Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

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Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

"The Curse of The Werewolf affects the mind. It's possible the creature was deranged. Peldur's been bitten. We need to see to his wounds immediately."

Tal moves to inspect Peldur, Healer's Tools in hands. He gets out a sprig of wolfsbane and begins to make a paste.

Medicine is +9 for the purposes of Recall Knowledge. Should I roll for Treat Disease?


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus taps into his Heal Font and burst of butterflies fly all about healing many wounds of his companions.

"Reinvigormend!"

Heal III: 3d10 ⇒ (8, 7, 5) = 20

Bibi (52/52)
Carrufikus (68/68)
Peldur (54/83)
Noroc (55/58)
Tal (39/39)
Elena (48/48)

"Peldur, your wounds persist. Let me know if I can assist you any further."

That's the last of my heal font. Rest may be in order before adventuring much longer.


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Fort: 1d20 + 13 ⇒ (14) + 13 = 27
Fort: 1d20 + 13 ⇒ (20) + 13 = 33

As the butterflies flit about him, Peldur takes a deep breath, with arms wide and accidentally inhales one. Peldur cluches his throat and gags, his body convulsing. The force of his body's paroxysms causes his blood vessels to violently contract. As his wounds close from Carrufikus's healing, blood shoots out from them in all directions.

Drenched in his own blood, Peldur turns to Carrufikus.

Tip top, buddy. Tip top.

He takes another deep breath.

I think I got all them wolfman rabies out of me.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"I'm glad that you got all of the rabies out, but you are not supposed to swallow the butterflies! Let them fly about and they will do the job just fine. If you are hungry, I am happy to share with you my rations."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DM:

1d20 ⇒ 6

Be it his stubborn nature or physical toughness.... Tal thinks Peldur resisted the curse of Lycanthropy.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

...wow. Peldur has a lot of blood. Or, at least, he used to.


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Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Well, he still has it, Noroc observes. It's just on the outside now.

Noroc wanders to the east a little.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc finds a sturdy door.... he also notices the faintest green light under it. It's a shade of green that looks familiar.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

oooooh boy...another of those weird messages???

Bibi quickly checks the door for traps

Spoiler:
perception: 1d20 + 11 ⇒ (13) + 11 = 24


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi give the all clear, and steps aside for Peldur. A staircase leads upward from this narrow landing. The south wall, facing the stairs, flickers and glows with ribbons of eerie green luminescence. The moment Peldur's gaze turns towards it, it forms a message.

Suddenly the light returns to ribbon form! To make PbP easier, I'm going to assume you follow it. I've laid out the path, but I've stopped you at the limit of your exploration...


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

" 'Gauntlight is a Weapon...' We must learn more. Let's follow the eerie light."

Talborel takes point


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi is right behind Papa, eyes sharp for danger.

When she sees where the message is going, she cuts left down the passage, as quickly as is safe, eyes wary for traps

Spoiler:
perception: 1d20 + 11 ⇒ (8) + 11 = 19


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The ribbon travels faster than Bibi can look for traps. A low rocky isle rises less than a foot above the surrounding water here, its surface covered with a fine layer of pale green mushrooms and mold. A human skeleton dressed in rotten leather armor and clutching a rapier lies in a heap at the center of the isle.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal investigates the mold and mushrooms. Gently, without touching it if possible. Last thing we want is spores of something nasty or toxic.

+9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

As Tal approaches slowly the skeleton’s ghost rises up from his skeleton, appearing much as he did at the end of his life during the late stages of filth fever, albeit with a transparent green shade. "No! Stay back! The eyes of the empty death cometh!"

As if wracked by excruciating pain, the ghost twists at it pleads. Suddenly a trio of lights appear. The small miracle is that these are not the type from which you ran, but there are still three of them!

DM:

Foe 1: 1d20 + 16 ⇒ (4) + 16 = 20
Foe Type 2: 1d20 + 9 ⇒ (15) + 9 = 24
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21 Scout (Init ties to Tal)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

ROUND 1:
Carrufikus: Go
Bibi: Go

Flicker Wisps: TBD
Peldur: TBD
Tal: TBD
Will o'wisp: TBD
Elena: TBD
Noroc: TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus delays until the others enter the room first. How deep does the water appear? Can one even tell?

Please note that my heal font is empty. If this is going to be a tough battle, we may consider coming back later.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The water looks like it's about 3' deeep.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi doesn't hesitate. BACK! GET BACK!!

