Chain Mauler

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Hey, so would it be possible to fit in another player? This seems really neat! I've never played Savage Worlds, but I could probably find the rulebook, and I'm a quick learner


Black Fox Spirit wrote:

no, I mean, background, and appearance- flush out character before i go trying to decide what makes her sad or go all Dead parents trauma flashbacks.

figure out if she even has an uncle ben to get shot before shooting him

U criticizing my backgrounding technique in recruitment?

lol


Black Fox Spirit wrote:
well, since im done with stats and powers, and all that- i think ill move onto Description.

Ya mean complications and stuff?


Black Fox Spirit wrote:
yeah, disarm her swords, she cant slash at ya, disarm her mask, she has no way to jump up 30ft or claw ya to death, but without her powers and equipment she is still a skilled ninja :P like Bruce Wayne without the batsuit.

My character is all about stealth and mobility. And, of course, combat.


Black Fox Spirit wrote:

Well! either way :p i think... i have Finalized my character....she's got her Nullifying swords, her slightly more protective than usual bullet-proof vest, her magical mask that makes her into one of the best dodgers/parrying monsters in the world as well as heals her wounds, allows her to meld into shadow, and Jump really high, and got her belt of goodies

with her mask- She is a superhuman badass, without her mask, she is a normal human that still has the ability to run away and kick ass, but obviously not as well when her stats are slashed and she has the mobility of a normal person

P.S U gonna put some power names and descriptors in?


Black Fox Spirit wrote:
Well! either way :p i think... i have Finalized my character....she's got her Nullifying swords, her slightly more protective than usual bullet-proof vest, her magical mask that makes her into one of the best dodgers/parrying monsters in the world as well as heals her wounds, allows her to meld into shadow, and Jump really high, and got her belt of goodies

Only downside is you can take all that stuff away with a successful disarm check. But, I think it's a good trade.


Black Fox Spirit wrote:
Breezeshadow1121 wrote:
What skill should I change my sleight of hand for, since Black Fox already has sleight of hand?
close combat(unarmed), always nice to be able to punch when you don't have a weapon

Already got that. I've got power knuckles stashed in that utility belt of mine, remember? And I liked Turlin's suggestion; he's right.


What skill should I change my sleight of hand for, since Black Fox already has sleight of hand?


NVM, u have a kitsune morph now.


Black Fox Spirit wrote:
I say anti-hero, she is more like a Neutral hero, Like Blade but with Oni instead of Vampires

You should have some descriptors for your powers, like some sort of fox aura. Or, even a fox shapeshift.


We should do, like, a voting thing where we decide what theme.


Turlin wrote:
Whippoorwill could be the "leader" who decided to get all the loners and misfits together to make a team of there own...?

She doesn't really have any leadership traits, though. Like, Inspire advantage, teamwork advantage, high Presence, that kinda stuff. Mechanically, she isn't much of a leader. I see how rpingly she could be, though.


Yeah, we're not criminals. More like vigilantes. Antiheroes.


Turlin wrote:

You guys are optimizing and making skilled, powerful characters and I'm over here like

"Yeah... um... he can stretch... and his name is Stretch..."

An I can work with a suicide squad or any other theme you guys want.

LOL... yes, that's all I have to say to that.


Black Fox Spirit wrote:

slight of hand? MY CHARACTER HAS SKILL EXPERTICE! I don't even need to roll stealth to auto succeed most stealth checks, and even if I do, I have 14 stealth and can turn Invisible, I am the stealth master! .... tecnology not so much. you have a basic lock on a locked door? HOW CAN I GET PAST THIS CONFOUNDED CONTRAPTION!?!

you can Make a Hyper Intelligent Powerhouse, Via Dr.Hulk Kinda deal.

need to Hack a computer? done, need to Smash a car? also done.

Hmm, u have sleight of hand? Maybe I should switch out my slight of hand ranks for something else.

P.S I am also a stealth master. I literally turn into a friggin' shadow that no sight can detect, and no normal hearing can detect.


