
Talborel |

"The Curse of The Werewolf affects the mind. It's possible the creature was deranged. Peldur's been bitten. We need to see to his wounds immediately."
Tal moves to inspect Peldur, Healer's Tools in hands. He gets out a sprig of wolfsbane and begins to make a paste.
Medicine is +9 for the purposes of Recall Knowledge. Should I roll for Treat Disease?

Carrufikus |

Carrufikus taps into his Heal Font and burst of butterflies fly all about healing many wounds of his companions.
"Reinvigormend!"
Heal III: 3d10 ⇒ (8, 7, 5) = 20
Bibi (52/52)
Carrufikus (68/68)
Peldur (54/83)
Noroc (55/58)
Tal (39/39)
Elena (48/48)
"Peldur, your wounds persist. Let me know if I can assist you any further."
That's the last of my heal font. Rest may be in order before adventuring much longer.

Peldur Perrindeldarion |

Fort: 1d20 + 13 ⇒ (14) + 13 = 27
Fort: 1d20 + 13 ⇒ (20) + 13 = 33
As the butterflies flit about him, Peldur takes a deep breath, with arms wide and accidentally inhales one. Peldur cluches his throat and gags, his body convulsing. The force of his body's paroxysms causes his blood vessels to violently contract. As his wounds close from Carrufikus's healing, blood shoots out from them in all directions.
Drenched in his own blood, Peldur turns to Carrufikus.
Tip top, buddy. Tip top.
He takes another deep breath.
I think I got all them wolfman rabies out of me.

Carrufikus |

"I'm glad that you got all of the rabies out, but you are not supposed to swallow the butterflies! Let them fly about and they will do the job just fine. If you are hungry, I am happy to share with you my rations."

Dungeon Master S - 2e |

1d20 ⇒ 6
Be it his stubborn nature or physical toughness.... Tal thinks Peldur resisted the curse of Lycanthropy.

Beatrice "Bibi" Beerswizzler |

...wow. Peldur has a lot of blood. Or, at least, he used to.

Noroc Zverokruh |
1 person marked this as a favorite. |

Well, he still has it, Noroc observes. It's just on the outside now.
Noroc wanders to the east a little.

Dungeon Master S - 2e |

Noroc finds a sturdy door.... he also notices the faintest green light under it. It's a shade of green that looks familiar.

Beatrice "Bibi" Beerswizzler |

oooooh boy...another of those weird messages???
Bibi quickly checks the door for traps

Dungeon Master S - 2e |

Bibi give the all clear, and steps aside for Peldur. A staircase leads upward from this narrow landing. The south wall, facing the stairs, flickers and glows with ribbons of eerie green luminescence. The moment Peldur's gaze turns towards it, it forms a message.
Suddenly the light returns to ribbon form! To make PbP easier, I'm going to assume you follow it. I've laid out the path, but I've stopped you at the limit of your exploration...

Beatrice "Bibi" Beerswizzler |

Bibi is right behind Papa, eyes sharp for danger.
When she sees where the message is going, she cuts left down the passage, as quickly as is safe, eyes wary for traps

Dungeon Master S - 2e |

The ribbon travels faster than Bibi can look for traps. A low rocky isle rises less than a foot above the surrounding water here, its surface covered with a fine layer of pale green mushrooms and mold. A human skeleton dressed in rotten leather armor and clutching a rapier lies in a heap at the center of the isle.

Dungeon Master S - 2e |

As Tal approaches slowly the skeleton’s ghost rises up from his skeleton, appearing much as he did at the end of his life during the late stages of filth fever, albeit with a transparent green shade. "No! Stay back! The eyes of the empty death cometh!"
As if wracked by excruciating pain, the ghost twists at it pleads. Suddenly a trio of lights appear. The small miracle is that these are not the type from which you ran, but there are still three of them!
Foe 1: 1d20 + 16 ⇒ (4) + 16 = 20
Foe Type 2: 1d20 + 9 ⇒ (15) + 9 = 24
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21 Scout (Init ties to Tal)

Dungeon Master S - 2e |

ROUND 1:
Carrufikus: Go
Bibi: Go
Flicker Wisps: TBD
Peldur: TBD
Tal: TBD
Will o'wisp: TBD
Elena: TBD
Noroc: TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

Carrufikus |

Carrufikus delays until the others enter the room first. How deep does the water appear? Can one even tell?
Please note that my heal font is empty. If this is going to be a tough battle, we may consider coming back later.

