Mutants & Masterminds (Inactive)

Game Master Turlin

A four-color story with hints of edgy realism! Please be respectful!


201 to 250 of 545 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

So, I already did backstory and complications, and gave an example of description, but I'll type up the description anyway.
Description

Spoiler:
Out of costume, Sylin Blackwood is a lean, slender young man. He is of average height, and looses weight easily. His standard weight is around 121lbs. At nineteen years old, he's quite young for a hero, yet his personality is mature. He has long, flowing black hair down to his shoulders, and black eyes with strange swirls of dark purple flowing among them. Long-limbed, he has a long scar tracing down his left eye and ending at his jaw.

Costume

Spoiler:
His costume is almost all black, with patches and swirls of dark purple throughout. He wears short, black leather gloves with purple fronts that leave the very tips of his fingers exposed. His suit is made of thin, hard metal and leather, and extends from his toes to the top of his neck. He wears a swirly insignia representing the shadows he controls, as well as an arrow symbol. The first is placed over his heart, the other along his left ribcage. A hooded cloak completes the costume, with a dark purple clasp. The heavy fabric drapes down to over his legs. Finally, a small facemask is wrapped around his mouth.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Turlin wrote:

So this campaign will mostly take place in Nova City.

Nova City is situated on the Giller River, which flows strait in to the Mississippi. Although not as big as Stoneveiw, Freedom City, or New York, Nova City has it own fair share of large companies and normal crime. Super Crime on the other hand is usually few and far between, and the occasional super threat is taken care of by the cities resident heroes, Spotlight and Gadget Girl. But their has been a sudden spike in Super Crime that neither Spotlight or Gadget Girl can handle so Baghi (the teams unofficial sponsor) suggested (read as: told passive aggressively) that would be the best city to be.

(perhaps the more heroic characters were appointed as chaperones?)

Yeah, it sounds like Lightning Bug and perhaps Dr. Smash, once the latter is finished, would be good as chaperones.


Metahuman Perception 18 Ranged Combat 18 treatment 6 Expertise (Military) 11 Vehicles 18 Close Combat 14 Sheet

I'm happy to be group Co-Dad


Hello, all. I just noticed the original recruitment thread and it had me intrigued. I see that you are full, but also that you are mostly fairly new to the game and have lots of questions. I don't really have time to add a new game as a player or a GM, but I am willing to answer questions about the system if that is of interest to you. For example, I saw that someone had a question about how arrays work. And lots of questions about devices vs. equipment and the whole special arrows thing. Whippoorwill was a short lived replacement in another game that I ran, so I am familiar with them. I've run a few MnM games on these boards, running one now, and have run in person games for as long as the game has existed.

Regardless, I'll be enjoying your adventures.


Heh, Sorry I was going to get around to answering those... eventually...

Anyway, Thanks! And I hope you enjoy!

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

step away for half a day and 15 post later im here, I didn't see anything I have problems with, i should probably Add some complications to my character...


Update:
Busy real life is being busy. lol
I've got a base character done for Dr. Smash (Using the M&M 3e Basic Heroes Handbook) and am working on converting him for more advanced play. Here's what I have so far:

Name: Dr. SMASH
Secret ID: Fabian Semsch

Abilities: (Big)
STR 5 (12) STA 4 (12) AGI 0 DEX 1 FGT 6 INT 2 AWE 3 PRE 4

Defenses:
Tough +5 Dodge +8 Parry +8 Fortitude +5 Will +6

Skills:
Close Combat (Unarmed) 2
Games: Perception 4, Tech 4, Vehicles 4
Piloting: Perception 4, Vehicles 8
*Academics: Expertise (Tech 4, Science 4); Perception 4

[Perception: 12, Science 4, Tech: 8, Vehicles 12]

Advantages:
Power Attack
Protective: Interpose, Teamwork
Unstoppable: Improved Smash, Takedown

Power Suite: (Metamorph)
Alternate Form (sustained):
Enhanced Stamina 8
Enhanced Strength 7
Immunity 10 (Life Support)
Impervious Toughness 12
Leaping 4

Limitations:
Due to some sort of strange fluctuation of his dna-alteration, when Fabian sleeps or is knocked unconscious, he automatically reverts to his normal, human form. When awake, he almost immediately shifts back to his “Doc” form, and actually has to concentrate to remain as the smaller, Fabian.

