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Stat: 4d6 ⇒ (5, 6, 3, 1) = 15 -> 14
Stat: 4d6 ⇒ (2, 5, 4, 4) = 15 -> 13
Stat: 4d6 ⇒ (4, 3, 5, 5) = 17 -> 14
Stat: 4d6 ⇒ (2, 4, 6, 3) = 15 -> 13
Stat: 4d6 ⇒ (4, 3, 1, 1) = 9 -> 8
Stat: 4d6 ⇒ (5, 5, 4, 1) = 15 -> 14
Really middle-of-the-road, but I can work something out with this.
Looks like you have a Jedi and two scoundrels. My pitch is a human noble, Adran Krell, from Onderon. He is a dissolute member of a semi-influential house, but with the Empire upending lots of the old orders and privileges, he has taken to a bit of space-lane wandering for amusement value (and to avoid "Imperial entanglements" with his family). His family is not directly related to the King or the Senator, so they're considered mostly low-tier courtiers, but like many Onderonian noble houses they have a rich family history including many secrets stretching back to the Beast Wars and the time of Freedon Nadd (ancient legends, for the most part). As a result, the character is principally useful to fringe allies for his wealth and connections, but he has a very small talent for the Force, in the area of mind tricks and illusions, that he'll later develop. (The character is not primed to become a Jedi.)
Bit about me: I've been around the boards for a while now and I'm in many games. (Seen some of your other players around too, hello!) I have a big library of the Star Wars Saga books and I'm happy to help look up material but I'm not a huge stickler for "it must be done THIS way."
The usual place that I diverge from a lot of boards-players is that I don't necessarily agree with the "everyone must post once per day" philosophy; someone just needs to keep momentum. Not every character will have something to add every day, and not every player wants to take the lead. If none of the players are responding, that's usually a signal that the DM needs to toss out a new hook or push someone to make a decision. With that in mind, my characters' level of interaction will depend on how involved they are in current events and how sociable/interactive I'm asked to make them—I try to make sure to give other people interesting ways to get in RP and make decisions, without necessarily forcing the issue or posting just to meet a quota.
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Storyteller Shadow |
![Shadow](http://cdn.paizo.com/image/avatar/Plot-shadow.jpg)
Yeah, RL been a bit hectic lately. I usually play a Scoundrel or a Jedi, this time around I'd like to do something different. Want to be a Clone Soldier with a grudge against the Empire.
Stat: 4d6 ⇒ (4, 3, 6, 1) = 14 = 13
Stat: 4d6 ⇒ (5, 1, 6, 1) = 13 = 12
Stat: 4d6 ⇒ (4, 6, 2, 3) = 15 = 13
Stat: 4d6 ⇒ (6, 2, 5, 3) = 16 = 14
Stat: 4d6 ⇒ (5, 6, 4, 6) = 21 = 17
Stat: 4d6 ⇒ (2, 2, 6, 1) = 11 = 10
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Sebbik |
![Market Patron](http://cdn.paizo.com/image/avatar/19OpenerHangingPlaza01c.jpg)
Oh dang, yeah we used Point Buy in Sebbik's previous campaign. I'll make the rolls for his stats and rework his character sheet a bit accordingly.
Stat: 4d6 ⇒ (5, 4, 3, 6) = 18 = 15 +2 [INT 17]
Stat: 4d6 ⇒ (6, 4, 3, 3) = 16 = 13 -2 [CON 11]
Stat: 4d6 ⇒ (3, 3, 6, 4) = 16 = 13 [WIS 13]
Stat: 4d6 ⇒ (2, 4, 4, 2) = 12 = 10 [CHA 10]
Stat: 4d6 ⇒ (5, 5, 1, 5) = 16 = 15 +2 [DEX 17]
Stat: 4d6 ⇒ (3, 5, 1, 3) = 12 = 11 [STR 11]
Hmm... not great, but two good scores and those stat boosts will sure be helpful!
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Storyteller Shadow |
![Shadow](http://cdn.paizo.com/image/avatar/Plot-shadow.jpg)
Have to run a few errands, I'll try to finalize the background and equipment tonight. Crunch is all done though.
Human (Clone)
Soldier 1/Scout 1
Str 14____ +1
Dex 13____ +1
Con 19____ +4
Int 13____ +1
Wis 12____ +1
Cha 10____ +0
xp: 0
APPEARANCE
PERSONALITY:
BACKGROUND :
Current HP:
Condition: Normal
Max HP: 39 == Soldier (30+Con & 1d10+Con) (Scout 1d8+Con)
Damage Threshold: 21
Second Wind:
Force Points (6)
DEFENSES
----TOTAL
REFL 13 = 10+level (2) (+1)
FORT 16 = 10+level (2) (+4)
WILL 11 = 10+level (0) (+1)
SPEED 6 squares
SKILLS:
Endurance +10 (1/2 CL+MOD+Trained)
Initiative +7
Knowledge (Galactic Lore) +7
Perception +7
Treat Injury (Human Bonus) +7
Stealth +7
Survival +7
COMBAT:
Damage Bonus +1
ABILITIES AND FEATS:
Human Feat – Extra Second Wind
1st Level Feat – Improved Damage Threshold
Scout Feat – Shake it Off
TALENTS: (Weapon Specialist) Devastating Attack (Rifles) [Successful attack treat damage threshold as 5 points lower]
(Survivor) Evasion (In area attacks take ½ damage if hit and no damage if the attack misses)
SOLDIER
Starting feats: Armor Proficiency (Light & Medium), Weapon Proficiency (Pistols, Rifles, Simple Weapons).
