TOZ's Sky Key Solution [Tier 10-11] [Gameday IX] (Inactive)

Game Master TriOmegaZero

Maps, Handouts, and Signin Sheet


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Table Maps | Oathbreakers Die | Passing the Torch

I believe it was clarified that mirror images count as missed attacks.

Edit: Can't find anything on a quick search, for the purposes of this game I'll rule that the image does not count as a creature with enough hit dice.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

I'll accept that. It makes good sense and works within the existing phrasing of the text.

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

Daisley took 9 damage from the blue one that is not in your summary.


Table Maps | Oathbreakers Die | Passing the Torch

Thank you, updated!


I think that everyone with good mobility or ranged attacks focus fire on the Couatl. He is by far the greatest threat at the moment.


Table Maps | Oathbreakers Die | Passing the Torch

I think you mean 'only' threat. :P

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Is the coutl on the ground now? It's grappling (or was) G'look, but I don't know if it has fly-by attack, or can hover to grab him from aloft, or had to land.

Amestra would like to hit it with the muzzle to prevent bite attacks and (possibly) interfere with spell casting. But I need to know what she's aiming at to know if it's something she'd actually try.


Table Maps | Oathbreakers Die | Passing the Torch

No, it is flying 5ft above the ground. It was threatening Helgar but moved away when it realized he had freedom of movement.

Also, the item is so banned in my home games. :P


I had a feeling that my character was the target but now I know. How nice.:)

Shutting down his bite attack is good. Potentially he can bite, poison, constrict and then drag and drop a party member from a height. That is not a good ride for anyone.

His spell-casting should work fine if they are all SLA. Monsters just cheat I tell you.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach
Grandmaster TOZ wrote:
Amestra sees the muzzle latch onto the the couatl's face successfuly, drawing a hatefilled glare.

Drawing a hatefilled glare from whom, exactly? The coautl, or the GM?

And yeah, it's likely a little OP. I suspect there was some misediting when they made it work by targeting a square. But have you ever seen one used by anyone else? I'm sure they're out there, but I've never seen one in play.


Really 20% spell failure is not the biggest deal and shutting down bite attacks is good but niche. Still a nice item.

I have played with this GM before and he is very fair-minded so no worries there. :)


I am still unsure about why we were fighting a Couatl in the first place. They are typically LG.


Table Maps | Oathbreakers Die | Passing the Torch

Subtier 10–11 (CR 13)
SERPENTFOLK BONE PROPHET CR 11
COUATL, EVIL CR 10
SERPENTFOLK EXEMPLARS (3) CR 6

:P


Rasping Rebirth | Defy the Dragon | Truth Keepers | Unearthing Ulumbia | ◆◇↺

Because the module says so?

In one of my other games, we recently fought a couatl who was under a geas.


Thanks for the encounter stat block. It explains everything so well. :)

It was fun with two mini-bosses and three decent flunkies.


Table Maps | Oathbreakers Die | Passing the Torch

The half fiend template gave them some oomph without being too dangerous, should have described leathery wings for their flight however, mea culpa.


^Don't forget the Poison too. Generally my characters have access to Delay Poison or are immune to it but I have seen it be quite effective in high level play as well. Strength poison is really good against arcane types that have dumped their strength stat down to really low levels and generally have lousy Fort saves. It is fun to watch the wizard collapse after the invisible Bone devil stabs him in the back. :)

Grapple/Constrict is the cause of at least half of the deaths I have seen in society. At high levels you need access to Freedom of Movement. It is a must.


Table Maps | Oathbreakers Die | Passing the Torch

Nah, you just need a CMB that can’t be touched. If you can’t get that, then you need freedom of movement.

Seriously, my brothers Shield Champion has a CMD to match most colossal creatures.

And the poison DC was laughable, the only worry was if it hit someone with a low fort. Which is...*looks at party*...no one?

Edit: Oh sorry Amestra, there’s one. But parry means slim chances. Is Imago immune or did that get swapped by their archetype?

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

Swapped. Imago is instead immune to disease.


^ I guess that is better as there is no Delay Disease spell. :)

I am a big fan of immunity vs. an effect rather than relying on solid saves.
Poison immunity is certainly worth a 2nd level slot (or cast for free overnight) or 60 gold spell casting service if you can get it. It comes up a lot.


