Giant Frog

G'look's page

68 posts. Organized Play character for Thereus, Silver Crusader.


Race

Male grippli alchemist 11 | HP: 91/91| AC: 22 (19 Tch, 17 Fl) | CMD: 26| F: +17, R: +20 W: +12 |6/15 Bombs| 6/11 Wings | Init: +7 | Perc: +18 (darkvision) | Active: Heroism, HeightAware, FoM

About G'look

G'look
Male grippli alchemist (grenadier) 11 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 2 149, Pathfinder RPG Monster Codex)
CG Small humanoid (grippli)
Init +7; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 22, touch 19, flat-footed 17 (+3 armor, +3 deflection, +5 Dex, +1 size; +2 deflection vs. evil)
hp 91 (11d8+33)
Fort +15, Ref +18, Will +10; +2 resistance vs. evil
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Offense
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Speed 30 ft., climb 20 ft.
Ranged +1 adaptive holy darkwood composite longbow +15/+10 (1d6+2/×3 plus 2d6 vs. evil) or
. . acid bomb +15/+10 (6d6+4 acid) or
. . blinding bomb +15/+10 (blindness) or
. . bomb +15/+10 (6d6+4 fire)
Special Attacks bomb 15/day (6d6+4 fire, DC 19), poison, staggering blast
Alchemist (Grenadier) Extracts Prepared (CL 11th; concentration +15)
. . 4th—freedom of movement, greater invisibility, greater invisibility
. . 3rd—burrow[UM] (DC 17), displacement, heroism, heroism, heroism
. . 2nd—barkskin, blur, cat's grace, invisibility, resist energy
. . 1st—expeditious retreat, heightened awareness, heightened awareness[ACG], reduce person (DC 15), shield, targeted bomb admixture[UC]
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Statistics
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Str 12, Dex 21, Con 14, Int 18, Wis 10, Cha 11
Base Atk +8; CMB +8; CMD 26
Feats Clustered Shots[UC], Deadly Aim, Manyshot, Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Rapid Shot, Throw Anything
Traits indomitable faith, reactionary
Skills Appraise +8, Climb +13, Craft (alchemy) +20 (+31 to create alchemical items), Disable Device +21, Fly +18, Heal +4, Knowledge (arcana) +13, Knowledge (nature) +13, Linguistics +15, Perception +14, Sleight of Hand +9, Spellcraft +9, Survival +5, Swim +2, Use Magic Device +12
Languages Ancient Osiriani, Auran, Celestial, Common, Dwarven, Elven, Hallit, Jistka, Osiriani, Polyglot, Shoanti, Skald, Sylvan, Terran, Tien, Undercommon
SQ alchemical weapon, alchemy (alchemy crafting +11), directed blast, discoveries (acid bomb, blinding bomb[UM], fast bombs, precise bombs [4 squares], spontaneous healing[UM], wings[UM]), mutagen (+4/-2, +2 natural armor, 110 minutes), swift alchemy
Combat Gear cold iron arrows (50), mutagen[APG], wand of cure light wounds, alchemist's fire (10), antitoxin (10), weapon blanch (ghost salt) (6); Other Gear leaf armor[ISWG], +1 adaptive holy darkwood composite longbow, belt of physical perfection +2, cloak of resistance +5, headband of vast intelligence +2, ring of protection +3, alchemist starting formula book, alchemist's lab, alchemy crafting kit[APG], belt pouch, cold weather outfit, masterwork backpack[APG], masterwork thieves' tools, 23,943 gp
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Special Abilities
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Acid Bomb (Su) Bomb deals acid damage and additional 1d6 acid damage 1 rd later.
Alchemical Weapon (Swift Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +11 (Su) +11 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Blinding Bomb (1 min) (Su) When the alchemist creates a bomb, he can choose for it to detonate very brightly. Creatures that take a direct hit from a blinding bomb are blinded for 1 minute unless they succeed at a Fortitude save. Creatures in the splash area that fail their saves against the bomb are dazzled for 1 minute. This is a light effect.
Bomb 6d6+4 (15/day, DC 19) (Su) Thrown Splash Weapon deals 6d6+4 fire damage.
Climb (20 feet) You have a Climb speed.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Directed Blast (Su) Bomb does damage in 20 ft cone, attack vs. one foe and rest take splash dam.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mutagen (DC 19) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 110 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison (1/day, DC 17) (Ex) Skin or weapon—contact and injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Spontaneous Healing (25 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Staggering Blast (DC 19) (Su) On a critical hit with a bomb, foe is staggered 1d4+1 rds (Fort part).
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (11 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min

Boons:

Budding Friendship: Regain 1 lost prestige in Absalom
Liberty Never Rests: Roll initiative twice take highest, once
Infiltrator: Use highest stealth result between you and friend, once
Explore, Report , Cooperate - Ask about secondary condition
Prized Find - Regain a lost prestige point, once
Dragonkiller: add 1d6 damage to dragon, once
Righteous Redemption: Get holy gear in Lastwall, once
Worthy Foe (scales): bonus to attacks or spells, three times
Savior of the Reef: +5 bonus to poison save, once
Water, Earth, and Air Affinity
Chalice Champion: +2 to all checks in a chase or pursuit, once
Infused Extracts: CLW, Shield, CMW, Resist energy
Thassilonian Archivist: add 1d4 (1d8 if related to Thassilon on fleshwarping) up to three times
Earth Affinity
Elemental Transformation: Twice, +2 bonus on bleed, paralysis, poison, sleep effects, or stunning saving throw
Genie Heritage: Your ifrit, oread, sylph, and undine characters have a stronger connection to their genie forbears
Oread’s Favor: You have earned the respect of the oread researcher Qiarah
Air Affinity
Uneasy Alliance: with the Concordance of Elements
Darklands Delver:+2 Darkland Knowledge untrained, +4 Duergar or take 20 once
Blessing of the Atoned: +2 CH check vs good aligned caster or lay on hands, twice
Sight of the Cyclops: Reroll d20, once
Air Affinity
Foe of All Winds: +2 diplo/intim against plane of air residents, air spells up to 3 times
Peacemaker of Brevoy
Wary of Space: +2 saving throw from aberation or creature from the Dark Tapestry
Linnormhide Armor and Butchering Axe and Orc Hornbow: available for purchase
Secrets of the Thuvian Alchemy: Prestige Class
Kitio's Foe: Access to Goggles!
Aquel’s Favor: Surround yourself in holy radiance for 1 rd/CL (+4 AC, +4 saves)
Welcome in the Boundless Sea: +1 bonus on Diplomacy check against undines and creatures with the water subtype. Requisition underwater gear, twice.
Water Affinity
Esoteric Item Research: gain access to four items by defeating Aspis agents
Unwavering Resolve: bonus against fear or confusion save, once. Protection against both even on a failed save.
Maldris's Savior: reduce prestige costs for purchases
Fire Affinity
Fire Affinity
Azer's Beacon: flames for natural attacks and restraints
Efreeti Arcana: Cast Scorching Ray as a SLA or incribe spells
Master Archivist: Increase in Knowledge skills when spending timein a library
Paranoid Observer: +2 to Perception and Semse Motive for a scenario, twice
Infernal Capital: 250 gp worth of gemstones once
Stoic Spelunker: +1 saves vs confusion or wisdom damage. Remove 1d4 Wis damage, once.
Ally of the Exchange:10% discount on item
Cyclops Stonecrafting: Special armor or weapons made of hematite