
JasonX |

After a long hiatus, I am going to try another campaign. I always loved the old D&D Giant series, so I am going to run Giantslayer. My last few attempts, it was hard to say no top people so I ran two tables. That was a mistake, so this time one table only. I will take 6 players. My first priority is a well rounded group. I also want somewhat fast play, so please be prepared to post regularly, especially during combats.
Recruitment will be open for one week, ending at noon EST on Saturday, 9/19. I will then make a decision within a couple of days.
1) Read the player's guide for Giantslayer!
2) Try to post once a day. However, when I am lagging, you can too :)
3) Make a short and simple background for your character that explains why you are who you are (i.e. why you're a first level fighter), and why you are in the town of Trunau. That's all I need. You can embellish if you want, but make sure to have the info i just mentioned. Also include a proposed advancement idea (not set in stone though).
4) Be fun!
1) We will use the Elephant in the room feat tax rules. https://michaeliantorno.com/the-elephant-in-the-room-feat-taxes-in-pathfind er-page/. For those of you with Hero Lab, here is a link that shows you how to add these rules as an option to your Hero Lab https://michaeliantorno.com/feat-taxes-in-pathfinder-herolab-mod/
2) Casters usually get screwed by APs because of the lack of time for crafting and I like people to use their crafting feats. Therefore, the time required to craft is instead solely based on the spells used and the time to craft a masterwork version of the item in question (note that if you already possess a MW item, then just the spells are required. However, the time is a minimum of one day.
Stats: 4d6, reroll 1's, take best three. If you have a bad roll, default to 25pt. buy. For those that like to gamble, you can roll a second set under the same rules, but then you can only default to a 20 pt. buy. Choose wisely :)
Traits: 2 traits, plus a campaign trait. You can take a Drawback for an additional trait. Note, I pay very close attention to Drawbacks.
Restrictions: NO GUNS! I want to run a fantasy game, I will make changes to the AP as needed for this issue. No Summoners, of any type. No psionics or psychics; (1) I am not that familiar with those rules, and (2) I want a single "magic" system in use.
Hit points: Max at 1st level. Advancement will be discussed with those that make the cut.
Starting Wealth: Roll or average, whichever is higher.
Misc.: No to Stamina, VMC and fractional bonuses.
Well, that's it for now. I'm quite certain that I forgot something, so don't hesitate to ask.

Ouachitonian |

I played the first book once, it was really fun. I’d love to go through the the whole thing. I’m also a sucker for rolled stats.
Set 1:
4d6 ⇒ (6, 5, 5, 1) = 17 reroll: 1d6 ⇒ 1 reroll: 1d6 ⇒ 4
4d6 ⇒ (4, 2, 4, 2) = 12
4d6 ⇒ (5, 5, 4, 2) = 16
4d6 ⇒ (1, 5, 5, 4) = 15 reroll: 1d6 ⇒ 1 reroll: 1d6 ⇒ 5
4d6 ⇒ (1, 5, 1, 6) = 13 reroll: 2d6 ⇒ (6, 1) = 7 reroll: 1d6 ⇒ 5
4d6 ⇒ (5, 1, 3, 6) = 15 reroll: 1d6 ⇒ 6
Final results: 16, 10, 14, 15, 17, 17
Not bad.
Probably going to go with a Barbarian (Mad Dog), intending to eventually go into Mammoth Rider. From the title alone I’m guessing that this is the best AP for huge mounts.