Species: HUMAN
Medium size
Speed: 6 squares
Bonus Trained Skill at 1st level (from class list)
Bonus Feat at 1st level
Campaign Human Stat Bonus +2 to any one
Automatic language: Basic
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Made an alias for my proposed dissolute nobleman: Ardan Kwinn (tweaked the name a bit). With an inspirational picture.
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![Erioch Ourevest](http://cdn.paizo.com/image/avatar/PZO7208-Erioch_500.jpeg)
I am primarily interested in playing a Jedi who survived Order 66 by being sent to a small agriculture world to handle a minor diplomatic issue that did not require a more senior jedi or clone troopers. When word of what happened spread he hid and then as soon as he could he found a ship that did not look to closely at who they were taking on to bounce to a different world. He generally tried to lay low and lets the force guide him to avoid trouble. If he ever gets the feeling he is close to getting found he has moved onto another world as quietly as he could.
If there is no room for another Jedi I would be interested in doing a Soldier type character. He would have been trained by one of the outer system planets to help guard against the Separatists as his planet did not warrant clones guarding it. He is an alien so when the clones were replaced he was not accepted into the Empires army and has turned to bounty hunting and guarding shipments to make ends meet.
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![Erioch Ourevest](http://cdn.paizo.com/image/avatar/PZO7208-Erioch_500.jpeg)
Awesome. I came to the recruitment board looking for Star Wars.
I am going to be a human as that would be easier to blend in. It looks like people rolled 4 dice and took the best three so I will do that now.
Stat: 4d6 ⇒ (2, 5, 2, 4) = 13 11
Stat: 4d6 ⇒ (6, 1, 5, 3) = 15 14
Stat: 4d6 ⇒ (4, 3, 5, 4) = 16 13
Stat: 4d6 ⇒ (4, 2, 5, 1) = 12 11
Stat: 4d6 ⇒ (5, 6, 4, 4) = 19 15
Stat: 4d6 ⇒ (6, 3, 4, 3) = 16 13
Pretty good.
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Waylon Stanmore |
![Rotrovio](http://cdn.paizo.com/image/avatar/PZO9274-Rotrovio.jpg)
Hello, so here is my Jedi Build. I have not figured out Threshold or gone through purchases yet. But the rest is ready for you to look over.
Strength 11 +0
Dexterity 15 +2
Constitution 13 +1
Intelligence 11 +0
Wisdom 13 +1
Charisma 14 +2
Movement 6 squares
Background: Marooned- No penalty on Treat Injury to yourself.
BAB +2
Initiative +2
Perception +6
Threshold
HP 32+1d10
Melee +4
Ranged +4
Fortitude 14
Reflex 15
Willpower 14
Human Trained Skill: Perception
Acrobatics (c) [Dex] +3
Climb [Str] +1
Deception [Cha] +3
Endurance (c) [Con] +3
Gather Information [Cha] +3
Initiative (c) [Dex] +3
Jump (c) [Str] +2
Knowledge (c) [Int] +1
Mechanics (c/T) [Int] +6
Perception (T) [Wis] +7
Persuasion [Cha] +3
Pilot (c) [Dex] +3
Ride [Dex] +3
Stealth [Dex] +3
Survival [Wis] +2
Swim [Str] +1
Treat Injury [Wis] +2
Use Computer [Int] +1
Use the Force (c/T) [Cha] +8
Basic
Human Feat: Force Training
Force Sensitivity
Weapon Focus [Lightsabers, Simple Weapons]
2nd: Weapon Finesse
Mind Trick
Battle Strike
Blaster Deflect
Lightsaber
1200 Credits
Marcus was working through his trials and was sent to handle a small diplomatic mission on the planet of Altimaar. In the middle of his mission news that the Jedi were banned after they had tried to assassinate the Chancellor reached the planet. Realizing this was a problem for him, he took on the name Waylon Stanmore and fled. Waylon hid on the planet for several months before he was able to find a smuggler who needed someone with mechanical skills and did not really care about his past.
Over the next few years Waylon has tried to keep a low profile as he has searched for any other Jedi. He mostly stays in small ports and if he thinks someone is onto him, or the Empire's forces arrive, he finds someone who is leaving and jumps planet before anyone can claim the bounty on his head.
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Quen Pah |
![Aldern Foxglove](http://cdn.paizo.com/image/avatar/heads2.jpg)
Hello, we are looking for a few replacement characters for a Star Wars SAGA system game. We are going off a modified version of the Dawn of Rebellion game.
So far we have 2 Jedi in the Group, a Noble who is Force Sensitive, and a pilot scoundrel. We are looking for maybe a splicer and a soldier type of character to replace some characters who have left the group.