Black Fox Spirit wrote:

Black Fox here Can fit in any setting, i did kinda make her a Shadowy Ninja type that can fit into like, the super school/suicide squad dealio. and yeah, this Team so far seems to have their Black widow and hawkeye archetyes :P the Flying Quill thrower can fill out the Iron-man Flying Shooty type, then all we need is our Durable Powerhouse and we got a round team.

... although it also wouldnt hurt to have Tech/Mastermind type, as I am definitly not the world's greatest hacker. a secure door needs open? yeah I'll just Cut the lock open with my sword.

speaking of which i might shift my skills around a little to help me be better at infiltrating

Yeah, I've got a bit of sleight of hand but that's it.


Black Fox Spirit wrote:

well, to say what we might need mechanically is a durability build, somone who is big, tough, and basically immune to everything

(seems to me we are all pretty average human on the durability chart)

My character's pretty durable. 5 Stamina. According to the rulebook that's 'Best in a nation', lol.


Ahberanth of Griffon wrote:

Thanks for the warning Black Fox...on the 2nd to last post in the thread. LOL

I'm willing to play in whatever setting, but I agree, we sorta need to know the character hook for getting us together.

IF we're going anti-hero, might I suggest a Suicide Squad-esque idea? Perhaps we're all either former low-level criminals or young heroes in training with attitude issues? Basically, we're all lumped together as problem children in a reformatory training facility, being taught to work for the betterment of others?

Otherwise, I'm working on ...something. Not sure what yet. Will get back to you.

I was thinking a darker, antihero, alleyway-type open big city thing. A closed-in school theme definitely wouldn't be good for my character, what with all my movement based powers.


So I decided not to add Reaction to Shadowport, since that would mean I can only use it when the reaction is triggered.


Black Fox Spirit wrote:
yes, i dont think it is, unless you wanna apply reaction to it, giving you the ability to teleport away if you get in a squeeze, but that's up to you

Wait, so Reaction works on Move actions? Ohhh, makes sense. Alright, Shadowport time it is.


Black Fox Spirit wrote:
Breezeshadow1121 wrote:
Black Fox Spirit wrote:

mine is all based off of a magical Fox spirit that if that is somehow Nullified, than she is left only to her skills and super skilled abilities (which is all from intense training)

she is actually still as leathal when she is unarmed and has the spirit removed, she is just not as sneaky or slippery, because she cant run away as well when she cant fall off a building or turn into gas

Is there a modifier that can turn a power requiring a move action into requiring a free action instead? Basically the opposite of increased action?

Maybe I could use the feature modifier for that?
well there is reaction, turning it into a reaction, but i belive unless it is an attack action most of them are just passive(always on) unless they take the Activated flaw

What I mean is, Teleport requires a move action. I was looking for a modifier that made it require a free action, not a move action. I don't think that's possible, though.


Black Fox Spirit wrote:

mine is all based off of a magical Fox spirit that if that is somehow Nullified, than she is left only to her skills and super skilled abilities (which is all from intense training)

she is actually still as leathal when she is unarmed and has the spirit removed, she is just not as sneaky or slippery, because she cant run away as well when she cant fall off a building or turn into gas

Is there a modifier that can turn a power requiring a move action into requiring a free action instead? Basically the opposite of increased action?

Maybe I could use the feature modifier for that?


And if I add removeable to Shadowrun too... I could make a souped up Shadowport power! Haha!


Hmmmmmmm. Making Shadowmeld power removeable would free up six power points... maybe he needs a device attached to him to control that power?


Black Fox Spirit wrote:
Ah yes, i have the ability to simoltainously turn into smoke and become invisible, i still have smoke pellets- because i also made it where doing that takes a standard action, so it would be better for me to throw a pellet, then spend my next standard action turning into a gaseous shadow-cloud

Haha, hilarious and useful.


Black Fox Spirit wrote:
what i would do is use the smoke pellets and boomerangs as just being that, but reflavor the flashbangs, explosives, and sleeping gas as arrows

Well, I don't have smoke pellets, since I already have the Shadowmeld concealment power which conceals me. Also, I have no spare points for smoke pellets.


