survival to not get lost in this area. My '
Dounia's Roll:
is telling her that due south might trade difficulty 'hitting the mark' for hazards going west and it would also save (up to) 1.5days of travel.
Too Many Cooks:
Tymythy has not picked a path but 'Jussie' is favouring traveling slightly westward (which will actually bring them within a half-day of the cave and 'the old man'). Dounia's roll is contradicting 'Jussie's' suggestion. I'm ruling that this will cancel out any 'aid another' bonus.
No one has actually picked a direction yet. I'm going to say you have all been discussing the 'correct path' in a friendly manner for nearly 1/2hour now.
Tymythy-son-of-Stywyrt |
As for a plan - this area is a quarry I think? I think we get as close as we can, learn what we can, and then go from there. She might not even be there. There might be an opportunity to barter for her (Cairee could offer healing services or do some more doctor dolittle-ing) or try to spring her. Or we might have to walk away.
Could be we might exchange the sister's freedom to another task that needed doing. Or we'll just have to earn a proper warchest of money and come back to buy her freedom.
Tymythy-son-of-Stywyrt |
Still not feeling better... might be some more visits to the doctor will be necessary. Please bot Tymythy for the foreseeable future, I will let you know when I'm healthy enough to return to gaming.
Tymythy-son-of-Stywyrt |
After a couple of specialist visits and a bit of tweaking to medication I'm feeling a bit better (and have that big morale boost of knowing there's no particular reason to suspect anything really dire is going on)... Will see if the trend continues.
GM Corey Homebrew |
After a couple of specialist visits and a bit of tweaking to medication I'm feeling a bit better (and have that big morale boost of knowing there's no particular reason to suspect anything really dire is going on)... Will see if the trend continues.
So good to hear it!
Tymythy-son-of-Stywyrt |
Just an update... I'm not feeling worse, luckily the opposite, but I have been completely buried in work this week. I will make a proper post tomorrow, I promise.
Tymythy-son-of-Stywyrt |
Right, could you put up a party pool file for us, please? I'll be sure to forget where these numbers were the next time we go shopping ;^) Unless we divvy everything up.