Dungeon Master S - 2e |

The water looks like it's about 3' deeep.

Beatrice "Bibi" Beerswizzler |

Bibi doesn't hesitate. BACK! GET BACK!!
She hustles backwards, trying to get the party to follow suit. Let's fight this battle another time!!

Dungeon Master S - 2e |

Thinking back to the last time, Bibi shuffles back.
The two smaller wisps immediately close in on Tal, trying to shock him with their energy:
Yellow: 1d20 + 11 ⇒ (3) + 11 = 14 MISS
Orange: 1d20 + 11 ⇒ (12) + 11 = 23 for Elec: 2d8 + 4 ⇒ (7, 4) + 4 = 15
ROUND 1:
Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (54/83): Go
Tal (51/66): Go
Carrufikus (6868): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

Dungeon Master S - 2e |

Tal sets his focus, but misses after an awkward swing.
ROUND 1:
Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (54/83): Go
Tal (66/66): Miss
Carrufikus (6868): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

Peldur Perrindeldarion |

Peldur frog hops over Tal, landing with a splash in the water.
Don't worry, Pappy Tal. I'm with you!
Peldur drops into Crouching Tiger and strikes!
Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Claw: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Move, Stance, Flurry

Dungeon Master S - 2e |

Peldur steps in and makes a solid hit on the smaller wisp! He can't follow it up with the second strike though. No target listed, assuming orange.
ROUND 1:
Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (54/83): Hit
Tal (51/66): Miss
Carrufikus (6868): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Orange: 9

Beatrice "Bibi" Beerswizzler |

pssshhhhokay, if you guys insist...

Dungeon Master S - 2e |

Carrufikus backs up, but the enemy still has plenty of targets. Now the larger wisp darts forth, faster and brighter than the others.
Shock v. Peldur: 1d20 + 17 ⇒ (8) + 17 = 25 for Electricity: 2d8 + 4 ⇒ (3, 2) + 4 = 9
ROUND 1:
Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (45/83): Hit
Tal (51/66): Miss
Carrufikus (6868): Retreat
Will o'wisp: ATK
Elena (39/39): Go
Noroc (55/58): Go
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Orange: 9

Noroc Zverokruh |

Are we running or are we not? Noroc asks, confused.
He steps forward a but and conjures up some glittering dust and covers each of the wisps in it. DC 21 Refl
Step, Cast a Spell ◈◈.

Dungeon Master S - 2e |

Running or fighting, in both cases a blind foe is desirable. Unfortunately all three foes are immune to Noroc's spell.
ROUND 1:
Bibi (52/52): Retreat
Flicker Wisps: ATK
Peldur (45/83): Hit
Tal (51/66): Miss
Carrufikus (6868): Retreat
Will o'wisp: ATK
Elena (39/39): Go
Noroc (55/58): Glitterdust
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Orange: 9

Elena Solheim |

With no force magic at her disposal, Elena instead takes a moment to study these new and smaller wisps.
Recall Knowledge with Dubious Knowledge. Arcana/Crafting are +13, Occultism/Society is +11, and Nature/Religion is +9
She then casts a spell to shield herself and moves back.

Dungeon Master S - 2e |

Elena remembers the flickerwisps. They're one of the creatures that killed Augrael. They're not overly powerful, though they too are immune to most magic (Magic Missile being the main exception.) He also knows that they aren't hard to kill, Peldur could likely finish one off with another solid hit.
ROUND 2:
Bibi (52/52): Go
Flicker Wisps: TBD
Peldur (45/83): TBD
Tal (51/66): TBD
Carrufikus (6868): TBD
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
1d20 ⇒ 16
Orange: 9

Beatrice "Bibi" Beerswizzler |

Bibi pulls out her bow, ready to fire or backpedal
...Um, what's the verdict?? I'll fight if y'all are fightin!

Elena Solheim |

"Kill them! We've fought these before and there's not that much to them!"

Dungeon Master S - 2e |

"Here, let me help!" Bibi hears the ghost's voice, but it's coming from her own shadow!

