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my bad, i read teh wrong one :P i was looking at the sniper rifle when i said that..
BUT! anyways, Paizo ate my last post, i was saying that If you want special arrows- you have to make them in the sense of a Flashbang or Smoke pellet- they are "powers" that are removable due to being in a quiver.
essentally a Hawkeye type quiver is a "power" with the easily Removable flaw(because you can just take the quiver away), and Various Diffrent effects that you can only activate one of at a time
...goes to make a magic sword/quiver with powers

Breezeshadow1121 |

my bad, i read teh wrong one :P i was looking at the sniper rifle when i said that..
BUT! anyways, Paizo ate my last post, i was saying that If you want special arrows- you have to make them in the sense of a Flashbang or Smoke pellet- they are "powers" that are removable due to being in a quiver.
Ohhh, that makes sense. Dang, wish I had some more power points lying around, lol.
Wait a sec... if my dude's an antihero, does he really need stun ammo? Cuz if I take that out, he'll get one power point... hrm.
Breezeshadow1121 |

my bad, i read teh wrong one :P i was looking at the sniper rifle when i said that..
BUT! anyways, Paizo ate my last post, i was saying that If you want special arrows- you have to make them in the sense of a Flashbang or Smoke pellet- they are "powers" that are removable due to being in a quiver.
essentally a Hawkeye type quiver is a "power" with the easily Removable flaw(because you can just take the quiver away), and Various Diffrent effects that you can only activate one of at a time
...goes to make a magic sword/quiver with powers
So basically a quiver array. Although, I have never understood arrays... do you know how they work? Like, do you pay for each individual power in them or what?

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well! if you look at the utility belt, you basically can make a "utility belt" into a "Utility Quiver" and reflavor all those pellets, bombs, and all that into arrows
basically all you really need to do is know the sourse of the power, and the effects of the power, and then you can flavor it however you want
just reflavor those pellets as arrows instead of thrown objects, yes that means that you no longer apply any modifiers from throwing bonuses to them to the arrows, but you do add any modifiers from arrows to them

Breezeshadow1121 |

well! if you look at the utility belt, you basically can make a "utility belt" into a "Utility Quiver" and reflavor all those pellets, bombs, and all that into arrows
Dang, man, that is true... very true. But I like having pellets too, since my throwing skill is as good as my bow skill.
I think ima take out stun ammo for my sniper bow, and add concealment to normal hearing in my Shadowmeld power.
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what i would do is use the smoke pellets and boomerangs as just being that, but reflavor the flashbangs, explosives, and sleeping gas as arrows
but doing some quick applying of stuff, my swords now allow me to deflect ranged attacks(within melee range) and effect corporeal beings because making them a Device- with the easily removable flaw gives me like 2 points to apply any powers to them, then limiting the range of deflect gives me a free deflect power with them because Deflect only cost 1 pt per rank.... of course that means i can Choose to either dodge a bullet (which i can do better than deflect them) but i can also deflect an attack aimed at an ally near me

