Male LN Human Cleric 13 |HP 110/110|AC 31 T 11 FF 31|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28
^ My character Initiative may vary depending on his active buffs (Heightened Awareness and Four leaf Clover). I will adjust accordingly but I am assuming at least that he will have chewed down on a Blood Boiling Pill before the action starts and I have included that in his current modifier. :)
House GM will be posting the opening text tomorrow night. I will do my best to have the scene setting and knowledge check spoilers posted as soon as I see it.
Yeah, I'm aware. Hence why it was in quotes, and the sentence ended with a smiley. As you point out, the party already knows everything. Sorry that I couldn't make it more clear that I was playing around.
Before I forget again, Pathfinder aides also hand out resources and spellcasting to those of you that have participated in restoring the Sky Key and making this adventure possible. If you have any of these chronicles on your character, you gain benefits based on the table below, which are cumulative.
• Pathfinder Society Scenario #6–00: Legacy of the Stonelords
• Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: The Golden Guardian
• Pathfinder Society Scenario #6–19: Test of Tar Kuata
• Pathfinder Society Scenario#6–20: Returned to Sky
• Pathfinder Society Scenario #6–21: Tapestry’s Toil
5 Chronicles: A potion of haste (CL 10th)
3–4 Chronicles: The benefits of air walk for 30 minutes, starting at the beginning of Part 2
2 Chronicles: A potion of tongues (CL 5th)
1 Chronicles: An elixir that gives the imbiber the benefit of comprehend languages for 1 hour
This may change your use of resources for scaling the wall. :)
Sorry for the delay in posting. The mother-in-law got taken into hospital rather suddenly and the last 24 hours or so have been a bit unsettled at home as a result.
She's stabilising now (hopefully) and I'll get back up to speed with this game.
Helgar looks on seeing that the combat will soon be over. He decides to preserve his resources for now. He looks at the martial characters being needlessly wounded when they could have simply hung back or attack at range and let the mindless statues attack the summons.
(Full Defense)
This is the second time Helgar has said something like this, and I don't know if you're just trying to make him in-character condescending, but it's going to get old fast. Those of us playing martial characters would like to play our martial characters, not sit around doing nothing while summons fight the battle.
If the intent was to show Helgar is an unlikable ass, that has been well displayed. Now would be a good time to have him remember the Cooperate part of the motto. We both remember the last time a divine caster tried to solo the encounter and how that could have turned out.
He actually did not say anything at all the second time. I can tone down his internal dialogue if you feel that it is offensive. As a player I have no issue with you rushing in to take your actions and not waiting for summons to finish the encounter. It is a game after all. Helgar can be a pompous ass at times.
We really should not be blending in-character and out-of-character conversations. If you have an issue with Helgar then bring it up in character and role-play it out or just ignore him. Your choice.
We have to address in-character actions out of character when they impact the enjoyment of other players. Helgar has made it clear that he thinks little of his martial companions and their tactical choices. No need to belabor the point further, to either the characters or the players.
It would have been much better for Daisley to put down Helgar in-game because really that is what he deserved. However for the sake of everyone's enjoyment I will let it go and pretend that Helgar is less of an ass for the duration of the game.
@Grandmaster TOZ - What squares exactly can our characters start in? I am not trying to be pedantic but my character has a combination of move + standard effects so I am wondering how far forward he can be with a 5' step.
The Slave Revolt condition has upgraded the Aid Token as follows.
"In Subtier 10–11, the Aid Another bonus increases to +5 total, the Allied
Offensive option deals 4d8 points of damage, and the Burst of Healing heals 6d6 points of damage."
nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20
May need to be botted today, depending on how fast combat goes. Brethí is simple enough - move to a threat and use multiattack, power attack slams (+13/+13/+8, 2d6+15, counts as magic). At this point, Imago will either pour buffs into the treant (or heal with stabilize and potions of ISW and IMW (2) as necessary) or ready to disrupt spellcasters - their only useful attack is the +1 seeking longbow (+10/+5, 1d8; point blank adds +1 to both). They have blunt, cold iron, silver and durable adamantine arrows and an oil of align weapon each for lawful and chaotic for for DR. They also have rapid and clustered shots if they go on the offense.
Spells Prepared:
* 5th - blessing of the salamander, hungry earth
* 4th - greater aggressive thundercloud, ice storm, strong jaw
* 3rd - burning entanglement, communal resist energy, mad monkeys, spike growth
* 2nd - air step, barkskin, cat's grace, flaming sphere, ice slick
* 1st - aspect of the falcon, faerie fire, goodberry, heightened awareness, liberating command, longstrider
* 0th - create water, guidance, purify food and drink, stabilize
For some strange reason I have not been able to logon to my account since Tuesday night but now the system is letting me in now so I can post. I emailed customer service but received no response.
@Grandmaster TOZ - Was the burst healing token used after the cold tablet explosion administered as an immediate action or on the following turn? I am asking as my familiar has low hit points due to being a Figment familiar and he would have winked out returning tomorrow (or next adventure).
@Grandmaster TOZ - Thanks. As the Aid Token can not be used as an immediate action that can interrupt the 47 points of damage taken my familiar dies (and will be reborn tomorrow with 1 hit point). Please reduce Helgar's place in the initiative to 11 in this combat as his initiative bonus drops to only +7.
@GM: Odd question. If a swashbuckler confirms a crit, but it turns out that the target was a mirror image, does she regain panache?
The text says: "Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache."
I'd wish it were so, but am inclined to believe not. Just want to confirm (pardon the pun).