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4d6 ⇒ (1, 4, 2, 2) = 9 reroll 1: 1d6 ⇒ 4 =10
4d6 ⇒ (1, 4, 2, 2) = 9 reroll 1: 1d6 ⇒ 4 =10
4d6 ⇒ (6, 2, 1, 1) = 10 reroll 1: 2d6 ⇒ (5, 5) = 10 =16
4d6 ⇒ (1, 2, 6, 4) = 13 reroll 1: 1d6 ⇒ 5 =15
4d6 ⇒ (3, 5, 2, 2) = 12
4d6 ⇒ (2, 5, 2, 2) = 11
4d6 ⇒ (4, 5, 2, 3) = 14
ugh! No guts, no glory!
4d6 ⇒ (2, 3, 6, 5) = 16 =14
4d6 ⇒ (5, 4, 1, 1) = 11 reroll 1: 2d6 ⇒ (6, 3) = 9 =15
4d6 ⇒ (2, 6, 2, 1) = 11 reroll 1: 1d6 ⇒ 3 =11
4d6 ⇒ (6, 4, 4, 1) = 15 reroll 1: 1d6 ⇒ 2 =14
4d6 ⇒ (6, 5, 5, 2) = 18 =16
4d6 ⇒ (6, 2, 6, 6) = 20 =18
Wow! What a turnaround! Will have something shortly.
Cash: 5d6 ⇒ (6, 3, 2, 3, 2) = 16 Average it is...

trawets71 |

Stats: 4d6 ⇒ (2, 6, 1, 2) = 11 11
Stats: 4d6 ⇒ (5, 2, 1, 4) = 12 14
Stats: 4d6 ⇒ (5, 3, 1, 5) = 14 13
Stats: 4d6 ⇒ (3, 3, 5, 3) = 14 11
Stats: 4d6 ⇒ (3, 2, 6, 6) = 17 15
Stats: 4d6 ⇒ (3, 1, 4, 5) = 13 15
1s reroll: 4d6 ⇒ (2, 5, 1, 6) = 14
1 reroll: 1d6 ⇒ 2
24 pt buy, I'll take 25. Dwarven ranger that has started this numerous times and never made it to the second book.

dr. kekyll |

No Summoners, of any type.
Sadge. :(
No psionics or psychics; (1) I am not that familiar with those rules, and (2) I want a single "magic" system in use.
I don't really care because I hadn't planned to make one, but it's worth noting that the "psychic" classes that Paizo printed in Occult Adventures use vancian casting just like arcane and divine casters.
Anyway...
4d6 ⇒ (5, 3, 1, 3) = 12
4d6 ⇒ (6, 5, 4, 5) = 20
4d6 ⇒ (2, 4, 5, 1) = 12
4d6 ⇒ (5, 1, 1, 2) = 9
4d6 ⇒ (6, 1, 5, 4) = 16
4d6 ⇒ (5, 5, 4, 4) = 18
rerolls: 5d6 ⇒ (1, 5, 1, 4, 1) = 12 ...
rerolls again? 3d6 ⇒ (4, 1, 2) = 7 wow...
and again... 1d6 ⇒ 1 ...
1d6 ⇒ 6
So... 12, 16, 14, 15, 15, 14
That's not too bad.

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Alistaire's grandfather was Andric Forsythe, famed slayer of Grondruk Stormhand, a Storm Giant Lord that attempted to overrun a large area of Molthune. Andric's single combat against Grondruk ended that threat and the duel is part of Giant epics to this day.
Alistaire's mom married a Restovic minor noble and moved there. Alistaire grew up in Restov, and being of monior nobility, went to one of the many dueling academies there. However, tales of his grandfather instilled a deep desire to travel to his mom's town of Trunau, where he hoped to fight giants himself. He has spent the last five years there, and though he hasn't been able to fight any giants yet, the occasional Orc is a bonus.
Alistaire Forsythe
Human (Taldan) fighter (aldori defender) 1 (Pathfinder RPG Adventurer's Guide 23)
LG Medium humanoid (human)
Init +5; Senses Perception +3
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +2 (+1 trait bonus vs. fear effects); +1 trait bonus vs. spells/effects created by a dragon
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +6 (1d4/19-20) or
. . aldori dueling sword +7 (1d8+5/19-20)
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 14, Int 16, Wis 15, Cha 14
Base Atk +1; CMB +6; CMD 16 (17 vs. grapple, 17 vs. trip)
Feats Dazzling Display, Slashing Grace[ACG], Weapon Focus (Heavy Blades)
Traits defensive strategist, dominator (Belkzen), dragon-hunted, giantslayer scion
Skills Acrobatics +5, Climb +3, Diplomacy +2, Intimidate +6 (+8 to demoralize foes), Knowledge (engineering) +7, Knowledge (nobility) +4, Perception +3, Sense Motive +3, Survival +6
Languages Common, Dwarven, Giant, Orc
SQ finesse weapon attack attribute, pride
Other Gear studded leather, aldori dueling sword[ISWG], dagger, canteen[UE], grappling hook, masterwork backpack[APG], silk rope (50 ft.), wrist sheath, spring loaded, 60 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.