Background and Orign:
Fabian Semsch was a cyber-aeronautics engineer working for the Factor Five corporation, a think tank group that professed a goal of pushing the boundaries of technological advancement in aeronautics beyond what was generally thought possible..and to do it generally at a handsome profit. While far from a genius in his general studies in college, Fabian proved to be a near-prodigy when it came to cyber-aeronautics and any related computer technologies. He earned his Masters degree at Perez University by the time he was 22 and was well on his way to his Doctorate degree when he was hired by Factor Five. He received the degree during his second year there.
Brazen and arrogant as only a young prodigy can be, Fabian might not have always been well liked by his fellow technicians, but he was still often consulted on different experimental technologies that the company was developing. One of these was the Regenesis Capacitor Engine, a revolutionary generator and battery that if successful, would revolutionize the way the world handled power distribution for planes, jets, and even space-bound shuttles around the world. It was this device that would change Fabian’s life forever. That, and the appearance of the small-time supervillain, Psychophant...a mutated man with chaotic powers that necessitated a need to feed in a parasitic manner on other people and creatures. Using these abilities, his threat level would ebb and flow, depending on his last feeding, as a side affect was the occasional draining of super-powers from any heroic or villainous victims.
Psychophant learned of the Regenesis engine from media stories and decided that a near-unlimited source of energy might be just the thing he needed to resolve his unique issues and to gain ridiculous levels of power. And so, during one of the test runs of the machine’s power surging protections, the villain broke into the lab and interrupted the testing. Security was called, but Psychophant overpowered them and took the device, breaking it’s protective casing and drawing on it’s energies to great effect.
Immense levels of plasmatic energy surged into the villain’s body, and he began to glow...and grow, both physically and in power levels. Psychophant began to go giddy with power and started to destroy the laboratory around him. The lab was quickly evacuated. Mostly...
Reading the instruments in the lab and knowing that the uncontrolled growth of the Regenesis capacitor’s surges, it was not only possible, but likely that the villain’s body would either go into a state of sub-nuclear meltdown and implode, or worst case scenario...explode with the power of a nuclear bomb.
In a rare moment of selflessness, Fabian charged out of his hiding spot and lept from a 2nd floor balcony onto the still growing Psychophant, climbing up to where he could reach the Capacitor and used his expertise to somehow reverse the polarity of the energy fields!
The results were instantaneous. Suddenly, the power drained from the villain rather than flowing towards him, and after a few moments of this, the Regenesis engine, which was not designed to absorb external energy...exploded. Half of the laboratory was destroyed in the blast and Psychophant was violently knocked unconscious.
When security and emergency forces arrived on the scene, they found that the young technician was miraculously alive and ...changed. Apparently Fabian had somehow absorbed a good deal of the energy and by doing so, altered his DNA in quite surprising ways. He’d grown almost a foot taller and gained a few hundred pounds of what appeared to be pure muscle. His skin had taken on a pale hue and his hair was all but gone.
Disoriented when EMTs first approached him and asked who he was, the engineer had tried to say, “Doctor Fabian Semsch.”, but what those present heard was something closer to a gravely mumbled, “Doc-tor iamm...Sma...sh..”

Personality:
While still retaining a bit of his former arrogance, recent events have given Fabian a new view on life, and he’s working hard on his social skills, tempering his sarcasm with humor, and actually trying to make friends with those around him. He actually believes himself lucky to be alive, and is doing his best to work through the emotional issues that come with spending a good deal of your time like a hulking creature that makes people stare.
When “powered up”, he will answer to either Fabian or Dr. Smash, but generally tells his friends and co-workers to call him Doc.


GM SuperTumbler wrote:

Hello, all. I just noticed the original recruitment thread and it had me intrigued. I see that you are full, but also that you are mostly fairly new to the game and have lots of questions. I don't really have time to add a new game as a player or a GM, but I am willing to answer questions about the system if that is of interest to you. For example, I saw that someone had a question about how arrays work. And lots of questions about devices vs. equipment and the whole special arrows thing. Whippoorwill was a short lived replacement in another game that I ran, so I am familiar with them. I've run a few MnM games on these boards, running one now, and have run in person games for as long as the game has existed.

Regardless, I'll be enjoying your adventures.

Feel free to give me a hand setting Doc up as an "Advanced" character...suggestions are welcome. :D


Female Altered Human Sheet
Dr. Smash wrote:
In a rare moment of selfishness,

I think you meant the opposite. :)

Otherwise, neat origin! Feels very four-color comic book.


