Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


901 to 950 of 1,901 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

One of the game design challenges with Jedi is that they are just better at everything than everyone else. SWSaga addresses that by giving Jedi only a very limited suite of skills and then if you want to be awesome at a skill using the Force, well, that's one of your picks of your Force abilities.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

I was just looking at feats because that is what I got this level. I will check on that when I get the next talent.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I think that in a way it balances out at least in talents, it usually takes one or two talents to be able to UTF instead of just the feat or the skill.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

still kind of a limited thing.

still working on levelling just difficult as i am doing it on tablet.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Ok, using the DoD method that you said was fine, I have the following.

+1 BAB
Bonus Feat - Taking Martial Arts II
HP 7 + Con
Skill Increases
UTF +1
Jump +4 (Training, and Class ability)

Just need a bit of time to translate that to my profile.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

+1 level Scoundrel
Ability Increases: Int+1, Dex+1
BAB +1
Hp +4 +0 con
Bonus Scoundrel Feat: Deadeye (if aimed, add another weapon die to the damage)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Is everyone leveled?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

done here


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Done.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

Waylon is ready.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

My understanding is that the Empire is aware of Order 66. Palapatine used to play altered video of the encounter with Windu and the members of the Council when they tried to arrest him. IIRC it also showed Anakin as a hero who was list in fighting the jedi.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Think he was playing the altered version to show the senate.

But i think only the emperor and a few others actually knew about it and or found out about it.

I dont think the actual order number was in the altered holos.

But i could be wrong.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Execute Order, 66


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

My bad! Figure when Sebbik spoke he didn't mention Order 66 then, just the general slaughter of the Jedi if this is an issue.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I do not think that it is.

I am just waiting to see if anyone else chimes in.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Quen Pah wrote:
Execute Order, 66

will have rewatch the post order 66 again.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Worth discussion: Before we go after the Hutt's majordomo, is there any gear you wanna buy? Ardan has the hookup and the money, assuming it's nothing over-the-top like a double-bladed lightsaber or a frigate.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

blaster with climbing cable and utility belt. please


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Boom, you got it.

Blaster pistol (500cr)
Utility belt with standard items (500cr)

Ardan will pay for it so don't worry about the cost!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

was thinking asention?(spelling)..gun which is why i termed it as i did.

if it is not in the range you can get no worries.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Oh, I see. Yeah, an ascension gun is no trouble. Take that instead of the aforementioned blaster pistol.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

thank you.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Ooh! That ascension gun sounds handy! Could Sebbik get one too, please?

I'm thinking we should definitely take some time to have the ship we're using outfitted with better shields and weapons. Sebbik definitely doesn't have the skills needed, but figuring we could go somewhere and have the work done?


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

You got it, Sebbik.

The GM hinted that Bespin has facilities for overhauling ships (as seen in Empire Strikes Back, eh?), so we can get some work done there. Ship mods tend to be very expensive though, so first someone needs to remind me what kind of ship we are on, then I need to go read the Starships of the Galaxy book and make sure we can afford it. :)


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

we are on a yauht (rich person plaything) just cant tell you the model right now. will let you know tomorrow,

if someone else dont dig up the info


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

So is anyone else going to toss some money into the party fund ??

I guess I will be tossing 500 in, and figuring my list out out again.

Once I have a total I can see, we can figure out what the party can get.

Also, as mentioned in gameplay, we are in a Bandu class star yauht?? if that helps in the planning of what we can put on it.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

That does. I actually like the Baudo-class as a starship goal when I am playing a dissolute noble. :) Wood paneling, stocked bar, entertainment room with space pool and holo-dancer selection...

A Baudo-class star yacht has two emplacement points and comes stock with one light laser cannon (for lightly dissuading pirates, I suppose). At Colossal size, it has a 5x modifier on costs for upgrades.

Since the Baudo-class does not come with shields, adding them is a nonstandard modification. This means the best we can install is SR 25 shields, which cost 37,500 cr and take up both emplacement points (1 for the shield generator, 1 because it's a nonstandard modification).

I don't have 37,500 cr right now, but for 25,000 (which would almost clean me out at this level) we can get SR 15 shields.

Alternatively, for 20k cr, we can replace the light laser cannon with a medium laser cannon. They require the same number of emplacement points, so the only real hurdle is the price. Does slightly more damage, gives the yacht a little "teeth," but it's still not going up against a star destroyer!

Installation of the shield generator would take 50 days of work and a DC 21 mechanics check. (The work time can be reduced by adding more workers, up to a team of 5 bringing it down to 10 days, but of course we have to pay them.) Installation of the guns would be 25 days. (Again, reducible with a larger work team, to a minimum of 5 days.)

(See starship modifications, starship shields and laser cannons.)


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

As far as "party funds," just consider Ardan the party fund. I have a class talent that gives me more money every time I gain a level—a lot more than we were paid for the mission. I will gladly bankroll incidental expenses and gear. It's one of my class powers! :)


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

So I will go shopping and send the bill to Ardan then.

