Grandmaster TOZ |
I believe it was clarified that mirror images count as missed attacks.
Edit: Can't find anything on a quick search, for the purposes of this game I'll rule that the image does not count as a creature with enough hit dice.
Amestra Veen |
I'll accept that. It makes good sense and works within the existing phrasing of the text.
Daisley Dogmar |
Daisley took 9 damage from the blue one that is not in your summary.
Amestra Veen |
Is the coutl on the ground now? It's grappling (or was) G'look, but I don't know if it has fly-by attack, or can hover to grab him from aloft, or had to land.
Amestra would like to hit it with the muzzle to prevent bite attacks and (possibly) interfere with spell casting. But I need to know what she's aiming at to know if it's something she'd actually try.
Grandmaster TOZ |
No, it is flying 5ft above the ground. It was threatening Helgar but moved away when it realized he had freedom of movement.
Also, the item is so banned in my home games. :P
Mage of the Wyrmkin |
I had a feeling that my character was the target but now I know. How nice.:)
Shutting down his bite attack is good. Potentially he can bite, poison, constrict and then drag and drop a party member from a height. That is not a good ride for anyone.
His spell-casting should work fine if they are all SLA. Monsters just cheat I tell you.
Amestra Veen |
Amestra sees the muzzle latch onto the the couatl's face successfuly, drawing a hatefilled glare.
Drawing a hatefilled glare from whom, exactly? The coautl, or the GM?
And yeah, it's likely a little OP. I suspect there was some misediting when they made it work by targeting a square. But have you ever seen one used by anyone else? I'm sure they're out there, but I've never seen one in play.
Grandmaster TOZ |
Subtier 10–11 (CR 13)
SERPENTFOLK BONE PROPHET CR 11
COUATL, EVIL CR 10
SERPENTFOLK EXEMPLARS (3) CR 6
:P
cmlobue |
Because the module says so?
In one of my other games, we recently fought a couatl who was under a geas.
Grandmaster TOZ |
The half fiend template gave them some oomph without being too dangerous, should have described leathery wings for their flight however, mea culpa.
Mage of the Wyrmkin |
^Don't forget the Poison too. Generally my characters have access to Delay Poison or are immune to it but I have seen it be quite effective in high level play as well. Strength poison is really good against arcane types that have dumped their strength stat down to really low levels and generally have lousy Fort saves. It is fun to watch the wizard collapse after the invisible Bone devil stabs him in the back. :)
Grapple/Constrict is the cause of at least half of the deaths I have seen in society. At high levels you need access to Freedom of Movement. It is a must.
Grandmaster TOZ |
Nah, you just need a CMB that can’t be touched. If you can’t get that, then you need freedom of movement.
Seriously, my brothers Shield Champion has a CMD to match most colossal creatures.
And the poison DC was laughable, the only worry was if it hit someone with a low fort. Which is...*looks at party*...no one?
Edit: Oh sorry Amestra, there’s one. But parry means slim chances. Is Imago immune or did that get swapped by their archetype?
Orenjii |
Swapped. Imago is instead immune to disease.
Grandmaster TOZ |
It was definitely nice to give my druid's companion a share in his poison immunity.
Edit: I thought there was a Delay Disease spell, turns out I remembered right. Link.
Grandmaster TOZ |
Man the general is fun to play. Kinda sad I didn't get to meet him when I played this.
Grandmaster TOZ |
3-4, we hit a wall in the slave pits. Ankylosaurus crit our barbarian to dead and we limped on with three.
Grandmaster TOZ |
A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.
An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.
Grandmaster TOZ |
We're having a rousing discussion over in the GM thread about how parties have no qualms about attacking the serpentfolk but balk at attacking the Azlanti, despite the Pathfinders being the intruders in both cities.
Grandmaster TOZ |
It's baked into the games assumptions. This is just the best example of it.
Daisley Dogmar |
In a not-special, Daisley would have at least tried to make nice with the serpentfolk, but I didn't want to bog the game down. Plus, the ones who were about to sacrifice someone seemed pretty clearly evil. These just seem like understandably upset townspeople.
Grandmaster TOZ |
Agreed. It would have become apparent pretty quickly that the serpentfolk were not good people. Especially if you had come through the slave pens.
Daisley Dogmar |
If we can't talk them down, we can at least do nonlethal. If someone can get Daisley out of the net, she is well set up for nonlethal.
Grandmaster TOZ |
@Grandmaster TOZ - All of the four opponents are tripped. Red and Blue are only shaken. Black and Yellow are not. It is only a first level spell and powerful enough considering. :)
That makes a bit more sense, I was juggling a lot on lunch break. I’ll update later tonight.
Grandmaster TOZ |
Not sure if I can represent this on the map. The shape tool seems to make blocks that cover everything.
Set the fill color to transparent.
Imago Tor |
So... if anyone notices my to-hit rolls going up in future combats, it's because I grabbed my level 9 character sheet to put with my PBP stuff instead of level 10. Nothing like hampering the team because you weren't paying enough attention weeks ago, amirite?
Grandmaster TOZ |
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Apologies for the delay, we had a fight between the dogs that involved a trip to the hospital for stitches. I will get an update posted today. If the house has gotten enough successes, the next will be the vault.
Grandmaster TOZ |
One was raised by my wife from the time he was old enough to come home from the breeder. The other was stored in a cage when the owner did not want to play with him. He needs a single pet home with someone that can be in charge, so we're looking for rehoming options. The first is back to his chipper self but will be healing on antibiotics for the next two weeks until the stitches come out.
Imago Tor |
It didn't matter this time, but please consider the large creature who wants to melee when placing summons.
Grandmaster TOZ |
I’m not aware of an option to deal bludgeoning with a rapier, does Amestra have something that would allow swashbuckler abilities to trigger on bludgeoning damage?