Doh! LOL (Annnnd Edited)

Obviously, you're correct. And glad you like it.
It's not a detailed and cool as yours, though. :D

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

better than mine :P but we all have room to grow ^-^


Female Altered Human Sheet
Dr. Smash wrote:

Doh! LOL (Annnnd Edited)

Obviously, you're correct. And glad you like it.
It's not a detailed and cool as yours, though. :D

>blush<

Well, I've had a few years to refine her backstory. ;)

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

i made a good looking Costume using that ah... app that shadowmeld used for his, but i don't know how to post a link here because i dont really have a good place to put it :P maybe the google drive...


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Black Fox Spirit wrote:

i made a good looking Costume using that ah... app that shadowmeld used for his, but i don't know how to post a link here because i dont really have a good place to put it :P maybe the google drive...

I used imgbb for the link.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

@Turlin, would you happen to have time to run some small battle, sparring session, or the like with my hero, just so I can get a feel for the system and my character's powers in general?

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

we can always try sparring with each other


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Black Fox Spirit wrote:

we can always try sparring with each other

That's a good idea. Maybe tomorrow? Or for a couple minutes tonight, if you're up for it.


Metahuman Perception 18 Ranged Combat 18 treatment 6 Expertise (Military) 11 Vehicles 18 Close Combat 14 Sheet

I’d join in for a free for all tomorrow


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Hey Lightning-Bug, Black Fox. Whenever you guys are ready just say so.


Female Altered Human Sheet

Where are you doing this? Roll20? Discord? Here?


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Whippoorwill wrote:
Where are you doing this? Roll20? Discord? Here?

Probably just here.


Female Altered Human Sheet

Okay, nice. Shall we make this practice session semi-cannon?

========================

The old powder factory was just outside of town, at the end of an old switchback road that led down to one of the streams feeding into the Giller River. It had been a villain lair at least twice, but it was currently empty.

The main floor of the factory was large and empty. The light coming in from the alternately broken or grimy windows along the ceiling is diffused and scattered, creating areas of deep shadows beneath the rusty catwalks dangling from the upper reaches of the factory.

Whippoorwill stood on one of those catwalks, looking down on the rest of the team assembled on the factory floor. Her voice echoes in the large, mostly-empty space. "This place is not much to look at, but it's an old munitions factory from WWI. It was built to last. So, it should be able to withstand a practice session without caving in on us."

After a beat, she adds, "Should being the operative word. Let's not try to prove me wrong, okay?

"A free-for-all practice is just as it sounds. Be alert, watch your back, but also pull your punches. If someone taps out, let them be. Though, if you tap out, you're out -- don't jump back in unless I give you the green light."

She leans on the railing, despite it looking like it could give way. Her wings spread out just in case it does. "This kind of practice teaches you a few things: what your teammates can do, how to get out of the way of your teammates' powers, and how to handle yourself in a chaotic fight. Don't get mad, don't take anything personal. We're all on the same side. Okay?"


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Agreed.

-------------------------------------------

Shadowmeld leans back against one of the walls, glancing around him. Eyes settling on lightning-bug, he grunts. "Try not to call any lightning down through the roof, eh? I'd prefer this place not to fall down around my head."
He proceeds to unsling his bow from across his back, fasten on his power knuckles, and Shadowport onto a nearby catwalk. "Who's ready to play with the shadows?"


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Hey, guys, can you put your Mythweavers sheets in your alias profile? Just put it in classes/levels, as I did.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

And is it day or night when we're in the factory?


Female Altered Human Sheet

Daytime.

"The light coming in from the alternately broken or grimy windows along the ceiling is diffused and scattered, creating areas of deep shadows beneath the rusty catwalks dangling from the upper reaches of the factory."


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Whippoorwill wrote:

Daytime.

"The light coming in from the alternately broken or grimy windows along the ceiling is diffused and scattered, creating areas of deep shadows beneath the rusty catwalks dangling from the upper reaches of the factory."

Cool, thanks


Metahuman Perception 18 Ranged Combat 18 treatment 6 Expertise (Military) 11 Vehicles 18 Close Combat 14 Sheet

”won’t be a problem.” lightning bug mutters back as he moves his hands in a circular motion and slowly the catwalks darken with angry looking clouds and it be gains to rain inside the building.

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

The Black Fox sighs and slides out her swords, Wraping the blades with Cloth ":There is only so much i can Pull back when using these, and Even then, I wouldn't Expect to be satisfied with just Smacking you" she slides down off a catwalk she had been sitting and lands gracefully haven fallen nearly 20ft. the shadow tails swirl around her and she flexes a little, stretching out before they begin "if i remember we are all pretty similar in power level, but our strengths lie in different areas... this will be interesting" she chuckled


Female Altered Human Sheet

Whippoorwill sighs as the rain starts to fall within the old structure. "My feathers will never be dry again," she mutters as she drops from the catwalk. Her wings take over; powerful, measured beats keeping her in the air as she circles overhead. She activates her night vision goggles as the clouds darken the illumination within the factory.