theasl |

Giantslayer, eh? Haven't seen that one in a long time.
4d6 - 1 + 6 - 2 ⇒ (1, 4, 3, 2) - 1 + 6 - 2 = 13
4d6 - 1 - 1 + 4 + 3 - 3 ⇒ (1, 3, 1, 6) - 1 - 1 + 4 + 3 - 3 = 13
4d6 - 2 ⇒ (3, 2, 5, 3) - 2 = 11
4d6 - 1 - 1 + 4 + 6 - 2 ⇒ (2, 1, 1, 2) - 1 - 1 + 4 + 6 - 2 = 12
4d6 - 2 ⇒ (2, 6, 6, 3) - 2 = 15
4d6 - 1 - 1 + 3 + 6 - 3 ⇒ (1, 1, 3, 3) - 1 - 1 + 3 + 6 - 3 = 12
rerolls: 7d6 ⇒ (6, 4, 3, 4, 6, 3, 6) = 32
so that's 15 13 13 12 12 11...only an 18 point buy, so might as well try again.
4d6 - 4 ⇒ (5, 5, 4, 6) - 4 = 16
4d6 - 1 + 6 - 2 ⇒ (5, 1, 4, 2) - 1 + 6 - 2 = 15
4d6 - 1 + 3 - 3 ⇒ (3, 1, 3, 6) - 1 + 3 - 3 = 12
4d6 - 2 ⇒ (5, 3, 6, 2) - 2 = 14
4d6 - 2 ⇒ (5, 5, 2, 3) - 2 = 13
4d6 - 1 + 2 - 2 ⇒ (5, 1, 3, 5) - 1 + 2 - 2 = 13
rerolls: 3d6 ⇒ (6, 3, 2) = 11
Ah, much better.
So that'll be 16 15 14 13 13 12, equivalent to a 30 point buy fitting a MAD build. I'll have to look at my options.
One question: in your creation guidelines you don't mention anything about race or alignment. Do you have any restrictions or preferences, or is everything open?

Cuàn |

I love me some Giant Slayer
4d6 ⇒ (3, 4, 2, 5) = 14 > 12
4d6 ⇒ (5, 4, 5, 6) = 20 > 16
4d6 ⇒ (2, 2, 2, 1) = 7 > 6
4d6 ⇒ (5, 3, 2, 4) = 14 > 12
4d6 ⇒ (3, 2, 6, 2) = 13 > 11
4d6 ⇒ (6, 4, 3, 2) = 15 > 13
1d6 ⇒ 4 so the 6 becomes an 8.
Still a point buy budget of 16 so I'd say a bad roll. 25 pt it is.
And as asked above me, any restrictions on race? I have some ideas bouncing around in my mind and not all of them have standard races.
In addition, assuming you are ok with non-standard races, how do you feel about planetouched races with a non-human base? So something like a halfling born, and as such small, tiefling? They are mentioned in the various splatbooks on the planetocuhed races.