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Imaginary Crayons |
![Arcanaton](http://cdn.paizo.com/image/avatar/Arcanaton_detail.jpg)
Complete newb when it comes to SAGA, but have played Star Wars d6. Is that similar?
Might be interested in playing a soldier, someone who's NOT Force sensitive, you know, just to bring balance to the group. lol
Like Quach, I'm definitely interested in some details on character creation and what's happening in your current storyline.
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Ardan Kwinn |
![Eagle Knight of Andoran](http://cdn.paizo.com/image/avatar/PZO9435-EagleKnight_500.jpeg)
Here is the post with the original recruitment info. Notably, we roll for stats, instead of using an array or points.
The group is currently level 4.
Our team is working for the nascent Rebellion, trying to track down technology or people of interest and stop the Empire from doing the same. So far we have spectacularly failed at every task given to us.
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Ardan Kwinn |
![Eagle Knight of Andoran](http://cdn.paizo.com/image/avatar/PZO9435-EagleKnight_500.jpeg)
Trandoshan soldiers are rad. (At least, I had fun playing one.)
Our two Jedi are basically learners with incomplete training who escaped Order 66. One is Cathar (Dreamchaser), one is human (Waylon).
I play the Force-sensitive noble. He is a dissolute wastrel and socialite from Onderon with a wealthy lineage, and he inherited a small number of ancient tomes and artifacts from his family heritage. (This goes back to the Freedon Nadd wars and the Beast Wars of Onderon.) Teeeeeechnically some of the stuff that I do is old Sith sorcery, but stripped of their moral context.
We also have a human scoundrel (Kol) who is a spacer/pilot type.
If you need references for the Saga edition of Star Wars, you can find it all here.
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Ouachitonian |
![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
I'm thinking maybe a classic Mandalorian mercenary (Soldier). What species is he? "Who cares? The beskar is my real skin." (ie, I haven't decided.) Alternatively, maybe a combat droid. Or wait, why not both!? A droid in beskar! That might be fun.
4d6 ⇒ (2, 3, 2, 2) = 9 7
4d6 ⇒ (6, 4, 1, 2) = 13 10
4d6 ⇒ (3, 4, 3, 2) = 12 12
4d6 ⇒ (6, 5, 4, 2) = 17 15
4d6 ⇒ (2, 1, 3, 3) = 9 8
4d6 ⇒ (3, 2, 4, 4) = 13 11
Eww. I think that's bad enough for a reroll.
4d6 ⇒ (1, 3, 4, 2) = 10 9
4d6 ⇒ (4, 4, 5, 6) = 19 15
4d6 ⇒ (3, 3, 6, 2) = 14 12
4d6 ⇒ (2, 5, 6, 1) = 14 13
4d6 ⇒ (3, 5, 6, 6) = 20 17
4d6 ⇒ (5, 1, 6, 3) = 15 14
Thats better.
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Imaginary Crayons |
![Arcanaton](http://cdn.paizo.com/image/avatar/Arcanaton_detail.jpg)
I'd be willing to consider a slicer or multiclass soldier/slicer, depending on how slicers work in your game. Never played one.just don't want to get stuck as a hacker guy that is a helpless target during combat or just always stuck in a chair, on the radio with the team in the field. (Bad memories of an old ShadowRun campaign come to mind)
Still likely to play a Trandoshan, though.
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Ardan Kwinn |
![Eagle Knight of Andoran](http://cdn.paizo.com/image/avatar/PZO9435-EagleKnight_500.jpeg)
I'd be willing to consider a slicer or multiclass soldier/slicer, depending on how slicers work in your game. Never played one.just don't want to get stuck as a hacker guy that is a helpless target during combat or just always stuck in a chair, on the radio with the team in the field. (Bad memories of an old ShadowRun campaign come to mind)
Still likely to play a Trandoshan, though.
So far we haven't done a lot of slicing in the middle of combat. If you want to play a combat slicer, multiclass as a scoundrel/soldier; this gives you access to slicing talents (from the scoundrel class) but a slightly improved attack bonus (from the soldier class). Which one is your first level/starting class determines whether you have more skills (scoundrel) or more weapon and armor proficiencies (soldier).
Most of our slicing to date has just been making Use Computer checks to find information.
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![Shark](http://cdn.paizo.com/image/avatar/PZO9055-Shark_90.jpeg)
I'd give it a shot, think it'd be fun to play an old clone soldier, let go from the Empire, disenfranchised, short on life and willing to die for one last chance to stick it to the Empire that used him and his brothers up before kicking them to the space curb.
Its not a trandoshan bounty hunter, but he could still get to bounty hunter eventually.
Stats: 4d6 ⇒ (4, 2, 1, 6) = 13 12
Stats: 4d6 ⇒ (5, 4, 5, 3) = 17 14
Stats: 4d6 ⇒ (6, 4, 5, 3) = 18 15
Stats: 4d6 ⇒ (2, 6, 5, 4) = 17 15
Stats: 4d6 ⇒ (2, 6, 4, 1) = 13 12
Stats: 4d6 ⇒ (5, 6, 4, 1) = 16 15
Hot damn, those seem pretty decent for stats.