She hustles backwards, trying to get the party to follow suit. Let's fight this battle another time!!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Thinking back to the last time, Bibi shuffles back.

The two smaller wisps immediately close in on Tal, trying to shock him with their energy:
Yellow: 1d20 + 11 ⇒ (3) + 11 = 14 MISS
Orange: 1d20 + 11 ⇒ (12) + 11 = 23 for Elec: 2d8 + 4 ⇒ (7, 4) + 4 = 15

ROUND 1:

Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (54/83): Go
Tal (51/66): Go
Carrufikus (6868): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

MISS... AC is 24. Fixing now.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal draws magical steel and attacks.

Hunt Prey, [Yellow] AC Vs is 25.

Step Back

Strike... Smoking Sword: 1d20 + 13 ⇒ (4) + 13 = 17, sounds like a miss, but 1d8 + 3 ⇒ (4) + 3 = 7 Plus 1 Fire= 8 on hit.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal sets his focus, but misses after an awkward swing.

ROUND 1:

Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (54/83): Go

Tal (66/66): Miss
Carrufikus (6868): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Peldur frog hops over Tal, landing with a splash in the water.

Don't worry, Pappy Tal. I'm with you!

Peldur drops into Crouching Tiger and strikes!

Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Claw: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Move, Stance, Flurry


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur steps in and makes a solid hit on the smaller wisp! He can't follow it up with the second strike though. No target listed, assuming orange.

ROUND 1:

Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (54/83): Hit
Tal (51/66): Miss
Carrufikus (6868): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:

Orange: 9


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

pssshhhhokay, if you guys insist...


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Just holding the line so you lot can back out.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus backs out of the room to make room for the others.

"Let's go. We will be back."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus backs up, but the enemy still has plenty of targets. Now the larger wisp darts forth, faster and brighter than the others.

Shock v. Peldur: 1d20 + 17 ⇒ (8) + 17 = 25 for Electricity: 2d8 + 4 ⇒ (3, 2) + 4 = 9

ROUND 1:

Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (45/83): Hit
Tal (51/66): Miss
Carrufikus (6868): Retreat
Will o'wisp: ATK
Elena (39/39): Go
Noroc (55/58): Go

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:

Orange: 9


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Are we running or are we not? Noroc asks, confused.

He steps forward a but and conjures up some glittering dust and covers each of the wisps in it. DC 21 Refl

Step, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Running or fighting, in both cases a blind foe is desirable. Unfortunately all three foes are immune to Noroc's spell.

ROUND 1:

Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (45/83): Hit
Tal (51/66): Miss
Carrufikus (6868): Retreat
Will o'wisp: ATK
Elena (39/39): Go

Noroc (55/58): Glitterdust

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:

Orange: 9


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

With no force magic at her disposal, Elena instead takes a moment to study these new and smaller wisps.
Recall Knowledge with Dubious Knowledge. Arcana/Crafting are +13, Occultism/Society is +11, and Nature/Religion is +9

She then casts a spell to shield herself and moves back.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena remembers the flickerwisps. They're one of the creatures that killed Augrael. They're not overly powerful, though they too are immune to most magic (Magic Missile being the main exception.) He also knows that they aren't hard to kill, Peldur could likely finish one off with another solid hit.

ROUND 2:

Bibi (52/52): Go

Flicker Wisps: TBD
Peldur (45/83): TBD
Tal (51/66): TBD
Carrufikus (6868): TBD
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:

1d20 ⇒ 16
Orange: 9


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi pulls out her bow, ready to fire or backpedal

...Um, what's the verdict?? I'll fight if y'all are fightin!


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

"Kill them! We've fought these before and there's not that much to them!"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi:

"Here, let me help!" Bibi hears the ghost's voice, but it's coming from her own shadow!


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

ROIT!!

Bibi immediately draws and fires on Yellow, then moves a little closer--the water is too deep for her so the bow will have to do!

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d6 ⇒ 4


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi takes a shot at the uninjured wisp and hits it!

Bibi:

"Hmmmm.... I'm going to help the scruffy one instead."