Delightful |

I'm interested in doing a TWF Ranger or a Barbarian but let's see the dice say about that, eh.
Stats: 4d6 ⇒ (2, 5, 5, 2) = 14 = 12
Stats: 4d6 ⇒ (4, 5, 2, 5) = 16 = 14
Stats: 4d6 ⇒ (5, 1, 3, 6) = 15 = 15 Reroll Stats 1: 1d6 ⇒ 4
Stats: 4d6 ⇒ (5, 3, 3, 2) = 13 = 11
Stats: 4d6 ⇒ (2, 3, 4, 6) = 15 = 13
Stats: 4d6 ⇒ (1, 4, 5, 6) = 16 = 15 Reroll Stats 2: 1d6 ⇒ 1, Reroll Stats 2 Again: 1d6 ⇒ 2
So I got 12, 14, 15, 11, 13, and 15 as a statline. Not to bad, so I'm sticking with it.

YoricksRequiem |

4d6 ⇒ (5, 6, 4, 6) = 21 = 17
4d6 ⇒ (5, 5, 1, 3) = 14 1d6 ⇒ 5 = 15
4d6 ⇒ (3, 6, 3, 3) = 15 = 12
4d6 ⇒ (1, 4, 4, 1) = 10 2d6 ⇒ (6, 1) = 7 1d6 ⇒ 6 = 16
4d6 ⇒ (5, 6, 2, 5) = 18 = 16
4d6 ⇒ (1, 3, 1, 6) = 11 2d6 ⇒ (2, 1) = 3 1d6 ⇒ 1 1d6 ⇒ 4 = 13
17, 16, 16, 15, 13, 12
Gonna have to think on this. Maybe a Skald or Bloodrager?

Profession Smith 6 ranks |

Let's see what sort of rolls I get....
Ability Score #1: 4d6 ⇒ (6, 6, 6, 4) = 22 - 4 = 18
Ability Score #2: 4d6 ⇒ (4, 4, 6, 4) = 18 - 4 = 14
Ability Score #3: 4d6 ⇒ (6, 6, 3, 3) = 18 - 3 = 15
Ability Score #4: 4d6 ⇒ (6, 2, 5, 3) = 16 - 2 = 14
Ability Score #5: 4d6 ⇒ (1, 6, 2, 3) = 12 - 1 = 15 (or 11)
Reroll: 1d6 ⇒ 1
Reroll Again?: 1d6 ⇒ 6
Ability Score #6: 4d6 ⇒ (4, 1, 6, 6) = 17 - 4 = 17
Reroll: 1d6 ⇒ 5
@JasonX: As for that something you thought you might've forgotten...will you be using Background Skills (from Pathfinder Unchained)?

Anthorg |

Rolling: 4d6 ⇒ (6, 3, 5, 5) = 19
Rolling: 4d6 ⇒ (5, 5, 2, 4) = 16
Rolling: 4d6 ⇒ (5, 4, 6, 6) = 21
Rolling: 4d6 ⇒ (1, 6, 3, 5) = 15 Rerolling: 1d6 ⇒ 4
Rolling: 4d6 ⇒ (6, 5, 6, 4) = 21
Rolling: 4d6 ⇒ (4, 3, 1, 6) = 14 Rerolling: 1d6 ⇒ 5
16 14 17 15 17 15
Those are fantastic stats! I think I'll keep em. Will have to think of what comes out of it...