Beatrice "Bibi" Beerswizzler |

ROIT!!
Bibi immediately draws and fires on Yellow, then moves a little closer--the water is too deep for her so the bow will have to do!
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d6 ⇒ 4

Dungeon Master S - 2e |

Bibi takes a shot at the uninjured wisp and hits it!
"Hmmmm.... I'm going to help the scruffy one instead."
The two smaller wisps continue to put pressure on Peldur:
Orange: 1d20 + 11 ⇒ (14) + 11 = 25 for Electricity: 1d8 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 6 ⇒ (17) + 6 = 23 for Electricity: 1d8 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 1 ⇒ (8) + 1 = 9 MISS
Yellow: 1d20 + 11 ⇒ (5) + 11 = 16 MISS
Yellow: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Yellow: 1d20 + 1 ⇒ (12) + 1 = 13 MISS
ROUND 2:
Bibi (52/52): Hit
Flicker Wisps: ATK
Peldur (35/83): Go
Tal (51/66): Go
Carrufikus (68/68): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
1d20 ⇒ 15
Orange: 9
Yellow: 4

Dungeon Master S - 2e |

You hear the ghost's voice, "Stand firm my disheveled friend! I'll help!"

Peldur Perrindeldarion |

Oh, yeah! Let's do this!
Peldur strikes out at the wisps with a series of quick strikes.
Claw, Orange: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 2 ⇒ (8) + 2 = 10 => 20 Damage
Claw, Yellow: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Claw, Yellow: 1d20 + 13 - 8 ⇒ (14) + 13 - 8 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Dungeon Master S - 2e |

Peldur's opening swipe destroys one of the wisps while his two follow ups go one and one. the ghost on the island vanishes for a moment. Suddenly Peldur's shadow rises up into the third dimension and mimics the motion, swiping at the smaller wisp:
Shadow Strike: 1d20 + 19 ⇒ (16) + 19 = 35 for DOUBLE: 3d6 + 6 ⇒ (3, 5, 4) + 6 = 18
His shadow then melts back.
ROUND 2:
Bibi (52/52): Hit
Flicker Wisps: ATK
Peldur (35/83): Crit kill
Ghost: Crit Kill
Tal (51/66): Go
Carrufikus (68/68): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

Carrufikus |

Carrufikus recognizes that his companions are unable to run the wispy creatures, so he heads back to be the best support that he can.
Triple move back to battle.

Dungeon Master S - 2e |

Tal's blade misses by a fair bit as Carrufikus comes back in for the fight.
The wisp immediately moves to shock Peldur, giving Tal one for good measure:
Zap Peldur: 1d20 + 17 ⇒ (7) + 17 = 24 for Elec: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Zap Tal: 1d20 + 12 ⇒ (19) + 12 = 31 for Elec: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Zap Peldur: 1d20 + 7 ⇒ (11) + 7 = 18 MISS
ROUND 3:
Bibi (52/52): Hit
Flicker Wisps: ATK
Peldur (20/83): Crit kill
Ghost: Crit Kill
Tal (40/66): Miss
Carrufikus (68/68): Move
Will o'wisp: ATK
Elena (39/39): Go
Noroc (55/58): Go
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

Elena Solheim |

Elena waves her hands in a series of gestures, conjuring an animal to assist the group. What emerges is a giant fly!
With a mental command the fly flies forth to flank the foe with her friends.
Mandibles vs Blue (Flat-footed): 1d20 + 8 ⇒ (10) + 8 = 18
Damage (P): 1d6 + 3 ⇒ (2) + 3 = 5

Noroc Zverokruh |

I'll take that as "not" then.
Noroc splish-splashes into the drink and engages the flickerwisp.
horsechopper +1: 1d20 + 12 ⇒ (6) + 12 = 18
slashing: 1d8 + 4 ⇒ (8) + 4 = 12
Stride x2, Strike.

Dungeon Master S - 2e |

Neither the fly nor the horsechopper connect with the wisp!
ROUND 4:
Bibi (52/52): Go
Flicker Wisps: Go
Peldur (35/83): Go
Ghost: Go
Tal (51/66): Go
Carrufikus (68/68): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:

Dungeon Master S - 2e |

This time Tal hits clean, wounding the wisp. Corran remembers that any and all weapons will hurt this thing, they're just hard to hit. He also sees that the fire of his blade works just fine.
ROUND 4:
Bibi (52/52): Go
Flicker Wisps: Go
Peldur (35/83): Go
Ghost: Go
Tal (51/66): Hit
Carrufikus (68/68): Go
Will o'wisp: TBD
Elena (39/39): TBD
Noroc (55/58): TBD
Location: Belcorra's Retreat
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Wisp: 7
1d20 ⇒ 8