Breezeshadow1121 |

@Turlin, I changed some stuff in my sheet. The removeable things are because he needs a device that is attached to his person to control those powers.
Hero: Shadowmeld
Identity: Sylin Blackwood (Secret)
Gender: Male
Age: 19
Height: 5'7"
Weight: 111lbs
Eyes: Black
Hair: Black
Power Level: 10
Strength: 4, Agility: 9, Fighting: 8, Awareness: 1, Stamina: 5, Dexterity: 5, Intellect: 0, Presence: 0
Dodge: 9, Parry: 8, Fortitude: 5, Toughness: 5, Will: 1
POWERS:
Shadowmeld: You transform into a living shadow; Concealment 5 (All visual, normal hearing, Limited to Darkness and Shadows, Affects Others, Passive), Immunity 2(Immune to suffocation), Insubstantial 4(Searingly bright light still works on you), and Movement 2 (Slithering, Wall-crawling), Removeable
Shadowwalk: You use the shadows to guide your feet; Movement 2(Safe Fall(Limited to being near a surface), Sure Footed 3), Removeable
Shadowrun: You use the shadows to make you extremely fast in many ways; (+12 to Initiative Checks, Quickness 4, Speed 6((120mph), Removeable
Shadowline: You can shoot shadowlines out of your hands like grappling hooks; Movement 1(Swinging)
Shadowport: You can teleport into shadows; Teleport 4(Easy, Extended, Turnabout, Medium(Shadows), Accurate, Noticeable(A big purple flash blasts out around Sylin when he teleports)
SKILLS:
Acrobatics: 11, A9, R2
Athletics: 8, A4, R4
Close Combat Unarmed: 12, A8, R4
Ranged Combat Bows: 13, A5, R8
Ranged Combat Throwing: 13, A5, R8
Sleight of Hand: 7, A5, R2
ADVANTAGES:
Equipment 4
Quick Draw
Agile Feint(Use acrobatics or move speed rank to feint or trick in combat instead of deception)
Throwing Mastery 2
Favored Enviornment:Darkness(+2 attack or active defences)
EQUIPMENT:
UTILITY BELT:
_Boomerangs: Ranged Damage 3, Strength-based;Explosives: Ranged Burst Area Damage 7;Flash-Bangs: Ranged Burst Area Cumulative Affliction 4 (Resisted and Overcome by Will; Visually
Impaired, Visually Disabled, Visually Unaware), Limited to Vision; Power Knuckles: Damage 4, Strength-based; Sleep Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Asleep)_
High-Tech Sniper Bow: Ranged Damage 5, Crit 19-20, Laser Sight(Accurate 1(+2 bonus to attack checks)), Targeting Scope(doubles normal benefits of aiming)
Costume: Protection 2

Breezeshadow1121 |

what i would do is use the smoke pellets and boomerangs as just being that, but reflavor the flashbangs, explosives, and sleeping gas as arrows
Well, I don't have smoke pellets, since I already have the Shadowmeld concealment power which conceals me. Also, I have no spare points for smoke pellets.

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Ah yes, i have the ability to simoltainously turn into smoke and become invisible, i still have smoke pellets- because i also made it where doing that takes a standard action, so it would be better for me to throw a pellet, then spend my next standard action turning into a gaseous shadow-cloud
(also applying Ricochet to a bow is hillarious)

Breezeshadow1121 |

Ah yes, i have the ability to simoltainously turn into smoke and become invisible, i still have smoke pellets- because i also made it where doing that takes a standard action, so it would be better for me to throw a pellet, then spend my next standard action turning into a gaseous shadow-cloud
Haha, hilarious and useful.

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mine is all based off of a magical Fox spirit that if that is somehow Nullified, than she is left only to her skills and super skilled abilities (which is all from intense training)
she is actually still as leathal when she is unarmed and has the spirit removed, she is just not as sneaky or slippery, because she cant run away as well when she cant fall off a building or turn into gas

Breezeshadow1121 |

mine is all based off of a magical Fox spirit that if that is somehow Nullified, than she is left only to her skills and super skilled abilities (which is all from intense training)
she is actually still as leathal when she is unarmed and has the spirit removed, she is just not as sneaky or slippery, because she cant run away as well when she cant fall off a building or turn into gas
Is there a modifier that can turn a power requiring a move action into requiring a free action instead? Basically the opposite of increased action?
Maybe I could use the feature modifier for that?
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Black Fox Spirit wrote:mine is all based off of a magical Fox spirit that if that is somehow Nullified, than she is left only to her skills and super skilled abilities (which is all from intense training)
she is actually still as leathal when she is unarmed and has the spirit removed, she is just not as sneaky or slippery, because she cant run away as well when she cant fall off a building or turn into gasIs there a modifier that can turn a power requiring a move action into requiring a free action instead? Basically the opposite of increased action?
Maybe I could use the feature modifier for that?
well there is reaction, turning it into a reaction, but i belive unless it is an attack action most of them are just passive(always on) unless they take the Activated flaw

Breezeshadow1121 |

Breezeshadow1121 wrote:well there is reaction, turning it into a reaction, but i belive unless it is an attack action most of them are just passive(always on) unless they take the Activated flawBlack Fox Spirit wrote:mine is all based off of a magical Fox spirit that if that is somehow Nullified, than she is left only to her skills and super skilled abilities (which is all from intense training)
she is actually still as leathal when she is unarmed and has the spirit removed, she is just not as sneaky or slippery, because she cant run away as well when she cant fall off a building or turn into gasIs there a modifier that can turn a power requiring a move action into requiring a free action instead? Basically the opposite of increased action?
Maybe I could use the feature modifier for that?
What I mean is, Teleport requires a move action. I was looking for a modifier that made it require a free action, not a move action. I don't think that's possible, though.