The two smaller wisps continue to put pressure on Peldur:
Orange: 1d20 + 11 ⇒ (14) + 11 = 25 for Electricity: 1d8 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 6 ⇒ (17) + 6 = 23 for Electricity: 1d8 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 1 ⇒ (8) + 1 = 9 MISS
Yellow: 1d20 + 11 ⇒ (5) + 11 = 16 MISS
Yellow: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Yellow: 1d20 + 1 ⇒ (12) + 1 = 13 MISS

ROUND 2:

Bibi (52/52): Hit
Flicker Wisps: ATK
Peldur (35/83): Go
Tal (51/66): Go
Carrufikus (68/68): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:

1d20 ⇒ 15
Orange: 9
Yellow: 4


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur:

You hear the ghost's voice, "Stand firm my disheveled friend! I'll help!"


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Oh, yeah! Let's do this!

Peldur strikes out at the wisps with a series of quick strikes.

Claw, Orange: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 2 ⇒ (8) + 2 = 10 => 20 Damage

Claw, Yellow: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Claw, Yellow: 1d20 + 13 - 8 ⇒ (14) + 13 - 8 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur's opening swipe destroys one of the wisps while his two follow ups go one and one. the ghost on the island vanishes for a moment. Suddenly Peldur's shadow rises up into the third dimension and mimics the motion, swiping at the smaller wisp:

Shadow Strike: 1d20 + 19 ⇒ (16) + 19 = 35 for DOUBLE: 3d6 + 6 ⇒ (3, 5, 4) + 6 = 18

His shadow then melts back.

ROUND 2:

Bibi (52/52): Hit
Flicker Wisps: ATK
Peldur (35/83): Crit kill
Ghost: Crit Kill
Tal (51/66): Go
Carrufikus (68/68): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal strides around the wispy wisp, sets up a flank with Peldur, HUNTS PREY, and strikes,

Smoking Sword: 1d20 + 13 ⇒ (5) + 13 = 18 sounds like a miss.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus recognizes that his companions are unable to run the wispy creatures, so he heads back to be the best support that he can.

Triple move back to battle.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal's blade misses by a fair bit as Carrufikus comes back in for the fight.

The wisp immediately moves to shock Peldur, giving Tal one for good measure:
Zap Peldur: 1d20 + 17 ⇒ (7) + 17 = 24 for Elec: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Zap Tal: 1d20 + 12 ⇒ (19) + 12 = 31 for Elec: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Zap Peldur: 1d20 + 7 ⇒ (11) + 7 = 18 MISS

ROUND 3:

Bibi (52/52): Hit
Flicker Wisps: ATK
Peldur (20/83): Crit kill
Ghost: Crit Kill
Tal (40/66): Miss
Carrufikus (68/68): Move
Will o'wisp: ATK
Elena (39/39): Go
Noroc (55/58): Go

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena waves her hands in a series of gestures, conjuring an animal to assist the group. What emerges is a giant fly!

With a mental command the fly flies forth to flank the foe with her friends.
Mandibles vs Blue (Flat-footed): 1d20 + 8 ⇒ (10) + 8 = 18
Damage (P): 1d6 + 3 ⇒ (2) + 3 = 5


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

I'll take that as "not" then.

Noroc splish-splashes into the drink and engages the flickerwisp.

horsechopper +1: 1d20 + 12 ⇒ (6) + 12 = 18
slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Stride x2, Strike.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Neither the fly nor the horsechopper connect with the wisp!

ROUND 4:

Bibi (52/52): Go
Flicker Wisps: Go
Peldur (35/83): Go
Ghost: Go
Tal (51/66): Go
Carrufikus (68/68): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal ignites the smoking sword.

Smoking Sword: 1d20 + 13 ⇒ (14) + 13 = 27, Damage on Hit:1d8 + 3 ⇒ (2) + 3 = 5 Plus 1d6 ⇒ 2 Fire on Hit.

Wisp Recall Lore +11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This time Tal hits clean, wounding the wisp. Corran remembers that any and all weapons will hurt this thing, they're just hard to hit. He also sees that the fire of his blade works just fine.

ROUND 4:

Bibi (52/52): Go
Flicker Wisps: Go
Peldur (35/83): Go
Ghost: Go

Tal (51/66): Hit
Carrufikus (68/68): Go

Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD

Location: Belcorra's Retreat
Tactical Map

Tracker

Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

DM:

Wisp: 7
1d20 ⇒ 8


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus casts a two action Heal II Spell on Peldur.

Heal II: 2d10 + 16 ⇒ (7, 5) + 16 = 28

"Reinvigormend!"

Peldur: 63/83

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