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Dotting with great interest!
Rolling stats:
stats: 4d6 ⇒ (2, 6, 2, 2) = 12 - 2 = 10
stats: 4d6 ⇒ (1, 4, 6, 2) = 13 - 1
stats: 4d6 ⇒ (2, 5, 1, 6) = 14 - 1
stats: 4d6 ⇒ (1, 6, 1, 2) = 10 - 1
stats: 4d6 ⇒ (3, 4, 5, 6) = 18 - 3
stats: 4d6 ⇒ (4, 5, 5, 3) = 17 - 3
Well, that is quite dreadful?
Redo! Attempt number 2:
stats: 4d6 ⇒ (6, 4, 6, 3) = 19 -3
stats: 4d6 ⇒ (5, 6, 1, 2) = 14 -1
stats: 4d6 ⇒ (6, 3, 1, 2) = 12 -1
stats: 4d6 ⇒ (2, 5, 1, 6) = 14 -1
stats: 4d6 ⇒ (2, 6, 3, 5) = 16 -2
stats: 4d6 ⇒ (5, 5, 2, 4) = 16 -2
Much better! :)
Edit: ah, overlooked the rerolling 1's part. Well, guess I'll try that though i technically already rolled two sets and would be a bit surprised if set 1 ended up better than set 2.
Rerolls:
reroll set 1, number 1: 1d6 ⇒ 3
reroll set 1, number 2: 1d6 ⇒ 2
reroll set 1, number 3: 1d6 ⇒ 3
reroll set 2, number 1: 1d6 ⇒ 6
reroll set 2, number 2: 1d6 ⇒ 6
reroll set 2, number 3: 1d6 ⇒ 1
reroll set 2, number 3, second reroll: 1d6 ⇒ 5
Well I'll be. That might just be my best set of stat rolls ever on the second batch?
16, 17, 15, 16, 14, 14. Pre-racials, a 50-pt stat array if I calculate that right. Wonder what fun and flavor-correct class would benefit the most from that?

JasonX |

One question: in your creation guidelines you don't mention anything about race or alignment. Do you have any restrictions or preferences, or is everything open?
Ah, thank you, very important.
Races: I prefer the common races, certain uncommon races are definitely problematic (if you want to play an Orc or Goblinoid, that would be tough). Again, read the players guide. Obscure races will be judged on a case by case basis.
Alignment: Must be some sort of Good alignment. You are heroes. Also, True Neutral doesn't exist in humanoids in my worlds.

JasonX |

In addition, assuming you are ok with non-standard races, how do you feel about planetouched races with a non-human base? So something like a halfling born, and as such small, tiefling? They are mentioned in the various splatbooks on the planetocuhed races.
I am good with planetouched being half another standard humanoid race other than human. In fact, I like those additions.

Redblade8 |

Dot-a-doodle doo! Rolling stats:
Set 1: 4d6 ⇒ (6, 4, 5, 4) = 19 = 15
Set 2: 4d6 ⇒ (4, 5, 3, 6) = 18 = 15
Set 3: 4d6 ⇒ (3, 4, 4, 1) = 12
Set 3 reroll: 1d6 ⇒ 6 = 14
Set 4: 4d6 ⇒ (2, 6, 5, 1) = 14
Set 4 reroll: 1d6 ⇒ 3 = 14
Set 5: 4d6 ⇒ (6, 1, 3, 1) = 11
Set 5 reroll: 2d6 ⇒ (3, 3) = 6 = 12
Set 6: 4d6 ⇒ (5, 1, 3, 1) = 10
Set 6 reroll: 2d6 ⇒ (6, 5) = 11 = 16
I have to believe I can make something usable from what equals a 36 point buy. :)

JasonX |

I'm interested in doing a TWF Ranger or a Barbarian but let's see the dice say about that, eh.
[dice=Stats]4d6 = 12
[dice=Stats]4d6 = 14
[dice=Stats]4d6 = 15 [dice=Reroll Stats 1]1d6
[dice=Stats]4d6 = 11
[dice=Stats]4d6 = 13
[dice=Stats]4d6 = 15 [dice=Reroll Stats 2]1d6, [dice=Reroll Stats 2 Again]1d6So I got 12, 14, 15, 11, 13, and 15 as a statline. Not to bad, so I'm sticking with it.
Delightful, that stat line equals 25 points, so if you want to just go with a 25 point buy and make your stats conform to what you want, that is fine too.

Dorian 'Grey' |

Thank you, JasonX.
Set 1: 4d6 ⇒ (1, 3, 6, 4) = 14
Set 1: 4d6 ⇒ (4, 3, 3, 5) = 15
Set 1: 4d6 ⇒ (2, 6, 2, 6) = 16
Set 1: 4d6 ⇒ (2, 2, 3, 2) = 9
Set 1: 4d6 ⇒ (5, 5, 1, 3) = 14
Set 1: 4d6 ⇒ (1, 1, 2, 6) = 10
rerolling 4 1s: 4d6 ⇒ (5, 2, 3, 3) = 13
It seems 25 point buy will be the way to go...lol.
I am thinking Arcane...

