Azmur Kell

Ahberanth of Griffon's page

74 posts. Organized Play character for Mr Nevets.


Full Name

Ahberanth

Race

HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1

Classes/Levels

Human, Wizard| Cantrips: 3 |First: 2

Gender

Male

Size

Medium

Age

26

Alignment

Neutral Good

Deity

Desna

Languages

Common, Draconic, Elvish, Goblin, Infernal, Orcish

Occupation

Pathfinder

Strength 10
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 12
Charisma 10

About Ahberanth of Griffon

PFS# 1854-1
Character Name: Ahberanth
Character Race: Human
Character Class: Wizard
Alignment: Neutral Good
Diety: Desna

Gender: Male
Age: 26 years
Height: 5'11"
Weight: 160 lb.
Eyes: Blue-Gray eyes
Hair: Brown hair

Character Level: 1
EXP Points Gained: 0
EXP To Next Level: 3000

Known Languages: Common, Draconic, Elvish, Goblin, Infernal, Orcish

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Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 10 (+0)

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Armor Class: 12 [BASE (10) + DEX (2)]

Flatfooted AC: 10
Touch AC: 12

AC Penalty: None
Maximum DEX bonus: N/A
Armor Type & Weight: None

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Hit Points: 8 (1d6 +1 Con +1 Favored Class)

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Base Speed: 30'/round
Total Encumbrance: 36 lb. - [Medium Load]
Normal Speed: 20'/round

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Save vs. Fortitude: +3
Save vs. Reflex: +2
Save vs. Will: +3

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Initiative Modifier: +2
Senses: Perception +1
Base Attack: +0
CMB: +0
CMD: 12

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Weapons:

Masterwork Walking Stick (Club) (M) +1 melee / 1d6 dmg
(Hand of the Apprentice) +5 ranged / 7x day / 1d6 dmg, Returns

Dagger (M) +0 melee or +2 ranged / 1d4 dmg / 19-20 [x2] critical / 10' range

Light Crossbow (M) / +3 ranged / 1d8 dmg / 19-20 [x2] critical / 80 range / piercing damage
30 bolts

Weapon weight: 15 lb.

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Skills:

Appraise: +8
Diplomacy*: +4
Knowledge (Arcana): +8
Knowledge (History): +8
Knowledge (Nature): +8
Knowledge (Planes): +8
Linguistics: +8
Spellcraft: +8

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Traits: 2

*Clever Wordplay: Checks made for Chr based skill (Diplomacy) use Int modifier rather than Chr modifier.

Focused Mind: +2 trait bonus on Concentration checks.

Feats:

Combat Casting
Great Fortitude
Spell Focus (Evocation)

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Class Abilities:

Arcane Bond (MW Walking Stick)

Hand of the Apprentice: (Universalist School) Ranged attack with Walking stick (+5 to hit), 30’ range, will instantly return to Ahberanth’s hand afterward. May use 3 + 4 (Int mod) times a day. 1d6 dmg.

Favored Class: +1 hp/level

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Equipment & Gear

Hat w/feather (1 lb.)
Traveler's Outfit (0 lb.)
Spell Component Pouch (2 lb.)
[10] Pinch of Wool (Daze)
[10] Fireflies (Light)
[01] (focus) Small Crystal Prism (Read Magic)
[01] (focus) Piece of Cured Leather (Mage Armor)
[10] Pinch of Soot & Soot (Comprehend Languages)
[08] Flower Petals (Sleep)
[01] (focus) Tiny Bag and Small Candle (Summon Monster)
[10] Bit of Pork Rind (Grease)
[] empty
[] empty

Belt Pouch (0.5 lb.) holds:
[]Ink [8 oz. vial, black] (0 lb.)
[]Inkpen (0 lb.)

Backpack (2 lb.) holds:
[]Wizards Spellbook (3 lb.)
[]Water skin (4 lb.)
[]5 Days of trail rations (5 lb.)
[]Flint and steel (0 lb.)
[]1 Torch (1 lb.)
[]Hooded lantern (2 lb.)
[]1 Oil [1-pint flask] (1 lb.)
[]1 Scroll case (0.5 lb.)
--[]10 Sheets of paper (0 lb.)

Weight of Equipment: 22 lb.