I will keep it reasonable, and put only a few things each level if we can.
As for that 500 then I will take it back, and go from there.

But if you can provide me with an upper limit that you are willing to go I will put together a list of stuff the party could use.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Sounds great. I can easily float 1,000 cr for miscellaneous stuff—more if we decide to hold off on starship modifications for now (and we don't even know if we'll be in Bespin for a week to do the mods).


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Ardan wrote:
Ardan was asking about whether anyone was especially talented at mechanics as an in-world way of asking if anyone has the Tech Specialist feat, or Skill Focus: Mechanics to do the work of starship modifications.

Sorry, I missed this the first time around.

Yes I have Skill Focus: Mechanics, but not Tech Specialist. That's actually a good idea for me, but not this level.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Starship modifications are really one of those downtime things—I doubt Kol wants to spend a week doing blackthumb work while the rest of us are on the adventure. So we should keep an eye out for a natural break point where we might get the time to do 'em.

Also of note, if we wait 'til I gain one more level, I will have a lot more money to play with and we could easily get a much better shield generator, or replace the light laser cannon with a medium double laser cannon.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Ardan Kwinn wrote:
Sounds great. I can easily float 1,000 cr for miscellaneous stuff—more if we decide to hold off on starship modifications for now (and we don't even know if we'll be in Bespin for a week to do the mods).

All right, and if I leave my 500 in, plus if everyone else floats about 500 with the 6 of us, that will put us at 2700 Cr with what was in the fund before. I will fish around and see if I can get us some stuff using that as a ballpark.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

Waylon was not going to go shopping unless we all want grappling guns or something like that. So I am fine with putting all 1500 in to help out the ship. Waylon is more concerned about the ship exploding around him then needing to climb quickly for good or bad.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Ooo, I made a mistake! The Baudo-class comes with SR 15 shields. That means that putting on other shields is not a nonstandard modification unless you go over like... SR 20. We could upgrade from SR 15 to SR 20 for a mere 6,250 cr, a paltry sum. It's still not very strong shielding but it's an upgrade!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Well, I was looking at grabbing shipsuits and breath masks for everyone.
That way if there was any decompression of the ship, we will have at least an hour that we can survive for breathing. Plus the canisters are easy to change. :)

But Waylon, hang onto 1k no telling if you will even need to save to replace your sabre.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

Ok, I will plan on putting in 500 then. A new saber someday might be nice.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Ok, so I will plan on 500 from each, and 1000 from Ardan which will give us 3500 more for the group kitty.

Now a question, do we want more stuff that will help us on the ground,
or survival stuff that will help us if our ship gets a hole.
Maybe a blaster or two for spares ??
a mix of everything and save money for ship overhauls

Suggestions from everyone ?
and I will go with majority.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Ok, so for what the party has, and what I intend to buy here is the lists.

PARTY GEAR:
Has:

Multi Tool - 100
Shock Baton with Energy Cell 25
Synthrope 20
Mesh Tape 5
2 x Climbing Harnesses - 90
6 Power Packs 150
10 Power Cells 100
Radiation Detector (20)
Electrobinoculars (1000)
3 Micro Explosive Charges (200 / 6)
Medical Kit (600)

For Purchase:

42 Ration Packs – 420 Cr.
2 Med Packs – 200 cr
Power Recharger – 100 cr
Water Extractor – 400 Cr
6 Antitoxin Patches – 150 Cr
6 AntiRad Patches – 300 Cr
6 Power Packs – 150 Cr
10 Power Cells – 100 Cr

1870 Cr Remaining.

Obviously this total will go down if anyone does not put in the 500 which is what I used.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sure, count me in!


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Fine by me. If we upgrade the ship I'll cover the cost for that.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I will go ahead and give you guys until Wed to get your stuff and snding situated.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

I am going to admit that I know little about space combat in this. But if we already have shields maybe we should upgrade our cannon for now and worry more about shields later.

Can we sell the smaller cannon to offset the cost of the upgrade?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Without easy access to my books, I cannot say much about ship upgrades.

So in regards to that, I will remain silent until I can access by books again.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Waylon Stanmore wrote:
Can we sell the smaller cannon to offset the cost of the upgrade?

That's a question for the GM. A light laser cannon for a ship of our size has a normal price of 7,500 cr. Probably we could sell it on Bespin? We wouldn't get full price, of course.

Adding in a medium laser would cost 20k cr, not including labor.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

We should definitely try and sell it to defray the cost of our upgrade. Even if we do not get a lot for it, it would still help with the costs.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

I'll chip in 500cr as well.
And a couple of those micro explosive charges as well.

For the ship, maybe get a quad light laser turret (like the Falcon had) for use against enemy starfighters.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Light quad turret is 37,500—outside of our budget for now.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

You can sell for 1/2


Male Human Noble 3

will add 500 credits to group

1 to 50 of 1,901 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Star Wars Saga Dawn of Defiance Discussion All Messageboards

Want to post a reply? Sign in.