@Turlin, I changed some stuff in my sheet. The removeable things are because he needs a device that is attached to his person to control those powers.
Hero: Shadowmeld
Identity: Sylin Blackwood (Secret)
Gender: Male
Age: 19
Height: 5'7"
Weight: 111lbs
Eyes: Black
Hair: Black
Power Level: 10
Strength: 4, Agility: 9, Fighting: 8, Awareness: 1, Stamina: 5, Dexterity: 5, Intellect: 0, Presence: 0
Dodge: 9, Parry: 8, Fortitude: 5, Toughness: 5, Will: 1
POWERS:
Shadowmeld: You transform into a living shadow; Concealment 5 (All visual, normal hearing, Limited to Darkness and Shadows, Affects Others, Passive), Immunity 2(Immune to suffocation), Insubstantial 4(Searingly bright light still works on you), and Movement 2 (Slithering, Wall-crawling), Removeable
Shadowwalk: You use the shadows to guide your feet; Movement 2(Safe Fall(Limited to being near a surface), Sure Footed 3), Removeable
Shadowrun: You use the shadows to make you extremely fast in many ways; (+12 to Initiative Checks, Quickness 4, Speed 6((120mph), Removeable
Shadowline: You can shoot shadowlines out of your hands like grappling hooks; Movement 1(Swinging)
Shadowport: You can teleport into shadows; Teleport 4(Easy, Extended, Turnabout, Medium(Shadows), Accurate, Noticeable(A big purple flash blasts out around Sylin when he teleports)
SKILLS:
Acrobatics: 11, A9, R2
Athletics: 8, A4, R4
Close Combat Unarmed: 12, A8, R4
Ranged Combat Bows: 13, A5, R8
Ranged Combat Throwing: 13, A5, R8
Sleight of Hand: 7, A5, R2
ADVANTAGES:
Equipment 4
Quick Draw
Agile Feint(Use acrobatics or move speed rank to feint or trick in combat instead of deception)
Throwing Mastery 2
Favored Enviornment:Darkness(+2 attack or active defences)
EQUIPMENT:
UTILITY BELT:
_Boomerangs: Ranged Damage 3, Strength-based;Explosives: Ranged Burst Area Damage 7;Flash-Bangs: Ranged Burst Area Cumulative Affliction 4 (Resisted and Overcome by Will; Visually
Impaired, Visually Disabled, Visually Unaware), Limited to Vision; Power Knuckles: Damage 4, Strength-based; Sleep Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Asleep)_

High-Tech Sniper Bow: Ranged Damage 5, Crit 19-20, Laser Sight(Accurate 1(+2 bonus to attack checks)), Targeting Scope(doubles normal benefits of aiming)
Costume: Protection 2


The Kobold Klan wrote:
well! if you look at the utility belt, you basically can make a "utility belt" into a "Utility Quiver" and reflavor all those pellets, bombs, and all that into arrows

Dang, man, that is true... very true. But I like having pellets too, since my throwing skill is as good as my bow skill.

I think ima take out stun ammo for my sniper bow, and add concealment to normal hearing in my Shadowmeld power.


Hrm, actually, since I have a utility belt, guess I don't really need special arrows. Would be cool though.


Black Fox Spirit wrote:

my bad, i read teh wrong one :P i was looking at the sniper rifle when i said that..

BUT! anyways, Paizo ate my last post, i was saying that If you want special arrows- you have to make them in the sense of a Flashbang or Smoke pellet- they are "powers" that are removable due to being in a quiver.

essentally a Hawkeye type quiver is a "power" with the easily Removable flaw(because you can just take the quiver away), and Various Diffrent effects that you can only activate one of at a time

...goes to make a magic sword/quiver with powers

So basically a quiver array. Although, I have never understood arrays... do you know how they work? Like, do you pay for each individual power in them or what?


Black Fox Spirit wrote:

my bad, i read teh wrong one :P i was looking at the sniper rifle when i said that..

BUT! anyways, Paizo ate my last post, i was saying that If you want special arrows- you have to make them in the sense of a Flashbang or Smoke pellet- they are "powers" that are removable due to being in a quiver.

Ohhh, that makes sense. Dang, wish I had some more power points lying around, lol.