AGamer70 |

I'd like another crack at this AP too. The first ended in a TPK.
5d6 - 3 ⇒ (1, 4, 6, 5, 2) - 3 = 15
4d6 - 4 ⇒ (4, 5, 5, 5) - 4 = 15
5d6 - 3 ⇒ (1, 6, 6, 4, 2) - 3 = 16
4d6 - 2 ⇒ (2, 2, 5, 6) - 2 = 13
5d6 - 3 ⇒ (4, 4, 1, 6, 2) - 3 = 14
4d6 - 3 ⇒ (3, 6, 3, 4) - 3 = 13
Well rounded. Will see what I can come up with. I see a lot of martial character ideas so far.

JasonX |
1 person marked this as a favorite. |

Also, I'm looking for a semi-traditional Party.
1-2 frontline melee
1 Roguish trap and skills
1 Arcane
1 Healer
1 Utility
I put 1-2 frontline, because a Rogue (or similar class) can also fulfill that role and open a spot for a ranged specialist. Also, don't hesitate to make a character that can perform multiple roles. I consider a Ranger a utility slot because they are versatile (either ranged or melee) and fill important skills (especially for this campaign).
Note on Healer, I realize that role is less than exciting at times (although for PBP, it gets more involved), but I will definitely looking for a dedicated Healer character.

The Archlich |

Definitely dotting! Thanks for running it.
4d6 ⇒ (2, 1, 4, 2) = 9
Rerolling: 1d6 ⇒ 5 11
4d6 ⇒ (5, 5, 5, 1) = 16
Rerolling: 1d6 ⇒ 2 15
4d6 ⇒ (1, 6, 4, 4) = 15
Rerolling: 1d6 ⇒ 1
Rerolling: 1d6 ⇒ 1
Rerolling: 1d6 ⇒ 2 14
4d6 ⇒ (5, 6, 3, 5) = 19 16
4d6 ⇒ (2, 4, 6, 6) = 18 16
4d6 ⇒ (6, 6, 4, 1) = 17
Rerolling: 1d6 ⇒ 5 17
Really like the rolls! No 18s but still very solid :)
Gold: 5d6 ⇒ (2, 3, 3, 3, 6) = 17
Well, you can’t have everything hehe.

Redblade8 |

FYI, I realize with rolling there can be some big disparities in stats, my choices will rely on character concept and types of characters, NOT on how good their stats are. So a 20 point buy could easily beat out a 30 point buy.
For what it's worth, in case it's my comment that spurred this, I totally get it. But it's always easier to build the guy that's in your head when you don't have to worry about where to stick the 7, y'know? :-)

pad300 |
Dotting
and some dice rolling
Stat: 4d6 ⇒ (6, 4, 4, 2) = 16
Rerolls:
Results:14
Stat: 4d6 ⇒ (1, 4, 5, 2) = 12
Rerolls:Reroll: 1d6 ⇒ 6
Results:15
Stat: 4d6 ⇒ (5, 2, 1, 4) = 12
Rerolls:Reroll: 1d6 ⇒ 3
Results:12
Stat: 4d6 ⇒ (3, 6, 4, 6) = 19
Rerolls:
Results:16
Stat: 4d6 ⇒ (2, 5, 5, 6) = 18
Rerolls:
Results:16
Stat: 4d6 ⇒ (1, 6, 3, 6) = 16
Rerolls:Reroll: 1d6 ⇒ 2
Results:15
Final results : 16 16 15 15 14 12

