
Turlin |

Im debating on running a Mutant & Masterminds campaign (3e rules) but before I put out an official invitation I wanted to gauge if anyone on here would even be interested. I've only just started playing and DM M&M myself but would like to spread this game. This would be a homebrew campaign by the way.

Breezeshadow1121 |

Im debating on running a Mutant & Masterminds campaign (3e rules) but before I put out an official invitation I wanted to gauge if anyone on here would even be interested. I've only just started playing and DM M&M myself but would like to spread this game. This would be a homebrew campaign by the way.
I'd be interested, very interested. I have the 3e Deluxe rulebook, and have already made some PL 10 characters, but have never actually played before. Only thing is it would have to be devoid of 18+ mature content, and I'm assuming it's a play-by-post?

Turlin |

But I think their is enough interest and I was looking for 6 players so we can play. But I do have to ask that you mostly know how to create a character. Also I'd like your ideas for theme. I was just going to go with a classic big city super hero team but if yall want to do something else that's cool.

Breezeshadow1121 |

I was going to see what people where interested in and then we'd decide on theme and power level. As for content I like to do a mixture of goofy characters with darker and mature moments.
I'm fine with 'batman' and 'dark knight' type moments, sure, I'm totally fine with more mature violence, and, if you really need, we can take down drug dealers or whatever. Just not any, like, prostitutes or anything like that. And, yes, I'm good with making a character, I'll just re-read the combat mechanics and I'm good to go.
And yeah, I'm fine with antiheroes too, I think my character would be exacty that.
Stalwart |

I'm interested. I love playing superhero rpgs.
I've got a PL 12 character already statted up, named Whippoorwill. She's a winged flyer, superb combatant and uses a whip and trick throwing weapons.

Turlin |

Turlin wrote:I was going to see what people where interested in and then we'd decide on theme and power level. As for content I like to do a mixture of goofy characters with darker and mature moments.I'm fine with 'batman' and 'dark knight' type moments, sure, I'm totally fine with more mature violence, and, if you really need, we can take down drug dealers or whatever. Just not any, like, prostitutes or anything like that. And, yes, I'm good with making a character, I'll just re-read the combat mechanics and I'm good to go.
And yeah, I'm fine with antiheroes too, I think my character would be exacty that.
Oh, in that case then were good. XXX stuff off limits then!

Turlin |

I'm interested. I love playing superhero rpgs.
I've got a PL 12 character already statted up, named Whippoorwill. She's a winged flyer, superb combatant and uses a whip and trick throwing weapons.
Neat character but I think id like to keep this PL 10 or lower to start... I know I know, I'm kinda going back on what I said, but... yeah.

Breezeshadow1121 |

Stalwart wrote:Neat character but I think id like to keep this PL 10 or lower to start... I know I know, I'm kinda going back on what I said, but... yeah.I'm interested. I love playing superhero rpgs.
I've got a PL 12 character already statted up, named Whippoorwill. She's a winged flyer, superb combatant and uses a whip and trick throwing weapons.
That's good for me, I have a PL 10 character... actually, I have a lot. I suppose we'll be using Discord or...?

Breezeshadow1121 |

Hero: Shadowmeld
Identity: Sylin Blackwood (Secret)
Gender: Male
Age: 19
Height: 5'7"
Weight: 111lbs
Eyes: Black
Hair: Black
Power Level: 10
Strength: 4, Agility: 9, Fighting: 8, Awareness: 1, Stamina: 5, Dexterity: 5, Intellect: 0, Presence: 0
Dodge: 9, Parry: 8, Fortitude: 5, Toughness: 5, Will: 1
POWERS:
Shadowmeld: You transform into a living shadow; Concealment 4 (All visual, Limited to Darkness and Shadows, Affects Others), Immunity 2(Immune to suffocation), Insubstantial 4(Searingly bright light still works on you), and Movement 2 (Slithering, Wall-crawling).
Shadowwalk: You use the shadows to guide your feet; Movement 2(Safe Fall(Limited to being near a surface), Sure Footed 3)
Shadowrun: You use the shadows to make you extremely fast in many ways; (+12 to Initiative Checks, Quickness 4, Speed 6((120mph)
Shadowline: You can shoot shadowlines out of your hands like grappling hooks; Movement 1(Swinging)
SKILLS:
Acrobatics: 11, A9, R2
Athletics: 8, A4, R4
Close Combat Unarmed: 12, A8, R4
Ranged Combat Bows: 13, A5, R8
Ranged Combat Throwing: 13, A5, R8
Sleight of Hand: 7, A5, R2
ADVANTAGES:
Equipment 4
Quick Draw
Agile Feint(Use acrobatics or move speed rank to feint or trick in combat instead of deception)
Throwing Mastery 2
Favored Enviornment:Darkness(+2 attack or active defences)
EQUIPMENT:
UTILITY BELT:
_Boomerangs: Ranged Damage 3, Strength-based;Explosives: Ranged Burst Area Damage 7;Flash-Bangs: Ranged Burst Area Cumulative Affliction 4 (Resisted and Overcome by Will; Visually
Impaired, Visually Disabled, Visually Unaware), Limited to Vision; Power Knuckles: Damage 4, Strength-based; Sleep Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Asleep)_
High-Tech Sniper Bow: Ranged Damage 5, Crit 19-20, Laser Sight(Accurate 1(+2 bonus to attack checks)), Stun Ammo, Targeting Scope(doubles normal benefits of aiming)
Costume: Protection 2