Wait a sec... if my dude's an antihero, does he really need stun ammo? Cuz if I take that out, he'll get one power point... hrm.


Black Fox Spirit wrote:
I mean, Unarmed, Black fox is just as lethal as stabbing someone with one of her swords, with 3 damage from the swords, and 2 str, that makes them 5 damage, then her bow is 5 damage, unless we come across someone made for defense, she is pretty lethal, not to mention, she almost always hits with her 15 close combat and 15 ranged combat, and 4 ranks in expertise in throwing, letting her toss knives and sleeping pellets and all that much easier. of course, She is an assassin, she is designed to kill normal people :p in combat with a superhero she is at a bit of a durability disadvantage. anyone that has decent strength that manages to even hit her will likely KO her real easy, she is only slightnly more durable than your average human, can get hit by a car and stand up after with some broken bones....

Wait, why does your bow do 5dmg? Regular bows (costing 6 equipment points) do 3dmg, mine only does 5dmg because I paid 11 equipment points for a sniper rifle, and just called it a sniper bow because that was more super-heroy.


I wish there were more in-depth details about special types of arrows.


Black Fox Spirit wrote:
ah yes, that translates very well to a PDF, so yeah, nevemind, alot of enemies can resist my soul rend 5 damage ability :P anyone that is a bit more durable than an average person anyways i mean, im looking at it, a 1 touhness 1 stamina player rolling a 1 is only 3 degree of falure which isnt instant KO but still.... it's rough... wait... no that is 4 degrees so yeah it can kill normal people

Yeah, it's not bad, basically the same amount of damage as my 'sniper bow', which does 5dmg. I just realized, my character's boomerangs which do 3dmg do to some advantages, are strength based. If my character's strength is 4 then they do... 7dmg, dang. Although, my bow is more accurate with its laser sight and stuff.


Basically, they took a dot, and put tiny little curved smudges on the sides, top, and bottom.
And, I guess that looks like a plus sign to them.


Black Fox Spirit wrote:

yeah, i think my calcualtions on how the toughness resist on a damage attack is a bit off

i think it is 15 + the rank

the book of course just says 15 (huge Dot here) the rank, which in my mind a Dot means multiply

Ah, I just looked it up in the book. That dot, if you look closely, is actually a plus sign. It's easy to miss though. So yeah, it is 15 + the rank.


Black Fox Spirit wrote:

well, as i have said, i READ the system, i have never played the system. i was ready to DM it with friends but they where never interested (T-T)

efit: i might also be wrong on how high that toughness check is, because 75 is alot when the highest toughness you can have in power level 10 is like... 10 toughness, 10 stamina, then lets say- 5-10 more from increased durability from powers, that's around +30 which on a 20 the highest you can roll to resist that is 50, which is still like...... 4 degrees of falure(which is instant KO)
a nat 20 with the highest you can roll to resist that is 5 dregees of falure, ouch, i might be wrong there,i need to look over that again

Yeah, I think you got things mixed up, now I'm rereading what you said. Most characters don't have toughness over 10, and even having 10 toughness is a lot. I mean, just look at the archetypes in the rulebook.


Black Fox Spirit wrote:

yes, the Defense in this system is based on degrees of failure, the only time you're gonna actually be incapacitated is if somone dumped all their points into a damage power and the skills and abilities to make it easier to hit somone,

for example- Fox here has a 5 rank damage ability that i gave her as a sort of "soul rend" thing she can do due to the Fox spirit. now to resist it it is a 5 rank ability so it's 5*15 for the Toughness resist check. yes... that is 75- most normal players and anything less durable than 10 toughness is gonna have a hard time with that. thankfully you can easily avoid ever making that check with a successful parry defense against my Close combat skill(which is 15 total), and even if you fail that, i have two saves to ignore it(Fort and Tough), and even then, you might not even be that badly hurt by it due to degrees of falure. any person with a toughness of 1 or less will likley be instant KO, but anyone with toughness 10 will at minimum be standing after the hit

Welp, you're already well versed with this system, it seems. I'll leave the advice to you, XD


Also, remember the combat with this system is really forgiving. You practically never die, and if you're incapacitated you have other heroes to back you up... usually.