Anthorg |

Think I might actually redo an earlier character I made with this statline and make a Melee Half-Orc Shaman Witchdoctor (frontline/dedicated healer).
Can I submit a second character for a different role using the same statline?
I had a shaman in mind too. But I also have a druid concept that I can explore so we don't step on each other's toes.

pad300 |
Also, I'm looking for a semi-traditional Party.
1-2 frontline melee
1 Roguish trap and skills
1 Arcane
1 Healer
1 UtilityI put 1-2 frontline, because a Rogue (or similar class) can also fulfill that role and open a spot for a ranged specialist. Also, don't hesitate to make a character that can perform multiple roles. I consider a Ranger a utility slot because they are versatile (either ranged or melee) and fill important skills (especially for this campaign).
Note on Healer, I realize that role is less than exciting at times (although for PBP, it gets more involved), but I will definitely looking for a dedicated Healer character.
How much focus do you put on class vs role? I have shaman build that plays much more like a arcane control caster/save or suck build, rather than a focused healer...

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Alright, Confirming my dot with some stat rolls
Set 1: 4d6 ⇒ (4, 1, 3, 6) = 14
Reroll set 1: 1d6 ⇒ 3
13
Set 2: 4d6 ⇒ (1, 5, 2, 2) = 10
Reroll set 2: 1d6 ⇒ 6
13
Set 3: 4d6 ⇒ (2, 6, 4, 4) = 16
14
Set 4: 4d6 ⇒ (5, 2, 6, 1) = 14
Reroll set 4: 1d6 ⇒ 5
16
Set 5: 4d6 ⇒ (4, 6, 5, 2) = 17
15
Set 6: 4d6 ⇒ (3, 4, 4, 2) = 13
11
Came out with 13, 13, 14, 16, 15, 11 which I will take!

Aldizog |
I was in a very short-lived Giantslayer game, and would like to give it another go.
4d6 ⇒ (2, 6, 1, 1) = 10
reroll 1's: 2d6 ⇒ (5, 5) = 10 16
4d6 ⇒ (2, 4, 5, 6) = 17 15
4d6 ⇒ (4, 6, 1, 3) = 14
reroll 1: 1d6 ⇒ 1
reroll 1: 1d6 ⇒ 2 13
4d6 ⇒ (4, 4, 5, 5) = 18 14
4d6 ⇒ (2, 5, 1, 1) = 9
reroll 1's: 2d6 ⇒ (1, 2) = 3
reroll 1: 1d6 ⇒ 2 9
4d6 ⇒ (4, 2, 1, 2) = 9
reroll 1: 1d6 ⇒ 2 8
So 16, 15, 14, 13, 9, 8, for a 22-pt buy. I will go with the 25-point buy.
My prior Giantslayer character was a dwarven cleric of Torag (it was an all-dwarf party). I will update him with 25-pt buy. He will be a capable healer and decent front-liner at low levels (transitioning to more of a caster role at higher level).
Starting Gold: 4d6 ⇒ (4, 1, 1, 2) = 8 So 140 gp. Dice are not my friend in this post...

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Stat 2: 4d6 ⇒ (6, 5, 1, 6) = 18 = 17
Stat 3: 4d6 ⇒ (3, 6, 3, 5) = 17 = 14
Stat 4: 4d6 ⇒ (3, 4, 1, 3) = 11 = 12
Stat 5: 4d6 ⇒ (3, 4, 5, 6) = 18 = 15
Stat 6: 4d6 ⇒ (1, 5, 1, 3) = 10 = 12
Hmm. My rerolls messed up my original rolls. Let me try to fix.
Reroll 1's Stat 1: 2d6 ⇒ (2, 6) = 8
Reroll 1's Stat 2: 1d6 ⇒ 1
Reroll 1's Stat 4: 1d6 ⇒ 5
Reroll 1's Stat 6: 2d6 ⇒ (4, 3) = 7
re-Reroll 1's Stat 2: 1d6 ⇒ 5