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Spells:

Spells per day

0 Level Spells: 3
1st Level Spells: 1 + 1 Int bonus spell

Ahberanth's Spellbook:

0 Level:
All Cantrips

1st Level:
Burning Hands: 15’ cone, 1d4 fire dmg, Reflex for ½ dmg
Celestial Healing: Fast healing, 1 round / 2 levels
Grease: 25’ range, Object or 10’ square, 1 min/level, Reflex save
Mage Armor: +4 AC for 1 hour
Magic Missle: Dart of force, autohit, 110’, 1d4+1 dmg
Sleep: 4 HD of creatures, 100’+10’/level, duration: 1 min/level, Wil save
Summon Monster: Conjured within 25’, duration: 1 round/level

Memorized Spell List (Defalt)
0 Level: Acid Splash, Detect Magic, Light
1st Level: Mage Armor, Burning Hands

Acid Splash: "Acidium Respergo"
Mage Armor: "Magus Armaturam"

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Character Background:

The base of the tower was in shambles, with smoldering debris and charred bodies littering the courtyard. The assault had failed, and I, first-ranked apprentice to Haldrent the Red who had called down fire and thunder from the heavens with my magnificent magic, was triumphant against the forces of darkness arrayed against me. Crowds cheered, maidens swooned, and off in the distance...a rooster crowed?

I awoke with a start to discover that for better or for worse, I was still me, Ahberanth of Griffon, formerly apprentice and near-slave-like assistant to Haldrent the Red-faced, Red-nosed, and not-so-well-read. My surroundings were meager to say the least, a small room at a roadside Inn, but they were still better than the hovel I had called home for the last several years.

A little about me: I grew up in Griffon. Yes, the one near the so-called Valley of Unimaginable Death. However, with all of the adventurers that would tromp through in search of wondrous treasure and with the goal of slaying anything that even blinked wrong, life for us locals there was surprisingly dull and boring. My home life was simple, and as I said, dull. My parents were candlemakers, and are to this day, I suppose. I haven't spoken to them in a long time. Not that there's hard feelings or anything, just simply, I haven't made it home since being apprenticed to the once great and now not so awe-inspiring Haldrent.

To be fair, Haldrent hasn't been a tyrant or even that harsh of a taskmaster. He's just what you call a lazy mentor. Sure, he taught me the rudimentary basics of my Arcane Art, and guided me through the difficult passage from mundane scribe to Wizardly Scholar. However, from there on, he more or less left me to my own devices while he worked or travelled, other than to demand four hot meals each day when in residence, and that the most tedious of my cleaning chores were completed before I slept each night.

He wasn't even there the first time I cast a Magic Missile, a bolt of pure Magical energy, finally getting just the right inflection to the proper incantation. Nor was he home on the morning when I accidentally discovered the secret door in his study that lead to a small workshop I had never before seen. I'd been cleaning an aging bookcase near the back of his alchemical laboratory, and unintentionally triggered the lock mechanism.

What I found, shook me to my core. I'd known that Haldrent claimed to be what arcanists call a "Universalist" in regards to his craft, that is, he had chosen no special area of study, deciding instead to look at Magick in the broader picture. In fact, all of my training with him followed that same line of reasoning. Why then, when the bookshelf-door creaked open, did I see a small chamber filled with the tools and tomes of one who studied the dark arts of Necromancy? And not just the basics required to understand the dark art, but some very deeply disturbing sights that to this day I try to wipe from my mind. The lack of dust and the presence of a scroll I had seen Haldrent studying just days before in the alchemy lab left no doubt that the room had seen recent use.

I want to believe that had the old "Red" wizard been home, I would have confronted him and demanded an explanation, I really do. However, three days passed in which he did not return from a shopping expedition to Crossways, during which time I made up my mind. Packing my things, meager as they were, I wrote Haldrent a letter in which I resigned from his service. In explanation I stated simply, "I found your other workshop. I will not be party to activities such at these." and placed it on a shelf in the bookcase where I had made my discovery.

I closed up the old wizard's house, set the wards as I'd been taught, and walked away without a backward glance, finally free to make my own way in the world, ready or not.

I am Ahberanth of Griffon, a Magister seeking adventure. Perhaps I’ll seek out the Pathfinders...

HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1