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yes, i dont think it is, unless you wanna apply reaction to it, giving you the ability to teleport away if you get in a squeeze, but that's up to you

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dont bother, most of the reading is me and Beeze talking about how to make his character

Whippoorwill |

Here's a question:
My proposed character is a winged flyer with trick throwing weapons (her quills) and a whip. She's got a variety of gadgets and such, but it seems like there's a lot of overlap with Black Fox and Shadowmeld.
So, would you prefer I go with a different character, with a completely different power set?
I've got a few other ideas that I could introduce to the game. Here's some ideas:
Gothic: Surly telepath who cannot speak out loud.
Tenfold: Superstrong duplicator who can create nine additional copies of himself.
Siphon: Power and life force absorber. Former villain trying to turn over a new leaf.
Thoughts? Shall we all be a team of gadget-based heroes (with a few distinctive features separating us) or should I go with someone else?

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overlap? Black fox is a Mixed range Skilled character who can hit almost anything, but cant take a hit herself, with a focus on Stealth and scouting/sneak attack.
i dont see too much overlap with a Ranged Winged flying character.
(for one you have twice the mobility than me, i need a grapplehook and need to actually run to my target if i dont use my bow)

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Thanks for the warning Black Fox...on the 2nd to last post in the thread. LOL
I'm willing to play in whatever setting, but I agree, we sorta need to know the character hook for getting us together.
IF we're going anti-hero, might I suggest a Suicide Squad-esque idea? Perhaps we're all either former low-level criminals or young heroes in training with attitude issues? Basically, we're all lumped together as problem children in a reformatory training facility, being taught to work for the betterment of others?
Otherwise, I'm working on ...something. Not sure what yet. Will get back to you.

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well, to say what we might need mechanically is a durability build, somone who is big, tough, and basically immune to everything
(seems to me we are all pretty average human on the durability chart)

Breezeshadow1121 |

Thanks for the warning Black Fox...on the 2nd to last post in the thread. LOL
I'm willing to play in whatever setting, but I agree, we sorta need to know the character hook for getting us together.
IF we're going anti-hero, might I suggest a Suicide Squad-esque idea? Perhaps we're all either former low-level criminals or young heroes in training with attitude issues? Basically, we're all lumped together as problem children in a reformatory training facility, being taught to work for the betterment of others?
Otherwise, I'm working on ...something. Not sure what yet. Will get back to you.
I was thinking a darker, antihero, alleyway-type open big city thing. A closed-in school theme definitely wouldn't be good for my character, what with all my movement based powers.

Breezeshadow1121 |

well, to say what we might need mechanically is a durability build, somone who is big, tough, and basically immune to everything
(seems to me we are all pretty average human on the durability chart)
My character's pretty durable. 5 Stamina. According to the rulebook that's 'Best in a nation', lol.

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How fortunate, then, since I'm gonna go with a Powerhouse archetype. :D
Possibly made out of stone or concrete sorta thing. Haven't decided yet. Still looking it over.
As for the setting...I'm open to whatever, Breezie. :D

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Black Fox here Can fit in any setting, i did kinda make her a Shadowy Ninja type that can fit into like, the super school/suicide squad dealio. and yeah, this Team so far seems to have their Black widow and hawkeye archetyes :P the Flying Quill thrower can fill out the Iron-man Flying Shooty type, then all we need is our Durable Powerhouse and we got a round team.
... although it also wouldnt hurt to have Tech/Mastermind type, as I am definitly not the world's greatest hacker. a secure door needs open? yeah I'll just Cut the lock open with my sword.
speaking of which i might shift my skills around a little to help me be better at infiltrating

Breezeshadow1121 |

Black Fox here Can fit in any setting, i did kinda make her a Shadowy Ninja type that can fit into like, the super school/suicide squad dealio. and yeah, this Team so far seems to have their Black widow and hawkeye archetyes :P the Flying Quill thrower can fill out the Iron-man Flying Shooty type, then all we need is our Durable Powerhouse and we got a round team.
... although it also wouldnt hurt to have Tech/Mastermind type, as I am definitly not the world's greatest hacker. a secure door needs open? yeah I'll just Cut the lock open with my sword.
speaking of which i might shift my skills around a little to help me be better at infiltrating
Yeah, I've got a bit of sleight of hand but that's it.