Oblivion's Scion |

An old school vibe game could be just what the doctor ordered. Always interesting to see where the dice lead you...
4d6 ⇒ (6, 4, 1, 2) = 13 reroll: 1d6 ⇒ 4 = 14
4d6 ⇒ (6, 5, 5, 1) = 17 reroll: 1d6 ⇒ 2 = 16
4d6 ⇒ (4, 3, 4, 1) = 12 reroll: 1d6 ⇒ 6 = 14
4d6 ⇒ (5, 4, 2, 6) = 17 = 15
4d6 ⇒ (5, 3, 4, 2) = 14 = 12
4d6 ⇒ (2, 6, 4, 6) = 18 = 16
16, 16, 15, 14, 14, 12 - very doable
Thinking about either a dedicated healer character, or a utility / skill character. Let's see what develops.

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How would the Mammoth Rider prestige class, or a mounted combatant in general, fare in this AP? I feel like an AP called Giantslayer would have larger than average hallways.

Cuàn |

Cuàn wrote:I am good with planetouched being half another standard humanoid race other than human. In fact, I like those additions.
In addition, assuming you are ok with non-standard races, how do you feel about planetouched races with a non-human base? So something like a halfling born, and as such small, tiefling? They are mentioned in the various splatbooks on the planetocuhed races.
Sweet.
Now I'm more or less torn between two characters. Both are Fighters but they are very different types.
One is a Lavasoul Ifrit born to Dwarven parents who can trace her heritage to a clan of Azer that got stranded on the material plane and mingled with her clan many generations ago.
She'd be a patient and thoughtful character, a strategist and a skilled crafter. Inside there is a flame though that burns incredibly hot and the character would be very, very passionate and driven, just smart and precise in the execution. I'd be looking at picking up the Master Armorer Advanced Armor training at the earliest opportunity and I'd be looking at both armor and weapon modifications. The character would be axe/hammer and board with the board possibly being a tower shield.
The other idea is almost the opposite. It'd be a Pitborn, so Demonspawn, Tiefling of Halfling stock. Origin being that his parents used to be crusaders up in Mendev but when his mother got pregnant they figured that Lastwall was a bit safer with the coming children while they'd still be able to follow their calling. When their first one was born tainted by the Abyssal exposure from the Worldwound they found Lastwall less than welcoming and moved to Trunau. He'd be a very aggressive fighter, first into combat and the last one out. In this he'd emulate his patron deity, Chaldira Zuzaristan, halfling goddess of battle, luck and mischief. His impulse would be act first, think later but he's also very social and knows his ideas aren't always the best. He would be a crafter of weapons, always trying to make things deadlier and nastier (blame it on his demonic blood). He'd be especially skilled at bringing down things bigger than him, which is quite a lot considering he's halfling sized.
Weapon wise it's all 2h all the way, carrying spears, polearms and, ideally, a Butchering Axe.
So thematically it more or less is the Unmovable Object (the Ifrit) or the Unstoppable Force (the Tiefling)

Uhe Stonethorn |

This is Dorian Grey's work in progress. I have most of his Crunch done; his Fluff is currently rolling around in my brain. I shall endeavor to get it up in the next couple of days.
Any questions, concerns or comments are--of course--welcomed.
Money money money: 3d6 ⇒ (5, 2, 6) = 13 x10gp or 105gp average

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Since you're making crafting magical items actually feasible, I think I've settled on a Forgepriest Warpriest. Out of combat they will primarily be a crafter. In combat, a bruiser-type using spells/abilities to buff their AC to avoid damage while wielding a two-handed weapon to remain a threat.
Warpriest Wealth: 5d6 ⇒ (1, 2, 6, 2, 3) = 14
Average it is.

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How would the Mammoth Rider prestige class, or a mounted combatant in general, fare in this AP? I feel like an AP called Giantslayer would have larger than average hallways.
The Player's Guide mentions that this AP lends it self more to normal (Large) mounts because of the bigger hallways, but I think if you went with something bigger than Large you might still have problems...
But the GM probably can tell you better.