Breezeshadow1121 |

So, I might possibly edit it a bit, but I wanted a second opinion. Do you think I have too many movement powers? Should I take out Shadowline? The idea just seemed really cool.
Another redundancy might be the fact I have a bow and boomerangs, plus the other stuff in my utility belt, but I dunno, isn't it good to have a backup? Or is there no point having one with ranged?

Turlin |

So, I might possibly edit it a bit, but I wanted a second opinion. Do you think I have too many movement powers? Should I take out Shadowline? The idea just seemed really cool.
Another redundancy might be the fact I have a bow and boomerangs, plus the other stuff in my utility belt, but I dunno, isn't it good to have a backup? Or is there no point having one with ranged?
I think its fine. Although can I get his complications? (ie. motivations, weak spots in personal life, problems, ideals, etc)
and if Batman taught me anything, backups are always a good idea!

Breezeshadow1121 |

Breezeshadow1121 wrote:So, I might possibly edit it a bit, but I wanted a second opinion. Do you think I have too many movement powers? Should I take out Shadowline? The idea just seemed really cool.
Another redundancy might be the fact I have a bow and boomerangs, plus the other stuff in my utility belt, but I dunno, isn't it good to have a backup? Or is there no point having one with ranged?I think its fine. Although can I get his complications? (ie. motivations, weak spots in personal life, problems, ideals, etc)
and if Batman taught me anything, backups are always a good idea!
Alright, cool. Yeah, I'll send em' over in a sec...

Breezeshadow1121 |
1 person marked this as a favorite. |

Motivations:
Justice. He was found on the streets by a kind couple when he was barely 2 years old. He has no memory of his parents, and ever since he was five he had these strange powers. His adopted parents lived in a rough part of town, but they tried to provide for him as best they could. One day, when he was seven, his 'mother' was killed in a mugging. After that, his 'dad' fell into darker and darker moods, eventually becoming a sort of antihero. He began stealing from any wealthy people who happened to be around the rough neighborhood, and encouraged Sylin to do the same. Eventually, he worked up enough money to get a few guns and other gadgets, and started taking on muggers and other violent criminals. He took on more and more capable opponents, and forced Sylin to watch in the background, shrouded in shadows. Once, he stumbled upon a small-time hero fighting an equally small-time villain. The villain had the upper hand, so he decided to get involved. Sylin watched, scared out of his wits, as the villain trapped the hero and killed Sylin's father. Furious, Sylin went out of his shadow-form, grabbing a gun from his dad's fallen form and striking the surprised villain down. A thirst for justice and revenge has kindled in him ever since.
Acceptance. Not knowing what he is, or why he has these powers gives Sylin a heavy burden, and sometimes he wishes he could be normal... and other times, he is astounded and joyful of his own power.
Thrills. He's always been quite ambitious, and quite daring, though not foolishly so.
He also has a bit of a temper...
Sorry if it was too complex, I get a bit carried away with these things, lol.

Breezeshadow1121 |

Also... suffocation immunity doesn't seem that important, now that I've read up on it some more. Do you think I should swap it and Shadowline for Teleporting limited to shadows? I was thinking about squeezing in a Shadowport anyway, but I didn't end up with enough points. Sorry, I'm a bit precise when it comes to making characters, lol.

Turlin |

Also... suffocation immunity doesn't seem that important, now that I've read up on it some more. Do you think I should swap it and Shadowline for Teleporting limited to shadows? I was thinking about squeezing in a Shadowport anyway, but I didn't end up with enough points. Sorry, I'm a bit precise when it comes to making characters, lol.
I think you should keep it. Get teleportation later.

Breezeshadow1121 |

Breezeshadow1121 wrote:I think you should keep it. Get teleportation later.Also... suffocation immunity doesn't seem that important, now that I've read up on it some more. Do you think I should swap it and Shadowline for Teleporting limited to shadows? I was thinking about squeezing in a Shadowport anyway, but I didn't end up with enough points. Sorry, I'm a bit precise when it comes to making characters, lol.
Alright, thanks