She stays alert, uncoiling her whip in one hand and readying a quill in the other.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Alright, initiative rollin' time. Everyone roll it up for your characters. Here's mine.
Initiative: 1d20 + 21 ⇒ (16) + 21 = 37


(Not participating since my char isn't done yet, but definitely watching and enjoying. Let's say the Doc is monitoring the events as part of his background files on the group he's joining.)

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

Fox Slides one of her swords away, Leaving a hand open as she circles to be equal distance from the others.
Init: 1d20 + 5 ⇒ (5) + 5 = 10
well least I have Uncanny dodge


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Black Fox Spirit wrote:

Fox Slides one of her swords away, Leaving a hand open as she circles to be equal distance from the others.

[dice=Init]1d20+5
well least I have Uncanny dodge

Oof, yeah.


Female Altered Human Sheet

Initiative: 1d20 + 10 ⇒ (13) + 10 = 23


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Lightning-bug?


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

What're we gonna do about our base? I doubt anyone has power points to spare.


Metahuman Perception 18 Ranged Combat 18 treatment 6 Expertise (Military) 11 Vehicles 18 Close Combat 14 Sheet

sorry, initiative is just dex right?

initiative: 1d20 + 3 ⇒ (3) + 3 = 6


Metahuman Perception 18 Ranged Combat 18 treatment 6 Expertise (Military) 11 Vehicles 18 Close Combat 14 Sheet

If need be for base I could put a hold on group transport (my plane) and invest into a base for now


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Lightning-Bug wrote:

sorry, initiative is just dex right?

[dice=initiative]1d20+3

Initiative is agility.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Lightning-Bug wrote:
If need be for base I could put a hold on group transport (my plane) and invest into a base for now

We may have to do that. We've got teleporters and fliers, anyway.


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet

Also, put your mythweavers sheet link in your alias profile, if you please.

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

Yeah, i mean, I'm not a teleporter, but i got a 30ft leap distance and a grapple hook to boot,
also my low initative was because i am usually the one who attacks during a surprise round, so I didnt invest in being able to React to sudden combat fast because she is usually the one instigating sudden combat


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Black Fox Spirit wrote:

Yeah, i mean, I'm not a teleporter, but i got a 30ft leap distance and a grapple hook to boot,

also my low initative was because i am usually the one who attacks during a surprise round, so I didnt invest in being able to React to sudden combat fast because she is usually the one instigating sudden combat

Yup, we all have some means of getting around. I think an HQ is more important than a jet right now.


Metahuman Perception 18 Ranged Combat 18 treatment 6 Expertise (Military) 11 Vehicles 18 Close Combat 14 Sheet

Should be updated now, I look at a base as well


Male Metahuman Acrobatics 10 Unarmed 10 Intimidation 11 Stealth 10 Technology 8 Perception 8 Sheet
Lightning-Bug wrote:
Should be updated now, I look at a base as well

Ok, cool. Could you roll initiative with your agility modifier, please?


Female Altered Human Sheet

Why? His Agility and Dexterity are the same.


Well I see that you guys are doing great! I guess i'll just leave... :p

Joking aside, one thing I should tell you, on pbp initiative turns can really slow down game play, so how I do it is that everyone rolls initiative, adds their total, and whoever got highest (players or enemy) go first. It's not perfect, but it's better than waiting around for someone to post.

Also during fights post as soon as you can, don't wait for another player to go before you do.

I know this doesn't really pertain to your practice battle, but Its just something I thought I should mention.

Second Seekers (Jadnura)

Female Human
Abilities:
Str-2 Agl-5(2) Fgt-5(2) Sta-1 Dex-5(2) Int-2 Pre-2
Anti-Hero 死 狐
Defenses:
Dodge:15(7) Parry:18(10) Fortitute:3 Toughness:2 Will:6

init is rolled with the Agility modifier and any bonuses you gat from advantages or powers


Female Altered Human Sheet
Turlin wrote:

Well I see that you guys are doing great! I guess i'll just leave... :p

I did say semi-cannon!

1 to 50 of 545 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mutants & Masterminds Discussion All Messageboards

Want to post a reply? Sign in.