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Which do we "need" more? I'm willing to work up one of each, toss em at the wall and see what sticks...
Hmmm. I am getting more of a "ShadowRun" vibe from this group than SUPERhero thing. Maybe a tech/hacker guy might be better.

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slight of hand? MY CHARACTER HAS SKILL EXPERTICE! I don't even need to roll stealth to auto succeed most stealth checks, and even if I do, I have 14 stealth and can turn Invisible, I am the stealth master! .... tecnology not so much. you have a basic lock on a locked door? HOW CAN I GET PAST THIS CONFOUNDED CONTRAPTION!?!
you can Make a Hyper Intelligent Powerhouse, Via Dr.Hulk Kinda deal.
need to Hack a computer? done, need to Smash a car? also done.
or you can always just be the amazing Imortal man- the normal dude who just cant die, that's his power- he cannot be killed.

Breezeshadow1121 |

slight of hand? MY CHARACTER HAS SKILL EXPERTICE! I don't even need to roll stealth to auto succeed most stealth checks, and even if I do, I have 14 stealth and can turn Invisible, I am the stealth master! .... tecnology not so much. you have a basic lock on a locked door? HOW CAN I GET PAST THIS CONFOUNDED CONTRAPTION!?!
you can Make a Hyper Intelligent Powerhouse, Via Dr.Hulk Kinda deal.
need to Hack a computer? done, need to Smash a car? also done.
Hmm, u have sleight of hand? Maybe I should switch out my slight of hand ranks for something else.
P.S I am also a stealth master. I literally turn into a friggin' shadow that no sight can detect, and no normal hearing can detect.
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slight of hand? MY CHARACTER HAS SKILL EXPERTICE! I don't even need to roll stealth to auto succeed most stealth checks, and even if I do, I have 14 stealth and can turn Invisible, I am the stealth master! .... tecnology not so much. you have a basic lock on a locked door? HOW CAN I GET PAST THIS CONFOUNDED CONTRAPTION!?!
you can Make a Hyper Intelligent Powerhouse, Via Dr.Hulk Kinda deal.
need to Hack a computer? done, need to Smash a car? also done.
Perfect. Dr. Smash...working on it. lol

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yes i do, i am A black widow Build :P with a little batman mixed in. and some Catwoman for fun and giggles.
and i cant think of a superhero who cuts bullets from the air other than deadpool but that was just like, a joke and one part in a terrible movie, because he cant really do that

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I've decided to actually Swap some stuff around, Changing Some of my base Abilites to actually be enhanced Abilities based on the spirit Fox, and might swap some stuff around to give her some more flexibility and maybe apply some flaws to those traits to give me some more points to shuffle around(and also makes them removable and gives me some extra points

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Ok, almost there.
Building a Metamorph Powerhouse, with an specialization in Piloting (if it comes into play), Tech and Hacking. He goes by the handle Mouse when normal, and Big Mouse when he's shifted into his "powered up" form. lol Or maybe not. The play on words just amused me.