My character is a weird one. Lots of abilities and powers, as well as 4 ranks of equipment, but barely any advantages and only having good skills on his main combat skills, as well as a small bit on a utility skill.
My point is, you can make ANY friggin' character you want with this system. Your mind's the limit, really.


The Kobold Klan wrote:

Flaws for her powers, my bad, Make them removeable and linked, as they are linked to her being possessed by a Spirit, if the spirit is removed than most of her powers are removed

Ah, ok, makes sense.


The Kobold Klan wrote:
well, this is Black Fox so far, planning on doing some complications, so far all ihave is her powers and skills, and abilites, and advantages, I am planning on having her be a former Assassin imbued with the powers of a dark Fox Spirit, and will add some disadvanteges and such related to that to give me the power points i need to get her some equipment :P

Hrm? Did I hear you say disadvantages add power points? It specifically says in the rulebook they don't, unless Turlin said he was gonna homebrew that?


joker 27 wrote:
lol, I'm thinking of something to do with size manipulation, I plan to flesh that out more tomorrow,my hope is (and I don't know if this is possible in M&M) to be able to manipulate other people and the environments sizes.

Hrm, I dunno. Maybe some sorta weird combo of control and growth?


The Kobold Klan wrote:
I think Im gonna Make My Black Fox then, An Anti-hero Shady Assassin type With a League of Shadows-esk origin

League of Shadows, eh? Ya know, that could easily tie into a grouping with my character. Who's name is Shadowmeld, and he controls shadows?

One or two more 'shadowy' characters and we could have a solid super team, lol.


Wow, this is turning out to look like a really great, active play-by-by post on a great platform. I am pleasantly surprised.


How're we going to be doing rolls? We gonna use roll20? Have the GM roll for us? Or just rely on the honesty of the players?


Turlin wrote:

Quick thing.

I'd like your characters to know each other or at least know of each other. It just makes game play easier.

Yeah, that definitely needs sense, we'll have to figure it all out once everyone figures out their characters. Maybe we can even be a part of a team.


Turlin wrote:
Breezeshadow1121 wrote:

Also... suffocation immunity doesn't seem that important, now that I've read up on it some more. Do you think I should swap it and Shadowline for Teleporting limited to shadows? I was thinking about squeezing in a Shadowport anyway, but I didn't end up with enough points. Sorry, I'm a bit precise when it comes to making characters, lol.

I think you should keep it. Get teleportation later.

Alright, thanks


Also... suffocation immunity doesn't seem that important, now that I've read up on it some more. Do you think I should swap it and Shadowline for Teleporting limited to shadows? I was thinking about squeezing in a Shadowport anyway, but I didn't end up with enough points. Sorry, I'm a bit precise when it comes to making characters, lol.


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Motivations:
Justice. He was found on the streets by a kind couple when he was barely 2 years old. He has no memory of his parents, and ever since he was five he had these strange powers. His adopted parents lived in a rough part of town, but they tried to provide for him as best they could. One day, when he was seven, his 'mother' was killed in a mugging. After that, his 'dad' fell into darker and darker moods, eventually becoming a sort of antihero. He began stealing from any wealthy people who happened to be around the rough neighborhood, and encouraged Sylin to do the same. Eventually, he worked up enough money to get a few guns and other gadgets, and started taking on muggers and other violent criminals. He took on more and more capable opponents, and forced Sylin to watch in the background, shrouded in shadows. Once, he stumbled upon a small-time hero fighting an equally small-time villain. The villain had the upper hand, so he decided to get involved. Sylin watched, scared out of his wits, as the villain trapped the hero and killed Sylin's father. Furious, Sylin went out of his shadow-form, grabbing a gun from his dad's fallen form and striking the surprised villain down. A thirst for justice and revenge has kindled in him ever since.
Acceptance. Not knowing what he is, or why he has these powers gives Sylin a heavy burden, and sometimes he wishes he could be normal... and other times, he is astounded and joyful of his own power.
Thrills. He's always been quite ambitious, and quite daring, though not foolishly so.
He also has a bit of a temper...

Sorry if it was too complex, I get a bit carried away with these things, lol.