Table Maps | Oathbreakers Die | Passing the Torch

It was definitely nice to give my druid's companion a share in his poison immunity.

Edit: I thought there was a Delay Disease spell, turns out I remembered right. Link.


Table Maps | Oathbreakers Die | Passing the Torch

Man the general is fun to play. Kinda sad I didn't get to meet him when I played this.


Did he get killed off by the evil priest or did you play at another tier?

Helgar's god must be happy with him today. He has been summoning lots of devils and now he is lying to the general as well. :)


Table Maps | Oathbreakers Die | Passing the Torch

3-4, we hit a wall in the slave pits. Ankylosaurus crit our barbarian to dead and we limped on with three.


Wow that is a tough encounter for 3-4.


Table Maps | Oathbreakers Die | Passing the Torch

I misspoke, we were 5-6. But not a high 5-6.


Table Maps | Oathbreakers Die | Passing the Torch
Net wrote:

A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.


Not to be mean but am I wrong in saying that all these people have died already and will die again in 2 hours?

Unless I am missing something of course. :)


Table Maps | Oathbreakers Die | Passing the Torch

We're having a rousing discussion over in the GM thread about how parties have no qualms about attacking the serpentfolk but balk at attacking the Azlanti, despite the Pathfinders being the intruders in both cities.


^It is only natural as the players are all humans. At least I hope that is the case. :)


Table Maps | Oathbreakers Die | Passing the Torch

It's baked into the games assumptions. This is just the best example of it.

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

In a not-special, Daisley would have at least tried to make nice with the serpentfolk, but I didn't want to bog the game down. Plus, the ones who were about to sacrifice someone seemed pretty clearly evil. These just seem like understandably upset townspeople.


Table Maps | Oathbreakers Die | Passing the Torch

Agreed. It would have become apparent pretty quickly that the serpentfolk were not good people. Especially if you had come through the slave pens.

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

If we can't talk them down, we can at least do nonlethal. If someone can get Daisley out of the net, she is well set up for nonlethal.


These guys get one round of Helgar being nice and it is only because we have a Paladin in the party. :)


Table Maps | Oathbreakers Die | Passing the Torch
Helgar wrote:
@Grandmaster TOZ - All of the four opponents are tripped. Red and Blue are only shaken. Black and Yellow are not. It is only a first level spell and powerful enough considering. :)

That makes a bit more sense, I was juggling a lot on lunch break. I’ll update later tonight.


Table Maps | Oathbreakers Die | Passing the Torch
Imago Tor wrote:
Not sure if I can represent this on the map. The shape tool seems to make blocks that cover everything.

Set the fill color to transparent.


Cool. Now we know what the Sky Key is. :)


This guy is annoying. How about just turning him into paste and taking his loot?


Table Maps | Oathbreakers Die | Passing the Torch

Looks like you don't have to!

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

So... if anyone notices my to-hit rolls going up in future combats, it's because I grabbed my level 9 character sheet to put with my PBP stuff instead of level 10. Nothing like hampering the team because you weren't paying enough attention weeks ago, amirite?


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Table Maps | Oathbreakers Die | Passing the Torch

Apologies for the delay, we had a fight between the dogs that involved a trip to the hospital for stitches. I will get an update posted today. If the house has gotten enough successes, the next will be the vault.


Ouch. I hope that everyone is alright now.

I stand by my real life rule that no one is allowed on my property with sharper or longer teeth than I have. It has worked out great so far. :)


Table Maps | Oathbreakers Die | Passing the Torch

One was raised by my wife from the time he was old enough to come home from the breeder. The other was stored in a cage when the owner did not want to play with him. He needs a single pet home with someone that can be in charge, so we're looking for rehoming options. The first is back to his chipper self but will be healing on antibiotics for the next two weeks until the stitches come out.


How elevated in the fountain in the middle of the map? Also what knowledge check is required to know more about these weird creatures?


Table Maps | Oathbreakers Die | Passing the Torch

Negligible and Dungeoneering.

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

It didn't matter this time, but please consider the large creature who wants to melee when placing summons.


^Good point and noted. :)


Table Maps | Oathbreakers Die | Passing the Torch

I’m not aware of an option to deal bludgeoning with a rapier, does Amestra have something that would allow swashbuckler abilities to trigger on bludgeoning damage?

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