Whippoorwill |

All right, here's what I've got:
Hero: Whippoorwill
Real Name: Briana McLane
Age: 28
Height: 5' 11"
Weight: NYB
Hair: Strawberry Blonde
Eyes: Blue
Feathers: Tan
Power Level: 10
Strength: 2 Agility: 6 Fighting: 6 Awareness: 2 Stamina: 2 Dexterity: 2 Intellect: 2 Presence: 2
Dodge 10 Parry 10 Fortitude 6 Toughness 10 Will 6
Powers:
Flight 6: Winged; biological; 120 mph, 1800 feet/round; Noticeable: visible.
*Quills: Removable, Blast: Damage 5; Dazzle: Affliction 5, Explosive Blast: Burst Area Damage 10; Stun: Affliction 10
Standard Attack Quills: Range 125/250/500 ft, DC 20; Increased Range, Penetrating 2, Split 2 (3 targets); Noticeable (obvious weapon)
Explosive Quills: Burst area damage 10; Range 250/500/1,000 ft; Burst area 30' sphere; DC 20, Noticeable (obvious weapon); Unreliable 5 uses.
Flashbang Quills: Dazzle Affliction 5; light, sonic, 1st degree: Blind & Deaf; 2nd degree: Impaired & Dazed; resisted by: Fortitude; Increased range: 125/250/500; Extra condition; limited degree; Noticeable (obvious weapon); Unreliable 5 uses.
Stun Quills: Affliction 10, Electricity, 1st degree: Hindered & Impaired; 2nd Degree: Stunned & Defenseless; 3rd Degree: Incapacitated & Paralyzed; Resisted by: Will; Extra Condition, Noticeable (obvious weapon); Unreliable 5 uses.
**Whip: Removable, Snare, Cumulative Affliction 5; Strike: Damage 5
Snare: Cumulative Affliction 5, 1st Degree: Hindered & Vulnerable; 2nd Degree: Defenseless & Immobilized; Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Cumulative, Limited Degree, Noticeable (obvious weapon).
Strike: 5, Martial, DC 20; Noticeable (obvious weapon).
Advantages:
Agile Feint; Benefit, Ambidexterity; Benefit, Wealthy 1; Defensive Roll 6; Evasion 2; Favored Environment (Air); Improved Initiative 1; Move-by Action; Precise Attack (Ranged, Concealment); Precise Attack (Ranged, Cover; Takedown 2; Well-informed.
Languages: English (native); Arabic, Spanish, Mandarin, Russian
[b]Skills:
Acrobatics 2 +8; Close Combat 9 +15; Expertise (military) 1 +3; Insight 5 +7; Investigation 2 +4; Perception 8 +10; Ranged Combat 9 +15
Equipment:
Audio recorder; Smartphone; commlink; flash goggles; mini-tracer; multi-tool; night vision goggles; undercover shirt (armor)
Complications
Enemy: C.A.D.R.E. -- superpowered mercenary team that she used to work for and left.
Motivation: Redemption -- Doing hero work to redeem her dark past.
Freakish appearance -- Her large wings cannot be disguised or hidden away. She cannot go incognito.
*Removable
**Easily Removable

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... im Currently debating whether or not i wanna make her Powers Easily removable and linked to a Mask she puts on.... that would give me 11 more Points to spend.(not counting the ones i would get to spend by making what i add linked to that as well, so it's more like 13 to spend if i spend it on powers)
know what... I'm doing it

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not that i can see, seems like you got us al.
But Now If anyone happens to Take Off Fox's mask, they will Render her without all her powers, she can still kick ass, but that mask has the Dark spirit of a Kitsune trapped in it. gives her alot of usefull powers(including fast healing) but it don't like anyone but her. it essentally is a Device, but it cant be used by anyone but her- as the spirit inside it choose her, kinda in a Green lantern sense- anyone can remove the ring, but it doesn't work unless you are worthy, or like... Thor's hammer.
how it determines if your worthy of it is up to debate, ill have to come up with somthing for that

Whippoorwill |

It's certainly looking like we're going for a gritty group of heroes, but I'd prefer we don't follow the Suicide Squad too closely.
Whippoorwill used to be a bad guy, but she's firmly on the side of the good guys now. So I think it would work that she currently is stuck with joining this team since none of the more "legit" teams won't trust her at this point.
But I'm not as excited about working for a bunch of criminals looking to get paroled earlier.

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haha! yeah, the one-power pony dudes ain't got nothing on my super magical, bad-ass Ninja assassin lady, so go take your plastic-man somewhere else before i show ya how much being able to stretch makes it easier to cut ya.
Jokes asside, you can do alot with power level 10. you can make a pretty decent Superman if ya wanted.... a not overpowered one
And Fox ant a bad guy, or a good guy. She does what needs to be done, to Return balance to the spirit world... she is a Mage hunter, a Demon slayer, A magical Assassin

Breezeshadow1121 |

Whippoorwill could be the "leader" who decided to get all the loners and misfits together to make a team of there own...?
She doesn't really have any leadership traits, though. Like, Inspire advantage, teamwork advantage, high Presence, that kinda stuff. Mechanically, she isn't much of a leader. I see how rpingly she could be, though.